LUMIERA.clone/src/backend/enginefacade.cpp

85 lines
2.1 KiB
C++

/*
EngineFacade - access point for communicating with the render engine
Copyright (C) Lumiera.org
2008, Hermann Vosseler <Ichthyostega@web.de>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of
the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
* *****************************************************/
#include "backend/enginefacade.hpp"
#include "lib/singleton.hpp"
#include <string>
namespace backend {
using std::string;
using lumiera::Subsys;
class EngineSubsysDescriptor
: public Subsys
{
operator string () const { return "Engine"; }
bool
shouldStart (lumiera::Option&)
{
TODO ("determine, if renderengine should be started");
return false;
}
bool
start (lumiera::Option&, Subsys::SigTerm termination)
{
UNIMPLEMENTED ("pull up renderengine and register shutdown hook");
return false;
}
void
triggerShutdown () throw()
{
UNIMPLEMENTED ("initiate halting the engine");
}
bool
checkRunningState () throw()
{
//Lock guard (*this);
TODO ("implement detecting running state");
return false;
}
};
namespace {
lib::Singleton<EngineSubsysDescriptor> theDescriptor;
}
/** @internal intended for use by main(). */
Subsys&
EngineFacade::getDescriptor()
{
return theDescriptor();
}
} // namespace backend