- most notably the NOBUG logging flags have been renamed now - but for the configuration, I'll stick to "GUI" for now, since "Stage" would be bewildering for an occasional user - in a similar vein, most documentation continues to refer to the GUI
69 lines
2.1 KiB
C++
69 lines
2.1 KiB
C++
/*
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NETNODEFACADE.hpp - access point for maintaining a renderfarm node
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Copyright (C) Lumiera.org
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2008, Hermann Vosseler <Ichthyostega@web.de>
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of
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the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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/** @file netnodefacade.hpp
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** Global control interface for running Lumiera as a renderfarm node.
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**
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** @todo this just documents a vague plan. We won't be able to implement
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** anything of that kind for the foreseeable future as of 1/2017
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*/
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#ifndef VAULT_INTERFACE_NETNODEFACADE_H
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#define VAULT_INTERFACE_NETNODEFACADE_H
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#include "common/subsys.hpp"
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namespace vault {
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/**************************************************************//**
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* Interface to the vault layer (renderfarm node):
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* Global access point for starting a server listening on a TCP port
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* and accepting render tasks. Possibly such a server could also
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* use the Vault file/media access functions to provide a media
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* data access service.
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*
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* @todo define the services provided by such a node.
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*
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*/
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struct NetNodeFacade
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{
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/** provide a descriptor for lumiera::AppState,
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* wired accordingly to allow main to start and stop
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* a node server accepting render / file jobs via network. */
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static lumiera::Subsys& getDescriptor();
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//////////////////TODO: define the global access interface for a renderfarm node server
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//////////////////TODO: provide a function for accessing this interface
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};
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} // namespace vault
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#endif
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