5dfe5e099f
refactor namespaces for query and defaults manager
2012-12-01 08:44:07 +01:00
dd8a88d095
adjustments and stubbing to get it past the compiler
2012-11-26 01:22:01 +01:00
016a739a5c
WIP back to the original problem: how to dispatch jobs...
...
brainstorming how to implement the job planning stage
the idea is to built on top of the IterExplorer,
but have the "stack" of re-evaluation integrated
into a custom type, which exploits the static
node network structure to avoid heap allocations
solution idea: again use a builder function?
2012-10-10 05:20:20 +02:00
79bd8b71e3
better treat the building of a continuation job separately
2012-10-10 05:20:13 +02:00
08d266819d
re-read my own code and pick up the design work
...
..next question is: how to shape the dispatcher interface,
in order to support ongoing chunk wise planning
of new jobs, including a continuation
2012-10-10 05:20:13 +02:00
7941865d5d
implement anchor against current system time
...
using CLOCK_REALTIME for now
2012-10-10 05:20:12 +02:00
882bcf07ae
define stubs for accessing the wall clock time (->Backend)
2012-10-10 05:20:12 +02:00
aa01813f52
TimeAnchor: draft calculating the start delay for rendering
2012-10-10 05:20:12 +02:00
393a447861
test setup: simulated build proecss results, mock model port
2012-10-10 05:20:12 +02:00
e9dbb3bdb1
stubs for some important components of play/engine (JobTicket...)
...
also touches the question how to represent the job
descriptor datastructure. @Cehteh: I've just pasted
in your preliminary data struct definitinons
from the relevant mailing list discussions.
2012-10-10 05:20:11 +02:00
6772e94994
implement simple constant frame timings descriptor
2012-10-10 05:20:10 +02:00
157e3b6867
test-driven brainstorming: define default timings...
2012-10-10 05:20:10 +02:00
2cb254365c
some musing about timing constraints and quantisation
2012-10-10 05:20:10 +02:00
3768791c76
considerations how to connect exit nodes to external outputs
2012-10-10 05:18:58 +02:00
288b737718
dummy playback: stub the required operations
2012-10-10 05:18:58 +02:00
ec659b7141
a better way to inject the Render-Engine Mock
...
instead of (ab)using the Timings spect for a
runtime switch, better use the existing
MockInjector facility and thus turn the
mock engine mode into a global switch
2012-10-10 05:18:57 +02:00
24911dc990
solution to integrate an Engine Mock implementation
2012-10-10 05:18:57 +02:00
687102feb3
planning next steps: how to transform DummyPlayer into a real player
2012-10-10 05:18:57 +02:00
f5290a99a3
OutputSlot : simulated usage protocol passes unit test
...
OutputSlotProtocol_test
Some parts are still missing
- timings
_ initialisation
2012-01-08 03:06:32 +01:00
8de4ecc8ac
add diagnostic messages showing each connection access
...
currently the problem seems to be we're
accessing the wrong connection...
2012-01-07 21:22:35 +01:00
5cc034d26b
refactor ScopedCollection to use an init() function
2012-01-07 04:44:48 +01:00
e41065101a
switch OutputSlot to use the ScopedCollection
...
..hehe, makes the code way more sane
2012-01-06 03:16:22 +01:00
f047069284
rearrange OutputSlot ConnectionStateManager
...
... shape the various APIs more clearly,
make most functions protected
2011-12-31 20:33:50 +01:00
d27e3b15a9
clarify the handling of specific output operation modes (e.g. number of channels)
2011-12-23 02:22:38 +01:00
fa0588b584
refactor to simplify generating a PlayProcess
2011-12-18 02:02:55 +01:00
c4bc53b6f6
how to pass a render configuration strategy when creating a new play process
2011-12-17 22:37:53 +01:00
6852a6feff
WIP refactor building of the active render feeds
...
RenderConfigurator becomes an internal strategy
controlled by the PlayService
2011-12-17 04:45:42 +01:00
bda0dea990
clarify the relation of PlayProcess, CalcStream and EngineFacade
2011-12-17 02:20:48 +01:00
76b24ce50d
WIP draft the building of a render CalculationStream
2011-12-10 03:18:48 +01:00
aef3d50ffd
implement basics of the diagnostic OutputSlot
...
...specific diagnostic facilities still lacking
2011-12-08 23:02:19 +01:00
b9d1899486
cleanup: rectify Proc-Layer namespaces (II)
2011-12-02 17:50:44 +01:00
eb79a00cf4
cleanup: rectify Proc-Layer namespaces (I)
2011-12-02 16:10:03 +01:00
f75e55a060
nail down a lot of OutputSlot implementation details
2011-11-08 02:59:56 +01:00
59dfb7c660
start drafting a (dummy) output slot implementation
...
this implicates a first attempt to build a
dummy buffer provider implementation.
Mostly just defining stubs here....
2011-11-07 01:57:33 +01:00
a88ccd219d
extract the diagnostic BufferProvider into separate header
2011-11-07 00:07:53 +01:00
7ab7c8073d
remold OutputSlot implementation structure
...
Better solution where to place the extension points
to be implemented by concrete output systems
2011-11-06 02:37:22 +01:00
63dbc89b6f
draft implementation setup for OutputSlot baseclass
2011-11-05 16:51:24 +01:00
ca0ae9c120
stubbed relevant parts of BufferProvider and OutputSlot
2011-10-19 02:47:11 +02:00
7efde06569
some stubs to make it compile...
2011-09-25 19:26:03 +02:00
3125d1c573
a first draft for the Engine Interface
2011-09-25 19:26:03 +02:00
f8842c75ed
WIP draft OutputSlot internal transitions
2011-09-25 19:26:01 +02:00
7adb8149db
back to test-driven brainstorming again
2011-09-25 19:26:00 +02:00
a199bff92b
BufferProvider as a frontend to buffer management
2011-09-25 19:26:00 +02:00
650e73c454
OutputSlot: draft buffer handover protocol, remove the diferent models
2011-09-25 19:25:59 +02:00
f46cc26851
factor out convenience shortcut
...
transform iterator and wrap result into IterSource
2011-09-25 19:25:59 +02:00
585adb88b6
Refactoring: use the output Feed as intermediary construction step
2011-09-25 19:25:58 +02:00
511d08adad
WIP: bilding a PlayProcess...
2011-09-25 19:25:58 +02:00
9e53053944
WIP: draft building a PlayProcess
2011-09-25 19:25:58 +02:00
dea1fa57a2
draft play process structure; clarify handling of multiple channels
2011-09-25 19:25:58 +02:00
a19562942c
further considerations regarding output and output slots
2011-09-25 19:25:57 +02:00