LUMIERA.clone/src/proc/engine
Ichthyostega 875342fa40 initial draft for the job representation
this draft is based on
 - Cehteh's draft for the scheduler
 - my plannings about segmentation and JobTicket

it defines "Job" as a closure which can be invoked
from plain-C, using the information in the
job descriptor datastructure
2012-10-10 05:20:11 +02:00
..
worker draft: integrating an engine mock implementation 2012-10-10 05:18:58 +02:00
buffer-local-key.hpp cleanup: rectify Proc-Layer namespaces (I) 2011-12-02 16:10:03 +01:00
buffer-metadata.hpp cleanup: rectify Proc-Layer namespaces (I) 2011-12-02 16:10:03 +01:00
buffer-provider.cpp cleanup: rectify Proc-Layer namespaces (I) 2011-12-02 16:10:03 +01:00
buffer-provider.hpp cleanup: rectify Proc-Layer namespaces (I) 2011-12-02 16:10:03 +01:00
buffhandle-attach.hpp implement basics of the diagnostic OutputSlot 2011-12-08 23:02:19 +01:00
buffhandle.hpp cleanup: rectify Proc-Layer namespaces (II) 2011-12-02 17:50:44 +01:00
bufftable-obsolete.hpp cleanup: rectify Proc-Layer namespaces (I) 2011-12-02 16:10:03 +01:00
bufftable.hpp cleanup: rectify Proc-Layer namespaces (I) 2011-12-02 16:10:03 +01:00
calc-stream.hpp draft: integrating an engine mock implementation 2012-10-10 05:18:58 +02:00
channel-descriptor.hpp cleanup: rectify Proc-Layer namespaces (I) 2011-12-02 16:10:03 +01:00
diagnostic-buffer-provider.cpp cleanup: rectify Proc-Layer namespaces (I) 2011-12-02 16:10:03 +01:00
diagnostic-buffer-provider.hpp implement basics of the diagnostic OutputSlot 2011-12-08 23:02:19 +01:00
dispatch-table.cpp turn Dispatcher into an interface 2012-10-10 05:20:09 +02:00
dispatch-table.hpp turn Dispatcher into an interface 2012-10-10 05:20:09 +02:00
dispatcher.cpp stubs for some important components of play/engine (JobTicket...) 2012-10-10 05:20:11 +02:00
dispatcher.hpp stubs for some important components of play/engine (JobTicket...) 2012-10-10 05:20:11 +02:00
engine-diagnostics.hpp some stubs to make it compile... 2011-09-25 19:26:03 +02:00
engine-service-mock.cpp test-driven brainstorming: how to use the dummy playback? 2012-10-10 05:18:58 +02:00
engine-service-mock.hpp test-driven brainstorming: how to use the dummy playback? 2012-10-10 05:18:58 +02:00
engine-service.cpp test-driven brainstorming: how to use the dummy playback? 2012-10-10 05:18:58 +02:00
engine-service.hpp test-driven brainstorming: how to use the dummy playback? 2012-10-10 05:18:58 +02:00
frame-coord.hpp draft some steps of the dispatch operation 2012-10-10 05:20:10 +02:00
job-ticket.hpp stubs for some important components of play/engine (JobTicket...) 2012-10-10 05:20:11 +02:00
job.cpp initial draft for the job representation 2012-10-10 05:20:11 +02:00
job.hpp initial draft for the job representation 2012-10-10 05:20:11 +02:00
link.cpp cleanup: rectify Proc-Layer namespaces (I) 2011-12-02 16:10:03 +01:00
link.hpp cleanup: rectify Proc-Layer namespaces (I) 2011-12-02 16:10:03 +01:00
mask.cpp cleanup: rectify Proc-Layer namespaces (I) 2011-12-02 16:10:03 +01:00
mask.hpp cleanup: rectify Proc-Layer namespaces (I) 2011-12-02 16:10:03 +01:00
nodefactory.cpp cleanup: rectify Proc-Layer namespaces (I) 2011-12-02 16:10:03 +01:00
nodefactory.hpp cleanup: rectify Proc-Layer namespaces (I) 2011-12-02 16:10:03 +01:00
nodeinvocation.hpp cleanup: rectify Proc-Layer namespaces (I) 2011-12-02 16:10:03 +01:00
nodeoperation.hpp turn Dispatcher into an interface 2012-10-10 05:20:09 +02:00
nodewiring-config.hpp clean up lib/meta namespaces 2011-12-03 03:15:59 +01:00
nodewiring-def.hpp spelling and typos 2011-12-24 05:48:31 +01:00
nodewiring.cpp turn Dispatcher into an interface 2012-10-10 05:20:09 +02:00
nodewiring.hpp cleanup: rectify Proc-Layer namespaces (I) 2011-12-02 16:10:03 +01:00
pluginadapter.cpp cleanup: rectify Proc-Layer namespaces (I) 2011-12-02 16:10:03 +01:00
pluginadapter.hpp cleanup: rectify Proc-Layer namespaces (I) 2011-12-02 16:10:03 +01:00
procnode.hpp turn Dispatcher into an interface 2012-10-10 05:20:09 +02:00
render-invocation.cpp cleanup: rectify Proc-Layer namespaces (I) 2011-12-02 16:10:03 +01:00
render-invocation.hpp cleanup: rectify Proc-Layer namespaces (I) 2011-12-02 16:10:03 +01:00
renderengine.cpp cleanup: rectify Proc-Layer namespaces (I) 2011-12-02 16:10:03 +01:00
renderengine.hpp cleanup: rectify Proc-Layer namespaces (I) 2011-12-02 16:10:03 +01:00
rendergraph.cpp cleanup: rectify Proc-Layer namespaces (I) 2011-12-02 16:10:03 +01:00
rendergraph.hpp cleanup: rectify Proc-Layer namespaces (I) 2011-12-02 16:10:03 +01:00
source.cpp cleanup: rectify Proc-Layer namespaces (I) 2011-12-02 16:10:03 +01:00
source.hpp cleanup: rectify Proc-Layer namespaces (I) 2011-12-02 16:10:03 +01:00
stateproxy.cpp cleanup: rectify Proc-Layer namespaces (I) 2011-12-02 16:10:03 +01:00
stateproxy.hpp cleanup: rectify Proc-Layer namespaces (I) 2011-12-02 16:10:03 +01:00
time-anchor.hpp stubs for some important components of play/engine (JobTicket...) 2012-10-10 05:20:11 +02:00
tracking-heap-block-provider.cpp implement diagnostic OutputSlot simple frame tracking 2011-12-09 01:03:02 +01:00
tracking-heap-block-provider.hpp implement basics of the diagnostic OutputSlot 2011-12-08 23:02:19 +01:00
type-handler.hpp cleanup: rectify Proc-Layer namespaces (II) 2011-12-02 17:50:44 +01:00