LUMIERA.clone/tests/core/steam/mobject/session/query-focus-stack-test.cpp
Ichthyostega a90b9e5f16 Library: uniform definition scheme for error-IDs
In the Lumiera code base, we use C-String constants as unique error-IDs.
Basically this allows to create new unique error IDs anywhere in the code.

However, definition of such IDs in arbitrary namespaces tends to create
slight confusion and ambiguities, while maintaining the proper use statements
requires some manual work.

Thus I introduce a new **standard scheme**
 * Error-IDs for widespread use shall be defined _exclusively_ into `namespace lumiera::error`
 * The shorthand-Macro `LERR_()` can now be used to simplify inclusion and referral
 * (for local or single-usage errors, a local or even hidden definition is OK)
2024-03-21 19:57:34 +01:00

252 lines
9 KiB
C++

/*
QueryFocusStack(Test) - verify the stack of focus path frames
Copyright (C) Lumiera.org
2009, Hermann Vosseler <Ichthyostega@web.de>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of
the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
* *****************************************************/
/** @file query-focus-stack-test.cpp
** unit test \ref QueryFocusStack_test
*/
#include "lib/test/run.hpp"
#include "lib/test/test-helper.hpp"
#include "steam/mobject/session/test-scopes.hpp"
#include "steam/mobject/session/query-focus-stack.hpp"
#include "steam/mobject/session/test-scope-invalid.hpp"
#include "lib/util.hpp"
namespace steam {
namespace mobject {
namespace session {
namespace test {
using util::isnil;
using util::isSameObject;
using LERR_(INVALID_SCOPE);
/***********************************************************************//**
* @test behaviour of the stack of focus location paths.
* Basically this is just a stack, but has a somewhat unusual behaviour
* on pop(), as it considers the (intrusive) ref-count maintained within
* the stack frames (ScopePath instances) and cleans up unused frames.
* Similar to the ScopePath_test, we use a pseudo-session to create
* some path frames to play with.
* @note this test executes a lot of functionality in a manual by-hand way,
* which in the actual application is accessed and utilised through
* QueryFocus objects as frontend.
*
* @see mobject::session::QueryFocusStack
* @see mobject::session::ScopePath
*/
class QueryFocusStack_test : public Test
{
virtual void
run (Arg)
{
// Prepare an (test)Index and
// set up dummy session contents
PPIdx index = build_testScopes();
createStack();
usePushedFrame();
automaticFrameHandling();
verify_errorHandling();
clear();
}
void
createStack ()
{
QueryFocusStack stack;
CHECK (!isnil (stack));
CHECK (!isnil (stack.top()));
CHECK (stack.top().isRoot());
}
void
usePushedFrame ()
{
QueryFocusStack stack;
PMO& startPoint = retrieve_startElm();
ScopePath& firstFrame = stack.top(); // remember for later
intrusive_ptr_add_ref (&firstFrame);
stack.top().navigate(startPoint);
stack.top().moveUp();
CHECK (Scope(startPoint).getParent() == stack.top().getLeaf());
CHECK (1 == stack.size());
// now open a second path frame, pushing aside the initial one
ScopePath& secondFrame = stack.push(startPoint);
intrusive_ptr_add_ref (&secondFrame);
CHECK (2 == stack.size());
CHECK (secondFrame == stack.top());
CHECK (secondFrame.getLeaf() == startPoint);
CHECK (secondFrame.getLeaf() != firstFrame.getLeaf());
// can still reach and manipulate the ref-count of the first frame
intrusive_ptr_add_ref (&firstFrame);
CHECK (2 == firstFrame.ref_count());
CHECK (1 == secondFrame.ref_count());
// can use/navigate the stack top frame
stack.top().goRoot();
CHECK (!stack.top()); // now indeed at root == no path
CHECK (secondFrame.getLeaf().isRoot());
CHECK (secondFrame == stack.top());
// now drop back to the first frame:
CHECK (1 == secondFrame.ref_count());
intrusive_ptr_release (&secondFrame);
CHECK (0 == secondFrame.ref_count());
stack.pop_unused();
CHECK (1 == stack.size());
CHECK (firstFrame == stack.top());
// ...still pointing at the previous location
CHECK (Scope(startPoint).getParent() == stack.top().getLeaf());
CHECK (2 == firstFrame.ref_count());
}
void
automaticFrameHandling ()
{
QueryFocusStack stack;
PMO& startPoint = retrieve_startElm();
ScopePath& firstFrame = stack.top(); // remember for later
stack.top().navigate(startPoint);
CHECK (1 == stack.size());
intrusive_ptr_add_ref (&firstFrame);
// now open two new frames, but don't add ref-counts on them
ScopePath& secondFrame = stack.push(startPoint);
ScopePath& thirdFrame = stack.push(startPoint);
CHECK (3 == stack.size());
CHECK (1 == firstFrame.ref_count());
CHECK (0 == secondFrame.ref_count());
CHECK (0 == thirdFrame.ref_count());
// any ref to top detects the non-referred-to state (by ref count==0)
// and will automatically pop and clean up...
ScopePath& newTop = stack.top();
CHECK (1 == stack.size());
CHECK (firstFrame == stack.top());
CHECK (isSameObject(newTop, firstFrame));
CHECK (stack.top().getLeaf() == startPoint);
// second exercise: a pop_unused may even completely empty the stack
ScopePath& anotherFrame = stack.push(startPoint);
CHECK (0 == anotherFrame.ref_count());
CHECK (1 == firstFrame.ref_count());
intrusive_ptr_release (&firstFrame);
CHECK (0 == firstFrame.ref_count());
CHECK (firstFrame.getLeaf() == startPoint);
stack.pop_unused();
CHECK (1 == stack.size());
// Note: don't use previously taken pointers
// or references anymore, after the stack
// triggered a cleanup!
ScopePath& anotherFrame2 = stack.top();
CHECK (0 == anotherFrame2.ref_count());
CHECK (anotherFrame2.getLeaf().isRoot());
anotherFrame2.navigate(startPoint);
CHECK (anotherFrame2.getLeaf() == startPoint);
stack.top();
CHECK (1 == stack.size());
CHECK (stack.top().getLeaf().isRoot());
}
void
verify_errorHandling ()
{
QueryFocusStack stack;
PMO& startPoint = retrieve_startElm();
ScopePath& firstFrame = stack.top(); // remember for later
stack.top().navigate(startPoint);
CHECK (1 == stack.size());
intrusive_ptr_add_ref (&firstFrame);
ScopePath beforeInvalidNavigation = firstFrame;
Scope const& unrelatedScope = fabricate_invalidScope();
// try to navigate to an invalid place
VERIFY_ERROR (INVALID_SCOPE, stack.top().navigate (unrelatedScope) );
CHECK (1 == stack.size());
CHECK (1 == firstFrame.ref_count());
CHECK (stack.top().getLeaf() == startPoint);
// try to push an invalid place
VERIFY_ERROR (INVALID_SCOPE, stack.push (unrelatedScope) );
CHECK (1 == stack.size());
CHECK (1 == firstFrame.ref_count());
CHECK (stack.top().getLeaf() == startPoint);
}
void
clear ()
{
QueryFocusStack stack;
intrusive_ptr_add_ref (&stack.top());
stack.top().moveUp();
CHECK (stack.top().empty());
PMO& startPoint = retrieve_startElm();
intrusive_ptr_add_ref ( & stack.push(startPoint) );
intrusive_ptr_add_ref ( & stack.push(startPoint) );
intrusive_ptr_add_ref ( & stack.push(startPoint) );
intrusive_ptr_add_ref ( & stack.push(startPoint) );
intrusive_ptr_add_ref ( & stack.push(startPoint) );
intrusive_ptr_add_ref ( & stack.push(startPoint) );
intrusive_ptr_add_ref ( & stack.push(startPoint) );
intrusive_ptr_add_ref ( & stack.push(startPoint) );
intrusive_ptr_add_ref ( & stack.push(startPoint) );
CHECK (10 == stack.size());
stack.pop_unused();
CHECK (10 == stack.size());
CHECK (1 == stack.top().ref_count());
stack.clear();
CHECK (1 == stack.size());
CHECK (!stack.top().empty());
CHECK (stack.top().getLeaf().isRoot());
CHECK (0 == stack.top().ref_count());
}
};
/** Register this test class... */
LAUNCHER (QueryFocusStack_test, "unit session");
}}}}// namespace steam::mobject::session::test