This resolves a long-standing issue: we could not use proper include paths for test-helper code that was defined alongside the tests. Since some test-helper code must now be relocated into the »Vault«-Layer, I took the opportunity to finally resolve this annoyance. The solution is two-fold * introduce a dedicated test-support library * remove the quirks that were necessary to support some plain-C tests Together, this allows to raise the include-directory by one level, and then to adjust all folder names so that they match the namespace
124 lines
3.8 KiB
C++
124 lines
3.8 KiB
C++
/*
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JobHash(Test) - verify job definition and job identity hash
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Copyright (C)
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2013, Hermann Vosseler <Ichthyostega@web.de>
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**Lumiera** is free software; you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by the
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Free Software Foundation; either version 2 of the License, or (at your
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option) any later version. See the file COPYING for further details.
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* *****************************************************************/
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/** @file job-hash-test.cpp
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** unit test \ref JobHash_test
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*/
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#include "test/run.hpp"
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#include "lib/util.hpp"
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#include "vault/real-clock.hpp"
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#include "vault/gear/job.h"
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#include "steam/engine/mock-dispatcher.hpp"
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#include <boost/functional/hash.hpp>
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namespace steam {
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namespace engine{
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namespace test {
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using util::isSameObject;
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using vault::gear::Job;
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using vault::gear::JobParameter;
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/**********************************************************************//**
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* @test verify the basic properties of the job and job descriptor struct;
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* especially verify that job data is passed properly back to the
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* closure and that a identity can be constructed based on a
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* hash of the job's data.
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*
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* @see Job
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* @see JobClosure
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* @see SchedulerInterface_test
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*/
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class JobHash_test : public Test
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{
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virtual void
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run (Arg)
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{
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seedRand();
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verify_simple_job_properties();
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verify_job_identity();
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}
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void
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verify_simple_job_properties()
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{
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MockJob job;
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Time beforeInvocation = RealClock::now();
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job.triggerJob();
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CHECK (MockJob::was_invoked (job));
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CHECK (RealClock::now() > MockJob::invocationTime (job));
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CHECK (beforeInvocation < MockJob::invocationTime (job));
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}
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void
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verify_job_identity()
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{
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MockJob job1;
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MockJob job2;
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CHECK (job1 != job2, "random test data clash");
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CHECK (hash_value(job1) != hash_value(job2));
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Job copy(job1);
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CHECK (!isSameObject (job1, copy));
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CHECK (copy == job1);
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CHECK (hash_value(job1) == hash_value(copy));
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copy.parameter.nominalTime++;
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CHECK (hash_value(job1) != hash_value(copy)); // hash value depends on the concrete nominal job time
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copy = job1;
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copy.parameter.invoKey.part.a++;
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CHECK (hash_value(job1) != hash_value(copy)); // hash value depends on the internal interpretation of the invocation key
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class OtherClosure
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: public JobClosure
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{
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void invokeJobOperation (JobParameter) { /* irrelevant */ }
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JobKind getJobKind() const { return META_JOB; }
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InvocationInstanceID buildInstanceID(HashVal) const { return InvocationInstanceID(); }
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size_t
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hashOfInstance(InvocationInstanceID invoKey) const
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{
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return boost::hash_value (invoKey.part.a);
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}
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};
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OtherClosure someOtherClosure;
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copy = job1;
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copy.jobClosure = &someOtherClosure;
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CHECK (hash_value(job1) != hash_value(copy)); // hash value indeed depends on the concrete job closure instance
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}
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};
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/** Register this test class... */
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LAUNCHER(JobHash_test, "unit engine");
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}}} // namespace steam::engine::test
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