Commit graph

158 commits

Author SHA1 Message Date
9af0fb096f WIP draft implementation of buffer metadata creation/storage 2011-10-24 02:14:08 +02:00
c4ff87c3a8 decide about the basic way to implement concrete buffer metadata 2011-10-24 01:03:56 +02:00
76a6407a5e better formulation for the buffer metadata state machine 2011-10-23 22:07:39 +02:00
ca0ae9c120 stubbed relevant parts of BufferProvider and OutputSlot 2011-10-19 02:47:11 +02:00
991eec8185 draft test to simulate a complete buffer metadata usage cycle 2011-10-17 02:00:48 +02:00
1772659a00 start implementing buffer metadata records 2011-10-16 00:06:57 +02:00
3d859c8b53 buffer metadata hash keys implemented and tested thus far 2011-10-15 22:46:08 +02:00
28c555aac7 define a type handler for attach an object to a buffer 2011-10-15 05:05:30 +02:00
2c380b5f99 draft a dedicated test for buffer metadata keys 2011-10-15 04:12:51 +02:00
3256b7fe11 implementing the hash functions for the buffer metadata content fields 2011-10-12 03:47:34 +02:00
2477f2e682 outline of building a hierarchy of hash keys for buffer metadata 2011-10-09 16:03:51 +02:00
7ea9afd1bb first attempt to implement buffer metadata...
...leading to refactoring
2011-10-09 04:20:56 +02:00
3acf804988 flesh out the buffer metadata API
functionality just stubbed still
2011-10-08 02:21:29 +02:00
4df45c44e9 BufferMetadata: some musing about how to access the Allocator 2011-10-06 21:55:00 +02:00
7459c0a41f (cont) buffer metadate implementation
state transitions etc
2011-09-26 02:19:31 +02:00
057f32e15b rename the typelist-manipulation header 2011-09-25 19:26:09 +02:00
db2b02f0c5 define a front-end for explicit allocations
...currently just defined by forwarding
to std::allocator
2011-09-25 19:26:09 +02:00
bc756e42d9 rewrite (planned) test to reflect the new metadata design 2011-09-25 19:26:09 +02:00
1ea3cba2f5 remold the buffer metadata into a PImple used by BufferProvider 2011-09-25 19:26:08 +02:00
8a2c94014c extract buffer metadata handling into separate entity 2011-09-25 19:26:08 +02:00
7ef85065ba impl: buffer provider metadata... 2011-09-25 19:26:08 +02:00
5b6ecbab1c start diagnostic buffer provider implementation 2011-09-25 19:26:07 +02:00
cafe271830 stubbing of basic buffer provider functionality 2011-09-25 19:26:07 +02:00
ca615b9933 start stubbing some of the functionality planned thus far 2011-09-25 19:26:07 +02:00
32f71cba6d more test-driven brainstorming 2011-09-25 19:26:06 +02:00
e1248d195a move asside obsoleted code
...will be removed soon, when reworking ProcNode
2011-09-25 19:26:05 +02:00
1f13931640 test driven brainstorming: using a BufferProvider 2011-09-25 19:26:05 +02:00
8016547d9c rework and clarify node invocation sequence
while passing by, identified quite some
node invocation code to be rewritten
2011-09-25 19:26:05 +02:00
95bb5e64aa WIP desiging the interplay of BufferProvider and BuffHandle 2011-09-25 19:26:05 +02:00
7efde06569 some stubs to make it compile... 2011-09-25 19:26:03 +02:00
737765260d Test-driven brainstorming: diagnostic adaptor for the engine 2011-09-25 19:26:03 +02:00
3125d1c573 a first draft for the Engine Interface 2011-09-25 19:26:03 +02:00
4a62444ad4 WIP pick up on the design work regarding Engine, OutputSlot and Player 2011-09-25 19:26:02 +02:00
f8842c75ed WIP draft OutputSlot internal transitions 2011-09-25 19:26:01 +02:00
7adb8149db back to test-driven brainstorming again 2011-09-25 19:26:00 +02:00
a199bff92b BufferProvider as a frontend to buffer management 2011-09-25 19:26:00 +02:00
dea1fa57a2 draft play process structure; clarify handling of multiple channels 2011-09-25 19:25:58 +02:00
b25d85e1dd ProcNode hierarchy cleanup 2011-09-25 19:25:52 +02:00
ae36b2d941 stubs and adjustments to get it through the compiler 2011-09-25 19:25:52 +02:00
cb6453afe1 detailed planning how to build the player subsystem
key idea is to grow and rework the design of the
DummyPlayer to yield the full featured Player
2011-09-25 19:25:49 +02:00
899ffa60ca WIP create (planned) new entities for the player subsystem 2011-09-25 19:25:49 +02:00
042598f04c adapt Core + Proc to use the new Time framework 2011-05-16 08:37:36 +02:00
7fc462209e some naming cleanup and namespace indentation fixes 2010-12-18 00:58:19 +01:00
3f1b7651e9 GPL header whitespace 2010-12-17 23:28:49 +01:00
8802beb753 rereading (and rewrapping) the builder/engine code...
started this a long time ago, then got sidelined....
2010-12-09 22:43:32 +01:00
bfc18dfb94 consider using RefArray for the Session API 2010-06-03 04:37:14 +02:00
2b46574da3 move the for_each helpers into a separate header
(because util.hpp is used pervasively, and I don't want
<tr1/functional> in such a widely used header...
2009-12-29 04:39:27 +01:00
1969adaf02 Integration of Builder/NodeFactory implementation draft. Stubbed to pass compiler 2009-09-05 18:15:58 +02:00
1430965798 WIP: implementation of a node fabrication code path 2009-09-05 04:10:51 +02:00
32612a1a97 WIP: link between asset::Proc and the Build process, allowing to resolve the processing function 2009-09-05 03:04:00 +02:00
8c6eaa6394 WIP WiringSituation starts to become an important entity on it's own 2009-09-04 17:43:53 +02:00
391181e699 WIP some further musing about how to do a simple invocation for unit testing ProcNode 2009-09-04 01:59:44 +02:00
83067aa318 WIP: ...to do so, some considerations regarding the entrance point.. 2009-08-31 12:16:47 +02:00
ddb8805a73 WIP attempt to nail down a very simple example... 2009-08-31 01:32:53 +02:00
2a54f92a98 WIP: implement creation of concrete wiring descriptor 2009-08-30 14:50:40 +02:00
209765def5 WIP: correct indentation, add some comments... 2009-08-30 14:11:14 +02:00
99310dc0af WIP: continue with considerations how actually to build and wire an individual ProcNode 2009-08-29 18:33:46 +02:00
6da18f76c0 re-read the code, some cleanup, define Tickets... 2009-08-29 16:13:42 +02:00
592c79b839 FIX after rebase... still WIP 2009-08-29 13:27:47 +02:00
9269db45cc WIP rename class Processor to RenderGraph (engine) 2009-08-29 13:19:43 +02:00
091181bbbc spell checks (and read the code again...) 2009-08-29 13:06:59 +02:00
25a7d75ad9 WIP still trying to invent chicken and egg together.... 2009-08-29 13:02:26 +02:00
ff8be4493c WIP get rid of some cruft and placeholders 2009-08-29 13:02:26 +02:00
97ee7a95ea WIP try to get grip at the actual node creation...
determining the right context for node creation to happen
2009-08-29 12:26:47 +02:00
4214284d35 accessing the frameID from within the pull() call 2009-08-29 12:26:47 +02:00
06000769e2 re-read the code concerning the pull()-call, fix obvious mismatches, comment, plan... 2009-08-29 12:23:41 +02:00
8c6b6c5192 WIP further RefArray implementations 2009-08-29 12:23:40 +02:00
1b4aa98cdf use the new stream type definitions to get ahead with the builder work 2009-08-29 12:19:26 +02:00
5f0c9e209e remove any use of boost::function in favour of <tr1/functional>
this resolves some long standing problems with ambiguous placeholders
closes Ticket #161
2009-07-19 05:47:36 +02:00
ca807205f9 cleanup/refactor simple type seq handling, fix broken Split template 2009-06-30 04:54:50 +02:00
b45cd49c8b separate header + unit test for this bool check mixin 2009-06-26 18:50:30 +02:00
e921b1658c error.hpp belongs to src/lib 2008-12-27 00:53:35 +01:00
Christian Thaeter
3654473b75 WIP: Merge common into lib
* breaks lumigui linking
 * test non functional yet
 * tools cant not be linked because of cross dependency problems
2008-12-17 17:53:32 +01:00
628be502e5 reordered some files to use the new include and lumiera directories 2008-12-15 13:33:04 +01:00
578178a937 brainstorming (continued). MediaImplLib
considering how to snap in the actual implementation
2008-09-22 06:42:10 +02:00
7ed7f05ffb further analyzing the problem (stream type handling) 2008-09-13 06:00:22 +02:00
d4e3405f09 some namespace rearrangements 2008-09-13 03:59:36 +02:00
f9452f654c start media stream type classification framework 2008-09-13 01:57:59 +02:00
4746dcd233 Fix build with gcc 4.3
(Explanation: 4.3 detects when a local typedef redeclares a templated type
 from an enclosing scope. This was never legal anyway)
2008-08-20 15:45:36 +01:00
07975e520f change ConfigSelector to accept arbitrary factory function signatures 2008-08-05 03:46:06 +02:00
29e33e4eb4 generating (wiring) configs now considered final 2008-08-04 05:42:55 +02:00
cf7bd178de WIP further refactorings.
Put nodeoperation.hpp and ConfigSelector in a sub namespace engine::config
2008-08-03 16:47:38 +02:00
847cc9c267 WIP rearranged some headers 2008-07-30 03:56:13 +02:00
276ac8e082 test building a table of factories dealing with the possible configs 2008-07-29 18:03:37 +02:00
0dec8de6a3 test covering ennumeration of possible configs 2008-07-28 04:33:10 +02:00
06cc4c93fd test the combination generator 2008-07-24 06:38:21 +02:00
86f805f803 more testing 2008-07-22 08:19:03 +02:00
e5d75eee9b test covering the stack-wise buffer pointer table allocation 2008-07-21 03:25:06 +02:00
9a34d234ae WIP pass compiler, after filling in some more stubs 2008-07-20 20:08:08 +02:00
3ec69c539c WIP resolved remaining inconsistencies 2008-07-20 15:00:39 +02:00
cb8ac94dcf WIP finally got the design straight? 2008-07-18 21:21:46 +02:00
48780bef74 WIP draft the handling of buffer pointer tables 2008-07-17 16:17:43 +02:00
63d5684c12 WIP continued with refactoring the Invocation 2008-07-16 05:09:04 +02:00
cb5d1fd03b WIP further refactored the nodeoperation 2008-07-14 03:34:18 +02:00
2dab8cfe6e WIP adapt the nodeoperation to this (possible) solution 2008-07-11 19:40:11 +02:00
39d321a4a5 WIP this approach is more likely to work actually... 2008-07-07 05:40:53 +02:00
98a542f920 WIP drafting how to build all possible operation configs 2008-07-05 18:50:54 +02:00
9389ce2d68 WIP possible solution how the operation chunks could be assembled 2008-07-01 04:53:23 +02:00
1d37bf88d8 WIP preliminary draft of node operation
(cant work, now needs to be decomposed)
2008-06-29 15:32:19 +02:00
da49742826 WIP sorting out some details of the node network impl 2008-06-24 05:19:11 +02:00