the basic job and job closure interface is mostly settled now. We can define and invoke render jobs, and distinguish jobs through a hash ID |
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|---|---|---|
| .. | ||
| engine-config.cpp | ||
| engine-config.h | ||
| job.cpp | ||
| job.h | ||
| scheduler-diagnostics.hpp | ||
| scheduler-frontend.cpp | ||
| scheduler-frontend.hpp | ||