79 lines
2.1 KiB
C++
79 lines
2.1 KiB
C++
/*
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NODEFACTORY.hpp - Interface for creating processing nodes of various kinds
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Copyright (C) Lumiera.org
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2008, Hermann Vosseler <Ichthyostega@web.de>
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of
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the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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#ifndef ENGINE_NODEFACTORY_H
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#define ENGINE_NODEFACTORY_H
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#include "proc/engine/procnode.hpp"
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#include "proc/mobject/placement.hpp"
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#include "proc/engine/nodewiring.hpp"
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////////////////////////////////////TODO: make inclusions / forward definitions a bit more orthogonal....
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namespace lib { class AllocationCluster; }
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namespace mobject {
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namespace session {
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class Clip;
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class Effect;
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typedef Placement<Effect> PEffect;
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// TODO: class Transition;
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}} // namespace mobject::session
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namespace engine {
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using std::vector;
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using lib::AllocationCluster;
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///////////////////////////// TODO: as of 9/09, it seems no longer necessary to use any subclasses of ProcNode
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class Trafo;
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typedef Trafo* PTrafo; ///< @note ProcNode is handled by pointer and bulk allocated/deallocated
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class WiringSituation;
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/**
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* Create processing nodes based on given objects of the high-level model.
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*/
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class NodeFactory
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{
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AllocationCluster& alloc_;
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WiringFactory wiringFac_;
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public:
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NodeFactory (AllocationCluster& a)
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: alloc_(a)
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, wiringFac_(alloc_)
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{ }
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PNode operator() (mobject::session::PEffect const&, WiringSituation&);
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};
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} // namespace engine
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#endif
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