LUMIERA.clone/src/steam/engine/mask.cpp

47 lines
1.3 KiB
C++

/*
Mask - Video ProcNode for masking regions of the image (automatable)
Copyright (C) Lumiera.org
2008, Hermann Vosseler <Ichthyostega@web.de>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of
the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
* *****************************************************/
/** @file mask.cpp
** Mask generator node implementation
** @deprecated not clear if needed as of 2016
*/
#include "lib/error.hpp"
#include "steam/engine/mask.hpp"
namespace steam {
namespace engine {
Mask::Mask (WiringDescriptor const& wd)
: ProcNode(wd)
{
UNIMPLEMENTED("do we need a dedicated ProcNode subclass as mask generator?");
}
/** */
}}// namespace engine