LUMIERA.clone/tests/core/steam/engine/node-builder-test.cpp
Ichthyostega fb2f0b0e2d Invocation: build and invoke a chain of Render Nodes
This is a first!
Now we can really invoke a tree of Nodes, as demonstrated with this simple test.
2025-01-05 05:58:36 +01:00

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/*
NodeBuilder(Test) - creation and setup of render nodes
Copyright (C)
2024, Hermann Vosseler <Ichthyostega@web.de>
  **Lumiera** is free software; you can redistribute it and/or modify it
  under the terms of the GNU General Public License as published by the
  Free Software Foundation; either version 2 of the License, or (at your
  option) any later version. See the file COPYING for further details.
* *****************************************************************/
/** @file node-builder-test.cpp
** Unit test \ref NodeBuilder_test demonstrates how to build render nodes.
*/
#include "lib/test/run.hpp"
#include "steam/engine/node-builder.hpp"
#include "steam/engine/diagnostic-buffer-provider.hpp"
#include "steam/asset/meta/time-grid.hpp"
#include "lib/test/diagnostic-output.hpp"
#include "lib/time/timequant.hpp"
#include "lib/time/timecode.hpp"
#include "lib/symbol.hpp"
//#include "lib/util.hpp"
#include <array>
using lib::Symbol;
using std::string;
using std::array;
using lib::time::Time;
using lib::time::QuTime;
using lib::time::FrameNr;
using lib::time::SmpteTC;
namespace steam {
namespace engine{
namespace test {
namespace {
Symbol SECONDS_GRID = "grid_sec";
}
/***************************************************************//**
* @test creating and configuring various kinds of Render Nodes.
*/
class NodeBuilder_test : public Test
{
virtual void
run (Arg)
{
seedRand(); // used for simple time-based „automation“
steam::asset::meta::TimeGrid::build (SECONDS_GRID, 1);
build_simpleNode();
build_Node_fixedParam();
build_Node_dynamicParam();
build_connectedNodes();
build_ParamNode();
}
/** @test build a simple output-only Render Node
* @todo 12/24 ✔ define ⟶ ✔ implement
*/
void
build_simpleNode()
{
auto fun = [](uint* buff){ *buff = LIFE_AND_UNIVERSE_4EVER; };
ProcNode node{prepareNode("Test")
.preparePort()
.invoke("fun()", fun)
.completePort()
.build()};
CHECK (watch(node).isSrc());
CHECK (watch(node).ports().size() == 1);
CHECK (LIFE_AND_UNIVERSE_4EVER == invokeRenderNode (node));
}
/**
* @internal Helper for Render Node invocation
* - use a DiagnosticBufferProvider to allocate a result buffer
* - assuming that the Node internally does not allocate further buffers
* - pull from Port #0 of the given node, passing the \a nomTime as argument
* - expect the buffer to hold a single `uint` value after invocation
*/
uint
invokeRenderNode (ProcNode& theNode, Time nomTime =Time::ZERO)
{
BufferProvider& provider = DiagnosticBufferProvider::build();
BuffHandle buff = provider.lockBufferFor<long> (-55);
ProcessKey key{0};
uint port{0};
CHECK (-55 == buff.accessAs<long>());
// Trigger Node invocation...
buff = theNode.pull (port, buff, nomTime, key);
uint result = buff.accessAs<uint>();
buff.release();
return result;
}
/** @test build a Node with a fixed invocation parameter
* @todo 12/24 ✔ define ⟶ ✔ implement
*/
void
build_Node_fixedParam()
{
auto procFun = [](ushort param, uint* buff){ *buff = param; };
ProcNode node{prepareNode("Test")
.preparePort()
.invoke ("fun()", procFun)
.setParam (LIFE_AND_UNIVERSE_4EVER)
.completePort()
.build()};
CHECK (LIFE_AND_UNIVERSE_4EVER == invokeRenderNode (node));
}
/** @test build a Node with dynamically generated parameter
* - use a processing function which takes a parameter
* - use an _automation functor,_ which just quantises
* the time into an implicitly defined grid
* - install both into a render node
* - set a random _nominal time_ for invocation
* @todo 12/24 ✔ define ⟶ ✔ implement
*/
void
build_Node_dynamicParam()
{
auto procFun = [](long param, int* buff){ *buff = int(param); };
auto autoFun = [](Time nomTime){ return FrameNr::quant (nomTime, SECONDS_GRID); };
ProcNode node{prepareNode("Test")
.preparePort()
.invoke ("fun()", procFun)
.attachAutomation (autoFun)
.completePort()
.build()};
// invoke with a random »nominal Time« <10s with ms granularity
Time theTime{rani(10'000),0};
int res = invokeRenderNode (node, theTime);
// for verification: quantise the given Time into SMPTE timecode;
QuTime qantTime (theTime, SECONDS_GRID);
CHECK (res == SmpteTC(qantTime).secs);
// Explanation: since the param-functor quantises into a 1-second grid
// and the given time is below 1 minute, the seconds field
// of SMPTE Timecode should match the parameter value
}
/** @test build a chain with three connected Nodes
* - have two source nodes, which accept a parameter
* - but configure them differently: one gets a constant,
* while the other draws a random number
* - the third node takes two input buffers and and one output;
* it retrieves the input values, and sums them together
* - use the »simplified 1:1 wiring«, which connects consecutively
* each input slot to the next given node on the same port number;
* here we only use port#0 on all three nodes.
* @todo 12/24 ✔ define ⟶ ✔ implement
*/
void
build_connectedNodes()
{
using SrcBuffs = array<uint*, 2>;
auto detailFun = [](uint param, uint* out) { *out = 1 + param; };
auto joinerFun = [](SrcBuffs src, uint* out){ *out = *src[0] + *src[1]; };
int peek{0};
auto randParam = [&](TurnoutSystem&){ return peek = rani(100); };
ProcNode n1{prepareNode("Src1")
.preparePort()
.invoke ("fix-val()", detailFun)
.setParam (LIFE_AND_UNIVERSE_4EVER)
.completePort()
.build()};
ProcNode n2{prepareNode("Src2")
.preparePort()
.invoke ("ran-val()", detailFun)
.attachParamFun (randParam)
.completePort()
.build()};
ProcNode n3{prepareNode("Join")
.preparePort()
.invoke ("add()", joinerFun)
.connectLead(n1)
.connectLead(n2)
.completePort()
.build()};
uint res = invokeRenderNode(n3);
CHECK (res == peek+1 + LIFE_AND_UNIVERSE_4EVER+1 );
}
/** @test TODO
* @todo WIP 12/24 🔁 define ⟶ implement
*/
void
build_ParamNode()
{
UNIMPLEMENTED ("build ParamNode + follow-up-Node");
}
};
/** Register this test class... */
LAUNCHER (NodeBuilder_test, "unit node");
}}} // namespace steam::engine::test