2024-10-31 23:50:59 +01:00
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/*
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TestRandOntoloy - implementation of a test framework processing dummy data frames
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Copyright: clarify and simplify the file headers
* Lumiera source code always was copyrighted by individual contributors
* there is no entity "Lumiera.org" which holds any copyrights
* Lumiera source code is provided under the GPL Version 2+
== Explanations ==
Lumiera as a whole is distributed under Copyleft, GNU General Public License Version 2 or above.
For this to become legally effective, the ''File COPYING in the root directory is sufficient.''
The licensing header in each file is not strictly necessary, yet considered good practice;
attaching a licence notice increases the likeliness that this information is retained
in case someone extracts individual code files. However, it is not by the presence of some
text, that legally binding licensing terms become effective; rather the fact matters that a
given piece of code was provably copyrighted and published under a license. Even reformatting
the code, renaming some variables or deleting parts of the code will not alter this legal
situation, but rather creates a derivative work, which is likewise covered by the GPL!
The most relevant information in the file header is the notice regarding the
time of the first individual copyright claim. By virtue of this initial copyright,
the first author is entitled to choose the terms of licensing. All further
modifications are permitted and covered by the License. The specific wording
or format of the copyright header is not legally relevant, as long as the
intention to publish under the GPL remains clear. The extended wording was
based on a recommendation by the FSF. It can be shortened, because the full terms
of the license are provided alongside the distribution, in the file COPYING.
2024-11-17 23:42:55 +01:00
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Copyright (C)
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2024, Hermann Vosseler <Ichthyostega@web.de>
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2024-10-31 23:50:59 +01:00
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Copyright: clarify and simplify the file headers
* Lumiera source code always was copyrighted by individual contributors
* there is no entity "Lumiera.org" which holds any copyrights
* Lumiera source code is provided under the GPL Version 2+
== Explanations ==
Lumiera as a whole is distributed under Copyleft, GNU General Public License Version 2 or above.
For this to become legally effective, the ''File COPYING in the root directory is sufficient.''
The licensing header in each file is not strictly necessary, yet considered good practice;
attaching a licence notice increases the likeliness that this information is retained
in case someone extracts individual code files. However, it is not by the presence of some
text, that legally binding licensing terms become effective; rather the fact matters that a
given piece of code was provably copyrighted and published under a license. Even reformatting
the code, renaming some variables or deleting parts of the code will not alter this legal
situation, but rather creates a derivative work, which is likewise covered by the GPL!
The most relevant information in the file header is the notice regarding the
time of the first individual copyright claim. By virtue of this initial copyright,
the first author is entitled to choose the terms of licensing. All further
modifications are permitted and covered by the License. The specific wording
or format of the copyright header is not legally relevant, as long as the
intention to publish under the GPL remains clear. The extended wording was
based on a recommendation by the FSF. It can be shortened, because the full terms
of the license are provided alongside the distribution, in the file COPYING.
2024-11-17 23:42:55 +01:00
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**Lumiera** is free software; you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by the
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Free Software Foundation; either version 2 of the License, or (at your
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option) any later version. See the file COPYING for further details.
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2024-10-31 23:50:59 +01:00
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|
Copyright: clarify and simplify the file headers
* Lumiera source code always was copyrighted by individual contributors
* there is no entity "Lumiera.org" which holds any copyrights
* Lumiera source code is provided under the GPL Version 2+
== Explanations ==
Lumiera as a whole is distributed under Copyleft, GNU General Public License Version 2 or above.
For this to become legally effective, the ''File COPYING in the root directory is sufficient.''
The licensing header in each file is not strictly necessary, yet considered good practice;
attaching a licence notice increases the likeliness that this information is retained
in case someone extracts individual code files. However, it is not by the presence of some
text, that legally binding licensing terms become effective; rather the fact matters that a
given piece of code was provably copyrighted and published under a license. Even reformatting
the code, renaming some variables or deleting parts of the code will not alter this legal
situation, but rather creates a derivative work, which is likewise covered by the GPL!
The most relevant information in the file header is the notice regarding the
time of the first individual copyright claim. By virtue of this initial copyright,
the first author is entitled to choose the terms of licensing. All further
modifications are permitted and covered by the License. The specific wording
or format of the copyright header is not legally relevant, as long as the
intention to publish under the GPL remains clear. The extended wording was
based on a recommendation by the FSF. It can be shortened, because the full terms
of the license are provided alongside the distribution, in the file COPYING.
2024-11-17 23:42:55 +01:00
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* *****************************************************************/
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2024-10-31 23:50:59 +01:00
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/** @file test-rand-ontology.cpp
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** Implementation of fake data processing to verify invocation logic.
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*/
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#include "steam/engine/test-rand-ontology.hpp"
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#include "lib/error.hpp"
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//#include <vector>
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namespace steam {
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namespace engine{
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namespace test {
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// namespace err = lumiera::error;
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namespace { // hidden local support facilities....
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} // (End) hidden impl details
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2024-11-03 23:58:25 +01:00
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const string DUMMY_FUN_ID{"dummyFun(TestFrame)"};
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2024-10-31 23:50:59 +01:00
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2024-11-05 21:23:13 +01:00
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/* ========= Dummy implementation of Media processing ========= */
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/**
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* @param buff a sufficiently sized allocation to place the result data into
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* @param frameNr the frame of the »source feed« to generate (determines actual random data)
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* @param flavour a further seed parameter to determine the actual (reproducibly) random data
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*/
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void
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generateFrame (TestFrame* buff, size_t frameNr, uint flavour)
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{
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REQUIRE (buff);
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new(buff) TestFrame{uint(frameNr), flavour};
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}
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/**
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* @param chanCnt size of the array of frames to generate
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* @param buffArry pointer to an allocation sufficiently sized to hold `TestFrame[chanCnt]`
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* @param frameNr the frame of the »source feed« to use commonly on all those frames in the output
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* @param flavour a further seed parameter used as starting offest for the output's `family` parameters
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* @remark this is a variation of the [dummy data generator](\ref #generateFrame),
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* which immediately generates a planar block of related frames with random data,
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* all seeded with the _same_ `frameNr` and _consecutive_ `family` parameters,
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* which will be offset commonly by adding the \a flavour parameter.
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*/
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void
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generateMultichan (uint chanCnt, TestFrame* buffArry, size_t frameNr, uint flavour)
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{
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REQUIRE (buffArry);
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for (uint i=0; i<chanCnt; ++i)
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new(buffArry+i) TestFrame{uint(frameNr), flavour+i};
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}
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/**
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* @param out existing allocation to place the generated TestFrame into
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* @param in allocation holding the input TestFrame data
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* @param param parameter to control the data manipulation (to be multiplied into the data)
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* @remark this function emulates „media data processing“: each byte of the input data is multiplied
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* with the given \a param, wrapping each result into the corresponding output byte. The
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* generated result TestFrame is marked with a valid checksum.
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*/
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void
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manipulateFrame (TestFrame* out, TestFrame* in, int param)
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{
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REQUIRE (in);
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REQUIRE (out);
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for (size_t i=0; i < in->data().size(); ++i)
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out->data()[i] = char(param * in->data()[i]);
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}
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/**
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* @param out existing allocation to receive the calculated result TestFrame
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* @param srcA a buffer holding the input data for feed-A
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* @param srcB a buffer holding the input data for feed-B
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* @param mix degree of mixing (by integer arithmetics): 100 means 100% feed-B
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* @remark this function emulates a mixing or overlaying operation:
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* each result byte is the linear interpolation between the corresponding inputs.
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*/
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void
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combineFrames (TestFrame* out, TestFrame* srcA, TestFrame* srcB, int mix)
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{
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REQUIRE (srcA);
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REQUIRE (srcB);
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REQUIRE (out);
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for (size_t i=0; i < srcA->data().size(); ++i)
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out->data()[i] = char((1-mix) * srcA->data()[i] + mix * srcB->data()[i]);
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}
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2024-10-31 23:50:59 +01:00
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}}} // namespace steam::engine::test
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