|
|
2b8ac2d071
|
render job dummy passes unit test
the basic job and job closure interface is mostly settled now.
We can define and invoke render jobs, and distinguish jobs
through a hash ID
|
2013-09-07 02:37:17 +02:00 |
|
|
|
7ba10619aa
|
draft unit test to cover the basic render job properties
|
2013-09-02 00:57:33 +02:00 |
|
|
|
ef535d9897
|
provide a dummy job for unit testing
|
2013-09-02 00:26:04 +02:00 |
|
|
|
7ba0ef92c8
|
stubs to complete the scheduler interface draft
|
2013-09-01 23:29:57 +02:00 |
|
|
|
3688cbe9a5
|
WIP: draft scheduler interface and diagnostics
|
2013-09-01 19:48:17 +02:00 |
|
|
|
febce1282c
|
standard hash value for jobs (prerequisite for #786)
this is mostly a diagnostic facility; the actual scheduling
of jobs doesn't rely on hash values.
|
2013-09-01 02:30:14 +02:00 |
|
|
|
3932a820a3
|
Job and JobClosure now located in the backend
- adjust namespaces
- fix imports
- forward the failure reason to the JobClosure implementation
|
2013-08-30 02:00:35 +02:00 |
|
|
|
488efdf783
|
WIP: relocate job descriptor into backend (Ticket #926)
|
2013-08-30 01:23:07 +02:00 |
|
|
|
a4411d00b1
|
DONE: time anchor and latency handling for job planning
|
2013-01-12 12:38:33 +01:00 |
|
|
|
e40f3fe97f
|
introduce a render engine configuration facade
|
2013-01-12 11:17:29 +01:00 |
|
|
|
cb6453afe1
|
detailed planning how to build the player subsystem
key idea is to grow and rework the design of the
DummyPlayer to yield the full featured Player
|
2011-09-25 19:25:49 +02:00 |
|
|
|
899ffa60ca
|
WIP create (planned) new entities for the player subsystem
|
2011-09-25 19:25:49 +02:00 |
|