This resolves a long-standing issue: we could not use proper include paths for test-helper code that was defined alongside the tests. Since some test-helper code must now be relocated into the »Vault«-Layer, I took the opportunity to finally resolve this annoyance. The solution is two-fold * introduce a dedicated test-support library * remove the quirks that were necessary to support some plain-C tests Together, this allows to raise the include-directory by one level, and then to adjust all folder names so that they match the namespace
82 lines
2.6 KiB
C++
82 lines
2.6 KiB
C++
/*
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RebuildFixture(Test) - (re)building the explicit placements
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Copyright (C)
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2008, Hermann Vosseler <Ichthyostega@web.de>
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**Lumiera** is free software; you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by the
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Free Software Foundation; either version 2 of the License, or (at your
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option) any later version. See the file COPYING for further details.
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* *****************************************************************/
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/** @file rebuildfixturetest.cpp
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** unit test \ref RebuildFixture_test
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*/
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#include "test/run.hpp"
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#include "steam/mobject/session.hpp"
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#include "steam/mobject/session/testsession1.hpp"
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//#include "lib/format-cout.hpp"
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//#include "lib/util.hpp"
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//using util::contains;
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namespace steam {
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namespace mobject {
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namespace session {
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namespace test {
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/***************************************************************//**
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* @test (re)building the ExplicitPlacement objects from the objects
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* placed into the Session/Model.
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* @see mobject::session::Fixture
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* @see mobject::ExplicitPlacement
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*/
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class RebuildFixture_test : public Test
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{
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virtual void
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run (Arg arg)
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{
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PSess sess = Session::current;
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sess.clear();
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buildTestsession1();
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CHECK (sess->isValid());
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sess->rebuildFixture();
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#if false ////////////////////////////////////////////////////////////////////////////////////////////////////////////////TICKET #548
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TODO ("check the fixture has been touched. e.g. by hash.");
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TODO ("query all Placements of all Clips (via AssetManager). Verify explicit plac contained in Fixture.");
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UNIMPLEMENTED ("iterate over fixture");
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// TODO
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// for_each (sess->getFixture(),
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// bind (&check_is_from_EDL, _1, sess.getEDL()));
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TODO ("can we check the other direction, from EDL to Fixture??");
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}
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static void
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check_is_from_EDL (PMO explicitPlacement, EDL& edl)
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{
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////TODO do we still support this? can it be replaced by a directly checking predicate on ExplicitPlacement??
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// PMO originalPlacement = explicitPlacement->subject->getPlacement();
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// CHECK (edl.contains(originalPlacement));
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#endif ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////TICKET #548
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}
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};
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/** Register this test class... */
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LAUNCHER (RebuildFixture_test, "unit session");
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}}}} // namespace steam::mobject::session::test
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