LUMIERA.clone/src/proc/asset.cpp
Ichthyostega 7be1b7d35d Switch from TR1 preveiw to the new standard headers
- functional
- memory
- unordered collections
2014-04-03 22:42:48 +02:00

207 lines
4.9 KiB
C++

/*
Asset - Superinterface: bookkeeping view of "things" present in the session
Copyright (C) Lumiera.org
2008, Hermann Vosseler <Ichthyostega@web.de>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of
the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
* *****************************************************/
#include "proc/asset.hpp"
#include "proc/assetmanager.hpp"
#include "proc/asset/asset-format.hpp"
#include "lib/format-string.hpp"
#include "lib/util-foreach.hpp"
#include "lib/util.hpp"
#include <functional>
#include <string>
using std::function;
using std::placeholders::_1;
using std::bind;
using util::contains;
using util::removeall;
using util::for_each;
using util::and_all;
using util::isnil;
using util::cStr;
using util::_Fmt;
namespace proc {
namespace asset {
Asset::Ident::Ident(const string& n, const Category& cat, const string& o, const uint ver)
: name(util::sanitise (n))
, category(cat)
, org(o)
, version(ver)
{ }
/** Asset is a Interface class; usually, objects of
* concrete subclasses are created via specialised Factories
*/
Asset::Asset (Ident const& idi)
: ident(idi)
, id(AssetManager::reg (this, idi))
, enabled(true)
{
TRACE (asset_mem, "ctor Asset(id=%zu) : adr=%p %s", size_t(id), this, cStr(this->ident) );
}
Asset::~Asset ()
{
TRACE (asset_mem, "dtor Asset(id=%zu) : adr=%p", size_t(id), this );
}
Asset::Ident::operator string () const
{
return string (_Fmt("(%2%:%3%.%1% v%4%)")
% name
% category
% org
% version);
}
Asset::operator string () const
{
return string (_Fmt("Asset(%2%:%3%.%1% v%4%)")
% ident.name
% ident.category
% ident.org
% ident.version);
}
bool
Asset::Ident::isValid() const
{
return !isnil (name)
&& !isnil (org)
&& version <= 1000000;
}
function<bool(const PAsset&)> check_isActive
= bind ( &Asset::isActive
, bind (&PAsset::get, _1 )
);
bool
all_parents_enabled (const vector<PAsset>& parents)
{
return and_all (parents, check_isActive);
}
/**
* whether this asset is switched on and consequently included
* in the fixture and participates in rendering.
*/
bool
Asset::isActive () const
{
return this->enabled
&& all_parents_enabled (parents);
}
void
propagate_down (PAsset child, bool on)
{
child->enable(on);
}
/**change the enablement status of this asset. */
bool
Asset::enable (bool on) throw(lumiera::error::State)
{
if (on == this->enabled)
return true;
if (on && !all_parents_enabled (parents))
return false;
// can indeed to do the toggle...
this->enabled = on;
for_each (dependants, &propagate_down, _1 ,on);
return true;
}
void
Asset::unregister (PAsset& other) ///< @internal
{
other->unlink (this->id);
}
/** release all links to other <i>dependent</i>
* asset objects held internally and advise all parent
* assets to do so with the link to this asset.
* @note we don't release upward links to parent assets,
* thus effectively keeping the parents alive, because
* frequently the accessibility of parent assets is part
* of our own contract. (e.g. media for clip assets)
*/
void
Asset::unlink ()
{
function<void(PAsset&)> forget_me = bind(&Asset::unregister, this, _1);
for_each (parents, forget_me);
dependants.clear();
}
/** variant dropping only the links to the given Asset */
void
Asset::unlink (IDA target)
{
PAsset asset (AssetManager::instance().getAsset (target));
removeall (dependants,asset);
removeall (parents,asset);
}
void
Asset::defineDependency (PAsset parent)
{
PAsset p_this (AssetManager::wrap(*this));
REQUIRE (!contains (parent->dependants, p_this));
REQUIRE (!contains (this->parents, parent));
parents.push_back (parent);
parent->dependants.push_back(p_this);
}
void
Asset::defineDependency (Asset& parent)
{
PAsset p_parent (AssetManager::wrap(parent));
ASSERT (p_parent);
defineDependency (p_parent);
}
}} // namespace proc::asset