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2149 commits

Author SHA1 Message Date
bb164e37c8 Library: allow for dynamic adjustments in AllocationCluster
This is a low-level interface to allow changing the size of
the currently latest allocation in `AllocationCluster`; a client
aware of this capability can perform a real »in-place re-alloc«,
assuming the very specific usage constraints can be met.

`lib::Several<X>` will use this feature when attached to an
`AllocationCluster`; with this special setup, an previously
unknown number of non-copyable objects can be built without
wasting any storage, as long as the storage reserve in the
current extent of the `AllocationCluster` is sufficient.
2024-06-16 04:22:28 +02:00
3bbdf40c32 Library: verify element placement into storage
...use some pointer arithmetic for this test to verify
some important cases of object placement empirically.

Note: there is possibly a very special problematic case
when ''over aligned objects'' are not placed in accordance
to their alignment requirements. Fixing this problem would
be non-trivial, and thus I have only left a note in #1204
2024-06-16 04:22:28 +02:00
fd1ed7e78f Library: finish coverage of element handling limits and failures
...including the interesting cases where objects are relocated
and the element spread is changed. With the help of the checksum
feature built into the test-dummy objects, the properly balanced
invocation of constructors can be demonstrated


PS: for historical context...
Last week the "Big F**cking Rocket" successfully performed the
test flight 4; both booster and Starship made it back to the
water surface and performed a soft splash-down after decelerating
to speed zero. The Starship was even able to maintain control
in spite of quite some heat damage on the steering flaps.
Yes ... all techies around the world are thrilled...
2024-06-16 04:22:28 +02:00
00287360be Library: rework handling of resize and spread changes
- spread change now retains the nominal element reserve
- `capacity()` and `capReserve()` now exposed on the builder API
- factor out the handling check safety functions
- rewrite the `resize()` builder function to be more generic

__Test now covers__ example with trivial data type, which can
indeed be resized and allows to grow buffer on-the fly without
requiring any knowledge of the actual type (due to using `memmove`)
2024-06-16 04:22:28 +02:00
89dd35e70d Library: cover handling limits for virtual baseclass scenario
building on the preceding analysis, we can now demonstrate that
the container is initially able to grow, but looses this capability
after accepting one element of unknown subclass type...
2024-06-16 04:22:28 +02:00
85e3780a34 Library: reassess logic to reject some types for existing container
`lib::Several` is designed to be highly adaptable, allowing for
several quite distinct usage styles. On the downside, this requires
to perform some checks at runtime only, since the ability to handle
some element depends on specific circumstances.

This is a notable difference to `std::vector`, which is simply not capable
of handling ''non-copyable'' types, even if given an up-front memory reservation.

The last test case provided with the previous changeset did not trigger
an exception, but closer investigation revealed that this is correct,
since in this specific situation the container can accept this object type,
thereby just loosing the ability to move-relocate further objects.

A slightly re-arranged test scenario can be used to demonstrate this fine point.
2024-06-16 04:22:28 +02:00
d9f86ad891 Library: investigate case with known element type
- the test-dummy objects need a `noexcept` move ctor
- **bug** here: need an explicit check to prevent other types
  than the known element type from ''sneaking in''
2024-06-16 04:22:28 +02:00
006809712e Library: some coverage for rejected type placements
The `SeveralBuilder` is very flexible with respect to added elements,
but it will investigate the provided type information and reject any
further build operation that can not be carried out safely.
2024-06-16 04:22:28 +02:00
1169b6272e Library: test coverage for some ''special'' builder usages 2024-06-16 04:22:28 +02:00
601a555e6c Library: builder to add heterogeneous elements
...turns out that we must ensure to pass a plain "object" type
to the standard allocator framework (no const, no references).
Here, ''object in C++ terminology'' means a scalar or record type,
but no functor, no references and no void,
2024-06-16 04:22:28 +02:00
1a76fb46f3 Library: elaborate SeveralBuilder operations
Consider what (not) to support.
Notably I decided ''not to support'' moving out of an iterator,
since doing so would contradict the fundamental assumptions of
the »Lumiera Forward Iterator« Concept.

Start verifying some variations of element placement,
still focussing on the simple cases
2024-06-16 04:22:28 +02:00
773325f1bc Library: rearrange strategy code
Parts of the decision logic for element handling was packaged
as separate »strategy« class — but this turned out to be neither
a real abstraction, nor configurable in any way. Thus it is better
to simplify the structure and turn these type predicates into simple
private member functions of the SeveralBuilder itself
2024-06-16 04:22:28 +02:00
6f3bfb5ff3 Library: better alignment handling
Elements maintained within the storage should be placed such
as to comply with their alignment requirements; the element spacing
thus must be increased to be a multiple of the given type's alignment.

This solution works in most common cases, where the alignement is
not larger as the platform's bus width (typically 64bit); but for
''over-aligned types'' this scheme may still generate wrong object
start positions (a completely correct solution would require to
add a fixed offset to the beginning of the storage array and also
to capture the alignment requirements during population and to
re-check for each new type.
2024-06-16 04:22:28 +02:00
66a1f6f8ab Library: add iteration capability to the Several-container
...and the nice thing is, the recently built `IterIndex` iteration wrapper
covers this functionality right away, simply because `lib::Several`
is a generic container with subscript operator.
2024-06-16 04:22:27 +02:00
a3e8579e4a Library: basic functionality of the Several-container working
...passes the simplest unit test
 * create a Several<int>
 * populate from `std::initializer_list`
 * random-access to elements

''next step would be to implement iteration''
2024-06-16 04:22:27 +02:00
8534914c71 Library: work out a solution how to store a Deleter functor
After some fruitless attempts, I settled for using std::function directly,
in order to establish a working baseline of this (tremendously complicated)
allocation logic. Storing a std::function in the ArrayBucket is certainly
wasteful (it costs 4 »slots« of memory), but has the upside that
it handles all those tricky corner cases magically; notably
the functor can be stored completely inline in the most relevant
case where the allocator is a monostate; moreover we bind a lambda,
which can be optimised very effectively, so that in the simplest case
there will be only the single indirection through the ''invoker''.

This **completes the code path for a simple usage cycle**

🠲 ''and hooray ... the test crashes with a double-free''
2024-06-09 23:45:24 +02:00
954a399b1c Library: logic to select a suitable deleter
- ensure the ''deleter function'' is invoked
- care for proper ''deleter'' setup in case of exception while copying
- need to »lock-in« on one specific kind of ''destructor invocation scheme,''
  since we do not keep track of individual concrete element types
2024-06-09 17:19:40 +02:00
54bd568714 Library: integrate storage-management logic
Parts of this logic were first coded down in the `realloc` template method,
where it did not really belong; thus reintegrate similar logic one level above,
in the SeveralBuilder::adjustStorage(). Moreover, for performance reasons,
always start with an initial chunk, similar to what `std::vector` does...
2024-06-09 03:00:12 +02:00
e99f4d531b Library: simplified and generic realloc
since this is meant as a policy implementation, reduce it to the bare operation;
the actual container storage handling logic shall be implemented in the container
and based on those primitive and configurable base operations
2024-06-09 02:06:41 +02:00
3a263c8c63 Library: rearrange logic for trivial move detection
...still fighting to get the design of the `AllocationPolicy`
settled to work well with `AllocationCluster` while also allowing
to handle data types which are (not) trivially copyable.

This changeset attempts to turn the logic round: now we capture
an ''move exclusion flag'' and otherwise allow the Policy to
decide on its own, based on the ''element type''
2024-06-09 00:58:42 +02:00
446f133c09 Library: logic to accept further elements
- verifies if new element can just fit in
- otherwise ensure the storage adjustments are basically possible
- throw exception in case the new element can not be accommodated
- else request possible storage adjustments
- and finally let the allocator place the new element
2024-06-08 17:35:14 +02:00
0a788570a9 Library: integrate strategy for acceptable element types
Draft skeleton of the logic for element creation.
This turns out to be a rather challenging piece of code,
since we have to rely on logical reasoning about properties
of the element types in order to decide if and how these
elements can be emplaced, including the possibility to
re-allocate and move existing data to a new location.

- if we know the exact element type, we can handle any
  copyable or movable object
- however, if the container is filled with a mixture of types,
  we can not re-allocate or grow dynamically, unless all data
  is trivially copyable (and can thus be handled through memmove)
- moreover we must ensure the ability to invoke the proper destructor
2024-06-08 03:52:05 +02:00
bbec35ce65 Library: switch rest of implementation
...and remove now obsolete metadata fields in the collection and builder classes
2024-06-08 02:03:07 +02:00
deaabcda6e Library: adapt allocation and realloc to new layout
significantly simplifies both API and calculations,
since all necessary data is now within the ArrayBucket
2024-06-08 01:50:50 +02:00
130a021020 Library: rearrange storage layout
In-depth analysis of storage management revealed a misconception
with respect to possible storage optimisations, requiring more
metadata fields to handle all corner cases correctly.

It seems prudent to avoid any but the most obvious optimisations
and wait for real-world usage for a better understanding of the
prevalent access patterns. However, in preparation for any future
optimisations, all access coordination and storage metadata is
now relocated into the `ArrayBucket`, and thus resides within the
managed allocation, allowing for localised layout optimisations.

To place this into context: the expected prevalent use case is
for the »Render Nodes Network«, which relies on `AllocationCluster`
for storage management; most nodes will have only a single predecessor
or successor, leading to a large number of lib::Several intsances
populated with a single data element. In such a scenario, it is
indeed rather wasteful to allocate four »slot« of metadata for
each container instance; even more so since most of this
metadata is not even required in such a scenario.
2024-06-08 00:23:42 +02:00
154a7018be Library: attempt to build a re-alloc on top of the new adapter
...which basically ''seems doable'' now, yet turns up several unsolved problems
- need a way to handle excess storage for the raw allocation
- generally should relocate all metadata into the ArrayBucket
- mismatch at various APIs; must re-think where to pass size explicitly
- unclear yet how and where to pass the actual element type to create
2024-06-07 19:04:06 +02:00
24b3e5ceba Library: work out adaptor solution for custom allocator
...turns out to be rather challenging, due to the far reaching requirements
 * the default case (heap allocation) ''must work out-of-the box''
 * optionally a C++ standard conformant `Allocator` can be adapted
 * which works correct even in case this allocator is ''not a monostate''
 * **essential requirement** is to pass an `AllocationCluster` reference directly
 * need a ''generic extension point'' to adapt to similar elaborate custom schemes

__Note__: especially we want to create a direct collaboration between the allocation policy and the underlying allocator to allow support for a dedicate ''realloc operation''
2024-06-07 03:36:25 +02:00
c5d1a7d0df Library: rearrange into standard allocation factory
- code spelled out as intended, according to generic scheme
 - can now encode the »unmanaged« case directly as `null`-deleter,
   because in all other cases a deleter function is mandatory now
 - add default constructor to `ArrayBucket`, detailing the default spread
2024-06-07 01:53:38 +02:00
0e2ca6ee1c Library: consider to align this with the »Factory« concept
even while at first sight only a ''deleter instance'' is required,
it seems prudent to rearrange the code in accordance to the prospective
Allocator / Object Factory concept, and rather try to incorporate
the specifics of the memory layout into this generic view, thereby
abstracting the actual allocator away.

This can be achieved by using a standard-allocator for `std::byte`
as the base allocator and treat each individual element allocator
as a specialised cross-allocator (assuming that this cross adaptation
is actually trivial in almost all cases)
2024-06-07 01:14:55 +02:00
bf74ba6292 Library: sketch for a deleter trampoline
for simple allocators this can be static
2024-06-06 18:41:07 +02:00
98d5b2962c Library: analyse options for passing a deleter function
The fundamental decision is that we want to have a single generic front-end,
meaning that we must jump dynamically into a configured deleter function.
And on top of that comes the additional requirement that ''some allocators''
are in fact tied to a specific instance, while other allocators are monostate.

However, we can distinguish both by probing if the allocator can be default constructed,
and if a default constructed allocator is equivalent to the currently used alloctor instance.

If this test fails, we must indeed maintain a single allocator instance,
and (to avoid overengineering for this rather special use case) we will
place this allocator instance into heap memory then, with a self-cleanup mechanism
On the other hand, all monostate allocators can be handled through static trapolines.
2024-06-06 02:46:05 +02:00
802fef9b7c Library: work out Skeleton for memory-handling strategy
- the basic decision is to implement ''realloc'' similar to `std::vector`
- however the situation is complicated by the desire to allow arbitrary element types
- ⟹ must build a strategy based on the properties of the target type
- the completely dynamic growth is only possibly for trivially-movable types
- can introduce a dedicated ''element type'' though, and store a trampolin handler
2024-06-05 02:24:39 +02:00
2abbae77d7 Library: draft memory rearrangements
not clear yet how to handle the classical "realloc" situation
2024-05-29 01:01:16 +02:00
feeee4096d Library: draft skeleton of builder operations
- create by forwarding allocator arguments to policy
- builder-Op to append from iterator
- decide to collapse the ArrayBucket class, since
  access is going through unsafe pointer arithmetic anyway
2024-05-28 18:52:01 +02:00
27b36f0679 Library: implement access to storage and subscript
...not sure if this approach works out OK,
since we can not make a safe downcast to a size known at runtime
2024-05-28 18:07:08 +02:00
f6e4358259 Library: data layout for the new Several container
- favour dynamic polymorphism
- use additional memory for management data alongside the element allocation
- encode a flag and a deleter pointer to enable ownership of the allocation
- inherit base container privately into builder, so the build ends with a slice
2024-05-28 17:20:34 +02:00
73dd24ecef Library: start design draft to replace RefArray
Some decisions
 - use a single template with policy base
 - population via separate builder class
 - implemented similar to vector (start/end)
 - but able to hold larger (subclass) objects
2024-05-28 04:03:51 +02:00
e4f91ecb4d Library: document usage of AllocationCluster for STL containers
- basically works out-of-the-box now
- the hard wired fixed Extent size is a serious limitation
- however, this is not the intended primary use, rather complementary
2024-05-28 00:36:32 +02:00
178107e8b9 Library: enable empty-base optimisation for allocator
...this is an important detail: quite commonly, a custom allocator
is actually implemented as monostate, to avoid bloating every client container
with a backlink pointer; by inheriting the `StdFactory` adapter from the
allocator, the empty-base optimisation can be exploited.

In the standard case thus LinkedElements is the same size as a single
pointer, which is already exploited at several places in the code base.
Notably `AllocationCluster` uses a »virtual overlay« to dress-up the
position pointer as `LinkedElements`, allowing to delegate most of the
administration and memory management to existing and verified code.


With this adjustments, `LinkedElements` pass the tests again
and the rework of `AllocationCluster` is considered complete.
2024-05-27 19:02:31 +02:00
cf80a292c1 Library: adapt LinkedElements to use the new StdFactory adaptor
This is the first validation of the new design:
the policy to take ownership can be reimplemented simply
by delegating to the adaptor for a C++ standard allocator
2024-05-27 02:06:06 +02:00
8ca3c61c6f Library: Analysis and planning towards a generic Allocator Concept
The following structure can be expected, after __switching to C++20__
 * Concept **Allocator** deals with the bare memory allocation
 * Concept **Factory** handles object creation and disposal by delegation
 * Concept **Handle** is a ready-made functor for dependency-injection

Right now, an implementation of the ''prospective Factory Concept''
can be provided, by delegating through `std::allocator_traits` to a given
`std::allocator` or compatible object
2024-05-26 19:31:30 +02:00
5259000bc4 Library: how to use a standard allocator for LinkedElements
By default, LinkedElements uses a policy OwningHeapAllocated;
while retaining this interface, this policy should be recast
to rely on a standard compliant allocator, with a default
fallback to `std::allocator<T>`

This way, a single policy would serve all the cases where
objects are actually owned and managed by `LinkedElements`,
and most special policies would be redundant.

This turns out to be quite tedious and technical however,
since the newer standard mandates to use std::allocator_traits
as front-end, and moreover the standard allocators are always
tied to one specific target type, while `LinkedElements` is
deliberately used to maintain a polymorphic sequence.
2024-05-26 02:51:47 +02:00
08e0f52e61 Library: low-level implementation internals covered
...including overflow into new extents, alignment padding
and chaining and invocation of destructors.
2024-05-25 20:01:23 +02:00
be398e950a Library: better let C++ handle the destructors
...what I've implemented yesterday is effectively the same functionality
as provided automatically by the C++ object system when using a virtual destructor.
Thus a much cleaner solution is to turn `Destructor` into a interface
and let C++ do all the hard work.

Verified in test: works as intended
2024-05-25 19:27:17 +02:00
71d5851701 Library: implement optional invocation of destructors
This is the first draft, implementing the invocation explicitly
through a trampoline function. While it seems to work,
the formulation can probably be simplified....
2024-05-25 05:14:36 +02:00
31f8664725 Library: verify overflow to second extent 2024-05-25 01:28:29 +02:00
841234684b Library: verify further simple allocations and alignment 2024-05-24 19:06:33 +02:00
037a5f2dd0 Library: verify the simplest possible allocation
...by inspecting the raw memory locations -- looks good thus far...
2024-05-24 18:05:21 +02:00
e8d9dcd9bf Library: implement accounting of storage size
These diagnostics helpers must rely on low-level trickery,
since the implementation strives at avoiding unnecessary storage overhead.
Since `AllocationCluster` is move-only (for good reasons) and `StorageManager`
can not be constructed independently, a »backdoor« is created by
forced cast, relying on the known memory layout
2024-05-24 17:05:50 +02:00
13e22f315a Library: clarify details of the low-level allocation
- rather accept hard-wired limits than making the implementation excessively generic
- by exploiting the layout, the administrative overhead can be reduced significantly
- the trick with the "virtual managment overlay" allows to hand-off most of the
  clean-up work to C++ destructor invocation
- it is important to verify these low-level arrangements explicitly by unit-test
2024-05-19 17:53:51 +02:00