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c4ff87c3a8
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decide about the basic way to implement concrete buffer metadata
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2011-10-24 01:03:56 +02:00 |
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76a6407a5e
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better formulation for the buffer metadata state machine
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2011-10-23 22:07:39 +02:00 |
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ca0ae9c120
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stubbed relevant parts of BufferProvider and OutputSlot
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2011-10-19 02:47:11 +02:00 |
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991eec8185
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draft test to simulate a complete buffer metadata usage cycle
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2011-10-17 02:00:48 +02:00 |
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1772659a00
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start implementing buffer metadata records
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2011-10-16 00:06:57 +02:00 |
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3d859c8b53
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buffer metadata hash keys implemented and tested thus far
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2011-10-15 22:46:08 +02:00 |
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28c555aac7
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define a type handler for attach an object to a buffer
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2011-10-15 05:05:30 +02:00 |
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2c380b5f99
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draft a dedicated test for buffer metadata keys
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2011-10-15 04:12:51 +02:00 |
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3256b7fe11
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implementing the hash functions for the buffer metadata content fields
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2011-10-12 03:47:34 +02:00 |
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2477f2e682
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outline of building a hierarchy of hash keys for buffer metadata
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2011-10-09 16:03:51 +02:00 |
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7ea9afd1bb
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first attempt to implement buffer metadata...
...leading to refactoring
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2011-10-09 04:20:56 +02:00 |
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3acf804988
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flesh out the buffer metadata API
functionality just stubbed still
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2011-10-08 02:21:29 +02:00 |
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4df45c44e9
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BufferMetadata: some musing about how to access the Allocator
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2011-10-06 21:55:00 +02:00 |
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7459c0a41f
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(cont) buffer metadate implementation
state transitions etc
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2011-09-26 02:19:31 +02:00 |
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057f32e15b
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rename the typelist-manipulation header
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2011-09-25 19:26:09 +02:00 |
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db2b02f0c5
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define a front-end for explicit allocations
...currently just defined by forwarding
to std::allocator
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2011-09-25 19:26:09 +02:00 |
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bc756e42d9
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rewrite (planned) test to reflect the new metadata design
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2011-09-25 19:26:09 +02:00 |
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1ea3cba2f5
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remold the buffer metadata into a PImple used by BufferProvider
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2011-09-25 19:26:08 +02:00 |
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8a2c94014c
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extract buffer metadata handling into separate entity
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2011-09-25 19:26:08 +02:00 |
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7ef85065ba
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impl: buffer provider metadata...
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2011-09-25 19:26:08 +02:00 |
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5b6ecbab1c
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start diagnostic buffer provider implementation
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2011-09-25 19:26:07 +02:00 |
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cafe271830
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stubbing of basic buffer provider functionality
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2011-09-25 19:26:07 +02:00 |
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ca615b9933
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start stubbing some of the functionality planned thus far
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2011-09-25 19:26:07 +02:00 |
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32f71cba6d
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more test-driven brainstorming
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2011-09-25 19:26:06 +02:00 |
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e1248d195a
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move asside obsoleted code
...will be removed soon, when reworking ProcNode
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2011-09-25 19:26:05 +02:00 |
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1f13931640
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test driven brainstorming: using a BufferProvider
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2011-09-25 19:26:05 +02:00 |
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8016547d9c
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rework and clarify node invocation sequence
while passing by, identified quite some
node invocation code to be rewritten
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2011-09-25 19:26:05 +02:00 |
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95bb5e64aa
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WIP desiging the interplay of BufferProvider and BuffHandle
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2011-09-25 19:26:05 +02:00 |
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7efde06569
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some stubs to make it compile...
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2011-09-25 19:26:03 +02:00 |
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737765260d
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Test-driven brainstorming: diagnostic adaptor for the engine
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2011-09-25 19:26:03 +02:00 |
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3125d1c573
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a first draft for the Engine Interface
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2011-09-25 19:26:03 +02:00 |
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4a62444ad4
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WIP pick up on the design work regarding Engine, OutputSlot and Player
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2011-09-25 19:26:02 +02:00 |
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f8842c75ed
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WIP draft OutputSlot internal transitions
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2011-09-25 19:26:01 +02:00 |
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7adb8149db
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back to test-driven brainstorming again
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2011-09-25 19:26:00 +02:00 |
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a199bff92b
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BufferProvider as a frontend to buffer management
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2011-09-25 19:26:00 +02:00 |
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dea1fa57a2
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draft play process structure; clarify handling of multiple channels
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2011-09-25 19:25:58 +02:00 |
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b25d85e1dd
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ProcNode hierarchy cleanup
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2011-09-25 19:25:52 +02:00 |
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ae36b2d941
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stubs and adjustments to get it through the compiler
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2011-09-25 19:25:52 +02:00 |
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cb6453afe1
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detailed planning how to build the player subsystem
key idea is to grow and rework the design of the
DummyPlayer to yield the full featured Player
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2011-09-25 19:25:49 +02:00 |
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899ffa60ca
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WIP create (planned) new entities for the player subsystem
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2011-09-25 19:25:49 +02:00 |
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042598f04c
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adapt Core + Proc to use the new Time framework
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2011-05-16 08:37:36 +02:00 |
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7fc462209e
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some naming cleanup and namespace indentation fixes
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2010-12-18 00:58:19 +01:00 |
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3f1b7651e9
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GPL header whitespace
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2010-12-17 23:28:49 +01:00 |
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8802beb753
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rereading (and rewrapping) the builder/engine code...
started this a long time ago, then got sidelined....
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2010-12-09 22:43:32 +01:00 |
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bfc18dfb94
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consider using RefArray for the Session API
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2010-06-03 04:37:14 +02:00 |
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2b46574da3
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move the for_each helpers into a separate header
(because util.hpp is used pervasively, and I don't want
<tr1/functional> in such a widely used header...
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2009-12-29 04:39:27 +01:00 |
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1969adaf02
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Integration of Builder/NodeFactory implementation draft. Stubbed to pass compiler
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2009-09-05 18:15:58 +02:00 |
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1430965798
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WIP: implementation of a node fabrication code path
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2009-09-05 04:10:51 +02:00 |
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32612a1a97
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WIP: link between asset::Proc and the Build process, allowing to resolve the processing function
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2009-09-05 03:04:00 +02:00 |
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8c6eaa6394
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WIP WiringSituation starts to become an important entity on it's own
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2009-09-04 17:43:53 +02:00 |
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