* Lumiera source code always was copyrighted by individual contributors * there is no entity "Lumiera.org" which holds any copyrights * Lumiera source code is provided under the GPL Version 2+ == Explanations == Lumiera as a whole is distributed under Copyleft, GNU General Public License Version 2 or above. For this to become legally effective, the ''File COPYING in the root directory is sufficient.'' The licensing header in each file is not strictly necessary, yet considered good practice; attaching a licence notice increases the likeliness that this information is retained in case someone extracts individual code files. However, it is not by the presence of some text, that legally binding licensing terms become effective; rather the fact matters that a given piece of code was provably copyrighted and published under a license. Even reformatting the code, renaming some variables or deleting parts of the code will not alter this legal situation, but rather creates a derivative work, which is likewise covered by the GPL! The most relevant information in the file header is the notice regarding the time of the first individual copyright claim. By virtue of this initial copyright, the first author is entitled to choose the terms of licensing. All further modifications are permitted and covered by the License. The specific wording or format of the copyright header is not legally relevant, as long as the intention to publish under the GPL remains clear. The extended wording was based on a recommendation by the FSF. It can be shortened, because the full terms of the license are provided alongside the distribution, in the file COPYING.
149 lines
5.2 KiB
C++
149 lines
5.2 KiB
C++
/*
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PlacementObjectIdentity(Test) - object identity for placements into the session
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Copyright (C)
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2010, Hermann Vosseler <Ichthyostega@web.de>
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**Lumiera** is free software; you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by the
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Free Software Foundation; either version 2 of the License, or (at your
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option) any later version. See the file COPYING for further details.
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* *****************************************************************/
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/** @file placement-object-identity-test.cpp
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** unit test \ref PlacementObjectIdentity_test
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*/
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#include "lib/test/run.hpp"
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#include "steam/asset/media.hpp"
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#include "steam/mobject/mobject.hpp"
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#include "steam/mobject/mobject-ref.hpp"
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#include "steam/mobject/placement.hpp"
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#include "steam/mobject/placement-ref.hpp"
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#include "steam/mobject/session/placement-index.hpp"
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#include "steam/mobject/session/session-service-mock-index.hpp"
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#include "steam/mobject/session/clip.hpp"
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#include "steam/mobject/explicitplacement.hpp"
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#include "lib/time/timevalue.hpp"
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//#include "steam/mobject/test-dummy-mobject.hpp"
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//#include "lib/test/test-helper.hpp"
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namespace steam {
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namespace mobject {
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namespace test {
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using session::Clip;
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using session::SessionServiceMockIndex;
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/***********************************************************************//**
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* @test verify correct handling of object identity. Create test objects,
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* add placements to a dummy index/session, then create PlacementRef
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* and MObjectRef handles. Finally do cross comparisons.
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*
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* @todo WIP-WIP to be written... TICKET #517
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*
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* @see mobject::PlacementRef_test
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* @see mobject::MObjectRef_test
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*/
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class PlacementObjectIdentity_test : public Test
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{
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typedef Placement<MObject> PMObj;
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typedef Placement<Clip> PClip;
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typedef PlacementMO::ID PMObjID;
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typedef PlacementMO::Id<Clip> PClipID;
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virtual void
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run (Arg)
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{
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// create data simulating a "Session"
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PMObj pClip1 = asset::Media::create("test-1", asset::VIDEO)->createClip();
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PMObj pClip2 = asset::Media::create("test-2", asset::VIDEO)->createClip();
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// set up a tie to fixed start positions
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pClip1.chain (lib::time::Time(0,10));
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pClip2.chain (lib::time::Time(0,20));
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CHECK (pClip1->isValid());
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CHECK (pClip2->isValid());
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CHECK (2 == pClip1.use_count()); // one by the placement and one by the clip-Asset
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CHECK (2 == pClip2.use_count());
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////////////////TODO direct comparisons
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////////////////TODO direct comparisons
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UNIMPLEMENTED ("verify proper handling of object identity");
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#if false //////////////////////////////////////////////////////////////////////////////////////////////////////////TICKET 517 !!!!!!!!!!!!!!
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// Prepare an (test)Index
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PPIdx index = SessionServiceMockIndex::install();
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PMO& root = index->getRoot();
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// Add the Clips to "session"
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PMObjID clip1ID = index->insert (pClip1, root);
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PMObjID clip2ID = index->insert (pClip2, root);
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////////////////TODO compare ids
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////////////////TODO compare ids
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// extract various kinds of IDs and refs
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PMObj & rP1 (pClip1);
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PMObj const& rP2 (pClip2);
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PMObj::ID id1 = pClip1.getID();
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PMObj::Id<Clip> id2 = pClip2.getID();
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LumieraUid luid = id1.get();
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PlacementRef<Clip> ref1 (id1);
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PlacementRef<MObject> ref2 (pClip2);
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MORef<Clip> rMO;
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CHECK (!rMO); // still empty (not bound)
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// activate by binding to provided ref
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rMO.activate(refObj);
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CHECK (rMO); // now bound
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///TODO access Placement, fetch ID
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// re-link to the Placement (note we get the Clip API!)
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Placement<Clip> & refP = rMO.getPlacement();
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CHECK (refP);
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CHECK (3 == refP.use_count());
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CHECK (&refP == placementAdr); // actually denotes the address of the original Placement in the "session"
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ExplicitPlacement exPla = refP.resolve();
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CHECK (exPla.time == start); // recovered Placement resolves to the same time as provided by the proxied API
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CHECK (4 == refP.use_count()); // but now we've indeed created an additional owner (exPla)
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CHECK (4 == rMO.use_count());
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////////////////TODO now do the cross comparisons
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////////////////TODO now do the cross comparisons
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///clean up...
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index.reset();
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#endif //////////////////////////////////////////////// ////////////////////////////////////////////////////TODO to be written........!!!!!
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}
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};
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/** Register this test class... */
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LAUNCHER (PlacementObjectIdentity_test, "function session");
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}}} // namespace steam::mobject::test
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