Commit graph

92 commits

Author SHA1 Message Date
db2b02f0c5 define a front-end for explicit allocations
...currently just defined by forwarding
to std::allocator
2011-09-25 19:26:09 +02:00
bc756e42d9 rewrite (planned) test to reflect the new metadata design 2011-09-25 19:26:09 +02:00
1ea3cba2f5 remold the buffer metadata into a PImple used by BufferProvider 2011-09-25 19:26:08 +02:00
8a2c94014c extract buffer metadata handling into separate entity 2011-09-25 19:26:08 +02:00
7ef85065ba impl: buffer provider metadata... 2011-09-25 19:26:08 +02:00
5b6ecbab1c start diagnostic buffer provider implementation 2011-09-25 19:26:07 +02:00
cafe271830 stubbing of basic buffer provider functionality 2011-09-25 19:26:07 +02:00
ca615b9933 start stubbing some of the functionality planned thus far 2011-09-25 19:26:07 +02:00
32f71cba6d more test-driven brainstorming 2011-09-25 19:26:06 +02:00
e1248d195a move asside obsoleted code
...will be removed soon, when reworking ProcNode
2011-09-25 19:26:05 +02:00
1f13931640 test driven brainstorming: using a BufferProvider 2011-09-25 19:26:05 +02:00
8016547d9c rework and clarify node invocation sequence
while passing by, identified quite some
node invocation code to be rewritten
2011-09-25 19:26:05 +02:00
95bb5e64aa WIP desiging the interplay of BufferProvider and BuffHandle 2011-09-25 19:26:05 +02:00
7efde06569 some stubs to make it compile... 2011-09-25 19:26:03 +02:00
737765260d Test-driven brainstorming: diagnostic adaptor for the engine 2011-09-25 19:26:03 +02:00
3125d1c573 a first draft for the Engine Interface 2011-09-25 19:26:03 +02:00
4a62444ad4 WIP pick up on the design work regarding Engine, OutputSlot and Player 2011-09-25 19:26:02 +02:00
f8842c75ed WIP draft OutputSlot internal transitions 2011-09-25 19:26:01 +02:00
7adb8149db back to test-driven brainstorming again 2011-09-25 19:26:00 +02:00
a199bff92b BufferProvider as a frontend to buffer management 2011-09-25 19:26:00 +02:00
dea1fa57a2 draft play process structure; clarify handling of multiple channels 2011-09-25 19:25:58 +02:00
b25d85e1dd ProcNode hierarchy cleanup 2011-09-25 19:25:52 +02:00
ae36b2d941 stubs and adjustments to get it through the compiler 2011-09-25 19:25:52 +02:00
cb6453afe1 detailed planning how to build the player subsystem
key idea is to grow and rework the design of the
DummyPlayer to yield the full featured Player
2011-09-25 19:25:49 +02:00
899ffa60ca WIP create (planned) new entities for the player subsystem 2011-09-25 19:25:49 +02:00
042598f04c adapt Core + Proc to use the new Time framework 2011-05-16 08:37:36 +02:00
7fc462209e some naming cleanup and namespace indentation fixes 2010-12-18 00:58:19 +01:00
3f1b7651e9 GPL header whitespace 2010-12-17 23:28:49 +01:00
8802beb753 rereading (and rewrapping) the builder/engine code...
started this a long time ago, then got sidelined....
2010-12-09 22:43:32 +01:00
bfc18dfb94 consider using RefArray for the Session API 2010-06-03 04:37:14 +02:00
2b46574da3 move the for_each helpers into a separate header
(because util.hpp is used pervasively, and I don't want
<tr1/functional> in such a widely used header...
2009-12-29 04:39:27 +01:00
1969adaf02 Integration of Builder/NodeFactory implementation draft. Stubbed to pass compiler 2009-09-05 18:15:58 +02:00
1430965798 WIP: implementation of a node fabrication code path 2009-09-05 04:10:51 +02:00
32612a1a97 WIP: link between asset::Proc and the Build process, allowing to resolve the processing function 2009-09-05 03:04:00 +02:00
8c6eaa6394 WIP WiringSituation starts to become an important entity on it's own 2009-09-04 17:43:53 +02:00
391181e699 WIP some further musing about how to do a simple invocation for unit testing ProcNode 2009-09-04 01:59:44 +02:00
83067aa318 WIP: ...to do so, some considerations regarding the entrance point.. 2009-08-31 12:16:47 +02:00
ddb8805a73 WIP attempt to nail down a very simple example... 2009-08-31 01:32:53 +02:00
2a54f92a98 WIP: implement creation of concrete wiring descriptor 2009-08-30 14:50:40 +02:00
209765def5 WIP: correct indentation, add some comments... 2009-08-30 14:11:14 +02:00
99310dc0af WIP: continue with considerations how actually to build and wire an individual ProcNode 2009-08-29 18:33:46 +02:00
6da18f76c0 re-read the code, some cleanup, define Tickets... 2009-08-29 16:13:42 +02:00
592c79b839 FIX after rebase... still WIP 2009-08-29 13:27:47 +02:00
9269db45cc WIP rename class Processor to RenderGraph (engine) 2009-08-29 13:19:43 +02:00
091181bbbc spell checks (and read the code again...) 2009-08-29 13:06:59 +02:00
25a7d75ad9 WIP still trying to invent chicken and egg together.... 2009-08-29 13:02:26 +02:00
ff8be4493c WIP get rid of some cruft and placeholders 2009-08-29 13:02:26 +02:00
97ee7a95ea WIP try to get grip at the actual node creation...
determining the right context for node creation to happen
2009-08-29 12:26:47 +02:00
4214284d35 accessing the frameID from within the pull() call 2009-08-29 12:26:47 +02:00
06000769e2 re-read the code concerning the pull()-call, fix obvious mismatches, comment, plan... 2009-08-29 12:23:41 +02:00