LUMIERA.clone/src/proc/mobject/placement.cpp

61 lines
1.8 KiB
C++

/*
Placement - Key Abstraction: a way to place and locate a Media Object
Copyright (C) Lumiera.org
2008, Hermann Vosseler <Ichthyostega@web.de>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the
License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
* *****************************************************/
#include "proc/mobject/placement.hpp"
#include "proc/mobject/explicitplacement.hpp"
#include "proc/mobject/mobject.hpp"
#include <boost/format.hpp>
using boost::str;
namespace mobject
{
template<class MO>
ExplicitPlacement
Placement<MO>::resolve () const
{
return ExplicitPlacement (*this, chain.resolve());
}
/** @note we know we need only this single specialisation,
* because we define the Placements of more specific
* MObject kinds to be subclasses of Placement<MObject>,
* so they will inherit this function.
*/
template ExplicitPlacement Placement<MObject>::resolve() const;
template<>
Placement<MObject>::operator string () const
{
static boost::format fmt("Placement<%s> %|50T.| use-cnt=%x adr=%x pointee=%x");
return str(fmt % typeid(*get()).name() % use_count() % this % get() );
}
} // namespace mobject