91 lines
2.6 KiB
C++
91 lines
2.6 KiB
C++
/*
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PlayProcess - state frame for an ongoing play/render process
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Copyright (C) Lumiera.org
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2011, Hermann Vosseler <Ichthyostega@web.de>
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of
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the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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* *****************************************************/
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#include "proc/play/play-process.hpp"
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#include "proc/play/play-service.hpp"
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#include "proc/play/render-configurator.hpp"
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#include "lib/itertools.hpp"
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//#include <string>
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//#include <memory>
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//#include <tr1/functional>
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//#include <boost/scoped_ptr.hpp>
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namespace proc {
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namespace play {
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// using std::string;
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// using lumiera::Subsys;
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// using std::auto_ptr;
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// using boost::scoped_ptr;
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// using std::tr1::bind;
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using lib::transform;
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using lib::append_all;
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namespace { // Implementation details...
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} // (End) hidden service impl details
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PlayProcess::PlayProcess (OutputFeeds feeds)
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: outputFeeds_(feeds)
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{
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if (isnil (feeds))
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throw error::State ("creating a PlayProcess without any usable output connections"
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, LUMIERA_ERROR_CANT_PLAY);
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}
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/**
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* Factory: Initialise and configure a new PlayProcess.
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* The caller gets to own and manage the returned process entry.
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*/
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PlayProcess*
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PlayProcess::initiate (ModelPorts dataGenerators, FeedBuilder activeOutputFeedBuilder)
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{
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OutputFeeds newFeeds;
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append_all (transform (dataGenerators, activeOutputFeedBuilder), newFeeds);
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return new PlayProcess (newFeeds);
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/////////////////////////////////////////////////////////////////////////////////////////////TICKET #874 : use a pipeline builder to write it as follows:
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// treat_all(dataGenerators)
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// .apply (activeOutputFeedBuilder)
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// .buildVector();
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}
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/** */
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Feed::Feed (engine::CalcStreams const& newActiveRenderingConnections)
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: renderStreams_(newActiveRenderingConnections)
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{ }
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}} // namespace proc::play
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