100 lines
2.6 KiB
C++
100 lines
2.6 KiB
C++
/*
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OUTPUT-DIRECTOR.hpp - handling all the real external output connections
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Copyright (C) Lumiera.org
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2011, Hermann Vosseler <Ichthyostega@web.de>
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of
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the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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/** @file output-director.hpp
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** A global service to coordinate and handle all external output activities.
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** The OutputDirector is an application internal singleton service for
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** coordinating and controlling all actual input/output- and rendering
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** capabilities, exposing distinct lifecycle functions to connect, bring
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** up and shut down what can be considered the "Player/Output" subsystem.
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**
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** @see output-manager-test.cpp ////TODO
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*/
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#ifndef PROC_PLAY_OUTPUT_DIRECTOR_H
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#define PROC_PLAY_OUTPUT_DIRECTOR_H
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#include "lib/error.hpp"
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#include "lib/singleton.hpp"
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#include "proc/play/output-manager.hpp"
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#include "common/subsys.hpp"
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#include "lib/sync.hpp"
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#include <boost/noncopyable.hpp>
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//#include <string>
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//#include <vector>
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//#include <tr1/memory>
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#include <boost/scoped_ptr.hpp>
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namespace proc {
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namespace play {
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//using std::string;
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//using std::vector;
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//using std::tr1::shared_ptr;
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using boost::scoped_ptr;
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class PlayService;
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//typedef lib::ScopedPtrVect<DisplayerSlot> DisplayerTab;
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/******************************************************
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* Management of external Output connections.
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*
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* @todo write Type comment
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*/
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class OutputDirector
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: boost::noncopyable
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, public lib::Sync<>
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{
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typedef lumiera::Subsys::SigTerm SigTerm;
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scoped_ptr<PlayService> player_;
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public:
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static lib::Singleton<OutputDirector> instance;
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bool connectUp() ;
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void triggerDisconnect(SigTerm) throw();
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bool isOperational() const;
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private:
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OutputDirector() ;
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~OutputDirector() ;
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friend class lib::singleton::StaticCreate<OutputDirector>;
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void bringDown (SigTerm completedSignal);
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};
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}} // namespace proc::play
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#endif
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