4ceec90b9e
design decision how to invoke a job
...
without any trickery, we'll always get two indirections.
Thus, the decision is to turn the 2nd indirection
into a VTable call; this way, basically the JobClosure
also acts as job functor itself.
2012-10-10 05:20:13 +02:00
0320bc4b2c
considering the relation of Job and JobClosure
2012-10-10 05:20:13 +02:00
bb43c03ef9
stub all the job generating functions required for the dispatcher interface
2012-10-10 05:20:13 +02:00
79bd8b71e3
better treat the building of a continuation job separately
2012-10-10 05:20:13 +02:00
08d266819d
re-read my own code and pick up the design work
...
..next question is: how to shape the dispatcher interface,
in order to support ongoing chunk wise planning
of new jobs, including a continuation
2012-10-10 05:20:13 +02:00
7941865d5d
implement anchor against current system time
...
using CLOCK_REALTIME for now
2012-10-10 05:20:12 +02:00
882bcf07ae
define stubs for accessing the wall clock time (->Backend)
2012-10-10 05:20:12 +02:00
aa01813f52
TimeAnchor: draft calculating the start delay for rendering
2012-10-10 05:20:12 +02:00
ee1450a81a
rectify frame dispatch invocation
2012-10-10 05:20:12 +02:00
393a447861
test setup: simulated build proecss results, mock model port
2012-10-10 05:20:12 +02:00
f8f011bb44
rework Job representation
...
make class Job a real subclass of the
job definition struct and turn the
JobClosure into a trampoline
2012-10-10 05:20:12 +02:00
1e54b5d3e6
stubbing some job functions
2012-10-10 05:20:11 +02:00
db68577b4a
clarify relation of Job, JobTicket and channel number
2012-10-10 05:20:11 +02:00
875342fa40
initial draft for the job representation
...
this draft is based on
- Cehteh's draft for the scheduler
- my plannings about segmentation and JobTicket
it defines "Job" as a closure which can be invoked
from plain-C, using the information in the
job descriptor datastructure
2012-10-10 05:20:11 +02:00
e9dbb3bdb1
stubs for some important components of play/engine (JobTicket...)
...
also touches the question how to represent the job
descriptor datastructure. @Cehteh: I've just pasted
in your preliminary data struct definitinons
from the relevant mailing list discussions.
2012-10-10 05:20:11 +02:00
568fadd526
draft some steps of the dispatch operation
2012-10-10 05:20:10 +02:00
6772e94994
implement simple constant frame timings descriptor
2012-10-10 05:20:10 +02:00
157e3b6867
test-driven brainstorming: define default timings...
2012-10-10 05:20:10 +02:00
2cb254365c
some musing about timing constraints and quantisation
2012-10-10 05:20:10 +02:00
a4e3383367
turn Dispatcher into an interface
2012-10-10 05:20:09 +02:00
e581246f63
forming some entities to support the dispatch step
2012-10-10 05:19:56 +02:00
3768791c76
considerations how to connect exit nodes to external outputs
2012-10-10 05:18:58 +02:00
288b737718
dummy playback: stub the required operations
2012-10-10 05:18:58 +02:00
2eb39704fc
test-driven brainstorming: how to use the dummy playback?
...
this is an idea how to test a test setup :)
2012-10-10 05:18:58 +02:00
7e7ecc5d51
draft: integrating an engine mock implementation
2012-10-10 05:18:58 +02:00
ec659b7141
a better way to inject the Render-Engine Mock
...
instead of (ab)using the Timings spect for a
runtime switch, better use the existing
MockInjector facility and thus turn the
mock engine mode into a global switch
2012-10-10 05:18:57 +02:00
24911dc990
solution to integrate an Engine Mock implementation
2012-10-10 05:18:57 +02:00
687102feb3
planning next steps: how to transform DummyPlayer into a real player
2012-10-10 05:18:57 +02:00
f5290a99a3
OutputSlot : simulated usage protocol passes unit test
...
OutputSlotProtocol_test
Some parts are still missing
- timings
_ initialisation
2012-01-08 03:06:32 +01:00
d732e7e211
Lumiera Forward Iterators: remove support for post-increment
2012-01-08 01:14:36 +01:00
8de4ecc8ac
add diagnostic messages showing each connection access
...
currently the problem seems to be we're
accessing the wrong connection...
2012-01-07 21:22:35 +01:00
73cfef69c8
fix some problems with OutputSlotProtocol_test
...
still WIP...
- there is a logical contradiction with the frame numbers
- somehow, in diagnostics, we access the wrong sequence instance
2012-01-07 06:40:21 +01:00
5cc034d26b
refactor ScopedCollection to use an init() function
2012-01-07 04:44:48 +01:00
e41065101a
switch OutputSlot to use the ScopedCollection
...
..hehe, makes the code way more sane
2012-01-06 03:16:22 +01:00
f047069284
rearrange OutputSlot ConnectionStateManager
...
... shape the various APIs more clearly,
make most functions protected
2011-12-31 20:33:50 +01:00
06c7c27252
merge diagnostic facilities
2011-12-31 06:49:31 +01:00
dbb63ffc08
perfer STATIC_ASSERT to check for suitable placement-New buffer size
...
Still incomplete, but already this small change
detected an error in the output-designation. Cough.
2011-12-28 06:42:18 +01:00
50885a065b
move asside lib/format.hpp
...
...to make room for a new more specialised header
2011-12-27 07:44:49 +01:00
24a8d6a926
generalised diagnostic context passes unit test
2011-12-24 05:57:28 +01:00
451b0abec5
spelling and typos
2011-12-24 05:48:31 +01:00
d27e3b15a9
clarify the handling of specific output operation modes (e.g. number of channels)
2011-12-23 02:22:38 +01:00
7fc8473337
fix some size_t printf specs (32/64bit problem)
2011-12-19 03:02:48 +01:00
fa0588b584
refactor to simplify generating a PlayProcess
2011-12-18 02:02:55 +01:00
c4bc53b6f6
how to pass a render configuration strategy when creating a new play process
2011-12-17 22:37:53 +01:00
6852a6feff
WIP refactor building of the active render feeds
...
RenderConfigurator becomes an internal strategy
controlled by the PlayService
2011-12-17 04:45:42 +01:00
bda0dea990
clarify the relation of PlayProcess, CalcStream and EngineFacade
2011-12-17 02:20:48 +01:00
76b24ce50d
WIP draft the building of a render CalculationStream
2011-12-10 03:18:48 +01:00
8362145039
spelling and comments
2011-12-10 03:13:45 +01:00
477b443191
implement diagnostic OutputSlot simple frame tracking
...
...should be enough to run tests against the OutputSlot interface
2011-12-09 01:03:02 +01:00
aef3d50ffd
implement basics of the diagnostic OutputSlot
...
...specific diagnostic facilities still lacking
2011-12-08 23:02:19 +01:00
77548e74c6
document a weakness of boost::hash for strings
2011-12-03 03:18:03 +01:00
7fd28e23eb
cleanup configflags to use uint instead of char
...
using char for those flag template parameters
was never a good idea. It won't save us any space
and makes debugging harder
2011-12-03 03:16:08 +01:00
d9f84a9bfd
clean up lib/meta namespaces
2011-12-03 03:15:59 +01:00
b9d1899486
cleanup: rectify Proc-Layer namespaces (II)
2011-12-02 17:50:44 +01:00
eb79a00cf4
cleanup: rectify Proc-Layer namespaces (I)
2011-12-02 16:10:03 +01:00
89a9202c6c
cleanup: remove precompiled headers
...
we don't need them and they even tend to
increase build times due to unnecessary
compound-includes at some core headers
2011-12-01 23:32:34 +01:00
7ba8ff432f
BufferProvider interface finished thus far.
...
simulated lifecycle passes unit test
2011-11-26 00:09:59 +01:00
55a77bdd73
factor out and treat the attaching of objects separately
...
this is an advanced feature not required
in the standard buffer usage cycle
2011-11-25 20:23:31 +01:00
ce25be6fa3
refactor relation of BuffHandle and BufferDescriptor
...
they are now tightly coupled and assumed to
work together; there is no need to relay half
of BuffHandle's interface through BufferDescriptor
2011-11-25 18:20:01 +01:00
d6b069fbbd
clean-up after refactoring
2011-11-25 17:29:06 +01:00
eed6d8cd1e
split out obsolete ChannelDescriptor for later refactoring
...
Meanwhile, BuffHanle became way more concrete,
making the separation of any kind of buffer or channel
type management concievable.
Thus: extract the obsolete ChannelDescriptor
and use switch at any location where the old
(superseeded) buffer handle is still referred
2011-11-25 17:16:33 +01:00
74702ebecd
address the next test...
2011-11-24 03:33:23 +01:00
2ae1e3c8f9
test/dummy buffer provider finished and passes test
2011-11-21 03:26:08 +01:00
d6de8c8d1a
implement some missing nits and bits
2011-11-21 02:28:44 +01:00
91b74ad7bd
implement missing parts of test/dummy buffer provider
2011-11-20 01:35:52 +01:00
3830ff7ce1
refactor the test/dummy provider, based on ScopedPtrVect solely
...
instead of using a vector directy, move the
additionally required functinoality in the
utility class. This forced me to adjust
the IterAdapter, to allow working with
STL algorithms
2011-11-19 17:51:08 +01:00
27449c1438
implementation details of a test/dummy provider
2011-11-18 01:23:50 +01:00
623bb401af
clarify implementation extension points of BufferProvider
...
decide especially how to pass on the implementation
defined data like e.g. pointers to storage extents
2011-11-15 04:47:31 +01:00
d1d0f66fa8
allow LocalKey to carry arbitrary pointers or hashes as payload
...
...used to piggyback opaque implementation data,
deliberately no typecheck here
2011-11-15 04:46:00 +01:00
6bc94cccb5
WIP refactor BufferProvider public and protected API
2011-11-14 01:43:29 +01:00
890b6e8366
WIP implementation details of diagnostic BufferProvider
2011-11-13 04:20:14 +01:00
ca0aa23479
BufferProvider default impl: attaching a type
2011-11-12 00:36:53 +01:00
fd94367b9e
stubs and changes to make the test compile
2011-11-11 23:33:59 +01:00
fe1ae51b49
WIP draft test for internal test buffer provider
...
a test to cover a helper for writing tests ;-)
2011-11-11 01:44:01 +01:00
f75e55a060
nail down a lot of OutputSlot implementation details
2011-11-08 02:59:56 +01:00
59dfb7c660
start drafting a (dummy) output slot implementation
...
this implicates a first attempt to build a
dummy buffer provider implementation.
Mostly just defining stubs here....
2011-11-07 01:57:33 +01:00
c8458ab397
improved diagnostics
2011-11-07 00:50:03 +01:00
a88ccd219d
extract the diagnostic BufferProvider into separate header
2011-11-07 00:07:53 +01:00
7ab7c8073d
remold OutputSlot implementation structure
...
Better solution where to place the extension points
to be implemented by concrete output systems
2011-11-06 02:37:22 +01:00
63dbc89b6f
draft implementation setup for OutputSlot baseclass
2011-11-05 16:51:24 +01:00
d6e88c85e0
finish buffer metadata; cover state transitions
...
BufferMetadata complete and working for now
2011-11-02 01:34:05 +01:00
931dc3f883
draft: automatically invoke an attached ctor/dtor functor
2011-10-30 05:35:36 +01:00
ccd130966b
finish and pass the first round of tests
...
still missing:
- implementation of a Mock frame
- automatical invocation of the TypeHandler
2011-10-30 02:19:10 +02:00
e7f0211711
better solution for calculating the Key for a concrete Entry
2011-10-30 01:17:31 +02:00
f849ca62d9
implement metadata storage (hash)table
...
not passing all tests yet
2011-10-29 02:41:56 +02:00
c91e703682
rename the core type BufferMetadata
...
makes the purpose more clear, and moreover
it matches the header filename
2011-10-28 01:18:22 +02:00
c8cdf914eb
review metadata storage, stub the actual access operations
2011-10-28 01:11:39 +02:00
9af0fb096f
WIP draft implementation of buffer metadata creation/storage
2011-10-24 02:14:08 +02:00
c4ff87c3a8
decide about the basic way to implement concrete buffer metadata
2011-10-24 01:03:56 +02:00
76a6407a5e
better formulation for the buffer metadata state machine
2011-10-23 22:07:39 +02:00
d48dc3b025
fix glitch in test definition
...
uncovered since rand() is now properly seeded
prior to each testsuite run
2011-10-21 02:41:20 +02:00
ca0ae9c120
stubbed relevant parts of BufferProvider and OutputSlot
2011-10-19 02:47:11 +02:00
991eec8185
draft test to simulate a complete buffer metadata usage cycle
2011-10-17 02:00:48 +02:00
1772659a00
start implementing buffer metadata records
2011-10-16 00:06:57 +02:00
3d859c8b53
buffer metadata hash keys implemented and tested thus far
2011-10-15 22:46:08 +02:00
28c555aac7
define a type handler for attach an object to a buffer
2011-10-15 05:05:30 +02:00
2c380b5f99
draft a dedicated test for buffer metadata keys
2011-10-15 04:12:51 +02:00
3256b7fe11
implementing the hash functions for the buffer metadata content fields
2011-10-12 03:47:34 +02:00
2477f2e682
outline of building a hierarchy of hash keys for buffer metadata
2011-10-09 16:03:51 +02:00
7ea9afd1bb
first attempt to implement buffer metadata...
...
...leading to refactoring
2011-10-09 04:20:56 +02:00