LUMIERA.clone/tests/core/proc/asset/mediastructurequerytest.cpp
Ichthyostega ada5cefaaf re-arrange tests according to layer structure
the buildsystem will now pick up and link
all test cases according to the layer, e.g.
backend tests will automatically be linked
against the backend + library solely.
2013-01-07 05:43:01 +01:00

65 lines
1.8 KiB
C++

/*
MediaStructureQuery(Test) - check functionallity used for creating media assets
Copyright (C) Lumiera.org
2008, Hermann Vosseler <Ichthyostega@web.de>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of
the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
* *****************************************************/
#include "lib/test/run.hpp"
#include "lib/util.hpp"
#include "proc/assetmanager.hpp"
#include "proc/asset/media.hpp"
#include "proc/asset/proc.hpp"
#include "proc/asset/asset-diagnostics.hpp"
using util::isnil;
using std::string;
namespace proc {
namespace asset{
namespace test {
/***********************************************************************
* This test documents the Interface used by MediaFactory when loading
* media files for querying Lumiera's backend layer for information
* on how the media file is structured.
*/
class MediaStructureQuery_test : public Test
{
virtual void run(Arg)
{
UNIMPLEMENTED ("querying media file structure from backend");
}
};
/** Register this test class... */
LAUNCHER (MediaStructureQuery_test, "unit asset");
}}} // namespace proc::asset::test