LUMIERA.clone/src/proc/play
Ichthyostega aef3d50ffd implement basics of the diagnostic OutputSlot
...specific diagnostic facilities still lacking
2011-12-08 23:02:19 +01:00
..
sound detailed planning how to build the player subsystem 2011-09-25 19:25:49 +02:00
dummy-play-connection.cpp cleanup: rectify Proc-Layer namespaces (I) 2011-12-02 16:10:03 +01:00
dummy-play-connection.hpp stubs and adjustments to get it through the compiler 2011-09-25 19:25:52 +02:00
dummy-player-interface-proxy.hpp draft the player facade interface 2011-09-25 19:25:50 +02:00
dummy-player-service.cpp stubs and adjustments to get it through the compiler 2011-09-25 19:25:52 +02:00
dummy-player-service.hpp PlayService: basic definition and link to facade 2011-09-25 19:25:55 +02:00
output-director.cpp implement PlayOut subsystem and draft OutputDirector 2011-09-25 19:25:55 +02:00
output-director.hpp cleanup: rectify Proc-Layer namespaces (II) 2011-12-02 17:50:44 +01:00
output-manager.hpp WIP: bilding a PlayProcess... 2011-09-25 19:25:58 +02:00
output-slot-connection.hpp implement basics of the diagnostic OutputSlot 2011-12-08 23:02:19 +01:00
output-slot.cpp nail down a lot of OutputSlot implementation details 2011-11-08 02:59:56 +01:00
output-slot.hpp implement basics of the diagnostic OutputSlot 2011-12-08 23:02:19 +01:00
play-controller.cpp Refactoring: use the output Feed as intermediary construction step 2011-09-25 19:25:58 +02:00
play-controller.hpp create outline of PlayService, add stubs for Play::Controller 2011-09-25 19:25:56 +02:00
play-process.cpp factor out convenience shortcut 2011-09-25 19:25:59 +02:00
play-process.hpp cleanup: rectify Proc-Layer namespaces (I) 2011-12-02 16:10:03 +01:00
play-service.cpp Refactoring: use the output Feed as intermediary construction step 2011-09-25 19:25:58 +02:00
play-service.hpp WIP: bilding a PlayProcess... 2011-09-25 19:25:58 +02:00
timings.hpp a first draft for the Engine Interface 2011-09-25 19:26:03 +02:00