lumiera_/src/steam/engine/render-invocation.cpp

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/*
RenderInvocation - Interface for creating processing nodes of various kinds
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Copyright: clarify and simplify the file headers * Lumiera source code always was copyrighted by individual contributors * there is no entity "Lumiera.org" which holds any copyrights * Lumiera source code is provided under the GPL Version 2+ == Explanations == Lumiera as a whole is distributed under Copyleft, GNU General Public License Version 2 or above. For this to become legally effective, the ''File COPYING in the root directory is sufficient.'' The licensing header in each file is not strictly necessary, yet considered good practice; attaching a licence notice increases the likeliness that this information is retained in case someone extracts individual code files. However, it is not by the presence of some text, that legally binding licensing terms become effective; rather the fact matters that a given piece of code was provably copyrighted and published under a license. Even reformatting the code, renaming some variables or deleting parts of the code will not alter this legal situation, but rather creates a derivative work, which is likewise covered by the GPL! The most relevant information in the file header is the notice regarding the time of the first individual copyright claim. By virtue of this initial copyright, the first author is entitled to choose the terms of licensing. All further modifications are permitted and covered by the License. The specific wording or format of the copyright header is not legally relevant, as long as the intention to publish under the GPL remains clear. The extended wording was based on a recommendation by the FSF. It can be shortened, because the full terms of the license are provided alongside the distribution, in the file COPYING.
2024-11-17 23:42:55 +01:00
Copyright (C)
2008, Hermann Vosseler <Ichthyostega@web.de>
2010-12-17 23:28:49 +01:00
Copyright: clarify and simplify the file headers * Lumiera source code always was copyrighted by individual contributors * there is no entity "Lumiera.org" which holds any copyrights * Lumiera source code is provided under the GPL Version 2+ == Explanations == Lumiera as a whole is distributed under Copyleft, GNU General Public License Version 2 or above. For this to become legally effective, the ''File COPYING in the root directory is sufficient.'' The licensing header in each file is not strictly necessary, yet considered good practice; attaching a licence notice increases the likeliness that this information is retained in case someone extracts individual code files. However, it is not by the presence of some text, that legally binding licensing terms become effective; rather the fact matters that a given piece of code was provably copyrighted and published under a license. Even reformatting the code, renaming some variables or deleting parts of the code will not alter this legal situation, but rather creates a derivative work, which is likewise covered by the GPL! The most relevant information in the file header is the notice regarding the time of the first individual copyright claim. By virtue of this initial copyright, the first author is entitled to choose the terms of licensing. All further modifications are permitted and covered by the License. The specific wording or format of the copyright header is not legally relevant, as long as the intention to publish under the GPL remains clear. The extended wording was based on a recommendation by the FSF. It can be shortened, because the full terms of the license are provided alongside the distribution, in the file COPYING.
2024-11-17 23:42:55 +01:00
  **Lumiera** is free software; you can redistribute it and/or modify it
  under the terms of the GNU General Public License as published by the
  Free Software Foundation; either version 2 of the License, or (at your
  option) any later version. See the file COPYING for further details.
2010-12-17 23:28:49 +01:00
Copyright: clarify and simplify the file headers * Lumiera source code always was copyrighted by individual contributors * there is no entity "Lumiera.org" which holds any copyrights * Lumiera source code is provided under the GPL Version 2+ == Explanations == Lumiera as a whole is distributed under Copyleft, GNU General Public License Version 2 or above. For this to become legally effective, the ''File COPYING in the root directory is sufficient.'' The licensing header in each file is not strictly necessary, yet considered good practice; attaching a licence notice increases the likeliness that this information is retained in case someone extracts individual code files. However, it is not by the presence of some text, that legally binding licensing terms become effective; rather the fact matters that a given piece of code was provably copyrighted and published under a license. Even reformatting the code, renaming some variables or deleting parts of the code will not alter this legal situation, but rather creates a derivative work, which is likewise covered by the GPL! The most relevant information in the file header is the notice regarding the time of the first individual copyright claim. By virtue of this initial copyright, the first author is entitled to choose the terms of licensing. All further modifications are permitted and covered by the License. The specific wording or format of the copyright header is not legally relevant, as long as the intention to publish under the GPL remains clear. The extended wording was based on a recommendation by the FSF. It can be shortened, because the full terms of the license are provided alongside the distribution, in the file COPYING.
2024-11-17 23:42:55 +01:00
* *****************************************************************/
/** @file render-invocation.cpp
** Implementation details regarding the invocation of a single render node
** @deprecated very likely to happen in a different way, while the concept remains valid
** @todo WIP-WIP-WIP 12/2024 about to build a Render Node invocation, combining the old
** unfinished draft from 2009 with the new Render Engine code
*/
#include "steam/engine/turnout-system.hpp"
#include "steam/engine/render-invocation.hpp"
using vault::gear::JobParameter;
namespace steam {
namespace engine {
namespace { // Details...
} // (END) Details...
// using mobject::Placement;
// using mobject::session::Effect;
string
RenderInvocation::diagnostic() const
{
return "TODO ... what can the ExitNode tell us here?"; ///////////////////////////////////////////////TICKET #1367 : once we have a working draft of a node invocation, it should be possible to retrieve some Node-Spec here...
}
InvocationInstanceID
RenderInvocation::buildInstanceID (HashVal) const
{
return InvocationInstanceID(); //////////////////////////////////////////////////////TICKET #1278 : so what do we need here for real, finally?
}
size_t
RenderInvocation::hashOfInstance (InvocationInstanceID invoKey) const
{ ////////////////////////////////////////////////TICKET #1295 : settle upon the parameters actually needed and decide what goes into this hash
std::hash<size_t> hashr;
HashVal res = hashr (invoKey.frameNumber);
return res;
}
/** @note this builds a one-way off invocation state context
* and then forwards the call; this may or may not cause
* actual calculations, depending on the cache.
*/
void
RenderInvocation::invokeJobOperation (JobParameter invoParam)
{ ////////////////////////////////////////////////TICKET #905 : yess.... finally DO IT
UNIMPLEMENTED ("how to »doIt«");
#if false /////////////////////////////////////////////////////////////////////////////////////////////////////////////UNIMPLEMENTED :: TICKET #1367 : Rebuild the Node Invocation
return theNode_->pull(invocationState, channel);
#endif /////////////////////////////////////////////////////////////////////////////////////////////////////////////UNIMPLEMENTED :: TICKET #1367 : Rebuild the Node Invocation
}
}} // namespace engine