lumiera_/src/vault/netnodefacade.hpp

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/*
NETNODEFACADE.hpp - access point for maintaining a renderfarm node
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Copyright (C) Lumiera.org
2008, Hermann Vosseler <Ichthyostega@web.de>
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This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of
the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
/** @file netnodefacade.hpp
** Global control interface for running Lumiera as a renderfarm node.
**
** @todo this just documents a vague plan. We won't be able to implement
** anything of that kind for the foreseeable future as of 1/2017
*/
#ifndef VAULT_INTERFACE_NETNODEFACADE_H
#define VAULT_INTERFACE_NETNODEFACADE_H
#include "common/subsys.hpp"
namespace vault {
/**************************************************************//**
* Interface to the vault layer (renderfarm node):
* Global access point for starting a server listening on a TCP port
* and accepting render tasks. Possibly such a server could also
* use the Vault file/media access functions to provide a media
* data access service.
*
* @todo define the services provided by such a node.
*
*/
struct NetNodeFacade
{
/** provide a descriptor for lumiera::AppState,
* wired accordingly to allow main to start and stop
* a node server accepting render / file jobs via network. */
static lumiera::Subsys& getDescriptor();
//////////////////TODO: define the global access interface for a renderfarm node server
//////////////////TODO: provide a function for accessing this interface
};
} // namespace vault
#endif