This is an attempt to take aim at the next step, which is to fill in the missing part for an actual node invocation... ''...still fighting to get ahead, due to complexity of involced concerns...''
54 lines
1.4 KiB
C++
54 lines
1.4 KiB
C++
/*
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NodeStorage(Test) - verify storage setup for render nodes in the engine
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Copyright (C)
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2009, Hermann Vosseler <Ichthyostega@web.de>
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**Lumiera** is free software; you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by the
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Free Software Foundation; either version 2 of the License, or (at your
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option) any later version. See the file COPYING for further details.
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* *****************************************************************/
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/** @file node-storage-test.cpp
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** Actual storage setup for render nodes is demonstrated by \ref NodeStorage_test.
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** @todo 12/2024 this test will focus on the high-level integration,
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** which is future work and possibly addressed in the next »Vertical Slice«
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** when we add processing of a given media clip from disk.
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*/
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#include "lib/test/run.hpp"
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//#include "lib/util.hpp"
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using std::string;
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namespace steam {
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namespace engine{
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namespace test {
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/***************************************************************//**
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* @test creating and wiring various kinds of render nodes.
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*/
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class NodeStorage_test : public Test
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{
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virtual void
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run (Arg)
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{
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UNIMPLEMENTED ("build and wire some render nodes");
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}
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};
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/** Register this test class... */
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LAUNCHER (NodeStorage_test, "unit node");
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}}} // namespace steam::engine::test
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