94 lines
2.7 KiB
C++
94 lines
2.7 KiB
C++
/*
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CommandBasic(Test) - checking simple ProcDispatcher command definition and execution
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Copyright (C) Lumiera.org
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2009, Hermann Vosseler <Ichthyostega@web.de>
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the
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License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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* *****************************************************/
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#include "lib/test/run.hpp"
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//#include "proc/asset/media.hpp"
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//#include "proc/mobject/session.hpp"
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//#include "proc/mobject/session/edl.hpp"
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//#include "proc/mobject/session/testclip.hpp"
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//#include "proc/mobject/placement.hpp"
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//#include "proc/mobject/placement-index.hpp"
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//#include "proc/mobject/explicitplacement.hpp"
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#include "proc/control/command-def.hpp"
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//#include "lib/util.hpp"
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//#include <boost/format.hpp>
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//#include <iostream>
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#include <string>
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//using boost::format;
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//using lumiera::Time;
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//using util::contains;
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using std::string;
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//using std::cout;
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namespace control {
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namespace test {
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// using session::test::TestClip;
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namespace command1 {
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////////////////////////////////////////////TODO braindump
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////////////////////////////////////////////TODO braindump
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}
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/***************************************************************************
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* @test basic usage of the Proc-Layer command dispatch system.
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* Shows how to define a simple command inline and another
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* simple command as dedicated class. Finally triggers
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* execution of both commands and verifies the command
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* action has been invoked.
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*
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* @todo currently rather a scrapbook for trying out first ideas on the command system !!!!!!!!!!!!!!!
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*
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* @see control::Command
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* @see control::CommandDef
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* @see mobject::ProcDispatcher
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*/
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class CommandBasic_test : public Test
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{
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typedef shared_ptr<PlacementIndex> PIdx;
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virtual void
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run (Arg)
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{
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/////////////////////////////////TODO
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}
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void
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checkExecution ()
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{
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}
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};
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/** Register this test class... */
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LAUNCHER (CommandBasic_test, "unit controller");
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}} // namespace control::test
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