LUMIERA.clone/src/lib/time/time.cpp

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/*
Time - Lumiera time handling foundation
Copyright (C) Lumiera.org
2008, Christian Thaeter <ct@pipapo.org>
2010, Stefan Kangas <skangas@skangas.se>
2011, Hermann Vosseler <Ichthyostega@web.de>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
2010-12-17 23:28:49 +01:00
published by the Free Software Foundation; either version 2 of
the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
* *****************************************************/
/** @file time.cpp
** Lumiera time handling core implementation unit.
** This translation unit generates code for the Lumiera internal time wrapper,
** based on gavl_time_t, associated constants, marker classes for the derived
** time entities (TimeVar, Offset, Duration, TimeSpan, FrameRate) and for the
** basic time and frame rate conversion functions.
**
** Client code includes either time.h (for basics and conversion functions)
** or timevalue.hpp (for the time entities), timequant.hpp for grid aligned
** time values or timecode.hpp
**
** @see Time
** @see TimeValue
** @see Grid
** @see TimeValue_test
** @see QuantiserBasics_test
**
*/
#include "lib/error.hpp"
#include "lib/time.h"
#include "lib/time/timevalue.hpp"
#include "lib/rational.hpp"
#include "lib/util-quant.hpp"
#include "lib/format-string.hpp"
extern "C" {
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#include "lib/tmpbuf.h"
}
#include <math.h>
#include <limits>
#include <string>
#include <sstream>
#include <boost/rational.hpp>
#include <boost/lexical_cast.hpp>
using std::string;
using util::floordiv;
using lib::time::FSecs;
using lib::time::FrameRate;
using boost::rational_cast;
using boost::lexical_cast;
namespace error = lumiera::error;
namespace lib {
namespace meta {
extern const std::string FAILURE_INDICATOR;
}
namespace time {
const gavl_time_t TimeValue::SCALE = GAVL_TIME_SCALE;
/** @note the allowed time range is explicitly limited to help overflow protection */
const Time Time::MAX ( TimeValue::buildRaw_(+std::numeric_limits<gavl_time_t>::max() / 30) );
const Time Time::MIN ( TimeValue::buildRaw_(-_raw(Time::MAX) ) );
const Time Time::ZERO;
const Time Time::ANYTIME(Time::MIN);
const Time Time::NEVER (Time::MAX);
const Offset Offset::ZERO (Time::ZERO);
const FSecs FSEC_MAX{std::numeric_limits<int64_t>::max() / lib::time::TimeValue::SCALE};
Literal DIAGNOSTIC_FORMAT{"%s%01d:%02d:%02d.%03d"};
/** scale factor _used locally within this implementation header_.
* GAVL_TIME_SCALE rsp. TimeValue::SCALE is the correct factor or dividend when using
* gavl_time_t for display on a scale with seconds. Since we want to use milliseconds,
* we need to multiply or divide by 1000 to get correct results. */
#define TIME_SCALE_MS (lib::time::TimeValue::SCALE / 1000)
/** convenience constructor to build an
* internal Lumiera Time value from the usual parts
* of an sexagesimal time specification. Arbitrary integral
* values are acceptable and will be summed up accordingly.
* The minute and hour part can be omitted.
* @warning internal Lumiera time values refer to an
* implementation dependent time origin/scale.
* The given value will be used as-is, without
* any further adjustments.
*/
Time::Time ( long millis
, uint secs
, uint mins
, uint hours
)
: TimeValue(lumiera_build_time (millis,secs,mins,hours))
{ }
/** convenience constructor to build an Time value
* from a fraction of seconds, given as rational number.
* An example would be to the time unit of a framerate.
*/
Time::Time (FSecs const& fractionalSeconds)
: TimeValue(lumiera_rational_to_time (fractionalSeconds))
{ }
Library: rectify clipping of time::Duration (see #1263) This is a deep refactoring to allow to represent the distance between all valid time points as a time::Offset or time::Duration. By design this is possible, since Time::MAX was defined as 1/30 of the maximum value technically representable as int64_t. However, introducing a different limiter for offsets and durations turns out difficult, due to the inconsistencies in the exiting hierarchy of temporal entities. Which in turn seems to stem from the unfortunate decision to make time entities immutable, see #1261 Since the limiter is hard wired into the `time::TimeValue` constructor, we are forced to create a "backdoor" of sorts, to pass up values with different limiting from child classes. This would not be so much of a problem if calculations weren't forced to go through `TimeVar`, which does not distinguish between time points and time durations. This solution rearranges all checks to be performed now by time::Offset, while time::Duration will only take the absolute value at construction, based on the fact that there is no valid construction path to yield a duration which does not go through an offset first. Later, when we're ready to sort out the implementation base of time values (see #1258), this design issue should be revisited - either we'll allow derived classes explicitly to invoke the limiter functions - or we may be able to have an automatic conversion path from clearly marked base implementation types, in which case we wouldn't use the buildRaw_() and _raw() "backdoor" functions any more...
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Offset::Offset (FSecs const& delta_in_secs)
: TimeValue{buildRaw_(symmetricLimit (lumiera_rational_to_time (delta_in_secs)
,Duration::MAX))}
{ }
/** @note recommendation is to use TCode for external representation
* @remarks this is the most prevalent internal diagnostics display
* of any "time-like" value, it is meant to be compact. */
TimeValue::operator string() const
{
gavl_time_t time = t_;
int64_t millis, seconds;
bool negative = (time < 0);
if (negative) time = -time;
time /= TIME_SCALE_MS;
millis = time % 1000;
seconds = time / 1000;
return string (negative ? "-" : "")
+ (seconds>0 or time==0? lexical_cast<string> (seconds)+"s" : "")
+ (millis>0? lexical_cast<string> (millis)+"ms" : "")
;
}
/** display an internal Lumiera Time value
* for diagnostic purposes or internal reporting.
* Format is `-hh:mm:ss.mss`
* @warning internal Lumiera time values refer to an
* implementation dependent time origin/scale.
* @return string rendering of the actual, underlying
* implementation value, as `h:m:s:ms`
*/
Time::operator string() const
{
gavl_time_t time = t_;
int millis, seconds, minutes, hours;
bool negative = (time < 0);
if (negative)
time = -time;
time /= TIME_SCALE_MS;
millis = time % 1000;
time /= 1000;
seconds = time % 60;
time /= 60;
minutes = time % 60;
time /= 60;
hours = time;
return util::_Fmt{string(DIAGNOSTIC_FORMAT)}
% (negative? "-":"")
% hours
% minutes
% seconds
% millis;
}
Offset::operator string() const
{
return (t_< 0? "" : "")
+ TimeValue::operator string();
}
Duration::operator string() const
{
return ""+TimeValue::operator string()+"";
}
TimeSpan::operator string() const
{
return string (start())
+ string (duration());
}
namespace {
template<typename RAT>
string
renderFraction (RAT const& frac, Literal postfx) noexcept
try {
std::ostringstream buffer;
if (1 == frac.denominator() or 0 == frac.numerator())
buffer << frac.numerator() << postfx;
else
buffer << frac <<postfx;
return buffer.str();
}
catch(...)
{ return meta::FAILURE_INDICATOR; }
}
/** visual framerate representation (for diagnostics) */
FrameRate::operator string() const
{
return renderFraction (*this, "FPS");
}
/** @internal backdoor to sneak in a raw time value
* bypassing any normalisation and limiting */
TimeValue
TimeValue::buildRaw_ (gavl_time_t raw)
{
return reinterpret_cast<TimeValue const&> (raw);
}
/** predefined constant for PAL framerate */
const FrameRate FrameRate::PAL (25);
const FrameRate FrameRate::NTSC (30000,1001);
const FrameRate FrameRate::HALTED (1,std::numeric_limits<int>::max());
/** @return time span of one frame of this rate,
* cast into internal Lumiera time scale */
Duration
FrameRate::duration() const
{
if (0 == *this)
throw error::Logic ("Impossible to quantise to an zero spaced frame grid"
, error::LUMIERA_ERROR_BOTTOM_VALUE);
return Duration (1, *this);
}
/** @internal stretch offset by a possibly fractional factor, and quantise into raw (micro tick) grid */
Offset
Offset::stretchedByRationalFactor (boost::rational<int64_t> factor) const
{
boost::rational<int64_t> distance (this->t_);
distance *= factor;
gavl_time_t microTicks = floordiv (distance.numerator(), distance.denominator());
Library: rectify clipping of time::Duration (see #1263) This is a deep refactoring to allow to represent the distance between all valid time points as a time::Offset or time::Duration. By design this is possible, since Time::MAX was defined as 1/30 of the maximum value technically representable as int64_t. However, introducing a different limiter for offsets and durations turns out difficult, due to the inconsistencies in the exiting hierarchy of temporal entities. Which in turn seems to stem from the unfortunate decision to make time entities immutable, see #1261 Since the limiter is hard wired into the `time::TimeValue` constructor, we are forced to create a "backdoor" of sorts, to pass up values with different limiting from child classes. This would not be so much of a problem if calculations weren't forced to go through `TimeVar`, which does not distinguish between time points and time durations. This solution rearranges all checks to be performed now by time::Offset, while time::Duration will only take the absolute value at construction, based on the fact that there is no valid construction path to yield a duration which does not go through an offset first. Later, when we're ready to sort out the implementation base of time values (see #1258), this design issue should be revisited - either we'll allow derived classes explicitly to invoke the limiter functions - or we may be able to have an automatic conversion path from clearly marked base implementation types, in which case we wouldn't use the buildRaw_() and _raw() "backdoor" functions any more...
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return Offset{buildRaw_(microTicks)};
}
/** offset by the given number of frames. */
Offset::Offset (FrameCnt count, FrameRate const& fps)
Library: rectify clipping of time::Duration (see #1263) This is a deep refactoring to allow to represent the distance between all valid time points as a time::Offset or time::Duration. By design this is possible, since Time::MAX was defined as 1/30 of the maximum value technically representable as int64_t. However, introducing a different limiter for offsets and durations turns out difficult, due to the inconsistencies in the exiting hierarchy of temporal entities. Which in turn seems to stem from the unfortunate decision to make time entities immutable, see #1261 Since the limiter is hard wired into the `time::TimeValue` constructor, we are forced to create a "backdoor" of sorts, to pass up values with different limiting from child classes. This would not be so much of a problem if calculations weren't forced to go through `TimeVar`, which does not distinguish between time points and time durations. This solution rearranges all checks to be performed now by time::Offset, while time::Duration will only take the absolute value at construction, based on the fact that there is no valid construction path to yield a duration which does not go through an offset first. Later, when we're ready to sort out the implementation base of time values (see #1258), this design issue should be revisited - either we'll allow derived classes explicitly to invoke the limiter functions - or we may be able to have an automatic conversion path from clearly marked base implementation types, in which case we wouldn't use the buildRaw_() and _raw() "backdoor" functions any more...
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: TimeValue{buildRaw_(
count? (count<0? -1:+1) * lumiera_framecount_to_time (::abs(count), fps)
:_raw(Duration::NIL))}
{ }
/** constant to indicate "no duration" */
const Duration Duration::NIL {Time::ZERO};
/** maximum possible temporal extension */
Library: rectify clipping of time::Duration (see #1263) This is a deep refactoring to allow to represent the distance between all valid time points as a time::Offset or time::Duration. By design this is possible, since Time::MAX was defined as 1/30 of the maximum value technically representable as int64_t. However, introducing a different limiter for offsets and durations turns out difficult, due to the inconsistencies in the exiting hierarchy of temporal entities. Which in turn seems to stem from the unfortunate decision to make time entities immutable, see #1261 Since the limiter is hard wired into the `time::TimeValue` constructor, we are forced to create a "backdoor" of sorts, to pass up values with different limiting from child classes. This would not be so much of a problem if calculations weren't forced to go through `TimeVar`, which does not distinguish between time points and time durations. This solution rearranges all checks to be performed now by time::Offset, while time::Duration will only take the absolute value at construction, based on the fact that there is no valid construction path to yield a duration which does not go through an offset first. Later, when we're ready to sort out the implementation base of time values (see #1258), this design issue should be revisited - either we'll allow derived classes explicitly to invoke the limiter functions - or we may be able to have an automatic conversion path from clearly marked base implementation types, in which case we wouldn't use the buildRaw_() and _raw() "backdoor" functions any more...
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const Duration Duration::MAX = []{
auto maxDelta {Time::MAX - Time::MIN};
// bypass limit check, which requires Duration::MAX
return reinterpret_cast<Duration const&> (maxDelta);
}();
const TimeSpan TimeSpan::ALL {Time::MIN, Duration::MAX};
}} // namespace lib::Time
namespace util {
string
StringConv<lib::time::FSecs, void>::invoke (lib::time::FSecs val) noexcept
{
return lib::time::renderFraction (val, "sec");
}
} // namespace util
/* ===== implementation of the C API functions ===== */
char*
lumiera_tmpbuf_print_time (gavl_time_t time)
{
int milliseconds, seconds, minutes, hours;
bool negative = (time < 0);
if (negative)
time = -time;
time /= TIME_SCALE_MS;
milliseconds = time % 1000;
time /= 1000;
seconds = time % 60;
time /= 60;
minutes = time % 60;
time /= 60;
hours = time;
char *buffer = lumiera_tmpbuf_snprintf(64, lib::time::DIAGNOSTIC_FORMAT,
negative ? "-" : "", hours, minutes, seconds, milliseconds);
ENSURE(buffer != NULL);
return buffer;
}
/// @todo this utility function could be factored out into a `FSecs` or `RSec` class ///////////////////////TICKET #1262
gavl_time_t
lumiera_rational_to_time (FSecs const& fractionalSeconds)
{
// avoid numeric wrap from values not representable as 64bit µ-ticks
if (abs(fractionalSeconds) > lib::time::FSEC_MAX)
return (fractionalSeconds < 0? -1:+1)
* std::numeric_limits<int64_t>::max();
return gavl_time_t(util::reQuant (fractionalSeconds.numerator()
,fractionalSeconds.denominator()
,lib::time::TimeValue::SCALE
));
}
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gavl_time_t
lumiera_framecount_to_time (uint64_t frameCount, FrameRate const& fps)
{
// convert to 64bit
boost::rational<uint64_t> framerate (fps.numerator(), fps.denominator());
return rational_cast<gavl_time_t> (lib::time::TimeValue::SCALE * frameCount / framerate);
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}
gavl_time_t
lumiera_frame_duration (FrameRate const& fps)
{
if (!fps)
throw error::Logic ("Impossible to quantise to an zero spaced frame grid"
, error::LUMIERA_ERROR_BOTTOM_VALUE);
FSecs duration = 1 / fps;
return lumiera_rational_to_time (duration);
}
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namespace { // implementation: basic frame quantisation....
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inline int64_t
calculate_quantisation (gavl_time_t time, gavl_time_t origin, gavl_time_t grid)
{
time -= origin;
return floordiv (time,grid);
}
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inline int64_t
calculate_quantisation (gavl_time_t time, gavl_time_t origin, uint framerate, uint framerate_divisor=1)
{
REQUIRE (framerate);
REQUIRE (framerate_divisor);
const int64_t limit_num = std::numeric_limits<gavl_time_t>::max() / framerate;
const int64_t limit_den = std::numeric_limits<gavl_time_t>::max() / framerate_divisor;
const int64_t microScale {lib::time::TimeValue::SCALE};
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// protect against numeric overflow
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if (abs(time) < limit_num && microScale < limit_den)
{
// safe to calculate "time * framerate"
time -= origin;
return floordiv (time*framerate, microScale*framerate_divisor);
}
else
{
// direct calculation will overflow.
// use the less precise method instead...
gavl_time_t frameDuration = microScale / framerate; // truncated to µs
return calculate_quantisation (time,origin, frameDuration);
}
}
}
int64_t
lumiera_quantise_frames (gavl_time_t time, gavl_time_t origin, gavl_time_t grid)
{
return calculate_quantisation (time, origin, grid);
}
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int64_t
lumiera_quantise_frames_fps (gavl_time_t time, gavl_time_t origin, uint framerate)
{
return calculate_quantisation (time,origin,framerate);
}
gavl_time_t
lumiera_quantise_time (gavl_time_t time, gavl_time_t origin, gavl_time_t grid)
{
int64_t count = calculate_quantisation (time, origin, grid);
gavl_time_t alignedTime = count * grid;
return alignedTime;
}
gavl_time_t
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lumiera_time_of_gridpoint (int64_t nr, gavl_time_t origin, gavl_time_t grid)
{
gavl_time_t offset = nr * grid;
return origin + offset;
}
gavl_time_t
lumiera_build_time(long millis, uint secs, uint mins, uint hours)
{
gavl_time_t time = millis
+ 1000 * secs
+ 1000 * 60 * mins
+ 1000 * 60 * 60 * hours;
time *= TIME_SCALE_MS;
return time;
}
gavl_time_t
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lumiera_build_time_fps (uint fps, uint frames, uint secs, uint mins, uint hours)
{
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gavl_time_t time = 1000LL * frames/fps
+ 1000 * secs
+ 1000 * 60 * mins
+ 1000 * 60 * 60 * hours;
time *= TIME_SCALE_MS;
return time;
}
int
lumiera_time_hours (gavl_time_t time)
{
return time / TIME_SCALE_MS / 1000 / 60 / 60;
}
int
lumiera_time_minutes (gavl_time_t time)
{
return (time / TIME_SCALE_MS / 1000 / 60) % 60;
}
int
lumiera_time_seconds (gavl_time_t time)
{
return (time / TIME_SCALE_MS / 1000) % 60;
}
int
lumiera_time_millis (gavl_time_t time)
{
return (time / TIME_SCALE_MS) % 1000;
}
int
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lumiera_time_frames (gavl_time_t time, uint fps)
{
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REQUIRE (fps < uint(std::numeric_limits<int>::max()));
return floordiv<int> (lumiera_time_millis(time) * int(fps), TIME_SCALE_MS);
}
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/* ===== NTSC drop-frame conversions ===== */
namespace { // implementation helper
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const uint FRAMES_PER_10min = 10*60 * 30000/1001;
const uint FRAMES_PER_1min = 1*60 * 30000/1001;
const uint DISCREPANCY = (1*60 * 30) - FRAMES_PER_1min;
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/** reverse the drop-frame calculation
* @param time absolute time value in micro ticks
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* @return the absolute frame number using NTSC drop-frame encoding
* @todo I doubt this works correct for negative times!!
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*/
inline int64_t
calculate_drop_frame_number (gavl_time_t time)
{
int64_t frameNr = calculate_quantisation (time, 0, 30000, 1001);
// partition into 10 minute segments
lldiv_t tenMinFrames = lldiv (frameNr, FRAMES_PER_10min);
// ensure the drop-frame incidents happen at full minutes;
// at start of each 10-minute segment *no* drop incident happens,
// thus we need to correct discrepancy between nominal/real framerate once:
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int64_t remainingMinutes = (tenMinFrames.rem - DISCREPANCY) / FRAMES_PER_1min;
int64_t dropIncidents = (10-1) * tenMinFrames.quot + remainingMinutes;
return frameNr + 2*dropIncidents;
}
}
int
lumiera_time_ntsc_drop_frames (gavl_time_t time)
{
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return calculate_drop_frame_number(time) % 30;
}
int
lumiera_time_ntsc_drop_seconds (gavl_time_t time)
{
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return calculate_drop_frame_number(time) / 30 % 60;
}
int
lumiera_time_ntsc_drop_minutes (gavl_time_t time)
{
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return calculate_drop_frame_number(time) / 30 / 60 % 60;
}
int
lumiera_time_ntsc_drop_hours (gavl_time_t time)
{
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return calculate_drop_frame_number(time) / 30 / 60 / 60 % 24;
}
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gavl_time_t
lumiera_build_time_ntsc_drop (uint frames, uint secs, uint mins, uint hours)
{
uint64_t total_mins = 60 * hours + mins;
uint64_t total_frames = 30*60*60 * hours
+ 30*60 * mins
+ 30 * secs
+ frames
- 2 * (total_mins - total_mins / 10);
gavl_time_t result = lumiera_framecount_to_time (total_frames, FrameRate::NTSC);
if (0 != result) // compensate for truncating down on conversion
result += 1; // without this adjustment the frame number
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return result; // would turn out off by -1 on back conversion
}