LUMIERA.clone/tests/steam/mobject/session/query-focus-stack-test.cpp
Ichthyostega 3caa5cfb03 Tests: reorganise test folders
This resolves a long-standing issue:
we could not use proper include paths for test-helper code that was defined alongside the tests.

Since some test-helper code must now be relocated into the »Vault«-Layer,
I took the opportunity to finally resolve this annoyance. The solution is two-fold
 * introduce a dedicated test-support library
 * remove the quirks that were necessary to support some plain-C tests
Together, this allows to raise the include-directory by one level,
and then to adjust all folder names so that they match the namespace
2026-03-07 00:56:19 +01:00

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/*
QueryFocusStack(Test) - verify the stack of focus path frames
Copyright (C)
2009, Hermann Vosseler <Ichthyostega@web.de>
  **Lumiera** is free software; you can redistribute it and/or modify it
  under the terms of the GNU General Public License as published by the
  Free Software Foundation; either version 2 of the License, or (at your
  option) any later version. See the file COPYING for further details.
* *****************************************************************/
/** @file query-focus-stack-test.cpp
** unit test \ref QueryFocusStack_test
*/
#include "test/run.hpp"
#include "test/test-helper.hpp"
#include "steam/mobject/session/test-scopes.hpp"
#include "steam/mobject/session/query-focus-stack.hpp"
#include "steam/mobject/session/test-scope-invalid.hpp"
#include "lib/util.hpp"
namespace steam {
namespace mobject {
namespace session {
namespace test {
using util::isnil;
using util::isSameObject;
using LERR_(INVALID_SCOPE);
/***********************************************************************//**
* @test behaviour of the stack of focus location paths.
* Basically this is just a stack, but has a somewhat unusual behaviour
* on pop(), as it considers the (intrusive) ref-count maintained within
* the stack frames (ScopePath instances) and cleans up unused frames.
* Similar to the ScopePath_test, we use a pseudo-session to create
* some path frames to play with.
* @note this test executes a lot of functionality in a manual by-hand way,
* which in the actual application is accessed and utilised through
* QueryFocus objects as frontend.
*
* @see mobject::session::QueryFocusStack
* @see mobject::session::ScopePath
*/
class QueryFocusStack_test : public Test
{
virtual void
run (Arg)
{
// Prepare an (test)Index and
// set up dummy session contents
PPIdx index = build_testScopes();
createStack();
usePushedFrame();
automaticFrameHandling();
verify_errorHandling();
clear();
}
void
createStack ()
{
QueryFocusStack stack;
CHECK (!isnil (stack));
CHECK (!isnil (stack.top()));
CHECK (stack.top().isRoot());
}
void
usePushedFrame ()
{
QueryFocusStack stack;
PMO& startPoint = retrieve_startElm();
ScopePath& firstFrame = stack.top(); // remember for later
intrusive_ptr_add_ref (&firstFrame);
stack.top().navigate(startPoint);
stack.top().moveUp();
CHECK (Scope(startPoint).getParent() == stack.top().getLeaf());
CHECK (1 == stack.size());
// now open a second path frame, pushing aside the initial one
ScopePath& secondFrame = stack.push(startPoint);
intrusive_ptr_add_ref (&secondFrame);
CHECK (2 == stack.size());
CHECK (secondFrame == stack.top());
CHECK (secondFrame.getLeaf() == startPoint);
CHECK (secondFrame.getLeaf() != firstFrame.getLeaf());
// can still reach and manipulate the ref-count of the first frame
intrusive_ptr_add_ref (&firstFrame);
CHECK (2 == firstFrame.ref_count());
CHECK (1 == secondFrame.ref_count());
// can use/navigate the stack top frame
stack.top().goRoot();
CHECK (!stack.top()); // now indeed at root == no path
CHECK (secondFrame.getLeaf().isRoot());
CHECK (secondFrame == stack.top());
// now drop back to the first frame:
CHECK (1 == secondFrame.ref_count());
intrusive_ptr_release (&secondFrame);
CHECK (0 == secondFrame.ref_count());
stack.pop_unused();
CHECK (1 == stack.size());
CHECK (firstFrame == stack.top());
// ...still pointing at the previous location
CHECK (Scope(startPoint).getParent() == stack.top().getLeaf());
CHECK (2 == firstFrame.ref_count());
}
void
automaticFrameHandling ()
{
QueryFocusStack stack;
PMO& startPoint = retrieve_startElm();
ScopePath& firstFrame = stack.top(); // remember for later
stack.top().navigate(startPoint);
CHECK (1 == stack.size());
intrusive_ptr_add_ref (&firstFrame);
// now open two new frames, but don't add ref-counts on them
ScopePath& secondFrame = stack.push(startPoint);
ScopePath& thirdFrame = stack.push(startPoint);
CHECK (3 == stack.size());
CHECK (1 == firstFrame.ref_count());
CHECK (0 == secondFrame.ref_count());
CHECK (0 == thirdFrame.ref_count());
// any ref to top detects the non-referred-to state (by ref count==0)
// and will automatically pop and clean up...
ScopePath& newTop = stack.top();
CHECK (1 == stack.size());
CHECK (firstFrame == stack.top());
CHECK (isSameObject(newTop, firstFrame));
CHECK (stack.top().getLeaf() == startPoint);
// second exercise: a pop_unused may even completely empty the stack
ScopePath& anotherFrame = stack.push(startPoint);
CHECK (0 == anotherFrame.ref_count());
CHECK (1 == firstFrame.ref_count());
intrusive_ptr_release (&firstFrame);
CHECK (0 == firstFrame.ref_count());
CHECK (firstFrame.getLeaf() == startPoint);
stack.pop_unused();
CHECK (1 == stack.size());
// Note: don't use previously taken pointers
// or references anymore, after the stack
// triggered a cleanup!
ScopePath& anotherFrame2 = stack.top();
CHECK (0 == anotherFrame2.ref_count());
CHECK (anotherFrame2.getLeaf().isRoot());
anotherFrame2.navigate(startPoint);
CHECK (anotherFrame2.getLeaf() == startPoint);
stack.top();
CHECK (1 == stack.size());
CHECK (stack.top().getLeaf().isRoot());
}
void
verify_errorHandling ()
{
QueryFocusStack stack;
PMO& startPoint = retrieve_startElm();
ScopePath& firstFrame = stack.top(); // remember for later
stack.top().navigate(startPoint);
CHECK (1 == stack.size());
intrusive_ptr_add_ref (&firstFrame);
ScopePath beforeInvalidNavigation = firstFrame;
Scope const& unrelatedScope = fabricate_invalidScope();
// try to navigate to an invalid place
VERIFY_ERROR (INVALID_SCOPE, stack.top().navigate (unrelatedScope) );
CHECK (1 == stack.size());
CHECK (1 == firstFrame.ref_count());
CHECK (stack.top().getLeaf() == startPoint);
// try to push an invalid place
VERIFY_ERROR (INVALID_SCOPE, stack.push (unrelatedScope) );
CHECK (1 == stack.size());
CHECK (1 == firstFrame.ref_count());
CHECK (stack.top().getLeaf() == startPoint);
}
void
clear ()
{
QueryFocusStack stack;
intrusive_ptr_add_ref (&stack.top());
stack.top().moveUp();
CHECK (stack.top().empty());
PMO& startPoint = retrieve_startElm();
intrusive_ptr_add_ref ( & stack.push(startPoint) );
intrusive_ptr_add_ref ( & stack.push(startPoint) );
intrusive_ptr_add_ref ( & stack.push(startPoint) );
intrusive_ptr_add_ref ( & stack.push(startPoint) );
intrusive_ptr_add_ref ( & stack.push(startPoint) );
intrusive_ptr_add_ref ( & stack.push(startPoint) );
intrusive_ptr_add_ref ( & stack.push(startPoint) );
intrusive_ptr_add_ref ( & stack.push(startPoint) );
intrusive_ptr_add_ref ( & stack.push(startPoint) );
CHECK (10 == stack.size());
stack.pop_unused();
CHECK (10 == stack.size());
CHECK (1 == stack.top().ref_count());
stack.clear();
CHECK (1 == stack.size());
CHECK (!stack.top().empty());
CHECK (stack.top().getLeaf().isRoot());
CHECK (0 == stack.top().ref_count());
}
};
/** Register this test class... */
LAUNCHER (QueryFocusStack_test, "unit session");
}}}}// namespace steam::mobject::session::test