fa5e7db2d3
WIP rewrite iteration-control logic...
2012-01-03 02:50:22 +01:00
6c01579a26
WIP draft implementation of ScopedCollection
2012-01-02 06:11:27 +01:00
e63fa6d646
Test-driven brainstorming: draft a ScopedCollection #877
2012-01-01 06:20:42 +01:00
f047069284
rearrange OutputSlot ConnectionStateManager
...
... shape the various APIs more clearly,
make most functions protected
2011-12-31 20:33:50 +01:00
06c7c27252
merge diagnostic facilities
2011-12-31 06:49:31 +01:00
37384f1b68
formatting wrapper/frontend: unit test pass.
...
Closes #166
2011-12-31 06:48:26 +01:00
e1b9b5b135
rewrite type selection logic to handle ptrs in the front-end
...
whew, quite a heavy rewrite, but greatly
simplifies the code and removes the necessity
to declare explicit specialisations of pointers
2011-12-31 06:48:11 +01:00
c8f46f47c9
handling of ptrs, first attempt
2011-12-31 06:47:58 +01:00
35ed2dcf5c
add more robust error handling
...
...incl handling of secondary errors
2011-12-31 06:47:38 +01:00
e838fb9799
document and cover various formatting special cases
2011-12-31 06:47:30 +01:00
0d136e2703
define explicit specialisations for primitive types
2011-12-31 06:47:03 +01:00
e054c272b6
research: detecting the possibility of a string conversion
...
find out about the corner cases of this
simplistic implementation
2011-12-31 06:46:50 +01:00
7efff377d0
use separate test group for metaprogramming tests
2011-12-31 06:46:43 +01:00
6c95c1b0e4
format-frontend: fill in missing bits of the implementation
2011-12-28 06:42:30 +01:00
dbb63ffc08
perfer STATIC_ASSERT to check for suitable placement-New buffer size
...
Still incomplete, but already this small change
detected an error in the output-designation. Cough.
2011-12-28 06:42:18 +01:00
cd3c633fc0
STATIC_ASSERT to verify guessed size
...
... and we indeed had an error: vector<bool>
is way larger than normal vectors!
2011-12-28 06:41:47 +01:00
962c789a05
a horrible hack to guess the size of boost::format
...
...without actually including the boost/format.hpp
This saves us a lot of compilation time and debug code size
2011-12-28 06:41:37 +01:00
ce6fbe5f0f
define how to pick the correct specialisation
...
some basic types are passed on directly;
for those, we use explicit specialisations
in the implementation file, and a traits template
to mark those cases in the header.
custom types with custom string conversion will
be converted to string; everything else
just becomes a type id
2011-12-27 07:45:25 +01:00
6e4883bcf1
add stub definitions to pass compilation
2011-12-27 07:45:16 +01:00
545d9ea82b
WIP draft frontend for diagnostic output ( #166 )
2011-12-27 07:45:07 +01:00
89928bc447
refactor format-util: simplify picking the right specialisation
2011-12-27 07:44:59 +01:00
50885a065b
move asside lib/format.hpp
...
...to make room for a new more specialised header
2011-12-27 07:44:49 +01:00
a3b7305b2b
reduce number of threads for some tests
...
they tend to fail when running under builddrone
2011-12-27 07:44:36 +01:00
24a8d6a926
generalised diagnostic context passes unit test
2011-12-24 05:57:28 +01:00
5498ace9fc
WIP define a unit-test for diagnostic context stack
2011-12-24 05:57:11 +01:00
87f7a8f6e8
unit test to cover thread-local helper
2011-12-24 05:55:31 +01:00
2bdf06829a
make thread(pool) less chatty
2011-12-24 05:48:51 +01:00
451b0abec5
spelling and typos
2011-12-24 05:48:31 +01:00
d27e3b15a9
clarify the handling of specific output operation modes (e.g. number of channels)
2011-12-23 02:22:38 +01:00
74a982409e
document the internal structore of OutputSlot
...
...as far as decided and clarified by now
2011-12-20 04:59:00 +01:00
7fc8473337
fix some size_t printf specs (32/64bit problem)
2011-12-19 03:02:48 +01:00
fa0588b584
refactor to simplify generating a PlayProcess
2011-12-18 02:02:55 +01:00
cedfa34074
considerations regarding clean-up of superseded model segments
2011-12-17 22:40:01 +01:00
c4bc53b6f6
how to pass a render configuration strategy when creating a new play process
2011-12-17 22:37:53 +01:00
6852a6feff
WIP refactor building of the active render feeds
...
RenderConfigurator becomes an internal strategy
controlled by the PlayService
2011-12-17 04:45:42 +01:00
bda0dea990
clarify the relation of PlayProcess, CalcStream and EngineFacade
2011-12-17 02:20:48 +01:00
76b24ce50d
WIP draft the building of a render CalculationStream
2011-12-10 03:18:48 +01:00
8362145039
spelling and comments
2011-12-10 03:13:45 +01:00
477b443191
implement diagnostic OutputSlot simple frame tracking
...
...should be enough to run tests against the OutputSlot interface
2011-12-09 01:03:02 +01:00
e7ae9a3082
introduce marker time values to designate corner cases
2011-12-09 01:00:50 +01:00
aef3d50ffd
implement basics of the diagnostic OutputSlot
...
...specific diagnostic facilities still lacking
2011-12-08 23:02:19 +01:00
07002ab3af
SCons: new build target for experimental code
2011-12-03 06:10:12 +01:00
08d330310f
cleanup unnecessary builder function and flags in SCons build
2011-12-03 05:46:36 +01:00
34f2de641f
Remove Debian/Lenny workarounds
...
definitively requiring Squeeze now
2011-12-03 03:18:15 +01:00
77548e74c6
document a weakness of boost::hash for strings
2011-12-03 03:18:03 +01:00
7fd28e23eb
cleanup configflags to use uint instead of char
...
using char for those flag template parameters
was never a good idea. It won't save us any space
and makes debugging harder
2011-12-03 03:16:08 +01:00
d9f84a9bfd
clean up lib/meta namespaces
2011-12-03 03:15:59 +01:00
b2d6074097
cleanup test includes
2011-12-02 21:34:29 +01:00
b9d1899486
cleanup: rectify Proc-Layer namespaces (II)
2011-12-02 17:50:44 +01:00
eb79a00cf4
cleanup: rectify Proc-Layer namespaces (I)
2011-12-02 16:10:03 +01:00