LUMIERA.clone/src/proc/play
2012-12-01 08:44:07 +01:00
..
sound detailed planning how to build the player subsystem 2011-09-25 19:25:49 +02:00
dummy-play-connection.cpp cleanup: rectify Proc-Layer namespaces (I) 2011-12-02 16:10:03 +01:00
dummy-play-connection.hpp refactor namespaces for query and defaults manager 2012-12-01 08:44:07 +01:00
dummy-player-interface-proxy.hpp draft the player facade interface 2011-09-25 19:25:50 +02:00
dummy-player-service.cpp stubs and adjustments to get it through the compiler 2011-09-25 19:25:52 +02:00
dummy-player-service.hpp PlayService: basic definition and link to facade 2011-09-25 19:25:55 +02:00
output-director.cpp implement PlayOut subsystem and draft OutputDirector 2011-09-25 19:25:55 +02:00
output-director.hpp cleanup: rectify Proc-Layer namespaces (II) 2011-12-02 17:50:44 +01:00
output-manager.hpp clarify the relation of PlayProcess, CalcStream and EngineFacade 2011-12-17 02:20:48 +01:00
output-slot-connection.hpp OutputSlot : simulated usage protocol passes unit test 2012-01-08 03:06:32 +01:00
output-slot.cpp clarify the handling of specific output operation modes (e.g. number of channels) 2011-12-23 02:22:38 +01:00
output-slot.hpp test-driven brainstorming: define default timings... 2012-10-10 05:20:10 +02:00
play-controller.cpp Refactoring: use the output Feed as intermediary construction step 2011-09-25 19:25:58 +02:00
play-controller.hpp create outline of PlayService, add stubs for Play::Controller 2011-09-25 19:25:56 +02:00
play-process.cpp refactor to simplify generating a PlayProcess 2011-12-18 02:02:55 +01:00
play-process.hpp planning next steps: how to transform DummyPlayer into a real player 2012-10-10 05:18:57 +02:00
play-service.cpp test-driven brainstorming: define default timings... 2012-10-10 05:20:10 +02:00
play-service.hpp how to pass a render configuration strategy when creating a new play process 2011-12-17 22:37:53 +01:00
render-configurator.cpp considerations how to connect exit nodes to external outputs 2012-10-10 05:18:58 +02:00
render-configurator.hpp solution to integrate an Engine Mock implementation 2012-10-10 05:18:57 +02:00
timings.cpp WIP back to the original problem: how to dispatch jobs... 2012-10-10 05:20:20 +02:00
timings.hpp better treat the building of a continuation job separately 2012-10-10 05:20:13 +02:00