LUMIERA.clone/src/proc/engine
2011-10-24 01:03:56 +02:00
..
worker stubs and adjustments to get it through the compiler 2011-09-25 19:25:52 +02:00
buffer-metadata.hpp decide about the basic way to implement concrete buffer metadata 2011-10-24 01:03:56 +02:00
buffer-provider.cpp remold the buffer metadata into a PImple used by BufferProvider 2011-09-25 19:26:08 +02:00
buffer-provider.hpp stubbed relevant parts of BufferProvider and OutputSlot 2011-10-19 02:47:11 +02:00
buffhandle.hpp stubbed relevant parts of BufferProvider and OutputSlot 2011-10-19 02:47:11 +02:00
bufftable-obsolete.hpp move asside obsoleted code 2011-09-25 19:26:05 +02:00
bufftable.hpp stubbed relevant parts of BufferProvider and OutputSlot 2011-10-19 02:47:11 +02:00
calc-stream.hpp a first draft for the Engine Interface 2011-09-25 19:26:03 +02:00
diagnostic-buffer-provider.cpp stubbed relevant parts of BufferProvider and OutputSlot 2011-10-19 02:47:11 +02:00
diagnostic-buffer-provider.hpp stubbed relevant parts of BufferProvider and OutputSlot 2011-10-19 02:47:11 +02:00
dispatcher.cpp detailed planning how to build the player subsystem 2011-09-25 19:25:49 +02:00
dispatcher.hpp stubs and adjustments to get it through the compiler 2011-09-25 19:25:52 +02:00
engine-diagnostics.hpp some stubs to make it compile... 2011-09-25 19:26:03 +02:00
engine-service.cpp some stubs to make it compile... 2011-09-25 19:26:03 +02:00
engine-service.hpp Test-driven brainstorming: diagnostic adaptor for the engine 2011-09-25 19:26:03 +02:00
link.cpp GPL header whitespace 2010-12-17 23:28:49 +01:00
link.hpp GPL header whitespace 2010-12-17 23:28:49 +01:00
mask.cpp GPL header whitespace 2010-12-17 23:28:49 +01:00
mask.hpp ProcNode hierarchy cleanup 2011-09-25 19:25:52 +02:00
nodefactory.cpp some naming cleanup and namespace indentation fixes 2010-12-18 00:58:19 +01:00
nodefactory.hpp GPL header whitespace 2010-12-17 23:28:49 +01:00
nodeinvocation.hpp move asside obsoleted code 2011-09-25 19:26:05 +02:00
nodeoperation.hpp move asside obsoleted code 2011-09-25 19:26:05 +02:00
nodewiring-config.hpp GPL header whitespace 2010-12-17 23:28:49 +01:00
nodewiring-def.hpp GPL header whitespace 2010-12-17 23:28:49 +01:00
nodewiring.cpp rename the typelist-manipulation header 2011-09-25 19:26:09 +02:00
nodewiring.hpp some naming cleanup and namespace indentation fixes 2010-12-18 00:58:19 +01:00
pluginadapter.cpp GPL header whitespace 2010-12-17 23:28:49 +01:00
pluginadapter.hpp ProcNode hierarchy cleanup 2011-09-25 19:25:52 +02:00
procnode.hpp GPL header whitespace 2010-12-17 23:28:49 +01:00
render-invocation.cpp GPL header whitespace 2010-12-17 23:28:49 +01:00
render-invocation.hpp move asside obsoleted code 2011-09-25 19:26:05 +02:00
renderengine.cpp GPL header whitespace 2010-12-17 23:28:49 +01:00
renderengine.hpp WIP pick up on the design work regarding Engine, OutputSlot and Player 2011-09-25 19:26:02 +02:00
rendergraph.cpp GPL header whitespace 2010-12-17 23:28:49 +01:00
rendergraph.hpp WIP pick up on the design work regarding Engine, OutputSlot and Player 2011-09-25 19:26:02 +02:00
source.cpp GPL header whitespace 2010-12-17 23:28:49 +01:00
source.hpp GPL header whitespace 2010-12-17 23:28:49 +01:00
stateproxy.cpp rework and clarify node invocation sequence 2011-09-25 19:26:05 +02:00
stateproxy.hpp rework and clarify node invocation sequence 2011-09-25 19:26:05 +02:00