* Lumiera source code always was copyrighted by individual contributors * there is no entity "Lumiera.org" which holds any copyrights * Lumiera source code is provided under the GPL Version 2+ == Explanations == Lumiera as a whole is distributed under Copyleft, GNU General Public License Version 2 or above. For this to become legally effective, the ''File COPYING in the root directory is sufficient.'' The licensing header in each file is not strictly necessary, yet considered good practice; attaching a licence notice increases the likeliness that this information is retained in case someone extracts individual code files. However, it is not by the presence of some text, that legally binding licensing terms become effective; rather the fact matters that a given piece of code was provably copyrighted and published under a license. Even reformatting the code, renaming some variables or deleting parts of the code will not alter this legal situation, but rather creates a derivative work, which is likewise covered by the GPL! The most relevant information in the file header is the notice regarding the time of the first individual copyright claim. By virtue of this initial copyright, the first author is entitled to choose the terms of licensing. All further modifications are permitted and covered by the License. The specific wording or format of the copyright header is not legally relevant, as long as the intention to publish under the GPL remains clear. The extended wording was based on a recommendation by the FSF. It can be shortened, because the full terms of the license are provided alongside the distribution, in the file COPYING.
263 lines
9.6 KiB
C++
263 lines
9.6 KiB
C++
/*
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IncidenceCount(Test) - observe and evaluate concurrent activations
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Copyright (C)
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2024, Hermann Vosseler <Ichthyostega@web.de>
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**Lumiera** is free software; you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by the
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Free Software Foundation; either version 2 of the License, or (at your
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option) any later version. See the file COPYING for further details.
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* *****************************************************************/
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/** @file incidence-count-test.cpp
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** unit test \ref IncidenceCount_test
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*/
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#include "lib/test/run.hpp"
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#include "lib/test/microbenchmark.hpp"
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#include "lib/incidence-count.hpp"
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#include "lib/thread.hpp"
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#include "lib/util.hpp"
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#include <thread>
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using util::isLimited;
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using std::this_thread::sleep_for;
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using std::chrono_literals::operator ""ms;
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using std::chrono_literals::operator ""us;
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using std::chrono::microseconds;
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namespace lib {
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namespace test{
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namespace {
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inline bool
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isNumEq (double d1, double d2)
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{
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return 0.001 > abs(d1-d2);
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};
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}
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/***************************************************************//**
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* @test verify recording and evaluation of concurrent invocations
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* of a piece of code instrumented for investigation.
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* @see incidence-count.hpp
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* @see vault::gear::TestChainLoad::ScheduleCtx
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*/
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class IncidenceCount_test
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: public Test
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{
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void
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run (Arg)
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{
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demonstrate_usage();
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verify_incidentCount();
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verify_concurrencyStatistic();
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perform_multithreadStressTest();
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}
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/** @test watch time spent in code bracketed by measurement calls.
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*/
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void
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demonstrate_usage()
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{
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IncidenceCount watch;
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watch.markEnter();
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sleep_for (1ms);
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watch.markLeave();
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//
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sleep_for (5ms);
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//
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watch.markEnter();
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sleep_for (1ms);
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watch.markLeave();
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double time = watch.calcCumulatedTime();
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CHECK (time > 1900);
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CHECK (time < 2500);
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}
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/** @test verify proper counting of possibly overlapping incidences. */
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void
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verify_incidentCount()
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{
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IncidenceCount watch;
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watch.expectThreads(1)
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.expectIncidents(20);
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watch.markEnter(1);
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sleep_for (1ms);
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watch.markEnter(3);
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sleep_for (2ms);
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watch.markEnter(2);
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watch.markLeave(3);
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sleep_for (1ms);
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watch.markLeave(1);
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watch.markEnter(3);
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sleep_for (3ms);
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watch.markEnter(1);
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watch.markLeave(2);
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sleep_for (1ms);
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watch.markLeave(3);
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sleep_for (1ms);
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watch.markLeave(1);
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auto stat = watch.evaluate();
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CHECK (isLimited (15500, stat.cumulatedTime, 17800)); // ≈ 16ms
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CHECK (isLimited ( 8500, stat.coveredTime, 10000)); // ≈ 9ms
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CHECK (10== stat.eventCnt);
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CHECK (5 == stat.activationCnt);
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CHECK (0 == stat.cntCase(0));
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CHECK (2 == stat.cntCase(1));
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CHECK (1 == stat.cntCase(2));
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CHECK (2 == stat.cntCase(3));
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CHECK (0 == stat.cntCase(4));
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CHECK (0 == stat.timeCase(0));
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CHECK (isLimited ( 5500, stat.timeCase(1), 6800)); // ≈ 6ms
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CHECK (isLimited ( 3500, stat.timeCase(2), 4500)); // ≈ 4ms
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CHECK (isLimited ( 5500, stat.timeCase(3), 6800)); // ≈ 6ms
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CHECK (0 == stat.timeCase(4));
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CHECK (5 == stat.cntThread(0));
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CHECK (0 == stat.cntThread(1));
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CHECK (stat.activeTime == stat.timeThread(0));
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CHECK (0 == stat.timeThread(1));
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CHECK (isNumEq (stat.activeTime, stat.coveredTime));
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CHECK (isNumEq (stat.cumulatedTime , stat.timeCase(1) + stat.timeCase(2) + stat.timeCase(3)));
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}
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/** @test verify observation of concurrency degree. */
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void
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verify_concurrencyStatistic()
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{
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IncidenceCount watch;
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watch.expectThreads(2)
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.expectIncidents(2);
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auto act = [&]{ // two nested activities
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watch.markEnter();
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sleep_for (600us);
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watch.markEnter(2);
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sleep_for (200us);
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watch.markLeave(2);
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watch.markLeave();
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};
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auto run_parallel = [&]
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{
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ThreadJoinable t1("test-1", act);
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ThreadJoinable t2("test-2", act);
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t1.join();
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t2.join();
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};
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double runTime = test::benchmarkTime (run_parallel);
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// join ensures visibility of all data changes from within threads,
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// which is a prerequisite for performing the data evaluation safely.
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auto stat = watch.evaluate();
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CHECK (runTime > stat.coveredTime);
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CHECK (stat.coveredTime < stat.cumulatedTime);
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CHECK (stat.activeTime <= stat.cumulatedTime);
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CHECK (8 == stat.eventCnt);
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CHECK (4 == stat.activationCnt);
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CHECK (2 == stat.cntCase(0));
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CHECK (0 == stat.cntCase(1));
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CHECK (2 == stat.cntCase(2));
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CHECK (0 == stat.cntCase(3));
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CHECK (2 == stat.cntThread(0));
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CHECK (2 == stat.cntThread(1));
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CHECK (0 == stat.cntThread(3));
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CHECK (isLimited(1, stat.avgConcurrency, 2));
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CHECK (0 == stat.timeAtConc(0));
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CHECK (0 < stat.timeAtConc(1));
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CHECK (0 < stat.timeAtConc(2));
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CHECK (0 == stat.timeAtConc(3));
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CHECK (stat.timeAtConc(1) < stat.coveredTime);
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CHECK (stat.timeAtConc(2) < stat.coveredTime);
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CHECK (isNumEq (stat.avgConcurrency, (1*stat.timeAtConc(1) + 2*stat.timeAtConc(2)) // average concurrency is a weighted mean
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/ stat.coveredTime)); // of the times spent at each concurrency level
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CHECK (isNumEq (stat.cumulatedTime , stat.timeCase(0) + stat.timeCase(2))); // cumulated time compounds all cases, including overlap
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CHECK (isNumEq (stat.activeTime , stat.timeThread(0) + stat.timeThread(1))); // while active time disregards overlapping activities per thread
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CHECK (isNumEq (stat.coveredTime , stat.timeAtConc(1) + stat.timeAtConc(2))); // the covered time happens at any non-zero concurrency level
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CHECK (stat.timeCase(2) < stat.timeCase(0)); // Note: case-2 is nested into case-0
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CHECK (isNumEq (stat.coveredTime , stat.timeCase(0) - stat.timeAtConc(2))); // Thus, case-0 brackets all time, minus the overlapping segment
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}
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/** @test verify thread-safe operation under pressure. */
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void
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perform_multithreadStressTest()
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{
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constexpr size_t CONCURR = 16;
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const size_t REPETITIONS = 100;
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IncidenceCount watch;
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watch.expectThreads(CONCURR)
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.expectIncidents(10000);
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auto act = [&
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,gen = makeRandGen()]// local random generator per thread
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() mutable
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{ // two nested activities with random delay
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uint delay = 100 + gen.i(800);
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watch.markEnter();
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sleep_for (microseconds(delay));
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watch.markEnter(2);
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sleep_for (microseconds(delay));
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watch.markLeave(2);
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watch.markLeave();
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};
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// Invoke these two nested activations numerous times in several threads
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auto [runTime, sum] = test::threadBenchmark<CONCURR> (act, REPETITIONS);
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CHECK (sum == CONCURR*REPETITIONS); // each invocation contributes +1
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CHECK (isLimited (900, runTime, 1400)); // delay is 500µs on average
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// compute statistics over recorded events
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auto stat = watch.evaluate();
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// on average two times 500µs per invocation
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CHECK (isLimited (900*REPETITIONS, stat.coveredTime, 1400*REPETITIONS));
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CHECK (stat.activeTime > 900 * REPETITIONS*CONCURR);
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CHECK (stat.activationCnt == 2*REPETITIONS*CONCURR);
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CHECK (stat.cntCase(0) == REPETITIONS*CONCURR);
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CHECK (stat.cntCase(1) == 0);
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CHECK (stat.cntCase(2) == REPETITIONS*CONCURR);
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CHECK (isLimited(CONCURR/2, stat.avgConcurrency, CONCURR));
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// if there are enough cores, ∅ concurrency should even be close to CONCURR
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for (uint i=0; i<CONCURR; ++i)
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CHECK (isLimited(REPETITIONS*900, stat.timeThread(i), REPETITIONS*1400));
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CHECK (0 == stat.timeThread(CONCURR)); // there should not be any idle time recorded
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CHECK (0 == stat.timeAtConc(CONCURR+1)); // there should be never more concurrency than number of threads
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// most of the time, concurrency should be close to the defined maximum
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CHECK (isLimited(REPETITIONS*900, stat.timeAtConc(CONCURR), REPETITIONS*1200));
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}
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};
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LAUNCHER (IncidenceCount_test, "unit common");
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}} // namespace lib::test
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