This function allows to move the visible range such that it contains
a given time position; the relative location of this point within
the visible range however is in turn determined by relating it to
the current overall canvas: if we are close to the beginning, the
position is also located rather to the left side, and if we're
approaching the canvas end, the position tends to the right side...
(and yes, I am aware that the variant taking a rational number
can be derailed by causing internal numeric overflow, when passing
a maliciously crafted rational number, like INT_MAX-1 / INT_MAX )
Rearrange the internal mutator functions to follow a common scheme,
so that most of the setters can be implemented by simple forwarding.
Move the change-listener triggering up into the actual setters.
This makes further test cases pass
- verify_setup
- verify_calibration
...implying that the pixel width is now retained
and basic behaviour matches expectations
Since conformWindowToMetric() is always called prior to performing
the complete invariant-reestablishment sequence, we can even integrate
the rule for relative scaling into this central function, which
simplifies the mutation implementation significantly. Should
relative positioning go south, the following sanity checks
will push the window back into bounds.
With these changes, the verify_simpleUsage() test passes!
Extensive tests with corner cases soon highlighted this problem
inherent to integer calculations with fractional numbers: it is
possible to derail the calculation by numeric overflow with values
not excessively large, but using large numbers as denominator.
This problem is typically triggered by addition and subtraction,
where you'd naively not expect any problems.
Thus changed the approach in the normalisation function, relying
on an explicitly coded test rather, and performing the adjustment
only after conversion back to simple integral micro-tick scale.
Getting all those requirements translated into code turns out to be a challenging task;
and the usual ascent to handle such a situation is to define **Invariants**
in conjunction with a normalisation scheme; each manipulation will then be
translated into invocation of one of the three fundamental mutators,
and these in turn always lead into the common normalisation sequence.
__Invariants__
- oriented and non-empty windows
- never alter given pxWidth
- zoom metric factor < max zoom
- visibleWindow ⊂ Canvas
Writing this specification unveiled a limitation of our internal
time base implementation, which is a 64bit microsecond grid.
As it turns out, any grid based time representation will always
be not precise enough to handle some relevant time specifications,
which are defined by a divisor. Most notably this affects the precise
display of frame duration in the GUI, and even more relevant,
the sample accurate editing of sound in the timeline.
Thus I decided to perform the internal computation in ZoomWindow
as rational numbers, based on boost::rational
Note: implementation stubbed only, test fails
This ZoomWindow_test highlights again the question about the intended usage
of the Lumiera time entities. In which way do we want to perform time calculations,
and under which circumstances is it adequate to perform arithmetic on
raw time values?
These questions made me think about rather far reaching concerns regarding
subsidiarity and implicit or explicit usage context. Basically I could
reconfirm the design choices taken some years ago -- while I must admit
that the project is headed towards a way larger scale and more loose
coupling of the parts, than I could imagine several years ago, at the
time when the design started...
As a side note: we can not avoid that some knowledge about the time implementation
leaks out from the support lib; time codes themselves are tightly coupled
to the usage scenario within the session and can not be used as means
for implementing UI concerns. And the more generic time frameworks,
like std::chrono (as much as it is desirable to have some integration here)
will not be of any help for most of our specific usage patterns.
The reason is, for film editing we do not have a global time scale,
rather the truth is when the film starts....
implement the first test case: nudge the zoom factor
⟹ scale factor doubled
⟹ visible window reduced to half size
⟹ visible window placed in the middle of the overall range
The solution is to provide a standard implementation in the form of a mix-in,
which directly houses a `ZoomWindow` instance. Moreover, the latter
is deemed a prominent use case for the time::Control, allowing other
components to attach and push changes of the zoom state or register
as listeners to react to state changes.
Actually, the `TimelineLayout`, which hosts all the actual visible
widgets forming the timeline-UI, now integrates this mix-in; and since
`TimelineLayout` is passed to `TimelineController` and used there as
reference-`CanvasHook` for the root track, this implementation of
the `DisplayMetric` interface will ''effectively be used by all
widgets'' attached to the timeline canvas.
Reading my work notes from two years ago, the concept can be validated.
Clarify the relation of the interfaces involved, and the role foreseen
for the upcoming `ZoomWindow` abstraction. This solution approach
will lead to multiple-stage indirect calls, which however are deemed
not to be overly concerning and will be investigated later, to avoid
premature optimisation (see #1254)
- `DisplayMetric` is a focused special purpose abstraction
- it belongs into the general abstraction of the `DisplayManager`
- it is rather linked by use to the other abstraction, the `CanvasHook`
- while the `RelativeCanvasHook` is not an interface, but an implementation mix-in
- and the actual `DisplayMetric` implementation can likewise be provided
as mix-in, since it will typically be implemented in terms of a `ZoomWindow`
Using this scheme, it will be possible to avoid some of the indirect cally
by making this mix-in visible higher up the call graph -- in case the
actual need for optimisation can be confirmed in practice.
* restructure the widgets used to implement ElementBox
* inject a Gtk::EventBox top-level base type to capture all Gdk-Events
* push the Gtk::Frame one level down (TODO: API for managing children)
With these changes
* dragging of Clips in the timeline works as expected
* size constraints are observed precisely
* all warnings and assertion failures from GTK disappeared
Thus we can conclude that the solution approach for size constrained widgets
was successful and this challenging problem is solved.
...as it turned out, the ClipWidget did still invoke the
Gtk::Frame::set_label() function, thereby deactivate our
elaborate custom IDLabel and showing the label text
unconditionally instead (also violating our size constraint)
...as it turns out, this code basically works already when the
widget is not(yet) realized:
- when a widget is hidden, it responds with size=0
- when a widget is shown, it reponds with proper or at least
preliminary size requirement, irrespective if already drawn
After injecting the diff, the widgets are created and then adjusted
in several steps; however, this code all executes from within a single
call to the UI-bus, and thus just piles up a sequence of realize()
and resize() messages, which are only executed later, in case the
Application-UI as a whole is visible on screen.
*Remaining Problems*:
- size-constraint code not working correct in all cases
- dragging works only on the buttons, not on the background
According to plan, this was more or less a drop-in replacement.
However, this first integration prototype highlights some design problems
* `ElementBoxWidget` is designed ''constructor-centric''
* but the population by diff messages will supply crucial information later
* and seemingly the size-constraint code is now invoked prior to widget realisation \\
⟹ Assertion Failure
- need to simplify the design to make it effective
- add small sharpening seams and balance with drop shaddow
- reorder the lightening/drakening bevels to work properly
on top of various background colours
rework each of the 32px, 48px and 16px variants
so that the shape appears clear and succinct when rendered,
taking the aliasing into account; fine-tune and balance shadows.
Since this is one of the most central concepts in Lumiera,
and this Icon is expected to become a hallmark of the Lumiera UI,
it seems adequate to spend about two days on this graphic work.
Create an Icon or Emblem to represent the Placement concept.
Alluding to an Anchor, a Hook and the Letter "P"
This expands upon an Idea conceived some years ago
and used thus far within architecture and design diagrams
- remove unreferred definitions
- remove redundant style settings
- place bounding box tiles uniformly
- establish a standard stacking order
- introduce a naming scheme for the IDs
The reason for this pedantry is to simplify maintennance,
and to make the actual changes stand out clearly in Git
- Test the new layout code with debugger + dump messages
- Experiment: live changes to the name-ID content
(send msg. "manip" -> Text changed and Layout properly revalidated)
devise a more fine grained algorithm for adapting the display of IDLabel
to a situation with size constrained layout, e.g. for a time calibrated canvas.
We still do not implement the shortening of ID labels (see #1242),
since doing so would be surprisingly expensive. But at least we
do proceed in several steps now
- first attempt to reduce the name-ID (for now: hide it)
- if this doesn't suffice, also hide the menu
- and as a last resort, hide the icon and thus make the IDLabel empty
We are using buttons now, but the standard theme introduces a lot of padding arount button's contents.
Thus we need to consider ways to address the compound of widgets forming an ElementBox; moreover,
this is the classical situation where the BEM notation helps to clarify the intention....
The problem leading to custom styling here is the padding within buttons;
the default stylesheet seemingly adds a min-width and min-height setting,
and some padding within the Button; based on systematic CSS class names,
it is possible to remove these settings specifically for buttons
within the IDLabel in general (no need to treat only the case of an EventBoxLabel
-- IDLabel could become a custom widget on its own
As we continue with building the backbone of the UI,
and abundance of detail information regaring Layout and styling
will be encountered -- it is tantamount to have a place to
write those findings down....
as it turns out, this is a self-contained separate concern,
and thus this arrangement of two icons plus a caption shall
now manage itself as a custom widget.
And while touching this subject, I have also reconsidered
the purpose and arrangement of those icons and completed
the specification with some decisions...
- context menus will be left-click, selection right-click (Blender!)
- we will always show those two icons, just allocate different graphics
- when there is no expander, the 2nd icon will just serve to open the menu
- so the button is almost redundant in that case (except when dragging)
Further extended GTK code survey to clarify the role of the minimum_size,
it is indeed ignored by most standard containers, but it is actually
used by Gtk::Layout as starting point for the query sequence. Thus
it does not make sense to treat minimum and natural size differently;
both queries should be responded by returning our size constraint.
Unless we define additional borders and margins in the CSS, we can be sure
that GTK will base the size allocation on the exact values returned
from the get_required_* functions.
These functions will be invoked only from within the Event Loop
and after the ctor is finished, but before the first "draw".
They will be re-invoked on each "size change" event and on each
focus change (since a focus change may change the style and thus
the actual extension).
...the key point is to ask the embedded box holding the label
about it's preferred_size() -- this info is updated immediately,
even at begin, when the nested child widgets did not yet receive
an allocation.
Even while the preferred-size is something different than the
actual allocation, it will always be smaller and is thus sufficient
to decide if the size constraint can be met
The header "format-cout.hpp" offers a convenience function
to print pretty much any object or data in human readable form.
However, the formatter for pointers used within this framework
switched std::cout into hexadecimal display of numbers and failed
to clean-up this state.
Since the "stickyness" of IOS stream manipulators is generally a problem,
we now provide a RAII helper to capture the previous stream state and
automatically restore it when leaving the scope.
...does not work reliably yet...
- on first invocation, the child allocation is still zero
- later on, there seem to be lots of further invocations,
always when the application window gains focus
- these further invocations somehow change the visible extension
of the widget's background
identify the various dimensions, which require flexibility
to support the intended use cases; try to come up with a
design draft, allowing to settle on a preliminary version
soon, while not hampering further development later on.
Obviously this is a very deep and challenging topic,
and we're far from even remotely addressing it adequately;
we just need to get to the point to use this drafted version
as building block, since these usages will then push us further
into the right direction...
Investigate how the GTK implementation allocates size extension
to widgets and child widgets; identify possible extensions points
and work out a solution strategy to make GTK observe our specific
size constraints, which are derived from a time calibrated canvas.
The flexible custom styling yet needs to be definied.
Just adding a stock icon and a standard sized label field for now.
Widget can be constructed and successfully attached to a track.
Complete the investigation and turn the solution into a generic
mix-in-template, which can be used in flexible ways to support
this qualifier notation.
Moreover, recapitulate requirements for the ElementBoxWidget
Basically we want to create ElementBoxWidgets according to a
preconfigured layout scheme, yet we'll need to pass some additional
qualifiers and optional features, and these need to be checked
and used in accordance with the chosen flavour...
Investigating a possible solution based on additional ctor parameters,
which are given as "algebraic terms", and actually wrap a functor
to manipulate a builder configuration record
Seems to work solid now, after switching to the root coordinates provided by GDK.
With local relative coordinates, the subject fidgets while being dragged,
for obvious reasons, since we're shifting the relative point of reference.
Also clarified a strange behaviour of the test drawing code:
Cairo is "turtle graphics", so we need to set the starting point explicitly.
...well, the metric translation is not quite correct,
so it doesn't yet stick to the mouse. But all the challenging
problems within the framework for implementing such a generic
gesture seem to be solved now.