LUMIERA.clone/src/proc/engine/worker/dummy-image-generator.hpp

88 lines
2.5 KiB
C++

/*
DUMMY-IMAGE-GENERATOR.hpp - creating test output frames for simulated playback
Copyright (C) Lumiera.org
2009, Joel Holdsworth <joel@airwebreathe.org.uk>,
Hermann Vosseler <Ichthyostega@web.de>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of
the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
/** @file dummy-image-generator.hpp
** Generator for test dummy video frames to simulate playback of rendered output.
** As of 1/2009 the render engine and source reading functions are not ready yet.
** So, in order to learn how to build up the GUI/Playback interfaces, we use
** this dummy image generator to create visible output. First implemented
** by Joel within PlaybackController, then factored out into a separate
** dummy playback service.
**
** @see gui::controller::PlaybackController
** @see proc::play::DummyPlayerService
**
*/
#ifndef PROC_NODE_DUMMY_IMAGE_GENERATOR_H
#define PROC_NODE_DUMMY_IMAGE_GENERATOR_H
#include "lib/error.hpp"
#include "include/display-facade.h"
namespace proc {
namespace node {
class DummyImageGenerator
{
unsigned char buf_[320 * 240 * 3]; ///< working buffer for next frame
unsigned char outFrame_A_[320 * 240 * 4]; ///< output frame 1
unsigned char outFrame_B_[320 * 240 * 4]; ///< output frame 2
uint current_;
uint frame_;
uint fps_;
public:
DummyImageGenerator(uint fps);
~DummyImageGenerator() { }
/** generate the next frame and
* occupy the alternate buffer.
* @return the buffer containing the new frame
*/
LumieraDisplayFrame next();
/** just re-return a pointer to the current frame
* without generating any new image data */
LumieraDisplayFrame current();
private:
};
}} // namespace proc::node
#endif