LUMIERA.clone/src/proc/engine/nodefactory.hpp

79 lines
2.1 KiB
C++

/*
NODEFACTORY.hpp - Interface for creating processing nodes of various kinds
Copyright (C) Lumiera.org
2008, Hermann Vosseler <Ichthyostega@web.de>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of
the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#ifndef ENGINE_NODEFACTORY_H
#define ENGINE_NODEFACTORY_H
#include "proc/engine/procnode.hpp"
#include "proc/mobject/placement.hpp"
#include "proc/engine/nodewiring.hpp"
////////////////////////////////////TODO: make inclusions / forward definitions a bit more orthogonal....
namespace lib { class AllocationCluster; }
namespace mobject {
namespace session {
class Clip;
class Effect;
typedef Placement<Effect> PEffect;
// TODO: class Transition;
}} // namespace mobject::session
namespace engine {
using std::vector;
using lib::AllocationCluster;
///////////////////////////// TODO: as of 9/09, it seems no longer necessary to use any subclasses of ProcNode
class Trafo;
typedef Trafo* PTrafo; ///< @note ProcNode is handled by pointer and bulk allocated/deallocated
class WiringSituation;
/**
* Create processing nodes based on given objects of the high-level model.
*/
class NodeFactory
{
AllocationCluster& alloc_;
WiringFactory wiringFac_;
public:
NodeFactory (AllocationCluster& a)
: alloc_(a)
, wiringFac_(alloc_)
{ }
PNode operator() (mobject::session::PEffect const&, WiringSituation&);
};
} // namespace engine
#endif