DOC: Improve slightly 'Lumiera As seen From Outer Space'
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@ -81,7 +81,7 @@ aspects film production tools will have to exhibit to aspire to be labelled
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Projects and budgets differ, hardware advances; and Lumiera must scale
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in many ways and make optimum use of the resources that are
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available. From small Laptops to multi-core computers up to render farms,
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Lumiera must be adept in optimum use of the hardware at hand.
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Lumiera must be adept to reap the maximum from the hardware at hand.
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Durability::
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The rapid pace at which software and hardware rampage forward is surely
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@ -119,12 +119,12 @@ driven by finite usage stories.
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Medium Level Abstraction and Project Specific Conventions
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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These building blocks within Lumiera create a moderate level of abstraction; a
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The building blocks behind Lumiera combine to create a moderate level of abstraction; a
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user may use the GUI to manipulate several elements directly -- not only the
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clips and effects, but also individual effect parameter automation, masks, layering,
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and even the placements xref:placement[<-] used to stitch the objects together,
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and even placements xref:placement[<-] used to stitch objects together,
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which is comparatively low-level. Such moderate abstraction encourages the user to
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understand the inner workings, while shielding the user from merely technical
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understand the inner workings, while shielding the user from technical
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details such as header format conversion or access to individual channels.
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To complement this approach, Lumiera does _not_ rely on hard-wired, global
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@ -213,7 +213,9 @@ In this section, we discuss the user's perspective when working with the GUI.
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Although Lumiera will initially ship with a standard, default GUI, we do not presume that this GUI will be suitable for all uses.
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We expect there to be multiple, different GUIs, each designed for different kinds of tasks. We expect that some of these will be written by users, and the proc-layer is designed to make this easy.
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We expect there to be multiple, different GUIs, each designed for different
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kinds of tasks. We expect that some of these will be written by users, and the
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proc-layer is designed to facilitate this easily.
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Indeed, Lumiera can even work
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satisfactorily without a GUI, for example, for special purposes
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@ -240,7 +242,7 @@ workplaces and workflows.
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// the specifics ot the GUI presented above. -- hendrik
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At a first glance, the GUI might seem somewhat overwhelming, something similar
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to the cockpit of a jumbo jet. However, nearly all the bells and whistles can
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to the cockpit in a jumbo jet. However, nearly all the bells and whistles can
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be subdivided into groups according to their functionality. The following
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sub-sections discusses the more prominent groupings.
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@ -248,7 +250,7 @@ sub-sections discusses the more prominent groupings.
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Viewer
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~~~~~~
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The viewer is an area where footage and the assembled edit can be played back and investigated.
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The viewer is an area where footage and the assembled edit can be played-back and reviewed.
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Obviously, support for audio will also be provided. As there are many sources that
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can be displayed, a viewer is attached to a source via the viewer switch board.
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Timelines, probe points, wire taps and individual clips are examples of sources
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