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9af0fb096f
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WIP draft implementation of buffer metadata creation/storage
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2011-10-24 02:14:08 +02:00 |
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c4ff87c3a8
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decide about the basic way to implement concrete buffer metadata
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2011-10-24 01:03:56 +02:00 |
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76a6407a5e
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better formulation for the buffer metadata state machine
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2011-10-23 22:07:39 +02:00 |
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ca0ae9c120
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stubbed relevant parts of BufferProvider and OutputSlot
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2011-10-19 02:47:11 +02:00 |
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991eec8185
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draft test to simulate a complete buffer metadata usage cycle
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2011-10-17 02:00:48 +02:00 |
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1772659a00
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start implementing buffer metadata records
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2011-10-16 00:06:57 +02:00 |
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3d859c8b53
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buffer metadata hash keys implemented and tested thus far
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2011-10-15 22:46:08 +02:00 |
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28c555aac7
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define a type handler for attach an object to a buffer
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2011-10-15 05:05:30 +02:00 |
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2c380b5f99
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draft a dedicated test for buffer metadata keys
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2011-10-15 04:12:51 +02:00 |
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3256b7fe11
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implementing the hash functions for the buffer metadata content fields
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2011-10-12 03:47:34 +02:00 |
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2477f2e682
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outline of building a hierarchy of hash keys for buffer metadata
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2011-10-09 16:03:51 +02:00 |
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7ea9afd1bb
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first attempt to implement buffer metadata...
...leading to refactoring
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2011-10-09 04:20:56 +02:00 |
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3acf804988
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flesh out the buffer metadata API
functionality just stubbed still
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2011-10-08 02:21:29 +02:00 |
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4df45c44e9
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BufferMetadata: some musing about how to access the Allocator
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2011-10-06 21:55:00 +02:00 |
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7459c0a41f
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(cont) buffer metadate implementation
state transitions etc
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2011-09-26 02:19:31 +02:00 |
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057f32e15b
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rename the typelist-manipulation header
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2011-09-25 19:26:09 +02:00 |
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db2b02f0c5
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define a front-end for explicit allocations
...currently just defined by forwarding
to std::allocator
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2011-09-25 19:26:09 +02:00 |
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bc756e42d9
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rewrite (planned) test to reflect the new metadata design
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2011-09-25 19:26:09 +02:00 |
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1ea3cba2f5
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remold the buffer metadata into a PImple used by BufferProvider
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2011-09-25 19:26:08 +02:00 |
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8a2c94014c
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extract buffer metadata handling into separate entity
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2011-09-25 19:26:08 +02:00 |
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7ef85065ba
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impl: buffer provider metadata...
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2011-09-25 19:26:08 +02:00 |
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5b6ecbab1c
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start diagnostic buffer provider implementation
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2011-09-25 19:26:07 +02:00 |
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cafe271830
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stubbing of basic buffer provider functionality
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2011-09-25 19:26:07 +02:00 |
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ca615b9933
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start stubbing some of the functionality planned thus far
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2011-09-25 19:26:07 +02:00 |
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32f71cba6d
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more test-driven brainstorming
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2011-09-25 19:26:06 +02:00 |
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e1248d195a
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move asside obsoleted code
...will be removed soon, when reworking ProcNode
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2011-09-25 19:26:05 +02:00 |
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1f13931640
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test driven brainstorming: using a BufferProvider
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2011-09-25 19:26:05 +02:00 |
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8016547d9c
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rework and clarify node invocation sequence
while passing by, identified quite some
node invocation code to be rewritten
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2011-09-25 19:26:05 +02:00 |
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95bb5e64aa
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WIP desiging the interplay of BufferProvider and BuffHandle
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2011-09-25 19:26:05 +02:00 |
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7efde06569
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some stubs to make it compile...
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2011-09-25 19:26:03 +02:00 |
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737765260d
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Test-driven brainstorming: diagnostic adaptor for the engine
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2011-09-25 19:26:03 +02:00 |
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3125d1c573
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a first draft for the Engine Interface
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2011-09-25 19:26:03 +02:00 |
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4a62444ad4
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WIP pick up on the design work regarding Engine, OutputSlot and Player
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2011-09-25 19:26:02 +02:00 |
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f8842c75ed
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WIP draft OutputSlot internal transitions
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2011-09-25 19:26:01 +02:00 |
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7adb8149db
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back to test-driven brainstorming again
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2011-09-25 19:26:00 +02:00 |
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a199bff92b
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BufferProvider as a frontend to buffer management
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2011-09-25 19:26:00 +02:00 |
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dea1fa57a2
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draft play process structure; clarify handling of multiple channels
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2011-09-25 19:25:58 +02:00 |
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b25d85e1dd
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ProcNode hierarchy cleanup
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2011-09-25 19:25:52 +02:00 |
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ae36b2d941
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stubs and adjustments to get it through the compiler
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2011-09-25 19:25:52 +02:00 |
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cb6453afe1
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detailed planning how to build the player subsystem
key idea is to grow and rework the design of the
DummyPlayer to yield the full featured Player
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2011-09-25 19:25:49 +02:00 |
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899ffa60ca
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WIP create (planned) new entities for the player subsystem
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2011-09-25 19:25:49 +02:00 |
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042598f04c
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adapt Core + Proc to use the new Time framework
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2011-05-16 08:37:36 +02:00 |
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7fc462209e
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some naming cleanup and namespace indentation fixes
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2010-12-18 00:58:19 +01:00 |
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3f1b7651e9
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GPL header whitespace
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2010-12-17 23:28:49 +01:00 |
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8802beb753
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rereading (and rewrapping) the builder/engine code...
started this a long time ago, then got sidelined....
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2010-12-09 22:43:32 +01:00 |
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bfc18dfb94
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consider using RefArray for the Session API
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2010-06-03 04:37:14 +02:00 |
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2b46574da3
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move the for_each helpers into a separate header
(because util.hpp is used pervasively, and I don't want
<tr1/functional> in such a widely used header...
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2009-12-29 04:39:27 +01:00 |
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1969adaf02
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Integration of Builder/NodeFactory implementation draft. Stubbed to pass compiler
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2009-09-05 18:15:58 +02:00 |
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1430965798
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WIP: implementation of a node fabrication code path
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2009-09-05 04:10:51 +02:00 |
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32612a1a97
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WIP: link between asset::Proc and the Build process, allowing to resolve the processing function
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2009-09-05 03:04:00 +02:00 |
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8c6eaa6394
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WIP WiringSituation starts to become an important entity on it's own
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2009-09-04 17:43:53 +02:00 |
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391181e699
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WIP some further musing about how to do a simple invocation for unit testing ProcNode
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2009-09-04 01:59:44 +02:00 |
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83067aa318
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WIP: ...to do so, some considerations regarding the entrance point..
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2009-08-31 12:16:47 +02:00 |
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ddb8805a73
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WIP attempt to nail down a very simple example...
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2009-08-31 01:32:53 +02:00 |
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2a54f92a98
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WIP: implement creation of concrete wiring descriptor
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2009-08-30 14:50:40 +02:00 |
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209765def5
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WIP: correct indentation, add some comments...
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2009-08-30 14:11:14 +02:00 |
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99310dc0af
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WIP: continue with considerations how actually to build and wire an individual ProcNode
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2009-08-29 18:33:46 +02:00 |
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6da18f76c0
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re-read the code, some cleanup, define Tickets...
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2009-08-29 16:13:42 +02:00 |
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592c79b839
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FIX after rebase... still WIP
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2009-08-29 13:27:47 +02:00 |
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9269db45cc
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WIP rename class Processor to RenderGraph (engine)
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2009-08-29 13:19:43 +02:00 |
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091181bbbc
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spell checks (and read the code again...)
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2009-08-29 13:06:59 +02:00 |
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25a7d75ad9
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WIP still trying to invent chicken and egg together....
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2009-08-29 13:02:26 +02:00 |
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ff8be4493c
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WIP get rid of some cruft and placeholders
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2009-08-29 13:02:26 +02:00 |
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97ee7a95ea
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WIP try to get grip at the actual node creation...
determining the right context for node creation to happen
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2009-08-29 12:26:47 +02:00 |
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4214284d35
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accessing the frameID from within the pull() call
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2009-08-29 12:26:47 +02:00 |
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06000769e2
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re-read the code concerning the pull()-call, fix obvious mismatches, comment, plan...
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2009-08-29 12:23:41 +02:00 |
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8c6b6c5192
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WIP further RefArray implementations
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2009-08-29 12:23:40 +02:00 |
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1b4aa98cdf
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use the new stream type definitions to get ahead with the builder work
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2009-08-29 12:19:26 +02:00 |
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5f0c9e209e
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remove any use of boost::function in favour of <tr1/functional>
this resolves some long standing problems with ambiguous placeholders
closes Ticket #161
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2009-07-19 05:47:36 +02:00 |
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ca807205f9
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cleanup/refactor simple type seq handling, fix broken Split template
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2009-06-30 04:54:50 +02:00 |
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b45cd49c8b
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separate header + unit test for this bool check mixin
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2009-06-26 18:50:30 +02:00 |
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e921b1658c
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error.hpp belongs to src/lib
|
2008-12-27 00:53:35 +01:00 |
|
Christian Thaeter
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3654473b75
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WIP: Merge common into lib
* breaks lumigui linking
* test non functional yet
* tools cant not be linked because of cross dependency problems
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2008-12-17 17:53:32 +01:00 |
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628be502e5
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reordered some files to use the new include and lumiera directories
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2008-12-15 13:33:04 +01:00 |
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578178a937
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brainstorming (continued). MediaImplLib
considering how to snap in the actual implementation
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2008-09-22 06:42:10 +02:00 |
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7ed7f05ffb
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further analyzing the problem (stream type handling)
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2008-09-13 06:00:22 +02:00 |
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d4e3405f09
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some namespace rearrangements
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2008-09-13 03:59:36 +02:00 |
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f9452f654c
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start media stream type classification framework
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2008-09-13 01:57:59 +02:00 |
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4746dcd233
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Fix build with gcc 4.3
(Explanation: 4.3 detects when a local typedef redeclares a templated type
from an enclosing scope. This was never legal anyway)
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2008-08-20 15:45:36 +01:00 |
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07975e520f
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change ConfigSelector to accept arbitrary factory function signatures
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2008-08-05 03:46:06 +02:00 |
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29e33e4eb4
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generating (wiring) configs now considered final
|
2008-08-04 05:42:55 +02:00 |
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cf7bd178de
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WIP further refactorings.
Put nodeoperation.hpp and ConfigSelector in a sub namespace engine::config
|
2008-08-03 16:47:38 +02:00 |
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847cc9c267
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WIP rearranged some headers
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2008-07-30 03:56:13 +02:00 |
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276ac8e082
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test building a table of factories dealing with the possible configs
|
2008-07-29 18:03:37 +02:00 |
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0dec8de6a3
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test covering ennumeration of possible configs
|
2008-07-28 04:33:10 +02:00 |
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06cc4c93fd
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test the combination generator
|
2008-07-24 06:38:21 +02:00 |
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86f805f803
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more testing
|
2008-07-22 08:19:03 +02:00 |
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e5d75eee9b
|
test covering the stack-wise buffer pointer table allocation
|
2008-07-21 03:25:06 +02:00 |
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9a34d234ae
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WIP pass compiler, after filling in some more stubs
|
2008-07-20 20:08:08 +02:00 |
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3ec69c539c
|
WIP resolved remaining inconsistencies
|
2008-07-20 15:00:39 +02:00 |
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cb8ac94dcf
|
WIP finally got the design straight?
|
2008-07-18 21:21:46 +02:00 |
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48780bef74
|
WIP draft the handling of buffer pointer tables
|
2008-07-17 16:17:43 +02:00 |
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63d5684c12
|
WIP continued with refactoring the Invocation
|
2008-07-16 05:09:04 +02:00 |
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cb5d1fd03b
|
WIP further refactored the nodeoperation
|
2008-07-14 03:34:18 +02:00 |
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2dab8cfe6e
|
WIP adapt the nodeoperation to this (possible) solution
|
2008-07-11 19:40:11 +02:00 |
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39d321a4a5
|
WIP this approach is more likely to work actually...
|
2008-07-07 05:40:53 +02:00 |
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98a542f920
|
WIP drafting how to build all possible operation configs
|
2008-07-05 18:50:54 +02:00 |
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9389ce2d68
|
WIP possible solution how the operation chunks could be assembled
|
2008-07-01 04:53:23 +02:00 |
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1d37bf88d8
|
WIP preliminary draft of node operation
(cant work, now needs to be decomposed)
|
2008-06-29 15:32:19 +02:00 |
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da49742826
|
WIP sorting out some details of the node network impl
|
2008-06-24 05:19:11 +02:00 |
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