In the Lumiera code base, we use C-String constants as unique error-IDs. Basically this allows to create new unique error IDs anywhere in the code. However, definition of such IDs in arbitrary namespaces tends to create slight confusion and ambiguities, while maintaining the proper use statements requires some manual work. Thus I introduce a new **standard scheme** * Error-IDs for widespread use shall be defined _exclusively_ into `namespace lumiera::error` * The shorthand-Macro `LERR_()` can now be used to simplify inclusion and referral * (for local or single-usage errors, a local or even hidden definition is OK)
240 lines
8.3 KiB
C++
240 lines
8.3 KiB
C++
/*
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BufferProviderProtocol(Test) - demonstration of buffer provider usage cycle
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Copyright (C) Lumiera.org
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2011, Hermann Vosseler <Ichthyostega@web.de>
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of
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the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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* *****************************************************/
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/** @file buffer-provider-protocol-test.cpp
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** unit test \ref BufferProviderProtocol_test
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*/
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#include "lib/error.hpp"
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#include "lib/test/run.hpp"
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#include "lib/test/test-helper.hpp"
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#include "lib/test/testdummy.hpp"
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#include "lib/util-foreach.hpp"
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#include "steam/engine/testframe.hpp"
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#include "steam/engine/diagnostic-buffer-provider.hpp"
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#include "steam/engine/buffhandle-attach.hpp"
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#include "steam/engine/bufftable.hpp"
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using util::isSameObject;
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using util::for_each;
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namespace steam {
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namespace engine{
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namespace test {
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using lib::test::Dummy;
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using steam::engine::BuffHandle;
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using LERR_(LIFECYCLE);
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using LERR_(LOGIC);
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namespace { // Test fixture
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const uint TEST_SIZE = 1024*1024;
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const uint TEST_ELMS = 20;
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void
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do_some_calculations (BuffHandle const& buffer)
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{
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UNIMPLEMENTED ("some verifiable test/dummy buffer accessing operations");
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}
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}
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/**************************************************************************//**
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* @test verify and demonstrate the usage cycle of data buffers for the engine
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* based on the BufferProvider interface. This is kind of a "dry run"
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* for documentation purposes, because the BufferProvider implementation
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* used here is just a diagnostics facility, allowing to investigate
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* the state of individual buffers even after "releasing" them.
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*
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* This test should help understanding the sequence of buffer management
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* operations performed at various stages while passing an calculation job
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* through the render engine.
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*/
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class BufferProviderProtocol_test : public Test
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{
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virtual void
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run (Arg)
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{
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verifySimpleUsage();
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verifyStandardCase();
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verifyObjectAttachment();
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verifyObjectAttachmentFailure();
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}
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void
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verifySimpleUsage()
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{
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// Create Test fixture.
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// In real usage, a suitable memory/frame/buffer provider
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// will be preconfigured, depending on the usage context
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BufferProvider& provider = DiagnosticBufferProvider::build();
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BuffHandle buff = provider.lockBufferFor<TestFrame>();
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CHECK (buff.isValid());
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CHECK (sizeof(TestFrame) <= buff.size());
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buff.accessAs<TestFrame>() = testData(0);
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TestFrame& content = buff.accessAs<TestFrame>();
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CHECK (testData(0) == content);
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buff.emit();
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buff.release();
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CHECK (!buff.isValid());
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VERIFY_ERROR (LIFECYCLE, buff.accessAs<TestFrame>() );
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DiagnosticBufferProvider& checker = DiagnosticBufferProvider::access(provider);
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CHECK (checker.buffer_was_used (0));
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CHECK (checker.buffer_was_closed (0));
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CHECK (testData(0) == checker.accessMemory (0));
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}
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void
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verifyStandardCase()
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{
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#if false /////////////////////////////////////////////////////////////////////////////////////////////////////////////UNIMPLEMENTED :: TICKET #829
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// Create Test fixture.
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// In real usage, a suitable memory/frame/buffer provider
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// will be preconfigured, depending on the usage context
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BufferProvider& provider = DiagnosticBufferProvider::build();
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BufferDescriptor desc1 = provider.getDescriptor<TestFrame>(); // note: implies also sizeof(TestFrame)
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BufferDescriptor desc2 = provider.getDescriptorFor(TEST_SIZE);
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CHECK (desc1.verifyValidity());
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CHECK (desc2.verifyValidity());
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uint num1 = provider.announce(TEST_ELMS, desc1);
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uint num2 = provider.announce(TEST_ELMS, desc2);
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CHECK (num1 == TEST_ELMS);
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CHECK (0 < num2 && num2 <=TEST_ELMS);
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const size_t STORAGE_SIZE = BuffTable::Storage<2*TEST_ELMS>::size;
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char storage[STORAGE_SIZE];
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BuffTable& tab =
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BuffTable::prepare(STORAGE_SIZE, storage)
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.announce(num1, desc1)
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.announce(num2, desc2)
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.build();
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tab.lockBuffers();
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for_each (tab.buffers(), do_some_calculations);
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tab.releaseBuffers();
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DiagnosticBufferProvider& checker = DiagnosticBufferProvider::access(provider);
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CHECK (checker.all_buffers_released());
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#endif /////////////////////////////////////////////////////////////////////////////////////////////////////////////UNIMPLEMENTED :: TICKET #829
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}
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void
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verifyObjectAttachment()
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{
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BufferProvider& provider = DiagnosticBufferProvider::build();
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BufferDescriptor type_A = provider.getDescriptorFor(sizeof(TestFrame));
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BufferDescriptor type_B = provider.getDescriptorFor(sizeof(int));
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BufferDescriptor type_C = provider.getDescriptor<int>();
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BuffHandle handle_A = provider.lockBuffer(type_A);
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BuffHandle handle_B = provider.lockBuffer(type_B);
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BuffHandle handle_C = provider.lockBuffer(type_C);
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CHECK (handle_A);
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CHECK (handle_B);
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CHECK (handle_C);
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CHECK (sizeof(TestFrame) == handle_A.size());
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CHECK (sizeof( int ) == handle_B.size());
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CHECK (sizeof( int ) == handle_C.size());
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TestFrame& embeddedFrame = handle_A.create<TestFrame>();
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CHECK (isSameObject (*handle_A, embeddedFrame));
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CHECK (embeddedFrame.isAlive());
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CHECK (embeddedFrame.isSane());
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VERIFY_ERROR (LOGIC, handle_B.create<TestFrame>()); // too small to hold a TestFrame
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VERIFY_ERROR (LIFECYCLE, handle_C.create<int>()); // has already an attached TypeHandler (creating an int)
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handle_A.release();
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handle_B.release();
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handle_C.release();
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CHECK (embeddedFrame.isDead());
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CHECK (embeddedFrame.isSane());
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}
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void
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verifyObjectAttachmentFailure()
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{
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BufferProvider& provider = DiagnosticBufferProvider::build();
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BufferDescriptor type_D = provider.getDescriptorFor(sizeof(Dummy));
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Dummy::checksum() = 0;
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BuffHandle handle_D = provider.lockBuffer(type_D);
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CHECK (0 == Dummy::checksum()); // nothing created thus far
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handle_D.create<Dummy>();
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CHECK (0 < Dummy::checksum());
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handle_D.release();
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CHECK (0 == Dummy::checksum());
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BuffHandle handle_DD = provider.lockBuffer(type_D);
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CHECK (0 == Dummy::checksum());
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Dummy::activateCtorFailure();
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CHECK (handle_DD.isValid());
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try
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{
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handle_DD.create<Dummy>();
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NOTREACHED ("Dummy ctor should fail");
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}
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catch (int val)
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{
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CHECK (!handle_DD.isValid());
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CHECK (0 < Dummy::checksum());
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CHECK (val == Dummy::checksum());
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}
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VERIFY_ERROR (LIFECYCLE, handle_DD.accessAs<Dummy>() );
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VERIFY_ERROR (LIFECYCLE, handle_DD.create<Dummy>() );
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}
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};
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/** Register this test class... */
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LAUNCHER (BufferProviderProtocol_test, "unit player");
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}}} // namespace steam::engine::test
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