It turns out that the real (not mocked) implementation of JobTicket creation is already required now for this planned (mock)Dispatcher setup; moreover, this real implementation turns out to be almost identical to the mock implementation written recently -- just nested structure of prerequiste JobTickets need to be changed into a similar structur of ExitNodes -- as an aside: rearrange various tests to be more in-line with the envisioned architecture of playback and engine
92 lines
2.7 KiB
C++
92 lines
2.7 KiB
C++
/*
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TimingConstraints(Test) - verify timing constraint specifications
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Copyright (C) Lumiera.org
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2012, Hermann Vosseler <Ichthyostega@web.de>
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of
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the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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* *****************************************************/
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/** @file timing-constraints-test.cpp
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** unit test \ref TimingConstraints_test
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*/
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#include "lib/test/run.hpp"
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#include "steam/play/timings.hpp"
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#include "lib/time/timevalue.hpp"
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//#include "steam/engine/buffhandle.hpp"
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//#include "steam/engine/testframe.hpp"
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//#include "lib/time/control.hpp"
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namespace steam {
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namespace play {
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namespace test {
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using lib::time::Time;
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using lib::time::Duration;
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using lib::time::FrameRate;
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//using steam::engine::BuffHandle;
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//using steam::engine::test::testData;
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//using steam::engine::test::TestFrame;
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//using lumiera::Play;
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//typedef time::Control<time::Duration> DurationControl;
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//
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//typedef DummyPlayConnection<PlayTestFrames_Strategy> DummyPlayer;
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/***************************************************************//**
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* @test document and verify the definition and combining of
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* timing constraints for playback and rendering.
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*/
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class TimingConstraints_test : public Test
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{
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virtual void
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run (Arg)
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{
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define_basicTimingConstraints();
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}
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void
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define_basicTimingConstraints()
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{
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Timings timings (FrameRate::PAL);
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Time t(0,10);
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Duration lengthPAL (1, FrameRate::PAL);
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CHECK (timings.getOrigin() == Time::ZERO);
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CHECK (timings.getFrameDurationAt(t) == lengthPAL);
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CHECK (ASAP == timings.playbackUrgency);
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#if false /////////////////////////////////////////////////////////////////////////////////////////////////////////////UNIMPLEMENTED :: TICKET #831
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#endif /////////////////////////////////////////////////////////////////////////////////////////////////////////////UNIMPLEMENTED :: TICKET #831
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}
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};
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/** Register this test class... */
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LAUNCHER (TimingConstraints_test, "unit play");
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}}} // namespace steam::play::test
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