LUMIERA.clone/src/proc/asset/meta.cpp

110 lines
3.3 KiB
C++

/*
Meta(Asset) - key abstraction: metadata and organisational asset
Copyright (C) Lumiera.org
2008, Hermann Vosseler <Ichthyostega@web.de>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of
the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
* *****************************************************/
#include "proc/assetmanager.hpp"
#include "proc/asset/meta.hpp"
#include "lib/util.hpp"
using lib::idi::EntryID;
namespace proc {
namespace asset {
using meta::Descriptor;
namespace // Implementation details
{
/** helper: .....*/
}
namespace meta {
Descriptor::~Descriptor() { } // emit VTable here...
}
/**storage for the static MetaFactory instance */
MetaFactory Meta::create;
/** Generic factory method for Metadata Asset instances.
* @param EntryID specifying the type and a human readable name-ID
* @return an meta::Builder struct with the metadata parameters. After configuring
* and tweaking those parameters, the builder's \c commit() function
* will create a new (immutable) meta asset.
*/
template<class MA>
meta::Builder<MA>
MetaFactory::operator() (EntryID<MA> elementIdentity)
{
return meta::Builder<MA> (elementIdentity.getSym());
}
/** Generic factory method for specialising Metadata.
* @param prototype Descriptor of a special kind of metadata,
* to be augmented and further specialised. Can indeed
* be an existing asset::Meta instance
* @param EntryID specifying the type and a human readable name-ID
* @return an meta::Builder struct with the metadata parameters. After configuring
* and tweaking those parameters, the builder's \c commit() function
* will create a new (immutable) meta asset.
*/
template<class MA>
meta::Builder<MA>
MetaFactory::operator() (Descriptor const& prototype, EntryID<MA> elementIdentity)
{
UNIMPLEMENTED ("Meta-Factory: extend or supersede existing meta asset"); ////////////////////TICKET #746
}
}} // namespace proc::asset
/**************************************************/
/* explicit instantiations of the factory methods */
/**************************************************/
#include "proc/asset/meta/time-grid.hpp"
//#include "proc/asset/procpatt.hpp"
//#include "proc/asset/timeline.hpp"
//#include "proc/asset/sequence.hpp"
namespace proc {
namespace asset {
using meta::Descriptor;
using meta::Builder;
using meta::TimeGrid;
template Builder<TimeGrid> MetaFactory::operator() (EntryID<TimeGrid>);
template Builder<TimeGrid> MetaFactory::operator() (Descriptor const&, EntryID<TimeGrid>);
}} // namespace proc::asset