52 lines
6.4 KiB
HTML
52 lines
6.4 KiB
HTML
<!-- Documentation produced by the Html generator of Bouml (http://bouml.free.fr) -->
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<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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<html xmlns="http://www.w3.org/1999/xhtml">
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<head>
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<title>E</title>
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<link rel="stylesheet" href="style.css" type="text/css" />
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</head>
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<body bgcolor="#ffffff">
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<div class = "title">E</div>
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<p></p>
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<!-- ============================================================= -->
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<table>
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<tr bgcolor=#f0f0f0><td align=center><b>Name</b></td><td align=center><b>Kind</b></td><td align=center><b>Description</b></td></tr>
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<tr bgcolor=#f0f0f0><td><a href="index.html#refartifact128645" target = "projectFrame"><b>edl</b></a></td><td>artifact</td><td>the (high level) Edit Decision List within the current Session</td></tr>
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<tr bgcolor=#f0f0f0><td><a href="class128133.html#refclass128133" target = "projectFrame"><b>EDL</b></a></td><td>class</td><td></td></tr>
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<tr bgcolor=#f0f0f0><td><a href="index.html#refcomponent128389" target = "projectFrame"><b>EDL</b></a></td><td>component</td><td></td></tr>
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<tr bgcolor=#f0f0f0><td><a href="index.html#refobject diagram128773" target = "projectFrame"><b>EDL Example1</b></a></td><td>object diagram</td><td>A simple example showing how the actual objects are placed in the Fixture (=definitive playlist). It shows a Video and Audio clip placed on two tracks</td></tr>
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<tr bgcolor=#f0f0f0><td><a href="index.html#refobject diagram128901" target = "projectFrame"><b>EDL Example2</b></a></td><td>object diagram</td><td>More complex example showing the Object graph in the EDL and how it is linked into the Fixture to yield the actual locations. In this example, an HUE Effect is applied on a part of the Clip</td></tr>
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<tr bgcolor=#f0f0f0><td><a href="index.html#refrelation128005" target = "projectFrame"><b>edls</b></a></td><td>relation</td><td></td></tr>
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<tr bgcolor=#f0f0f0><td><a href="class137733.html#refclass137733" target = "projectFrame"><b>Effect</b></a></td><td>class</td><td>Effect or media processing component</td></tr>
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<tr bgcolor=#f0f0f0><td><a href="index.html#refartifact137221" target = "projectFrame"><b>effect</b></a></td><td>artifact</td><td>Effect or media processing component</td></tr>
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<tr bgcolor=#f0f0f0><td><a href="index.html#refartifact129541" target = "projectFrame"><b>effect</b></a></td><td>artifact</td><td>EDL representation of a pluggable and automatable effect.</td></tr>
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<tr bgcolor=#f0f0f0><td><a href="class129029.html#refclass129029" target = "projectFrame"><b>Effect</b></a></td><td>class</td><td></td></tr>
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<tr bgcolor=#f0f0f0><td><a href="index.html#refrelation138885" target = "projectFrame"><b>elements</b></a></td><td>relation</td><td>relevant MObjects comprising this segment. TODO: actually necessary??</td></tr>
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<tr bgcolor=#f0f0f0><td><a href="index.html#refoperation132997" target = "projectFrame"><b>enable</b></a></td><td>operation</td><td>change the enabled status of this asset. Note the corresponding #isActive predicate may depend on the enablement status of parent assets as well</td></tr>
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<tr bgcolor=#f0f0f0><td><a href="index.html#refattribute129541" target = "projectFrame"><b>end</b></a></td><td>attribute</td><td>end of the timerange (excl)</td></tr>
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<tr bgcolor=#f0f0f0><td><a href="index.html#refcomponent128901" target = "projectFrame"><b>Engine</b></a></td><td>component</td><td></td></tr>
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<tr bgcolor=#f0f0f0><td><a href="index.html#refpackage130309" target = "projectFrame"><b>engine</b></a></td><td>package</td><td>sourcecode package<br /><br />The Core Render Engine</td></tr>
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<tr bgcolor=#f0f0f0><td><a href="index.html#refobject diagram129029" target = "projectFrame"><b>Engine Example1</b></a></td><td>object diagram</td><td>Example1 (from EDL) continued: here the RenderEngine to be created by the Builder from the Input shown in Example1</td></tr>
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<tr bgcolor=#f0f0f0><td><a href="index.html#refobject diagram129157" target = "projectFrame"><b>Engine Example2</b></a></td><td>object diagram</td><td>Example2 (from EDL) continued: notably in this RenderEngine the Effect has been partitioned into 2 segments with constant configuration.</td></tr>
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<tr bgcolor=#f0f0f0><td><a href="index.html#refdeployment view128005" target = "projectFrame"><b>Engine Parts</b></a></td><td>deployment view</td><td></td></tr>
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<tr bgcolor=#f0f0f0><td><a href="index.html#refclass view128133" target = "projectFrame"><b>Engine Workings</b></a></td><td>class view</td><td></td></tr>
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<tr bgcolor=#f0f0f0><td><a href="index.html#refpackage130821" target = "projectFrame"><b>error</b></a></td><td>package</td><td>Namespace for Exception Kinds</td></tr>
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<tr bgcolor=#f0f0f0><td><a href="index.html#refclass view128773" target = "projectFrame"><b>error</b></a></td><td>class view</td><td></td></tr>
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<tr bgcolor=#f0f0f0><td><a href="class135557.html#refclass135557" target = "projectFrame"><b>Error</b></a></td><td>class</td><td></td></tr>
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<tr bgcolor=#f0f0f0><td><a href="index.html#refartifact135813" target = "projectFrame"><b>error</b></a></td><td>artifact</td><td>Lumiera Exception Interface</td></tr>
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<tr bgcolor=#f0f0f0><td><a href="index.html#refexpansion region128133" target = "projectFrame"><b>establish partitioning</b></a></td><td>expansion region</td><td></td></tr>
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<tr bgcolor=#f0f0f0><td><a href="index.html#refdeployment view128133" target = "projectFrame"><b>EXE Deployment</b></a></td><td>deployment view</td><td>defines and lists how the Lumiera executable has to be created</td></tr>
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<tr bgcolor=#f0f0f0><td><a href="class131589.html#refclass131589" target = "projectFrame"><b>ExitNode</b></a></td><td>class</td><td>The output of the render pipeline. Pulling from such exit nodes actually ivokes the render process</td></tr>
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<tr bgcolor=#f0f0f0><td><a href="index.html#refartifact132229" target = "projectFrame"><b>exitnode</b></a></td><td>artifact</td><td>special Processing Node providing "pullable" output</td></tr>
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<tr bgcolor=#f0f0f0><td><a href="index.html#refartifact129157" target = "projectFrame"><b>explicitplacement</b></a></td><td>artifact</td><td>special Placement yielding an absolute location (Time,Track)-location for a MObject</td></tr>
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<tr bgcolor=#f0f0f0><td><a href="class129797.html#refclass129797" target = "projectFrame"><b>ExplicitPlacement</b></a></td><td>class</td><td></td></tr>
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<tr bgcolor=#f0f0f0><td><a href="class136197.html#refclass136197" target = "projectFrame"><b>External</b></a></td><td>class</td><td></td></tr>
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</table>
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</body>
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</html>
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