| .. |
|
worker
|
stubs and adjustments to get it through the compiler
|
2011-09-25 19:25:52 +02:00 |
|
buffer-metadata.hpp
|
decide about the basic way to implement concrete buffer metadata
|
2011-10-24 01:03:56 +02:00 |
|
buffer-provider.cpp
|
remold the buffer metadata into a PImple used by BufferProvider
|
2011-09-25 19:26:08 +02:00 |
|
buffer-provider.hpp
|
stubbed relevant parts of BufferProvider and OutputSlot
|
2011-10-19 02:47:11 +02:00 |
|
buffhandle.hpp
|
stubbed relevant parts of BufferProvider and OutputSlot
|
2011-10-19 02:47:11 +02:00 |
|
bufftable-obsolete.hpp
|
move asside obsoleted code
|
2011-09-25 19:26:05 +02:00 |
|
bufftable.hpp
|
stubbed relevant parts of BufferProvider and OutputSlot
|
2011-10-19 02:47:11 +02:00 |
|
calc-stream.hpp
|
a first draft for the Engine Interface
|
2011-09-25 19:26:03 +02:00 |
|
diagnostic-buffer-provider.cpp
|
stubbed relevant parts of BufferProvider and OutputSlot
|
2011-10-19 02:47:11 +02:00 |
|
diagnostic-buffer-provider.hpp
|
stubbed relevant parts of BufferProvider and OutputSlot
|
2011-10-19 02:47:11 +02:00 |
|
dispatcher.cpp
|
detailed planning how to build the player subsystem
|
2011-09-25 19:25:49 +02:00 |
|
dispatcher.hpp
|
stubs and adjustments to get it through the compiler
|
2011-09-25 19:25:52 +02:00 |
|
engine-diagnostics.hpp
|
some stubs to make it compile...
|
2011-09-25 19:26:03 +02:00 |
|
engine-service.cpp
|
some stubs to make it compile...
|
2011-09-25 19:26:03 +02:00 |
|
engine-service.hpp
|
Test-driven brainstorming: diagnostic adaptor for the engine
|
2011-09-25 19:26:03 +02:00 |
|
link.cpp
|
GPL header whitespace
|
2010-12-17 23:28:49 +01:00 |
|
link.hpp
|
GPL header whitespace
|
2010-12-17 23:28:49 +01:00 |
|
mask.cpp
|
GPL header whitespace
|
2010-12-17 23:28:49 +01:00 |
|
mask.hpp
|
ProcNode hierarchy cleanup
|
2011-09-25 19:25:52 +02:00 |
|
nodefactory.cpp
|
some naming cleanup and namespace indentation fixes
|
2010-12-18 00:58:19 +01:00 |
|
nodefactory.hpp
|
GPL header whitespace
|
2010-12-17 23:28:49 +01:00 |
|
nodeinvocation.hpp
|
move asside obsoleted code
|
2011-09-25 19:26:05 +02:00 |
|
nodeoperation.hpp
|
move asside obsoleted code
|
2011-09-25 19:26:05 +02:00 |
|
nodewiring-config.hpp
|
GPL header whitespace
|
2010-12-17 23:28:49 +01:00 |
|
nodewiring-def.hpp
|
GPL header whitespace
|
2010-12-17 23:28:49 +01:00 |
|
nodewiring.cpp
|
rename the typelist-manipulation header
|
2011-09-25 19:26:09 +02:00 |
|
nodewiring.hpp
|
some naming cleanup and namespace indentation fixes
|
2010-12-18 00:58:19 +01:00 |
|
pluginadapter.cpp
|
GPL header whitespace
|
2010-12-17 23:28:49 +01:00 |
|
pluginadapter.hpp
|
ProcNode hierarchy cleanup
|
2011-09-25 19:25:52 +02:00 |
|
procnode.hpp
|
GPL header whitespace
|
2010-12-17 23:28:49 +01:00 |
|
render-invocation.cpp
|
GPL header whitespace
|
2010-12-17 23:28:49 +01:00 |
|
render-invocation.hpp
|
move asside obsoleted code
|
2011-09-25 19:26:05 +02:00 |
|
renderengine.cpp
|
GPL header whitespace
|
2010-12-17 23:28:49 +01:00 |
|
renderengine.hpp
|
WIP pick up on the design work regarding Engine, OutputSlot and Player
|
2011-09-25 19:26:02 +02:00 |
|
rendergraph.cpp
|
GPL header whitespace
|
2010-12-17 23:28:49 +01:00 |
|
rendergraph.hpp
|
WIP pick up on the design work regarding Engine, OutputSlot and Player
|
2011-09-25 19:26:02 +02:00 |
|
source.cpp
|
GPL header whitespace
|
2010-12-17 23:28:49 +01:00 |
|
source.hpp
|
GPL header whitespace
|
2010-12-17 23:28:49 +01:00 |
|
stateproxy.cpp
|
rework and clarify node invocation sequence
|
2011-09-25 19:26:05 +02:00 |
|
stateproxy.hpp
|
rework and clarify node invocation sequence
|
2011-09-25 19:26:05 +02:00 |