LUMIERA.clone/src/proc/control/command.hpp

183 lines
4.8 KiB
C++

/*
COMMAND.hpp - Key abstraction for proc/edit operations and UNDO management
Copyright (C) Lumiera.org
2009, Hermann Vosseler <Ichthyostega@web.de>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the
License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
/** @file command.hpp
** //TODO
**
** @see ProcDispatcher
** @see Session
**
*/
#ifndef CONTROL_COMMAND_H
#define CONTROL_COMMAND_H
#include "pre.hpp"
#include "include/symbol.hpp"
#include "proc/control/command-binding.hpp"
#include "proc/control/command-mutation.hpp" /////TODO: do we need to expose this here?
#include "proc/control/command-closure.hpp"
#include "proc/control/handling-pattern.hpp"
#include "lib/bool-checkable.hpp"
#include "lib/handle.hpp"
//#include <tr1/memory>
#include <string>
///////////////////////////////////////////TODO: define an C-API representation here, make the header multilingual!
namespace control {
using std::string;
using lumiera::Symbol;
// using std::tr1::shared_ptr;
LUMIERA_ERROR_DECLARE (UNBOUND_ARGUMENTS); ///< Command functor not yet usable, because arguments aren't bound
LUMIERA_ERROR_DECLARE (INVALID_COMMAND); ///< Unknown or insufficiently defined command
LUMIERA_ERROR_DECLARE (DUPLICATE_COMMAND); ///< Attempt to redefine an already existing command definition
LUMIERA_ERROR_DECLARE (INVALID_ARGUMENTS); ///< Arguments provided for binding doesn't match stored command function parameters
typedef void* FuncPtr;
class CommandDef;
class CommandImpl;
/**
* @todo Type-comment
*/
class Command
: public com::ArgumentBinder<Command // accepts arbitrary bind(..) calls (with runtime check)
, lib::Handle<CommandImpl> // actually implemented as ref counting Handle
>
{
typedef lib::Handle<CommandImpl> _Handle;
public:
/* === command registry === */
static Command get (Symbol cmdID);
static Command get (FuncPtr func);
static bool remove (Symbol cmdID);
static bool undef (Symbol cmdID);
CommandDef storeDef (Symbol newCmdID);
Command() { } ///< undefined command
~Command();
ExecResult operator() () ;
ExecResult undo () ;
/** core operation: invoke the command
* @param execPattern describes the individual steps
* necessary to get this command invoked properly
*/
ExecResult exec (HandlingPattern const& execPattern);
ExecResult exec (HandlingPattern::ID);
ExecResult execSync ();
/** @return ID of the execution pattern used by operator() */
HandlingPattern::ID getDefaultHandlingPattern() const;
/** define a handling pattern to be used by default
* @return ID of the currently defined default pattern */
HandlingPattern::ID setHandlingPattern (HandlingPattern::ID);
/* === command lifecycle === */
Command& activate (CommandImpl*);
template<typename TYPES>
Command& bindArg (Tuple<TYPES> const&);
/* === diagnostics === */
static size_t definition_count();
static size_t instance_count();
bool canExec() const;
bool canUndo() const;
operator string() const;
friend bool operator== (Command const&, Command const&);
protected:
static Command fetchDef (Symbol cmdID);
friend class CommandDef;
private:
void setArguments (Arguments&);
};
////////////////TODO currently just fleshing out the API....
inline ExecResult
Command::operator() ()
{
return exec (getDefaultHandlingPattern());
}
template<typename TYPES>
inline Command&
Command::bindArg (Tuple<TYPES> const& tuple)
{
TypedArguments<Tuple<TYPES> > args(tuple);
this->setArguments (args);
return *this;
}
inline bool
operator== (Command const& c1, Command const& c2)
{
return (!c1 && !c2)
|| ( c1 && c2 && (&c1.impl() == &c2.impl()));
}
inline bool
operator!= (Command const& c1, Command const& c2)
{
return ! (c1 == c2);
}
} // namespace control
#endif