Cinelerra-3 renamed to Lumiera -- copyright and documentation

This commit is contained in:
Fischlurch 2008-03-10 04:25:03 +01:00
parent c4d8c8ffdc
commit 0baf15ca94
365 changed files with 761 additions and 758 deletions

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@ -29,8 +29,8 @@ doudou=Sylvain Joyeux <doudou@melix.net>
rafael2k=Rafael Diniz <rafael@riseup.net> rafael2k=Rafael Diniz <rafael@riseup.net>
nicolasm=Nicolas Maufrais <e.conti@gmx.net> nicolasm=Nicolas Maufrais <e.conti@gmx.net>
Involved in Design Studies / Prototypes for Cinelerra-3 Involved in Lumiera development
======================================================= ===============================
cehteh=Christian Thaeter <ct@pipapo.org> cehteh=Christian Thaeter <ct@pipapo.org>
ichthyo=Hermann Vosseler <Ichthyostega@web.de> ichthyo=Hermann Vosseler <Ichthyostega@web.de>
plouj=Michael Ploujnikov <ploujj@gmail.com> plouj=Michael Ploujnikov <ploujj@gmail.com>

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@ -1 +1 @@
The root dir for the cinelerra3 project The root dir for the Lumiera project

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Running / Installing Cinelerra-3 Prototype Running / Installing Lumiera Prototype
========================================== ======================================
** to be written ** ** to be written **

11
LICENSE
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@ -1,17 +1,10 @@
The Cinelerra source code is (C) by the original authors (see AUTHORS) The Lumiera source code is (C) by the original authors (see AUTHORS)
======================================================================= =======================================================================
Cinelerra is free software -- you may use and redistribute it under the Lumiera is free software -- you may use and redistribute it under the
Terms and conditions of the GNU GENERAL PUBLIC LICENSE (GPL); Terms and conditions of the GNU GENERAL PUBLIC LICENSE (GPL);
either version 2 of the License, or (at your option) any later version. either version 2 of the License, or (at your option) any later version.
======================================================================= =======================================================================
For a copy of the GPL Version 2 see the file "COPYING" For a copy of the GPL Version 2 see the file "COPYING"
In addition to the GPL's warranty stipulation, Cinelerra is distributed WITHOUT
GUARANTEED SUPPORT; without even the guarantee of ADDITIONAL LABOR. Support
that is not guaranteed includes technical support, compiler troubleshooting,
debugging, version matching, updating, among other additional labor which
may or may not be required to meet a user's requirements.

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@ -1,4 +1,4 @@
# Copyright (C) CinelerraCV # Copyright (C) Lumiera.org
# 2007, Christian Thaeter <ct@pipapo.org> # 2007, Christian Thaeter <ct@pipapo.org>
# #
# This program is free software; you can redistribute it and/or # This program is free software; you can redistribute it and/or

29
README
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====================================== ====================================
Cinelerra -- the video NLE for Linux Lumiera -- the video NLE for Linux
====================================== ====================================
Cinelerra is a nonlinear video editing and compositing tool. Lumiera is a nonlinear video editing and compositing tool.
It understands some of the common multimedia formats It understands some of the common multimedia formats
(quicktime, avi, ogg) and audio/video compression (quicktime, avi, ogg) and audio/video compression
codecs (divx, xvid, mpeg1/2/4, ...) codecs (divx, xvid, mpeg1/2/4, ...)
@ -12,23 +12,30 @@ Cinelerra -- the video NLE for Linux
and RGB-float colormodels and the ability to mix media and RGB-float colormodels and the ability to mix media
with differing sizes and framerates. with differing sizes and framerates.
For more information about Lumiera visit http://lumiera.org/
For more information about Cinelerra visit http://cinelerra.org/ For more information about Cinelerra visit http://cinelerra.org/
------------------------------ ----------------------------
"Cinelerra-3" prototype code "Lumiera" prototype code
------------------------------ ----------------------------
**This source tree doesn't contain a working video editing application** **This source tree doesn't yet contain a working video editing application**
Rather, it contains some design studies and prototype code for improving Rather, it contains the initial framework and core modules of the lower and
some aspects of the Cinelerra Application. This work may eventually middle layer of the envisioned new Application "Lumiera".
evolve into a new major release of Cinelerra.
As of 7/2007, we start here with some backend and render engine modules As of 7/2007, we start here with some backend and render engine modules
together with some unit tests. You should find a wiki with detailed together with some unit tests. You should find a wiki with detailed
design considerations and developer documentation and a UML model design considerations and developer documentation and a UML model
(usable with BOUML 2.29) in the sibling directories. (usable with BOUML 2.29) in the sibling directories.
As of 2/2008 the project has been separated completely from his ancestor "Cinelerra"
The Community, which is largely identical to the Cinelerra-CV community, choose the
new project name "Lumiera". The basic project infrastructure is up and running,
and work on the new codebase is going on continuosely. We can show nothing but
a running test suite for now.
Build Requirements Build Requirements
------------------ ------------------

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## SConstruct - SCons based build-sytem for Cinelerra ## SConstruct - SCons based build-sytem for Cinelerra
## ##
# Copyright (C) CinelerraCV # Copyright (C) Lumiera.org
# 2007, Hermann Vosseler <Ichthyostega@web.de> # 2008, Hermann Vosseler <Ichthyostega@web.de>
# #
# This program is free software; you can redistribute it and/or # This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License as # modify it under the terms of the GNU General Public License as
@ -134,7 +134,7 @@ def defineCmdlineOptions():
def prepareOptionsHelp(opts,env): def prepareOptionsHelp(opts,env):
prelude = """ prelude = """
USAGE: scons [-c] [OPTS] [key=val [key=val...]] [TARGETS] USAGE: scons [-c] [OPTS] [key=val [key=val...]] [TARGETS]
Build and optionally install Cinelerra. Build and optionally install Lumiera.
Without specifying any target, just the (re)build target will run. Without specifying any target, just the (re)build target will run.
Add -c to the commandline to clean up anything a given target would produce Add -c to the commandline to clean up anything a given target would produce

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@ -3,8 +3,8 @@
## Buildhelper.py - helpers, custom builders, for SConstruct ## Buildhelper.py - helpers, custom builders, for SConstruct
## ##
# Copyright (C) CinelerraCV # Copyright (C) Lumiera.org
# 2007, Hermann Vosseler <Ichthyostega@web.de> # 2008, Hermann Vosseler <Ichthyostega@web.de>
# #
# This program is free software; you can redistribute it and/or # This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License as # modify it under the terms of the GNU General Public License as

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@ -1,12 +1,12 @@
AC_INIT(cinelerra, 3.0pre) AC_INIT(lumiera, 0.1pre)
AC_CONFIG_SRCDIR(src/lib/plugin.c) AC_CONFIG_SRCDIR(src/lib/plugin.c)
AC_CONFIG_AUX_DIR(scripts) AC_CONFIG_AUX_DIR(scripts)
AM_INIT_AUTOMAKE AM_INIT_AUTOMAKE
AC_PREREQ(2.59) AC_PREREQ(2.59)
AC_COPYRIGHT([ AC_COPYRIGHT([
Copyright (C) CinelerraCV Copyright (C) Lumiera.org
2007, Christian Thaeter <ct@pipapo.org> 2008, Christian Thaeter <ct@pipapo.org>
This program is free software; you can redistribute it and/or This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as modify it under the terms of the GNU General Public License as

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@ -3,7 +3,7 @@
#--------------------------------------------------------------------------- #---------------------------------------------------------------------------
# Project related configuration options # Project related configuration options
#--------------------------------------------------------------------------- #---------------------------------------------------------------------------
PROJECT_NAME = Cinelerra3 PROJECT_NAME = Lumiera
PROJECT_NUMBER = 3.0+alpha PROJECT_NUMBER = 3.0+alpha
OUTPUT_DIRECTORY = OUTPUT_DIRECTORY =
CREATE_SUBDIRS = YES CREATE_SUBDIRS = YES
@ -153,9 +153,10 @@ VERBATIM_HEADERS = YES
#--------------------------------------------------------------------------- #---------------------------------------------------------------------------
ALPHABETICAL_INDEX = YES ALPHABETICAL_INDEX = YES
COLS_IN_ALPHA_INDEX = 5 COLS_IN_ALPHA_INDEX = 5
IGNORE_PREFIX = cinelerra:: \ IGNORE_PREFIX = lumiera:: \
cinelerra_ \ lumiera_ \
CINELERRA_ lumi_ \
LUMIERA_
#--------------------------------------------------------------------------- #---------------------------------------------------------------------------
# configuration options related to the HTML output # configuration options related to the HTML output
#--------------------------------------------------------------------------- #---------------------------------------------------------------------------

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<!-- ============================================================= --> <!-- ============================================================= -->
<a name="refclass128138"></a> <a name="refclass128138"></a>
<p>Declaration :</p><ul><li>C++ : class Thread </li></ul><p>We can basically reuse the Thread class design from cinelerra2, Thread becomes a baseclass for all Threads <br /></p></body> <p>Declaration :</p><ul><li>C++ : class Thread </li></ul><p>We can basically reuse the Thread class design from Cinelerra2, Thread becomes a baseclass for all Threads <br /></p></body>
</html> </html>

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<!-- ============================================================= --> <!-- ============================================================= -->
<a name="refclass128266"></a> <a name="refclass128266"></a>
<p>Declaration :</p><ul><li>C++ : class Condition </li></ul><p>I provided a reworked Condition class in my cinelerra2 repository<br /></p><div class="sub"> <p>Declaration :</p><ul><li>C++ : class Condition </li></ul><p>I provided a reworked Condition class in my Cinelerra2 repository<br /></p><div class="sub">
<table><tr><td><div class="element">Class <b><a href="class128522.html#refclass128522"><b>Lock</b></a></b></div></td></tr></table> <table><tr><td><div class="element">Class <b><a href="class128522.html#refclass128522"><b>Lock</b></a></b></div></td></tr></table>
</div> </div>
</body> </body>

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@ -16,7 +16,7 @@
<!-- ============================================================= --> <!-- ============================================================= -->
<a name="refclass128394"></a> <a name="refclass128394"></a>
<p>Declaration :</p><ul><li>C++ : class Mutex </li></ul><p>I provided a reworked Mutex class in my cinelerra2 repository<br /></p><div class="sub"> <p>Declaration :</p><ul><li>C++ : class Mutex </li></ul><p>I provided a reworked Mutex class in my Cinelerra2 repository<br /></p><div class="sub">
<table><tr><td><div class="element">Class <b><a href="class128650.html#refclass128650"><b>Lock</b></a></b></div></td></tr></table> <table><tr><td><div class="element">Class <b><a href="class128650.html#refclass128650"><b>Lock</b></a></b></div></td></tr></table>
</div> </div>
</body> </body>

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@ -20,7 +20,7 @@
<a name="refattribute130181"></a> <a name="refattribute130181"></a>
<table><tr><td><div class="element">Attribut <b>theApp_</b></div></td></tr></table> <table><tr><td><div class="element">Attribut <b>theApp_</b></div></td></tr></table>
<p>Declaration :</p><ul><li>Uml : static, - theApp_ : <a href="class135429.html#refclass135429"><b>Appconfig</b></a></li><li>C++ : private: static <a href="class135429.html#refclass135429"><b>Appconfig</b></a> theApp_</li></ul><p>holds the single instance and triggers initialization<br /></p><a name="refoperation131333"></a> <p>Declaration :</p><ul><li>Uml : static, - theApp_ : <a href="class135429.html#refclass135429"><b>Appconfig</b></a></li><li>C++ : private: static <a href="class135429.html#refclass135429"><b>Appconfig</b></a> theApp_</li></ul><p>holds the single instance and triggers initialization<br /></p><a name="refoperation131333"></a>
<table><tr><td><div class="element">Operation <b>Appconfig</b></div></td></tr></table><p>Declaration :</p><ul><li>Uml : - Appconfig() : </li><li>C++ : private: Appconfig () </li></ul><p>perform initialization on first access. <br />A call is placed in static initialization code<br />included in cinelerra.h<br /></p><a name="refoperation131461"></a> <table><tr><td><div class="element">Operation <b>Appconfig</b></div></td></tr></table><p>Declaration :</p><ul><li>Uml : - Appconfig() : </li><li>C++ : private: Appconfig () </li></ul><p>perform initialization on first access. <br />A call is placed in static initialization code<br />included in lumiera.h<br /></p><a name="refoperation131461"></a>
<table><tr><td><div class="element">Operation <b>instance</b></div></td></tr></table><p>Declaration :</p><ul><li>Uml : static, - instance() : Appconfig*</li><li>C++ : private: static Appconfig* instance () </li></ul><a name="refoperation131589"></a> <table><tr><td><div class="element">Operation <b>instance</b></div></td></tr></table><p>Declaration :</p><ul><li>Uml : static, - instance() : Appconfig*</li><li>C++ : private: static Appconfig* instance () </li></ul><a name="refoperation131589"></a>
<table><tr><td><div class="element">Operation <b>get</b></div></td></tr></table><p>Declaration :</p><ul><li>Uml : static, + get(inout key : string) : string</li><li>C++ : public: static string get (string &amp; key) </li></ul><p>access the configuation value for a given key.<br />@return empty string for unknown keys, else the corresponding configuration value<br /></p></div> <table><tr><td><div class="element">Operation <b>get</b></div></td></tr></table><p>Declaration :</p><ul><li>Uml : static, + get(inout key : string) : string</li><li>C++ : public: static string get (string &amp; key) </li></ul><p>access the configuation value for a given key.<br />@return empty string for unknown keys, else the corresponding configuration value<br /></p></div>
<p>All public operations : <a href="class135429.html#refoperation131589"><b>get</b></a> </p> <p>All public operations : <a href="class135429.html#refoperation131589"><b>get</b></a> </p>

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@ -25,7 +25,7 @@
<p>Declaration :</p><ul><li>Uml : + name : string</li><li>C++ : public: const string name</li></ul><p>element ID, comprehensible but sanitized. The tuple (category, name, org) is unique.<br /></p><a name="refrelation140421"></a> <p>Declaration :</p><ul><li>Uml : + name : string</li><li>C++ : public: const string name</li></ul><p>element ID, comprehensible but sanitized. The tuple (category, name, org) is unique.<br /></p><a name="refrelation140421"></a>
<table><tr><td><div class="element">Relation <b>category (&lt;unidirectional association&gt;)</b></div></td></tr></table><p>Declaration :</p><ul><li>Uml : + category : <a href="class137221.html#refclass137221"><b>Category</b></a>, multiplicity : 1</li><li>C++ : public: const <a href="class137221.html#refclass137221"><b>Category</b></a>* category</li></ul><p>primary tree like classification of the asset<br /></p><a name="refattribute130821"></a> <table><tr><td><div class="element">Relation <b>category (&lt;unidirectional association&gt;)</b></div></td></tr></table><p>Declaration :</p><ul><li>Uml : + category : <a href="class137221.html#refclass137221"><b>Category</b></a>, multiplicity : 1</li><li>C++ : public: const <a href="class137221.html#refclass137221"><b>Category</b></a>* category</li></ul><p>primary tree like classification of the asset<br /></p><a name="refattribute130821"></a>
<table><tr><td><div class="element">Attribut <b>org</b></div></td></tr></table> <table><tr><td><div class="element">Attribut <b>org</b></div></td></tr></table>
<p>Declaration :</p><ul><li>Uml : + org : string</li><li>C++ : public: const string org</li></ul><p>origin or authorship id. Can be a project abbreviation, a package id or just the authors nickname or UID. This allows for the compnent name to be more generic (e.g. "blur"). Default for all assets provided by the core cinelerra-3 codebase is "cin3".<br /></p><a name="refattribute130949"></a> <p>Declaration :</p><ul><li>Uml : + org : string</li><li>C++ : public: const string org</li></ul><p>origin or authorship id. Can be a project abbreviation, a package id or just the authors nickname or UID. This allows for the compnent name to be more generic (e.g. "blur"). Default for all assets provided by the core Lumiera codebase is "lumi".<br /></p><a name="refattribute130949"></a>
<table><tr><td><div class="element">Attribut <b>version</b></div></td></tr></table> <table><tr><td><div class="element">Attribut <b>version</b></div></td></tr></table>
<p>Declaration :</p><ul><li>Uml : + version : uint</li><li>C++ : public: const unsigned int version</li></ul><p>version number of the thing or concept represented by this asset. Of each unique tuple (name, category, org) there will be only one version in the whole system. Version 0 is reserved for internal purposes. Versions are considered to be ordered, and any higher version is supposed to be fully backwards compatible to all previous versions.<br /></p><a name="refattribute131077"></a> <p>Declaration :</p><ul><li>Uml : + version : uint</li><li>C++ : public: const unsigned int version</li></ul><p>version number of the thing or concept represented by this asset. Of each unique tuple (name, category, org) there will be only one version in the whole system. Version 0 is reserved for internal purposes. Versions are considered to be ordered, and any higher version is supposed to be fully backwards compatible to all previous versions.<br /></p><a name="refattribute131077"></a>
<table><tr><td><div class="element">Attribut <b>groups</b></div></td></tr></table> <table><tr><td><div class="element">Attribut <b>groups</b></div></td></tr></table>

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<tr bgcolor=#f0f0f0><td><a href="index.html#refclass diagram129285" target = "projectFrame"><b>Builder Entities</b></a></td><td></td><td></td></tr> <tr bgcolor=#f0f0f0><td><a href="index.html#refclass diagram129285" target = "projectFrame"><b>Builder Entities</b></a></td><td></td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refclass diagram128645" target = "projectFrame"><b>Controller Entities</b></a></td><td></td><td></td></tr> <tr bgcolor=#f0f0f0><td><a href="index.html#refclass diagram128645" target = "projectFrame"><b>Controller Entities</b></a></td><td></td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refclass diagram128181" target = "projectFrame"><b>File Mapping</b></a></td><td></td><td>Shows whats used to access Frames</td></tr> <tr bgcolor=#f0f0f0><td><a href="index.html#refclass diagram128181" target = "projectFrame"><b>File Mapping</b></a></td><td></td><td>Shows whats used to access Frames</td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refclass diagram130181" target = "projectFrame"><b>Hierarchy</b></a></td><td></td><td>Cinelerra Exception hierarchy</td></tr> <tr bgcolor=#f0f0f0><td><a href="index.html#refclass diagram130181" target = "projectFrame"><b>Hierarchy</b></a></td><td></td><td>Lumiera Exception hierarchy</td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refclass diagram128309" target = "projectFrame"><b>In Memory Database</b></a></td><td></td><td></td></tr> <tr bgcolor=#f0f0f0><td><a href="index.html#refclass diagram128309" target = "projectFrame"><b>In Memory Database</b></a></td><td></td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refclass diagram130949" target = "projectFrame"><b>interface components</b></a></td><td></td><td></td></tr> <tr bgcolor=#f0f0f0><td><a href="index.html#refclass diagram130949" target = "projectFrame"><b>interface components</b></a></td><td></td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refclass diagram130437" target = "projectFrame"><b>Media-Asset Relations</b></a></td><td></td><td></td></tr> <tr bgcolor=#f0f0f0><td><a href="index.html#refclass diagram130437" target = "projectFrame"><b>Media-Asset Relations</b></a></td><td></td><td></td></tr>

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<tr bgcolor=#f0f0f0><td><a href="class135045.html#refclass135045" target = "projectFrame"><b>CodecAdapter</b></a></td><td></td><td></td></tr> <tr bgcolor=#f0f0f0><td><a href="class135045.html#refclass135045" target = "projectFrame"><b>CodecAdapter</b></a></td><td></td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="class138629.html#refclass138629" target = "projectFrame"><b>CompoundClip</b></a></td><td></td><td>Clip MObject which is actually a compound of several elementary clips,<br />e.g. the several streams found within multichannels media.</td></tr> <tr bgcolor=#f0f0f0><td><a href="class138629.html#refclass138629" target = "projectFrame"><b>CompoundClip</b></a></td><td></td><td>Clip MObject which is actually a compound of several elementary clips,<br />e.g. the several streams found within multichannels media.</td></tr>
<tr bgcolor=#f0f0f0><td><a href="class138501.html#refclass138501" target = "projectFrame"><b>CompoundMedia</b></a></td><td></td><td>compound of several elementary media tracks,<br />e.g. the individual media streams found in one media file</td></tr> <tr bgcolor=#f0f0f0><td><a href="class138501.html#refclass138501" target = "projectFrame"><b>CompoundMedia</b></a></td><td></td><td>compound of several elementary media tracks,<br />e.g. the individual media streams found in one media file</td></tr>
<tr bgcolor=#f0f0f0><td><a href="class128266.html#refclass128266" target = "projectFrame"><b>Condition</b></a></td><td></td><td>I provided a reworked Condition class in my cinelerra2 repository</td></tr> <tr bgcolor=#f0f0f0><td><a href="class128266.html#refclass128266" target = "projectFrame"><b>Condition</b></a></td><td></td><td>I provided a reworked Condition class in my Cinelerra2 repository</td></tr>
<tr bgcolor=#f0f0f0><td><a href="class135813.html#refclass135813" target = "projectFrame"><b>Config</b></a></td><td></td><td></td></tr> <tr bgcolor=#f0f0f0><td><a href="class135813.html#refclass135813" target = "projectFrame"><b>Config</b></a></td><td></td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="class130821.html#refclass130821" target = "projectFrame"><b>ConManager</b></a></td><td></td><td>Connection Manager, used to build the connections between render engine nodes, if these nodes need to cooperate besides the normal "data pull" operation. Esp., the Connection Manager knows how to wire up the effect's parameters with the corresponding ParamProviders (autmation) in the Session</td></tr> <tr bgcolor=#f0f0f0><td><a href="class130821.html#refclass130821" target = "projectFrame"><b>ConManager</b></a></td><td></td><td>Connection Manager, used to build the connections between render engine nodes, if these nodes need to cooperate besides the normal "data pull" operation. Esp., the Connection Manager knows how to wire up the effect's parameters with the corresponding ParamProviders (autmation) in the Session</td></tr>
<tr bgcolor=#f0f0f0><td><a href="class130181.html#refclass130181" target = "projectFrame"><b>Constraint</b></a></td><td></td><td></td></tr> <tr bgcolor=#f0f0f0><td><a href="class130181.html#refclass130181" target = "projectFrame"><b>Constraint</b></a></td><td></td><td></td></tr>
@ -86,7 +86,7 @@
<tr bgcolor=#f0f0f0><td><a href="class137093.html#refclass137093" target = "projectFrame"><b>Meta</b></a></td><td></td><td>key abstraction: metadata and organisational asset</td></tr> <tr bgcolor=#f0f0f0><td><a href="class137093.html#refclass137093" target = "projectFrame"><b>Meta</b></a></td><td></td><td>key abstraction: metadata and organisational asset</td></tr>
<tr bgcolor=#f0f0f0><td><a href="class129157.html#refclass129157" target = "projectFrame"><b>Meta</b></a></td><td></td><td></td></tr> <tr bgcolor=#f0f0f0><td><a href="class129157.html#refclass129157" target = "projectFrame"><b>Meta</b></a></td><td></td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="class128517.html#refclass128517" target = "projectFrame"><b>MObject</b></a></td><td>interface</td><td></td></tr> <tr bgcolor=#f0f0f0><td><a href="class128517.html#refclass128517" target = "projectFrame"><b>MObject</b></a></td><td>interface</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="class128394.html#refclass128394" target = "projectFrame"><b>Mutex</b></a></td><td></td><td>I provided a reworked Mutex class in my cinelerra2 repository</td></tr> <tr bgcolor=#f0f0f0><td><a href="class128394.html#refclass128394" target = "projectFrame"><b>Mutex</b></a></td><td></td><td>I provided a reworked Mutex class in my Cinelerra2 repository</td></tr>
<tr bgcolor=#f0f0f0><td><a href="class134405.html#refclass134405" target = "projectFrame"><b>NodeCreatorTool</b></a></td><td></td><td>This Tool implementation plays the central role in the buld process: given a MObject from Session, it is able to attach ProcNodes to the render engine under construction such as to reflect the properties of the MObject in the actual render.</td></tr> <tr bgcolor=#f0f0f0><td><a href="class134405.html#refclass134405" target = "projectFrame"><b>NodeCreatorTool</b></a></td><td></td><td>This Tool implementation plays the central role in the buld process: given a MObject from Session, it is able to attach ProcNodes to the render engine under construction such as to reflect the properties of the MObject in the actual render.</td></tr>
<tr bgcolor=#f0f0f0><td><a href="class134533.html#refclass134533" target = "projectFrame"><b>Parameter</b></a></td><td></td><td>Descriptor and access object for a plugin parameter. Parameters may be provided with values from the session, and this values may be automated.</td></tr> <tr bgcolor=#f0f0f0><td><a href="class134533.html#refclass134533" target = "projectFrame"><b>Parameter</b></a></td><td></td><td>Descriptor and access object for a plugin parameter. Parameters may be provided with values from the session, and this values may be automated.</td></tr>
<tr bgcolor=#f0f0f0><td><a href="class134661.html#refclass134661" target = "projectFrame"><b>ParamProvider</b></a></td><td>interface</td><td>A facility to get the actual value of a plugin/effect parameter</td></tr> <tr bgcolor=#f0f0f0><td><a href="class134661.html#refclass134661" target = "projectFrame"><b>ParamProvider</b></a></td><td>interface</td><td>A facility to get the actual value of a plugin/effect parameter</td></tr>
@ -119,7 +119,7 @@
<tr bgcolor=#f0f0f0><td><a href="class132741.html#refclass132741" target = "projectFrame"><b>StateProxy</b></a></td><td>interface</td><td></td></tr> <tr bgcolor=#f0f0f0><td><a href="class132741.html#refclass132741" target = "projectFrame"><b>StateProxy</b></a></td><td>interface</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="class136325.html#refclass136325" target = "projectFrame"><b>std::exception</b></a></td><td>auxiliary</td><td></td></tr> <tr bgcolor=#f0f0f0><td><a href="class136325.html#refclass136325" target = "projectFrame"><b>std::exception</b></a></td><td>auxiliary</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="class136965.html#refclass136965" target = "projectFrame"><b>Struct</b></a></td><td></td><td>key abstraction: structural asset</td></tr> <tr bgcolor=#f0f0f0><td><a href="class136965.html#refclass136965" target = "projectFrame"><b>Struct</b></a></td><td></td><td>key abstraction: structural asset</td></tr>
<tr bgcolor=#f0f0f0><td><a href="class128138.html#refclass128138" target = "projectFrame"><b>Thread</b></a></td><td></td><td>We can basically reuse the Thread class design from cinelerra2, Thread becomes a baseclass for all Threads </td></tr> <tr bgcolor=#f0f0f0><td><a href="class128138.html#refclass128138" target = "projectFrame"><b>Thread</b></a></td><td></td><td>We can basically reuse the Thread class design from Cinelerra2, Thread becomes a baseclass for all Threads </td></tr>
<tr bgcolor=#f0f0f0><td><a href="class134917.html#refclass134917" target = "projectFrame"><b>Time</b></a></td><td></td><td>denotes a temporal position (time point), based on timeline start.<br /><br />investigate posix.4 realtime timers, wrap these here</td></tr> <tr bgcolor=#f0f0f0><td><a href="class134917.html#refclass134917" target = "projectFrame"><b>Time</b></a></td><td></td><td>denotes a temporal position (time point), based on timeline start.<br /><br />investigate posix.4 realtime timers, wrap these here</td></tr>
<tr bgcolor=#f0f0f0><td><a href="class140037.html#refclass140037" target = "projectFrame"><b>Tool</b></a></td><td></td><td></td></tr> <tr bgcolor=#f0f0f0><td><a href="class140037.html#refclass140037" target = "projectFrame"><b>Tool</b></a></td><td></td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="class130693.html#refclass130693" target = "projectFrame"><b>ToolFactory</b></a></td><td></td><td></td></tr> <tr bgcolor=#f0f0f0><td><a href="class130693.html#refclass130693" target = "projectFrame"><b>ToolFactory</b></a></td><td></td><td></td></tr>

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<html xmlns="http://www.w3.org/1999/xhtml"> <html xmlns="http://www.w3.org/1999/xhtml">
<head> <head>
<title>/mnt/Lager/heim/devel/cin3/doc/devel/uml/index-withframe</title> <title>/mnt/Lager/heim/devel/lumi/doc/devel/uml/index-withframe</title>
<link rel="stylesheet" href="style.css" type="text/css" /> <link rel="stylesheet" href="style.css" type="text/css" />
</head> </head>
<FRAMESET cols="20%,80%"> <FRAMESET cols="20%,80%">

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<html xmlns="http://www.w3.org/1999/xhtml"> <html xmlns="http://www.w3.org/1999/xhtml">
<head> <head>
<title>cinelerra3 <title>lumiera
Documentation</title> Documentation</title>
<link rel="stylesheet" href="style.css" type="text/css" /> <link rel="stylesheet" href="style.css" type="text/css" />
</head> </head>
<body bgcolor="#ffffff"> <body bgcolor="#ffffff">
<div class = "title">cinelerra3<br />Documentation</div> <div class = "title">lumiera<br />Documentation</div>
<p></p> <p></p>
<!-- ============================================================= --> <!-- ============================================================= -->
@ -22,7 +22,7 @@ Documentation</title>
<p>All things concering the big picture.<br />Not a real code package, rather a container for design drafts, specifications, decisions.<br /></p><div class="sub"> <p>All things concering the big picture.<br />Not a real code package, rather a container for design drafts, specifications, decisions.<br /></p><div class="sub">
<a name="refcomponent view128005"></a> <a name="refcomponent view128005"></a>
<h2 class ="view">1.1 Component View Architecture</h2> <h2 class ="view">1.1 Component View Architecture</h2>
<p>The various Components comprising the Cinelerra3 Video editing Application<br /></p> <p>The various Components comprising the Lumiera Video editing Application<br /></p>
<div class="sub"> <div class="sub">
<a name="refcomponent diagram128005"></a> <a name="refcomponent diagram128005"></a>
<p align="center"><img src="fig128005.png" alt="" /></p> <p align="center"><img src="fig128005.png" alt="" /></p>
@ -104,15 +104,15 @@ Documentation</title>
<p>This package is used to organize code generation by BOUML. It is considered useless after having generated the initial code skeleton.<br /></p><div class="sub"> <p>This package is used to organize code generation by BOUML. It is considered useless after having generated the initial code skeleton.<br /></p><div class="sub">
<a name="refdeployment view128133"></a> <a name="refdeployment view128133"></a>
<h3 class ="view">1.3.1 Deployment View EXE Deployment</h3> <h3 class ="view">1.3.1 Deployment View EXE Deployment</h3>
<p>defines and lists how the Cinelerra executable has to be created<br /></p> <p>defines and lists how the Lumiera executable has to be created<br /></p>
<div class="sub"> <div class="sub">
<a name="refdeployment diagram129797"></a> <a name="refdeployment diagram129797"></a>
<p align="center"><img src="fig129797.png" alt="" /></p> <p align="center"><img src="fig129797.png" alt="" /></p>
<p align="center"><b>Source Overview</b></p><p><br /></p><p><br /></p> <p align="center"><b>Source Overview</b></p><p><br /></p><p><br /></p>
<a name="refartifact128005"></a> <a name="refartifact128005"></a>
<table><tr><td><div class="element">Artifact <b>Cinelerra3</b></div></td></tr></table> <table><tr><td><div class="element">Artifact <b>Lumiera</b></div></td></tr></table>
<p>Depends on <a href="index.html#refpackage129413"><b>common</b></a></p><p>Depends on <a href="index.html#refpackage129797"><b>gui</b></a></p><p>Depends on <a href="index.html#refpackage129669"><b>proc</b></a></p><p>Depends on <a href="index.html#refpackage129541"><b>backend</b></a></p><p>the main executable to be built<br /></p> <p>Depends on <a href="index.html#refpackage129413"><b>common</b></a></p><p>Depends on <a href="index.html#refpackage129797"><b>gui</b></a></p><p>Depends on <a href="index.html#refpackage129669"><b>proc</b></a></p><p>Depends on <a href="index.html#refpackage129541"><b>backend</b></a></p><p>the main executable to be built<br /></p>
<p><i>executable</i> associated with : <a href="index.html#refartifact128133"><b>main</b></a>, <a href="index.html#refartifact130693"><b>conmanager</b></a>, <a href="index.html#refartifact129413"><b>clip</b></a>, <a href="index.html#refartifact129669"><b>meta</b></a>, <a href="index.html#refartifact129797"><b>fixedlocation</b></a>, <a href="index.html#refartifact129925"><b>relativelocation</b></a>, <a href="index.html#refartifact133509"><b>vrender</b></a>, <a href="index.html#refartifact128261"><b>mobject</b></a>, <a href="index.html#refartifact134277"><b>source</b></a>, <a href="index.html#refartifact133765"><b>frame</b></a>, <a href="index.html#refartifact129029"><b>placement</b></a>, <a href="index.html#refartifact128517"><b>sessionimpl</b></a>, <a href="index.html#refartifact130437"><b>builderfacade</b></a>, <a href="index.html#refartifact131589"><b>controllerfacade</b></a>, <a href="index.html#refartifact132101"><b>processor</b></a>, <a href="index.html#refartifact133125"><b>pluginadapter</b></a>, <a href="index.html#refartifact129541"><b>effect</b></a>, <a href="index.html#refartifact131205"><b>buildertool</b></a>, <a href="index.html#refartifact131333"><b>segmentationtool</b></a>, <a href="index.html#refartifact133893"><b>aframe</b></a>, <a href="index.html#refartifact130821"><b>assembler</b></a>, <a href="index.html#refartifact132485"><b>trafo</b></a>, <a href="index.html#refartifact129157"><b>explicitplacement</b></a>, <a href="index.html#refartifact130309"><b>auto</b></a>, <a href="index.html#refartifact133637"><b>glrender</b></a>, <a href="index.html#refartifact132613"><b>link</b></a>, <a href="index.html#refartifact134405"><b>parameter</b></a>, <a href="index.html#refartifact131973"><b>renderengine</b></a>, <a href="index.html#refartifact130053"><b>allocation</b></a>, <a href="index.html#refartifact134021"><b>vframe</b></a>, <a href="index.html#refartifact130565"><b>toolfactory</b></a>, <a href="index.html#refartifact133381"><b>arender</b></a>, <a href="index.html#refartifact131845"><b>renderstate</b></a>, <a href="index.html#refartifact130181"><b>label</b></a>, <a href="index.html#refartifact134149"><b>glbuf</b></a>, <a href="index.html#refartifact132357"><b>procnode</b></a>, <a href="index.html#refartifact130949"><b>stateproxy</b></a>, <a href="index.html#refartifact132741"><b>hub</b></a>, <a href="index.html#refartifact131077"><b>buildable</b></a>, <a href="index.html#refartifact129285"><b>abstractmo</b></a>, <a href="index.html#refartifact131461"><b>nodecreatertool</b></a>, <a href="index.html#refartifact132869"><b>projector</b></a>, <a href="index.html#refartifact134661"><b>interpolator</b></a>, <a href="index.html#refartifact128645"><b>edl</b></a>, <a href="index.html#refartifact128773"><b>fixture</b></a>, <a href="index.html#refartifact133253"><b>glpipe</b></a>, <a href="index.html#refartifact132229"><b>exitnode</b></a>, <a href="index.html#refartifact131717"><b>pathmanager</b></a>, <a href="index.html#refartifact128901"><b>track</b></a>, <a href="index.html#refartifact134533"><b>paramprovider</b></a>, <a href="index.html#refartifact132997"><b>mask</b></a></p> <p><i>executable</i> associated with : <a href="index.html#refartifact132229"><b>exitnode</b></a>, <a href="index.html#refartifact131717"><b>pathmanager</b></a>, <a href="index.html#refartifact128901"><b>track</b></a>, <a href="index.html#refartifact134533"><b>paramprovider</b></a>, <a href="index.html#refartifact132997"><b>mask</b></a>, <a href="index.html#refartifact128133"><b>main</b></a>, <a href="index.html#refartifact130693"><b>conmanager</b></a>, <a href="index.html#refartifact129413"><b>clip</b></a>, <a href="index.html#refartifact129669"><b>meta</b></a>, <a href="index.html#refartifact129797"><b>fixedlocation</b></a>, <a href="index.html#refartifact129925"><b>relativelocation</b></a>, <a href="index.html#refartifact128261"><b>mobject</b></a>, <a href="index.html#refartifact134277"><b>source</b></a>, <a href="index.html#refartifact133765"><b>frame</b></a>, <a href="index.html#refartifact129029"><b>placement</b></a>, <a href="index.html#refartifact128517"><b>sessionimpl</b></a>, <a href="index.html#refartifact130437"><b>builderfacade</b></a>, <a href="index.html#refartifact131589"><b>controllerfacade</b></a>, <a href="index.html#refartifact132101"><b>processor</b></a>, <a href="index.html#refartifact133125"><b>pluginadapter</b></a>, <a href="index.html#refartifact129541"><b>effect</b></a>, <a href="index.html#refartifact131205"><b>buildertool</b></a>, <a href="index.html#refartifact131333"><b>segmentationtool</b></a>, <a href="index.html#refartifact133893"><b>aframe</b></a>, <a href="index.html#refartifact130821"><b>assembler</b></a>, <a href="index.html#refartifact132485"><b>trafo</b></a>, <a href="index.html#refartifact129157"><b>explicitplacement</b></a>, <a href="index.html#refartifact130309"><b>auto</b></a>, <a href="index.html#refartifact133637"><b>glrender</b></a>, <a href="index.html#refartifact132613"><b>link</b></a>, <a href="index.html#refartifact134405"><b>parameter</b></a>, <a href="index.html#refartifact131973"><b>renderengine</b></a>, <a href="index.html#refartifact130053"><b>allocation</b></a>, <a href="index.html#refartifact134021"><b>vframe</b></a>, <a href="index.html#refartifact130565"><b>toolfactory</b></a>, <a href="index.html#refartifact133381"><b>arender</b></a>, <a href="index.html#refartifact131845"><b>renderstate</b></a>, <a href="index.html#refartifact130181"><b>label</b></a>, <a href="index.html#refartifact134149"><b>glbuf</b></a>, <a href="index.html#refartifact132357"><b>procnode</b></a>, <a href="index.html#refartifact130949"><b>stateproxy</b></a>, <a href="index.html#refartifact132741"><b>hub</b></a>, <a href="index.html#refartifact131077"><b>buildable</b></a>, <a href="index.html#refartifact129285"><b>abstractmo</b></a>, <a href="index.html#refartifact131461"><b>nodecreatertool</b></a>, <a href="index.html#refartifact132869"><b>projector</b></a>, <a href="index.html#refartifact134661"><b>interpolator</b></a>, <a href="index.html#refartifact128645"><b>edl</b></a>, <a href="index.html#refartifact128773"><b>fixture</b></a>, <a href="index.html#refartifact133253"><b>glpipe</b></a>, <a href="index.html#refartifact133509"><b>vrender</b></a></p>
<a name="refartifact128133"></a> <a name="refartifact128133"></a>
<table><tr><td><div class="element">Artifact <b>main</b></div></td></tr></table> <table><tr><td><div class="element">Artifact <b>main</b></div></td></tr></table>
<p>Artifact <i>source</i></p> <p>Artifact <i>source</i></p>
@ -120,7 +120,7 @@ Documentation</title>
<a name="refpackage129413"></a> <a name="refpackage129413"></a>
<h3 class ="package">1.3.2 Package common</h3> <h3 class ="package">1.3.2 Package common</h3>
<p></p><ul> <p></p><ul>
<li>C++ namespace : cinelerra</li> <li>C++ namespace : lumiera</li>
</ul> </ul>
<p>sourcecode package<br /><br />Common library and helper classes<br /></p><p>Diagram : <a href="index.html#refdeployment diagram129797"><b>Source Overview</b></a></p> <p>sourcecode package<br /><br />Common library and helper classes<br /></p><p>Diagram : <a href="index.html#refdeployment diagram129797"><b>Source Overview</b></a></p>
<div class="sub"> <div class="sub">
@ -134,7 +134,7 @@ Documentation</title>
<p>Artifact <i>source</i> associated with : <a href="class140165.html#refclass140165"><b>Visitable</b></a>, <a href="class140037.html#refclass140037"><b>Tool</b></a>, <a href="class140293.html#refclass140293"><b>Applicable</b></a></p> <p>Artifact <i>source</i> associated with : <a href="class140165.html#refclass140165"><b>Visitable</b></a>, <a href="class140037.html#refclass140037"><b>Tool</b></a>, <a href="class140293.html#refclass140293"><b>Applicable</b></a></p>
<a name="refartifact135813"></a> <a name="refartifact135813"></a>
<table><tr><td><div class="element">Artifact <b>error</b></div></td></tr></table> <table><tr><td><div class="element">Artifact <b>error</b></div></td></tr></table>
<p>Cinelerra Exception Interface<br /></p> <p>Lumiera Exception Interface<br /></p>
<p>Artifact <i>source</i> associated with : <a href="class135557.html#refclass135557"><b>Error</b></a>, <a href="class135685.html#refclass135685"><b>Logic</b></a>, <a href="class135813.html#refclass135813"><b>Config</b></a>, <a href="class135941.html#refclass135941"><b>State</b></a>, <a href="class136069.html#refclass136069"><b>Invalid</b></a>, <a href="class136197.html#refclass136197"><b>External</b></a></p> <p>Artifact <i>source</i> associated with : <a href="class135557.html#refclass135557"><b>Error</b></a>, <a href="class135685.html#refclass135685"><b>Logic</b></a>, <a href="class135813.html#refclass135813"><b>Config</b></a>, <a href="class135941.html#refclass135941"><b>State</b></a>, <a href="class136069.html#refclass136069"><b>Invalid</b></a>, <a href="class136197.html#refclass136197"><b>External</b></a></p>
<a name="refartifact135173"></a> <a name="refartifact135173"></a>
<table><tr><td><div class="element">Artifact <b>appconfig</b></div></td></tr></table> <table><tr><td><div class="element">Artifact <b>appconfig</b></div></td></tr></table>
@ -148,12 +148,12 @@ Documentation</title>
<a name="refpackage130821"></a> <a name="refpackage130821"></a>
<h4 class ="package">1.3.2.2 Package error</h4> <h4 class ="package">1.3.2.2 Package error</h4>
<p></p><ul> <p></p><ul>
<li>C++ namespace : cinelerra::error</li> <li>C++ namespace : lumiera::error</li>
</ul> </ul>
<p>Namespace for Exception Kinds<br /></p><a name="refpackage130949"></a> <p>Namespace for Exception Kinds<br /></p><a name="refpackage130949"></a>
<h4 class ="package">1.3.2.3 Package visitor</h4> <h4 class ="package">1.3.2.3 Package visitor</h4>
<p></p><ul> <p></p><ul>
<li>C++ namespace : cinelerra::visitor</li> <li>C++ namespace : lumiera::visitor</li>
</ul> </ul>
<p>sub-namespace for visitor library implementation<br /></p></div> <p>sub-namespace for visitor library implementation<br /></p></div>
<a name="refpackage129541"></a> <a name="refpackage129541"></a>
@ -1143,7 +1143,7 @@ reuse exiting Engine</pre></li></ul><p>Selection :</p><ul></ul><p>Transformation
<a name="refclass diagram130181"></a> <a name="refclass diagram130181"></a>
<p align="center"><img src="fig130181.png" alt="" /></p> <p align="center"><img src="fig130181.png" alt="" /></p>
<p align="center"><b>Hierarchy</b></p><p><br /></p><p><br /></p> <p align="center"><b>Hierarchy</b></p><p><br /></p><p><br /></p>
<p>Cinelerra Exception hierarchy<br /></p><table><tr><td><div class="element">Class <b><a href="class135557.html#refclass135557"><b>Error</b></a></b></div></td></tr></table> <p>Lumiera Exception hierarchy<br /></p><table><tr><td><div class="element">Class <b><a href="class135557.html#refclass135557"><b>Error</b></a></b></div></td></tr></table>
<table><tr><td><div class="element">Class <b><a href="class135685.html#refclass135685"><b>Logic</b></a></b></div></td></tr></table> <table><tr><td><div class="element">Class <b><a href="class135685.html#refclass135685"><b>Logic</b></a></b></div></td></tr></table>
<table><tr><td><div class="element">Class <b><a href="class135813.html#refclass135813"><b>Config</b></a></b></div></td></tr></table> <table><tr><td><div class="element">Class <b><a href="class135813.html#refclass135813"><b>Config</b></a></b></div></td></tr></table>
<table><tr><td><div class="element">Class <b><a href="class135941.html#refclass135941"><b>State</b></a></b></div></td></tr></table> <table><tr><td><div class="element">Class <b><a href="class135941.html#refclass135941"><b>State</b></a></b></div></td></tr></table>

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@ -17,8 +17,8 @@
<table> <table>
<tr bgcolor=#f0f0f0><td align=center><b>Name</b></td><td align=center><b>Kind</b></td><td align=center><b>Description</b></td></tr> <tr bgcolor=#f0f0f0><td align=center><b>Name</b></td><td align=center><b>Kind</b></td><td align=center><b>Description</b></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#reftransition129541" target = "projectFrame"><b>&lt;flow&gt;</b></a></td><td>transition</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#reftransition129797" target = "projectFrame"><b>&lt;flow&gt;</b></a></td><td>transition</td><td></td></tr> <tr bgcolor=#f0f0f0><td><a href="index.html#reftransition129797" target = "projectFrame"><b>&lt;flow&gt;</b></a></td><td>transition</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#reftransition129541" target = "projectFrame"><b>&lt;flow&gt;</b></a></td><td>transition</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#reftransition129669" target = "projectFrame"><b>&lt;flow&gt;</b></a></td><td>transition</td><td></td></tr> <tr bgcolor=#f0f0f0><td><a href="index.html#reftransition129669" target = "projectFrame"><b>&lt;flow&gt;</b></a></td><td>transition</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#reftransition130309" target = "projectFrame"><b>&lt;flow&gt;</b></a></td><td>transition</td><td></td></tr> <tr bgcolor=#f0f0f0><td><a href="index.html#reftransition130309" target = "projectFrame"><b>&lt;flow&gt;</b></a></td><td>transition</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#reftransition131205" target = "projectFrame"><b>&lt;flow&gt;</b></a></td><td>transition</td><td></td></tr> <tr bgcolor=#f0f0f0><td><a href="index.html#reftransition131205" target = "projectFrame"><b>&lt;flow&gt;</b></a></td><td>transition</td><td></td></tr>
@ -28,8 +28,8 @@
<tr bgcolor=#f0f0f0><td><a href="index.html#reftransition131461" target = "projectFrame"><b>&lt;flow&gt;</b></a></td><td>transition</td><td></td></tr> <tr bgcolor=#f0f0f0><td><a href="index.html#reftransition131461" target = "projectFrame"><b>&lt;flow&gt;</b></a></td><td>transition</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#reftransition130693" target = "projectFrame"><b>&lt;flow&gt;</b></a></td><td>transition</td><td></td></tr> <tr bgcolor=#f0f0f0><td><a href="index.html#reftransition130693" target = "projectFrame"><b>&lt;flow&gt;</b></a></td><td>transition</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#reftransition129029" target = "projectFrame"><b>&lt;flow&gt;</b></a></td><td>transition</td><td></td></tr> <tr bgcolor=#f0f0f0><td><a href="index.html#reftransition129029" target = "projectFrame"><b>&lt;flow&gt;</b></a></td><td>transition</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#reftransition131717" target = "projectFrame"><b>&lt;flow&gt;</b></a></td><td>transition</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#reftransition130181" target = "projectFrame"><b>&lt;flow&gt;</b></a></td><td>transition</td><td></td></tr> <tr bgcolor=#f0f0f0><td><a href="index.html#reftransition130181" target = "projectFrame"><b>&lt;flow&gt;</b></a></td><td>transition</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#reftransition131717" target = "projectFrame"><b>&lt;flow&gt;</b></a></td><td>transition</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#reftransition131077" target = "projectFrame"><b>&lt;flow&gt;</b></a></td><td>transition</td><td></td></tr> <tr bgcolor=#f0f0f0><td><a href="index.html#reftransition131077" target = "projectFrame"><b>&lt;flow&gt;</b></a></td><td>transition</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#reftransition130949" target = "projectFrame"><b>&lt;flow&gt;</b></a></td><td>transition</td><td></td></tr> <tr bgcolor=#f0f0f0><td><a href="index.html#reftransition130949" target = "projectFrame"><b>&lt;flow&gt;</b></a></td><td>transition</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#reftransition130053" target = "projectFrame"><b>&lt;flow&gt;</b></a></td><td>transition</td><td></td></tr> <tr bgcolor=#f0f0f0><td><a href="index.html#reftransition130053" target = "projectFrame"><b>&lt;flow&gt;</b></a></td><td>transition</td><td></td></tr>

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<tr bgcolor=#f0f0f0><td><a href="index.html#refartifact130053" target = "projectFrame"><b>allocation</b></a></td><td>artifact</td><td></td></tr> <tr bgcolor=#f0f0f0><td><a href="index.html#refartifact130053" target = "projectFrame"><b>allocation</b></a></td><td>artifact</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="class129541.html#refclass129541" target = "projectFrame"><b>Allocation</b></a></td><td>class</td><td>a directive to place a MObject in a specific way</td></tr> <tr bgcolor=#f0f0f0><td><a href="class129541.html#refclass129541" target = "projectFrame"><b>Allocation</b></a></td><td>class</td><td>a directive to place a MObject in a specific way</td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refrelation130565" target = "projectFrame"><b>anchor</b></a></td><td>relation</td><td></td></tr> <tr bgcolor=#f0f0f0><td><a href="index.html#refrelation130565" target = "projectFrame"><b>anchor</b></a></td><td>relation</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refoperation131333" target = "projectFrame"><b>Appconfig</b></a></td><td>operation</td><td>perform initialization on first access. <br />A call is placed in static initialization code<br />included in cinelerra.h; thus it will happen<br />ubiquitous very early.</td></tr> <tr bgcolor=#f0f0f0><td><a href="index.html#refoperation131333" target = "projectFrame"><b>Appconfig</b></a></td><td>operation</td><td>perform initialization on first access. <br />A call is placed in static initialization code<br />included in lumiera.h; thus it will happen<br />ubiquitous very early.</td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refartifact135173" target = "projectFrame"><b>appconfig</b></a></td><td>artifact</td><td>for global initialization and configuration </td></tr> <tr bgcolor=#f0f0f0><td><a href="index.html#refartifact135173" target = "projectFrame"><b>appconfig</b></a></td><td>artifact</td><td>for global initialization and configuration </td></tr>
<tr bgcolor=#f0f0f0><td><a href="class135429.html#refclass135429" target = "projectFrame"><b>Appconfig</b></a></td><td>class</td><td>Singleton to hold inevitable global flags and constants and for performing erarly (static) global initialization tasks.</td></tr> <tr bgcolor=#f0f0f0><td><a href="class135429.html#refclass135429" target = "projectFrame"><b>Appconfig</b></a></td><td>class</td><td>Singleton to hold inevitable global flags and constants and for performing erarly (static) global initialization tasks.</td></tr>
<tr bgcolor=#f0f0f0><td><a href="class140293.html#refclass140293" target = "projectFrame"><b>Applicable</b></a></td><td>class</td><td></td></tr> <tr bgcolor=#f0f0f0><td><a href="class140293.html#refclass140293" target = "projectFrame"><b>Applicable</b></a></td><td>class</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refoperation129669" target = "projectFrame"><b>apply</b></a></td><td>operation</td><td></td></tr> <tr bgcolor=#f0f0f0><td><a href="index.html#refoperation129669" target = "projectFrame"><b>apply</b></a></td><td>operation</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refoperation134789" target = "projectFrame"><b>apply</b></a></td><td>operation</td><td></td></tr> <tr bgcolor=#f0f0f0><td><a href="index.html#refoperation134789" target = "projectFrame"><b>apply</b></a></td><td>operation</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refcomponent view128005" target = "projectFrame"><b>Architecture</b></a></td><td>component view</td><td>The various Components comprising the Cinelerra3 Video editing Application</td></tr> <tr bgcolor=#f0f0f0><td><a href="index.html#refcomponent view128005" target = "projectFrame"><b>Architecture</b></a></td><td>component view</td><td>The various Components comprising the Lumiera Video editing Application</td></tr>
<tr bgcolor=#f0f0f0><td><a href="class132869.html#refclass132869" target = "projectFrame"><b>ARender</b></a></td><td>class</td><td>Representation of a Audio render process</td></tr> <tr bgcolor=#f0f0f0><td><a href="class132869.html#refclass132869" target = "projectFrame"><b>ARender</b></a></td><td>class</td><td>Representation of a Audio render process</td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refartifact133381" target = "projectFrame"><b>arender</b></a></td><td>artifact</td><td>Representation of a Audio Render process</td></tr> <tr bgcolor=#f0f0f0><td><a href="index.html#refartifact133381" target = "projectFrame"><b>arender</b></a></td><td>artifact</td><td>Representation of a Audio Render process</td></tr>
<tr bgcolor=#f0f0f0><td><a href="class131077.html#refclass131077" target = "projectFrame"><b>Assembler</b></a></td><td>class</td><td>This is the actual building facility: provided the correct tools and associations, it serves to build and connect the individual ProcNode objects</td></tr> <tr bgcolor=#f0f0f0><td><a href="class131077.html#refclass131077" target = "projectFrame"><b>Assembler</b></a></td><td>class</td><td>This is the actual building facility: provided the correct tools and associations, it serves to build and connect the individual ProcNode objects</td></tr>
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<tr bgcolor=#f0f0f0><td><a href="index.html#refclass instance128773" target = "projectFrame"><b>aud_A</b></a></td><td>class instance</td><td></td></tr> <tr bgcolor=#f0f0f0><td><a href="index.html#refclass instance128773" target = "projectFrame"><b>aud_A</b></a></td><td>class instance</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refclass instance131845" target = "projectFrame"><b>aud_a</b></a></td><td>class instance</td><td></td></tr> <tr bgcolor=#f0f0f0><td><a href="index.html#refclass instance131845" target = "projectFrame"><b>aud_a</b></a></td><td>class instance</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refclass instance131205" target = "projectFrame"><b>audio</b></a></td><td>class instance</td><td></td></tr> <tr bgcolor=#f0f0f0><td><a href="index.html#refclass instance131205" target = "projectFrame"><b>audio</b></a></td><td>class instance</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refclass instance128901" target = "projectFrame"><b>audio1</b></a></td><td>class instance</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refclass instance130821" target = "projectFrame"><b>audio1</b></a></td><td>class instance</td><td></td></tr> <tr bgcolor=#f0f0f0><td><a href="index.html#refclass instance130821" target = "projectFrame"><b>audio1</b></a></td><td>class instance</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refclass instance128389" target = "projectFrame"><b>audio1</b></a></td><td>class instance</td><td></td></tr> <tr bgcolor=#f0f0f0><td><a href="index.html#refclass instance128389" target = "projectFrame"><b>audio1</b></a></td><td>class instance</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refclass instance128901" target = "projectFrame"><b>audio1</b></a></td><td>class instance</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refartifact130309" target = "projectFrame"><b>auto</b></a></td><td>artifact</td><td>Media Object holding automation data</td></tr> <tr bgcolor=#f0f0f0><td><a href="index.html#refartifact130309" target = "projectFrame"><b>auto</b></a></td><td>artifact</td><td>Media Object holding automation data</td></tr>
<tr bgcolor=#f0f0f0><td><a href="class129925.html#refclass129925" target = "projectFrame"><b>Auto</b></a></td><td>class</td><td>Automation data for some parameter (i.e. a time varying function)</td></tr> <tr bgcolor=#f0f0f0><td><a href="class129925.html#refclass129925" target = "projectFrame"><b>Auto</b></a></td><td>class</td><td>Automation data for some parameter (i.e. a time varying function)</td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refclass diagram129669" target = "projectFrame"><b>Automation Entities</b></a></td><td>class diagram</td><td></td></tr> <tr bgcolor=#f0f0f0><td><a href="index.html#refclass diagram129669" target = "projectFrame"><b>Automation Entities</b></a></td><td>class diagram</td><td></td></tr>

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<tr bgcolor=#f0f0f0><td><a href="index.html#refartifact131077" target = "projectFrame"><b>buildable</b></a></td><td>artifact</td><td>marker interface denoting any MObject able to be treated by Tools</td></tr> <tr bgcolor=#f0f0f0><td><a href="index.html#refartifact131077" target = "projectFrame"><b>buildable</b></a></td><td>artifact</td><td>marker interface denoting any MObject able to be treated by Tools</td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refoperation128517" target = "projectFrame"><b>buildEngine</b></a></td><td>operation</td><td>Main Operation of the Builder: create a render engine for a given part of the timeline</td></tr> <tr bgcolor=#f0f0f0><td><a href="index.html#refoperation128517" target = "projectFrame"><b>buildEngine</b></a></td><td>operation</td><td>Main Operation of the Builder: create a render engine for a given part of the timeline</td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refcomponent128005" target = "projectFrame"><b>Builder</b></a></td><td>component</td><td></td></tr> <tr bgcolor=#f0f0f0><td><a href="index.html#refcomponent128005" target = "projectFrame"><b>Builder</b></a></td><td>component</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refpackage130565" target = "projectFrame"><b>builder</b></a></td><td>package</td><td>sourcecode package<br /><br />The Builder creating the Render Engine,<br />located within the MObject Subsystem</td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refpackage128901" target = "projectFrame"><b>Builder</b></a></td><td>package</td><td></td></tr> <tr bgcolor=#f0f0f0><td><a href="index.html#refpackage128901" target = "projectFrame"><b>Builder</b></a></td><td>package</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refpackage130565" target = "projectFrame"><b>builder</b></a></td><td>package</td><td>sourcecode package<br /><br />The Builder creating the Render Engine,<br />located within the MObject Subsystem</td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refclass diagram129285" target = "projectFrame"><b>Builder Entities</b></a></td><td>class diagram</td><td></td></tr> <tr bgcolor=#f0f0f0><td><a href="index.html#refclass diagram129285" target = "projectFrame"><b>Builder Entities</b></a></td><td>class diagram</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refclass view128261" target = "projectFrame"><b>Builder Workings</b></a></td><td>class view</td><td></td></tr> <tr bgcolor=#f0f0f0><td><a href="index.html#refclass view128261" target = "projectFrame"><b>Builder Workings</b></a></td><td>class view</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="class130565.html#refclass130565" target = "projectFrame"><b>BuilderFacade</b></a></td><td>class</td><td>Provides unified access to the builder functionality. While individual components of the builder subsystem may be called if necessary or suitable, it is usually better to do all extern invocations via the high level methods of this Facade</td></tr> <tr bgcolor=#f0f0f0><td><a href="class130565.html#refclass130565" target = "projectFrame"><b>BuilderFacade</b></a></td><td>class</td><td>Provides unified access to the builder functionality. While individual components of the builder subsystem may be called if necessary or suitable, it is usually better to do all extern invocations via the high level methods of this Facade</td></tr>

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<tr bgcolor=#f0f0f0><td><a href="class137221.html#refclass137221" target = "projectFrame"><b>Category</b></a></td><td>class</td><td>tree like classification of Assets</td></tr> <tr bgcolor=#f0f0f0><td><a href="class137221.html#refclass137221" target = "projectFrame"><b>Category</b></a></td><td>class</td><td>tree like classification of Assets</td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refartifact135941" target = "projectFrame"><b>category</b></a></td><td>artifact</td><td>tree like classification of Assets</td></tr> <tr bgcolor=#f0f0f0><td><a href="index.html#refartifact135941" target = "projectFrame"><b>category</b></a></td><td>artifact</td><td>tree like classification of Assets</td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refattribute130309" target = "projectFrame"><b>cause</b></a></td><td>attribute</td><td>a copy of the first exception encountered in this exception chain</td></tr> <tr bgcolor=#f0f0f0><td><a href="index.html#refattribute130309" target = "projectFrame"><b>cause</b></a></td><td>attribute</td><td>a copy of the first exception encountered in this exception chain</td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refrelation145413" target = "projectFrame"><b>chain</b></a></td><td>relation</td><td>Chain of additional Placements further constraining the position of this MObject</td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refoperation134277" target = "projectFrame"><b>chain</b></a></td><td>operation</td><td>create and add another Placement for this media object, thus increasingly constraining the (possible) position of this object.</td></tr> <tr bgcolor=#f0f0f0><td><a href="index.html#refoperation134277" target = "projectFrame"><b>chain</b></a></td><td>operation</td><td>create and add another Placement for this media object, thus increasingly constraining the (possible) position of this object.</td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refrelation145413" target = "projectFrame"><b>chain</b></a></td><td>relation</td><td>Chain of additional Placements further constraining the position of this MObject</td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refrelation129633" target = "projectFrame"><b>checked_in</b></a></td><td>relation</td><td>checked_in objects are subject of cache aging and must be not in use</td></tr> <tr bgcolor=#f0f0f0><td><a href="index.html#refrelation129633" target = "projectFrame"><b>checked_in</b></a></td><td>relation</td><td>checked_in objects are subject of cache aging and must be not in use</td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refrelation129290" target = "projectFrame"><b>checked_out</b></a></td><td>relation</td><td>this list keeps all mappings which are in use, and thus prevents them from Cache aging</td></tr> <tr bgcolor=#f0f0f0><td><a href="index.html#refrelation129290" target = "projectFrame"><b>checked_out</b></a></td><td>relation</td><td>this list keeps all mappings which are in use, and thus prevents them from Cache aging</td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refartifact128005" target = "projectFrame"><b>Cinelerra3</b></a></td><td>artifact</td><td>the main executable to be built</td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refpackage129" target = "projectFrame"><b>cinelerra3</b></a></td><td>package</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refclass instance134789" target = "projectFrame"><b>class instance</b></a></td><td>class instance</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refclass instance134917" target = "projectFrame"><b>class instance</b></a></td><td>class instance</td><td></td></tr> <tr bgcolor=#f0f0f0><td><a href="index.html#refclass instance134917" target = "projectFrame"><b>class instance</b></a></td><td>class instance</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refclass instance135045" target = "projectFrame"><b>class instance</b></a></td><td>class instance</td><td></td></tr> <tr bgcolor=#f0f0f0><td><a href="index.html#refclass instance134789" target = "projectFrame"><b>class instance</b></a></td><td>class instance</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refclass instance135173" target = "projectFrame"><b>class instance</b></a></td><td>class instance</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refclass instance135301" target = "projectFrame"><b>class instance</b></a></td><td>class instance</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refclass instance135429" target = "projectFrame"><b>class instance</b></a></td><td>class instance</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refclass instance135557" target = "projectFrame"><b>class instance</b></a></td><td>class instance</td><td></td></tr> <tr bgcolor=#f0f0f0><td><a href="index.html#refclass instance135557" target = "projectFrame"><b>class instance</b></a></td><td>class instance</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refclass instance135685" target = "projectFrame"><b>class instance</b></a></td><td>class instance</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refclass instance135813" target = "projectFrame"><b>class instance</b></a></td><td>class instance</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refclass instance134661" target = "projectFrame"><b>class instance</b></a></td><td>class instance</td><td></td></tr> <tr bgcolor=#f0f0f0><td><a href="index.html#refclass instance134661" target = "projectFrame"><b>class instance</b></a></td><td>class instance</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refclass instance130693" target = "projectFrame"><b>class instance</b></a></td><td>class instance</td><td></td></tr> <tr bgcolor=#f0f0f0><td><a href="index.html#refclass instance135301" target = "projectFrame"><b>class instance</b></a></td><td>class instance</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refclass instance135045" target = "projectFrame"><b>class instance</b></a></td><td>class instance</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refclass instance135429" target = "projectFrame"><b>class instance</b></a></td><td>class instance</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refclass instance135685" target = "projectFrame"><b>class instance</b></a></td><td>class instance</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refclass instance135173" target = "projectFrame"><b>class instance</b></a></td><td>class instance</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refclass instance135813" target = "projectFrame"><b>class instance</b></a></td><td>class instance</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refclass instance131589" target = "projectFrame"><b>class instance</b></a></td><td>class instance</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refclass instance132229" target = "projectFrame"><b>class instance</b></a></td><td>class instance</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refclass instance129797" target = "projectFrame"><b>class instance</b></a></td><td>class instance</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refclass instance128133" target = "projectFrame"><b>class instance</b></a></td><td>class instance</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refclass instance128005" target = "projectFrame"><b>class instance</b></a></td><td>class instance</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refclass instance128261" target = "projectFrame"><b>class instance</b></a></td><td>class instance</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refclass instance129541" target = "projectFrame"><b>class instance</b></a></td><td>class instance</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refclass instance130565" target = "projectFrame"><b>class instance</b></a></td><td>class instance</td><td></td></tr> <tr bgcolor=#f0f0f0><td><a href="index.html#refclass instance130565" target = "projectFrame"><b>class instance</b></a></td><td>class instance</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refclass instance132357" target = "projectFrame"><b>class instance</b></a></td><td>class instance</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refclass instance130437" target = "projectFrame"><b>class instance</b></a></td><td>class instance</td><td></td></tr> <tr bgcolor=#f0f0f0><td><a href="index.html#refclass instance130437" target = "projectFrame"><b>class instance</b></a></td><td>class instance</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refclass instance129029" target = "projectFrame"><b>class instance</b></a></td><td>class instance</td><td></td></tr> <tr bgcolor=#f0f0f0><td><a href="index.html#refclass instance132485" target = "projectFrame"><b>class instance</b></a></td><td>class instance</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refclass instance130309" target = "projectFrame"><b>class instance</b></a></td><td>class instance</td><td></td></tr> <tr bgcolor=#f0f0f0><td><a href="index.html#refclass instance130309" target = "projectFrame"><b>class instance</b></a></td><td>class instance</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refclass instance130181" target = "projectFrame"><b>class instance</b></a></td><td>class instance</td><td></td></tr> <tr bgcolor=#f0f0f0><td><a href="index.html#refclass instance130181" target = "projectFrame"><b>class instance</b></a></td><td>class instance</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refclass instance130053" target = "projectFrame"><b>class instance</b></a></td><td>class instance</td><td></td></tr> <tr bgcolor=#f0f0f0><td><a href="index.html#refclass instance130053" target = "projectFrame"><b>class instance</b></a></td><td>class instance</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refclass instance129797" target = "projectFrame"><b>class instance</b></a></td><td>class instance</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refclass instance129541" target = "projectFrame"><b>class instance</b></a></td><td>class instance</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refclass instance131589" target = "projectFrame"><b>class instance</b></a></td><td>class instance</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refclass instance132229" target = "projectFrame"><b>class instance</b></a></td><td>class instance</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refclass instance132357" target = "projectFrame"><b>class instance</b></a></td><td>class instance</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refclass instance132485" target = "projectFrame"><b>class instance</b></a></td><td>class instance</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refclass instance133509" target = "projectFrame"><b>class instance</b></a></td><td>class instance</td><td></td></tr> <tr bgcolor=#f0f0f0><td><a href="index.html#refclass instance133509" target = "projectFrame"><b>class instance</b></a></td><td>class instance</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refclass instance128261" target = "projectFrame"><b>class instance</b></a></td><td>class instance</td><td></td></tr> <tr bgcolor=#f0f0f0><td><a href="index.html#refclass instance129029" target = "projectFrame"><b>class instance</b></a></td><td>class instance</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refclass instance128005" target = "projectFrame"><b>class instance</b></a></td><td>class instance</td><td></td></tr> <tr bgcolor=#f0f0f0><td><a href="index.html#refclass instance130693" target = "projectFrame"><b>class instance</b></a></td><td>class instance</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refclass instance128133" target = "projectFrame"><b>class instance</b></a></td><td>class instance</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refclass instance129285" target = "projectFrame"><b>class instance</b></a></td><td>class instance</td><td></td></tr> <tr bgcolor=#f0f0f0><td><a href="index.html#refclass instance129285" target = "projectFrame"><b>class instance</b></a></td><td>class instance</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refoperation133765" target = "projectFrame"><b>clear</b></a></td><td>operation</td><td>clear current session contents <br />without resetting overall session config.<br />Afterwards, the session will contain only one <br />empty EDL, while all Assets are retained.<br /></td></tr> <tr bgcolor=#f0f0f0><td><a href="index.html#refoperation133765" target = "projectFrame"><b>clear</b></a></td><td>operation</td><td>clear current session contents <br />without resetting overall session config.<br />Afterwards, the session will contain only one <br />empty EDL, while all Assets are retained.<br /></td></tr>
<tr bgcolor=#f0f0f0><td><a href="class137349.html#refclass137349" target = "projectFrame"><b>Clip</b></a></td><td>class</td><td>bookkeeping (asset) view of a media clip.</td></tr> <tr bgcolor=#f0f0f0><td><a href="class137349.html#refclass137349" target = "projectFrame"><b>Clip</b></a></td><td>class</td><td>bookkeeping (asset) view of a media clip.</td></tr>
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<tr bgcolor=#f0f0f0><td><a href="class138629.html#refclass138629" target = "projectFrame"><b>CompoundClip</b></a></td><td>class</td><td>Clip MObject which is actually a compound of several elementary clips,<br />e.g. the several streams found within multichannels media.</td></tr> <tr bgcolor=#f0f0f0><td><a href="class138629.html#refclass138629" target = "projectFrame"><b>CompoundClip</b></a></td><td>class</td><td>Clip MObject which is actually a compound of several elementary clips,<br />e.g. the several streams found within multichannels media.</td></tr>
<tr bgcolor=#f0f0f0><td><a href="class138501.html#refclass138501" target = "projectFrame"><b>CompoundMedia</b></a></td><td>class</td><td>compound of several elementary media tracks,<br />e.g. the individual media streams found in one media file</td></tr> <tr bgcolor=#f0f0f0><td><a href="class138501.html#refclass138501" target = "projectFrame"><b>CompoundMedia</b></a></td><td>class</td><td>compound of several elementary media tracks,<br />e.g. the individual media streams found in one media file</td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refartifact138245" target = "projectFrame"><b>compoundmedia</b></a></td><td>artifact</td><td>a special clip as a compound of several elementary media tracks,<br />e.g. the individual media streams found in one media file</td></tr> <tr bgcolor=#f0f0f0><td><a href="index.html#refartifact138245" target = "projectFrame"><b>compoundmedia</b></a></td><td>artifact</td><td>a special clip as a compound of several elementary media tracks,<br />e.g. the individual media streams found in one media file</td></tr>
<tr bgcolor=#f0f0f0><td><a href="class128266.html#refclass128266" target = "projectFrame"><b>Condition</b></a></td><td>class</td><td>I provided a reworked Condition class in my cinelerra2 repository</td></tr> <tr bgcolor=#f0f0f0><td><a href="class128266.html#refclass128266" target = "projectFrame"><b>Condition</b></a></td><td>class</td><td>I provided a reworked Condition class in my Cinelerra2 repository</td></tr>
<tr bgcolor=#f0f0f0><td><a href="class135813.html#refclass135813" target = "projectFrame"><b>Config</b></a></td><td>class</td><td></td></tr> <tr bgcolor=#f0f0f0><td><a href="class135813.html#refclass135813" target = "projectFrame"><b>Config</b></a></td><td>class</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refuse case view128261" target = "projectFrame"><b>config examples</b></a></td><td>use case view</td><td></td></tr> <tr bgcolor=#f0f0f0><td><a href="index.html#refuse case view128261" target = "projectFrame"><b>config examples</b></a></td><td>use case view</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refoperation128773" target = "projectFrame"><b>configure</b></a></td><td>operation</td><td></td></tr> <tr bgcolor=#f0f0f0><td><a href="index.html#refoperation128773" target = "projectFrame"><b>configure</b></a></td><td>operation</td><td></td></tr>
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<tr bgcolor=#f0f0f0><td><a href="index.html#refartifact139397" target = "projectFrame"><b>constraint</b></a></td><td>artifact</td><td>LocatingPin representing an directive by the user that<br />must not be violated</td></tr> <tr bgcolor=#f0f0f0><td><a href="index.html#refartifact139397" target = "projectFrame"><b>constraint</b></a></td><td>artifact</td><td>LocatingPin representing an directive by the user that<br />must not be violated</td></tr>
<tr bgcolor=#f0f0f0><td><a href="class130181.html#refclass130181" target = "projectFrame"><b>Constraint</b></a></td><td>class</td><td></td></tr> <tr bgcolor=#f0f0f0><td><a href="class130181.html#refclass130181" target = "projectFrame"><b>Constraint</b></a></td><td>class</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refcomponent128261" target = "projectFrame"><b>Controller</b></a></td><td>component</td><td></td></tr> <tr bgcolor=#f0f0f0><td><a href="index.html#refcomponent128261" target = "projectFrame"><b>Controller</b></a></td><td>component</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refpackage129029" target = "projectFrame"><b>Controller</b></a></td><td>package</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refpackage130693" target = "projectFrame"><b>controller</b></a></td><td>package</td><td>sourcecode package<br /><br />The Processing and Render Controller,<br />located within the MObject Subsystem</td></tr> <tr bgcolor=#f0f0f0><td><a href="index.html#refpackage130693" target = "projectFrame"><b>controller</b></a></td><td>package</td><td>sourcecode package<br /><br />The Processing and Render Controller,<br />located within the MObject Subsystem</td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refpackage129029" target = "projectFrame"><b>Controller</b></a></td><td>package</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refclass diagram128645" target = "projectFrame"><b>Controller Entities</b></a></td><td>class diagram</td><td></td></tr> <tr bgcolor=#f0f0f0><td><a href="index.html#refclass diagram128645" target = "projectFrame"><b>Controller Entities</b></a></td><td>class diagram</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refclass view128389" target = "projectFrame"><b>Controller Workings</b></a></td><td>class view</td><td></td></tr> <tr bgcolor=#f0f0f0><td><a href="index.html#refclass view128389" target = "projectFrame"><b>Controller Workings</b></a></td><td>class view</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="class130309.html#refclass130309" target = "projectFrame"><b>ControllerFacade</b></a></td><td>class</td><td>Provides unified access to the Proc-Subsystem Controller. Especially, this Facade class provides the functions to get a render engine to carry out actual renderings.</td></tr> <tr bgcolor=#f0f0f0><td><a href="class130309.html#refclass130309" target = "projectFrame"><b>ControllerFacade</b></a></td><td>class</td><td>Provides unified access to the Proc-Subsystem Controller. Especially, this Facade class provides the functions to get a render engine to carry out actual renderings.</td></tr>

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<tr bgcolor=#f0f0f0><td><a href="index.html#refobject diagram128901" target = "projectFrame"><b>EDL Example2</b></a></td><td>object diagram</td><td>More complex example showing the Object graph in the EDL and how it is linked into the Fixture to yield the actual locations. In this example, an HUE Effect is applied on a part of the Clip</td></tr> <tr bgcolor=#f0f0f0><td><a href="index.html#refobject diagram128901" target = "projectFrame"><b>EDL Example2</b></a></td><td>object diagram</td><td>More complex example showing the Object graph in the EDL and how it is linked into the Fixture to yield the actual locations. In this example, an HUE Effect is applied on a part of the Clip</td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refrelation128005" target = "projectFrame"><b>edls</b></a></td><td>relation</td><td></td></tr> <tr bgcolor=#f0f0f0><td><a href="index.html#refrelation128005" target = "projectFrame"><b>edls</b></a></td><td>relation</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="class137733.html#refclass137733" target = "projectFrame"><b>Effect</b></a></td><td>class</td><td>Effect or media processing component</td></tr> <tr bgcolor=#f0f0f0><td><a href="class137733.html#refclass137733" target = "projectFrame"><b>Effect</b></a></td><td>class</td><td>Effect or media processing component</td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refartifact129541" target = "projectFrame"><b>effect</b></a></td><td>artifact</td><td>EDL representation of a pluggable and automatable effect.</td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refartifact137221" target = "projectFrame"><b>effect</b></a></td><td>artifact</td><td>Effect or media processing component</td></tr> <tr bgcolor=#f0f0f0><td><a href="index.html#refartifact137221" target = "projectFrame"><b>effect</b></a></td><td>artifact</td><td>Effect or media processing component</td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refartifact129541" target = "projectFrame"><b>effect</b></a></td><td>artifact</td><td>EDL representation of a pluggable and automatable effect.</td></tr>
<tr bgcolor=#f0f0f0><td><a href="class129029.html#refclass129029" target = "projectFrame"><b>Effect</b></a></td><td>class</td><td></td></tr> <tr bgcolor=#f0f0f0><td><a href="class129029.html#refclass129029" target = "projectFrame"><b>Effect</b></a></td><td>class</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refrelation138885" target = "projectFrame"><b>elements</b></a></td><td>relation</td><td>relevant MObjects comprising this segment. TODO: actually necessary??</td></tr> <tr bgcolor=#f0f0f0><td><a href="index.html#refrelation138885" target = "projectFrame"><b>elements</b></a></td><td>relation</td><td>relevant MObjects comprising this segment. TODO: actually necessary??</td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refoperation132997" target = "projectFrame"><b>enable</b></a></td><td>operation</td><td>change the enabled status of this asset. Note the corresponding #isActive predicate may depend on the enablement status of parent assets as well</td></tr> <tr bgcolor=#f0f0f0><td><a href="index.html#refoperation132997" target = "projectFrame"><b>enable</b></a></td><td>operation</td><td>change the enabled status of this asset. Note the corresponding #isActive predicate may depend on the enablement status of parent assets as well</td></tr>
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<tr bgcolor=#f0f0f0><td><a href="index.html#refpackage130821" target = "projectFrame"><b>error</b></a></td><td>package</td><td>Namespace for Exception Kinds</td></tr> <tr bgcolor=#f0f0f0><td><a href="index.html#refpackage130821" target = "projectFrame"><b>error</b></a></td><td>package</td><td>Namespace for Exception Kinds</td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refclass view128773" target = "projectFrame"><b>error</b></a></td><td>class view</td><td></td></tr> <tr bgcolor=#f0f0f0><td><a href="index.html#refclass view128773" target = "projectFrame"><b>error</b></a></td><td>class view</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="class135557.html#refclass135557" target = "projectFrame"><b>Error</b></a></td><td>class</td><td></td></tr> <tr bgcolor=#f0f0f0><td><a href="class135557.html#refclass135557" target = "projectFrame"><b>Error</b></a></td><td>class</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refartifact135813" target = "projectFrame"><b>error</b></a></td><td>artifact</td><td>Cinelerra Exception Interface</td></tr> <tr bgcolor=#f0f0f0><td><a href="index.html#refartifact135813" target = "projectFrame"><b>error</b></a></td><td>artifact</td><td>Lumiera Exception Interface</td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refexpansion region128133" target = "projectFrame"><b>establish partitioning</b></a></td><td>expansion region</td><td></td></tr> <tr bgcolor=#f0f0f0><td><a href="index.html#refexpansion region128133" target = "projectFrame"><b>establish partitioning</b></a></td><td>expansion region</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refdeployment view128133" target = "projectFrame"><b>EXE Deployment</b></a></td><td>deployment view</td><td>defines and lists how the Cinelerra executable has to be created</td></tr> <tr bgcolor=#f0f0f0><td><a href="index.html#refdeployment view128133" target = "projectFrame"><b>EXE Deployment</b></a></td><td>deployment view</td><td>defines and lists how the Lumiera executable has to be created</td></tr>
<tr bgcolor=#f0f0f0><td><a href="class131589.html#refclass131589" target = "projectFrame"><b>ExitNode</b></a></td><td>class</td><td>The output of the render pipeline. Pulling from such exit nodes actually ivokes the render process</td></tr> <tr bgcolor=#f0f0f0><td><a href="class131589.html#refclass131589" target = "projectFrame"><b>ExitNode</b></a></td><td>class</td><td>The output of the render pipeline. Pulling from such exit nodes actually ivokes the render process</td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refartifact132229" target = "projectFrame"><b>exitnode</b></a></td><td>artifact</td><td>special Processing Node providing "pullable" output</td></tr> <tr bgcolor=#f0f0f0><td><a href="index.html#refartifact132229" target = "projectFrame"><b>exitnode</b></a></td><td>artifact</td><td>special Processing Node providing "pullable" output</td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refartifact129157" target = "projectFrame"><b>explicitplacement</b></a></td><td>artifact</td><td>special Placement yielding an absolute location (Time,Track)-location for a MObject</td></tr> <tr bgcolor=#f0f0f0><td><a href="index.html#refartifact129157" target = "projectFrame"><b>explicitplacement</b></a></td><td>artifact</td><td>special Placement yielding an absolute location (Time,Track)-location for a MObject</td></tr>

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<tr bgcolor=#f0f0f0><td><a href="class129285.html#refclass129285" target = "projectFrame"><b>FixedLocation</b></a></td><td>class</td><td></td></tr> <tr bgcolor=#f0f0f0><td><a href="class129285.html#refclass129285" target = "projectFrame"><b>FixedLocation</b></a></td><td>class</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refactivity object128005" target = "projectFrame"><b>Fixture</b></a></td><td>activity object</td><td></td></tr> <tr bgcolor=#f0f0f0><td><a href="index.html#refactivity object128005" target = "projectFrame"><b>Fixture</b></a></td><td>activity object</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refartifact128773" target = "projectFrame"><b>fixture</b></a></td><td>artifact</td><td>the (low level) representation of the EDL with concrete placement data</td></tr> <tr bgcolor=#f0f0f0><td><a href="index.html#refartifact128773" target = "projectFrame"><b>fixture</b></a></td><td>artifact</td><td>the (low level) representation of the EDL with concrete placement data</td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refcomponent128517" target = "projectFrame"><b>Fixture</b></a></td><td>component</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="class128261.html#refclass128261" target = "projectFrame"><b>Fixture</b></a></td><td>class</td><td></td></tr> <tr bgcolor=#f0f0f0><td><a href="class128261.html#refclass128261" target = "projectFrame"><b>Fixture</b></a></td><td>class</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refcomponent128517" target = "projectFrame"><b>Fixture</b></a></td><td>component</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#reffork activity node129029" target = "projectFrame"><b>fork activity node</b></a></td><td>fork activity node</td><td></td></tr> <tr bgcolor=#f0f0f0><td><a href="index.html#reffork activity node129029" target = "projectFrame"><b>fork activity node</b></a></td><td>fork activity node</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="class128821.html#refclass128821" target = "projectFrame"><b>Frame</b></a></td><td>class</td><td>Frames are just a low level lump of continous memory, most parts are opaque. Frames are memory sensitive, they will be small constant sized structures which can be efficently managed in a pool.</td></tr> <tr bgcolor=#f0f0f0><td><a href="class128821.html#refclass128821" target = "projectFrame"><b>Frame</b></a></td><td>class</td><td>Frames are just a low level lump of continous memory, most parts are opaque. Frames are memory sensitive, they will be small constant sized structures which can be efficently managed in a pool.</td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refnode128645" target = "projectFrame"><b>Frame</b></a></td><td>node</td><td></td></tr> <tr bgcolor=#f0f0f0><td><a href="index.html#refnode128645" target = "projectFrame"><b>Frame</b></a></td><td>node</td><td></td></tr>

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<tr bgcolor=#f0f0f0><td><a href="class133125.html#refclass133125" target = "projectFrame"><b>GLRender</b></a></td><td>class</td><td>Representation of a OpenGL accelerated Video render process</td></tr> <tr bgcolor=#f0f0f0><td><a href="class133125.html#refclass133125" target = "projectFrame"><b>GLRender</b></a></td><td>class</td><td>Representation of a OpenGL accelerated Video render process</td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refartifact133637" target = "projectFrame"><b>glrender</b></a></td><td>artifact</td><td>Representation of a OpenGL accellerated Video render process</td></tr> <tr bgcolor=#f0f0f0><td><a href="index.html#refartifact133637" target = "projectFrame"><b>glrender</b></a></td><td>artifact</td><td>Representation of a OpenGL accellerated Video render process</td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refattribute131077" target = "projectFrame"><b>groups</b></a></td><td>attribute</td><td>additional classification, selections or departments this asset belongs to. Groups are optional, non-exclusive and may be overlapping.</td></tr> <tr bgcolor=#f0f0f0><td><a href="index.html#refattribute131077" target = "projectFrame"><b>groups</b></a></td><td>attribute</td><td>additional classification, selections or departments this asset belongs to. Groups are optional, non-exclusive and may be overlapping.</td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refpackage128773" target = "projectFrame"><b>GUI</b></a></td><td>package</td><td>GUI is here just a container to hold any entities considered to be User Interface related, which is not in focus for this Design draft</td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refpackage129797" target = "projectFrame"><b>gui</b></a></td><td>package</td><td>sourcecode package<br /><br />User Interface classes go here</td></tr> <tr bgcolor=#f0f0f0><td><a href="index.html#refpackage129797" target = "projectFrame"><b>gui</b></a></td><td>package</td><td>sourcecode package<br /><br />User Interface classes go here</td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refpackage128773" target = "projectFrame"><b>GUI</b></a></td><td>package</td><td>GUI is here just a container to hold any entities considered to be User Interface related, which is not in focus for this Design draft</td></tr>
</table> </table>
</body> </body>
</html> </html>

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<tr bgcolor=#f0f0f0><td><a href="index.html#refrelation128225" target = "projectFrame"><b>handle</b></a></td><td>relation</td><td>weak pointer</td></tr> <tr bgcolor=#f0f0f0><td><a href="index.html#refrelation128225" target = "projectFrame"><b>handle</b></a></td><td>relation</td><td>weak pointer</td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refrelation128737" target = "projectFrame"><b>handles</b></a></td><td>relation</td><td></td></tr> <tr bgcolor=#f0f0f0><td><a href="index.html#refrelation128737" target = "projectFrame"><b>handles</b></a></td><td>relation</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refattribute128225" target = "projectFrame"><b>handles_available</b></a></td><td>attribute</td><td>initialized to the maximum number of filehandles the backend may use for mapped files. When no handles are available, the handle which is last in the handles list is closed and (re-)used.<br />Else this number is decremented for each new filehandle used and incremented for any one explicitly freed.</td></tr> <tr bgcolor=#f0f0f0><td><a href="index.html#refattribute128225" target = "projectFrame"><b>handles_available</b></a></td><td>attribute</td><td>initialized to the maximum number of filehandles the backend may use for mapped files. When no handles are available, the handle which is last in the handles list is closed and (re-)used.<br />Else this number is decremented for each new filehandle used and incremented for any one explicitly freed.</td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refclass diagram130181" target = "projectFrame"><b>Hierarchy</b></a></td><td>class diagram</td><td>Cinelerra Exception hierarchy</td></tr> <tr bgcolor=#f0f0f0><td><a href="index.html#refclass diagram130181" target = "projectFrame"><b>Hierarchy</b></a></td><td>class diagram</td><td>Lumiera Exception hierarchy</td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refoperation133381" target = "projectFrame"><b>howtoProc</b></a></td><td>operation</td><td>@return descriptor how to build a render pipeline corresponding to this media</td></tr> <tr bgcolor=#f0f0f0><td><a href="index.html#refoperation133381" target = "projectFrame"><b>howtoProc</b></a></td><td>operation</td><td>@return descriptor how to build a render pipeline corresponding to this media</td></tr>
<tr bgcolor=#f0f0f0><td><a href="class132101.html#refclass132101" target = "projectFrame"><b>Hub</b></a></td><td>class</td><td></td></tr> <tr bgcolor=#f0f0f0><td><a href="class132101.html#refclass132101" target = "projectFrame"><b>Hub</b></a></td><td>class</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refartifact132741" target = "projectFrame"><b>hub</b></a></td><td>artifact</td><td>special ProcNode used to build data distributing connections</td></tr> <tr bgcolor=#f0f0f0><td><a href="index.html#refartifact132741" target = "projectFrame"><b>hub</b></a></td><td>artifact</td><td>special ProcNode used to build data distributing connections</td></tr>

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@ -20,9 +20,9 @@
<tr bgcolor=#f0f0f0><td><a href="index.html#refattribute130437" target = "projectFrame"><b>id</b></a></td><td>attribute</td><td>Asset primary key.</td></tr> <tr bgcolor=#f0f0f0><td><a href="index.html#refattribute130437" target = "projectFrame"><b>id</b></a></td><td>attribute</td><td>Asset primary key.</td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refclass diagram128309" target = "projectFrame"><b>In Memory Database</b></a></td><td>class diagram</td><td></td></tr> <tr bgcolor=#f0f0f0><td><a href="index.html#refclass diagram128309" target = "projectFrame"><b>In Memory Database</b></a></td><td>class diagram</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refactivity action pin128133" target = "projectFrame"><b>inFixture</b></a></td><td>activity action pin</td><td></td></tr> <tr bgcolor=#f0f0f0><td><a href="index.html#refactivity action pin128133" target = "projectFrame"><b>inFixture</b></a></td><td>activity action pin</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refclass instance131461" target = "projectFrame"><b>input</b></a></td><td>class instance</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refclass instance132869" target = "projectFrame"><b>input</b></a></td><td>class instance</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refclass instance134149" target = "projectFrame"><b>input</b></a></td><td>class instance</td><td></td></tr> <tr bgcolor=#f0f0f0><td><a href="index.html#refclass instance134149" target = "projectFrame"><b>input</b></a></td><td>class instance</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refclass instance132869" target = "projectFrame"><b>input</b></a></td><td>class instance</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refclass instance131461" target = "projectFrame"><b>input</b></a></td><td>class instance</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refoperation131461" target = "projectFrame"><b>instance</b></a></td><td>operation</td><td></td></tr> <tr bgcolor=#f0f0f0><td><a href="index.html#refoperation131461" target = "projectFrame"><b>instance</b></a></td><td>operation</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refrelation143621" target = "projectFrame"><b>instructions</b></a></td><td>relation</td><td></td></tr> <tr bgcolor=#f0f0f0><td><a href="index.html#refrelation143621" target = "projectFrame"><b>instructions</b></a></td><td>relation</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refclass view129029" target = "projectFrame"><b>Interface</b></a></td><td>class view</td><td></td></tr> <tr bgcolor=#f0f0f0><td><a href="index.html#refclass view129029" target = "projectFrame"><b>Interface</b></a></td><td>class view</td><td></td></tr>

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@ -31,6 +31,8 @@
<tr bgcolor=#f0f0f0><td><a href="class128650.html#refclass128650" target = "projectFrame"><b>Lock</b></a></td><td>class</td><td></td></tr> <tr bgcolor=#f0f0f0><td><a href="class128650.html#refclass128650" target = "projectFrame"><b>Lock</b></a></td><td>class</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="class135685.html#refclass135685" target = "projectFrame"><b>Logic</b></a></td><td>class</td><td></td></tr> <tr bgcolor=#f0f0f0><td><a href="class135685.html#refclass135685" target = "projectFrame"><b>Logic</b></a></td><td>class</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refattribute131333" target = "projectFrame"><b>longDesc</b></a></td><td>attribute</td><td>user visible qualification of the thing, unit or concept represented by this asset. perferably "in one line". To be localized.</td></tr> <tr bgcolor=#f0f0f0><td><a href="index.html#refattribute131333" target = "projectFrame"><b>longDesc</b></a></td><td>attribute</td><td>user visible qualification of the thing, unit or concept represented by this asset. perferably "in one line". To be localized.</td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refartifact128005" target = "projectFrame"><b>Lumiera</b></a></td><td>artifact</td><td>the main executable to be built</td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refpackage129" target = "projectFrame"><b>lumiera</b></a></td><td>package</td><td></td></tr>
</table> </table>
</body> </body>
</html> </html>

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@ -40,7 +40,7 @@
<tr bgcolor=#f0f0f0><td><a href="index.html#refpackage128261" target = "projectFrame"><b>MObject</b></a></td><td>package</td><td></td></tr> <tr bgcolor=#f0f0f0><td><a href="index.html#refpackage128261" target = "projectFrame"><b>MObject</b></a></td><td>package</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="class128517.html#refclass128517" target = "projectFrame"><b>MObject</b></a></td><td>class</td><td></td></tr> <tr bgcolor=#f0f0f0><td><a href="class128517.html#refclass128517" target = "projectFrame"><b>MObject</b></a></td><td>class</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refobject diagram131333" target = "projectFrame"><b>multichannel clip</b></a></td><td>object diagram</td><td></td></tr> <tr bgcolor=#f0f0f0><td><a href="index.html#refobject diagram131333" target = "projectFrame"><b>multichannel clip</b></a></td><td>object diagram</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="class128394.html#refclass128394" target = "projectFrame"><b>Mutex</b></a></td><td>class</td><td>I provided a reworked Mutex class in my cinelerra2 repository</td></tr> <tr bgcolor=#f0f0f0><td><a href="class128394.html#refclass128394" target = "projectFrame"><b>Mutex</b></a></td><td>class</td><td>I provided a reworked Mutex class in my Cinelerra2 repository</td></tr>
</table> </table>
</body> </body>
</html> </html>

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@ -18,10 +18,10 @@
<table> <table>
<tr bgcolor=#f0f0f0><td align=center><b>Name</b></td><td align=center><b>Kind</b></td><td align=center><b>Description</b></td></tr> <tr bgcolor=#f0f0f0><td align=center><b>Name</b></td><td align=center><b>Kind</b></td><td align=center><b>Description</b></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refattribute129029" target = "projectFrame"><b>offset</b></a></td><td>attribute</td><td>Offset the actual position by this (time) value relative to the anchor point. TODO: Representation?</td></tr> <tr bgcolor=#f0f0f0><td><a href="index.html#refattribute129029" target = "projectFrame"><b>offset</b></a></td><td>attribute</td><td>Offset the actual position by this (time) value relative to the anchor point. TODO: Representation?</td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refattribute130821" target = "projectFrame"><b>org</b></a></td><td>attribute</td><td>origin or authorship id. Can be a project abbreviation, a package id or just the authors nickname or UID. This allows for the compnent name to be more generic (e.g. "blur"). Default for all assets provided by the core cinelerra-3 codebase is "cin3".</td></tr> <tr bgcolor=#f0f0f0><td><a href="index.html#refattribute130821" target = "projectFrame"><b>org</b></a></td><td>attribute</td><td>origin or authorship id. Can be a project abbreviation, a package id or just the authors nickname or UID. This allows for the compnent name to be more generic (e.g. "blur"). Default for all assets provided by the core Lumiera codebase is "lumi".</td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refclass instance133125" target = "projectFrame"><b>ouput</b></a></td><td>class instance</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refclass instance134405" target = "projectFrame"><b>ouput</b></a></td><td>class instance</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refclass instance131333" target = "projectFrame"><b>ouput</b></a></td><td>class instance</td><td></td></tr> <tr bgcolor=#f0f0f0><td><a href="index.html#refclass instance131333" target = "projectFrame"><b>ouput</b></a></td><td>class instance</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refclass instance134405" target = "projectFrame"><b>ouput</b></a></td><td>class instance</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refclass instance133125" target = "projectFrame"><b>ouput</b></a></td><td>class instance</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refrelation147973" target = "projectFrame"><b>outPort</b></a></td><td>relation</td><td>the Port this MObject wants to be conected to</td></tr> <tr bgcolor=#f0f0f0><td><a href="index.html#refrelation147973" target = "projectFrame"><b>outPort</b></a></td><td>relation</td><td>the Port this MObject wants to be conected to</td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refrelation132613" target = "projectFrame"><b>output</b></a></td><td>relation</td><td></td></tr> <tr bgcolor=#f0f0f0><td><a href="index.html#refrelation132613" target = "projectFrame"><b>output</b></a></td><td>relation</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refcomponent diagram128005" target = "projectFrame"><b>Overview</b></a></td><td>component diagram</td><td>This drawing shows the top level compoents and relations</td></tr> <tr bgcolor=#f0f0f0><td><a href="index.html#refcomponent diagram128005" target = "projectFrame"><b>Overview</b></a></td><td>component diagram</td><td>This drawing shows the top level compoents and relations</td></tr>

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@ -22,8 +22,8 @@
<tr bgcolor=#f0f0f0><td><a href="index.html#refrelation142085" target = "projectFrame"><b>registry</b></a></td><td>relation</td><td>@internal Table or DB holding all registered asset instances.</td></tr> <tr bgcolor=#f0f0f0><td><a href="index.html#refrelation142085" target = "projectFrame"><b>registry</b></a></td><td>relation</td><td>@internal Table or DB holding all registered asset instances.</td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refartifact129925" target = "projectFrame"><b>relativelocation</b></a></td><td>artifact</td><td>Placement implemnetaion providing various ways of attaching a MObject to another one</td></tr> <tr bgcolor=#f0f0f0><td><a href="index.html#refartifact129925" target = "projectFrame"><b>relativelocation</b></a></td><td>artifact</td><td>Placement implemnetaion providing various ways of attaching a MObject to another one</td></tr>
<tr bgcolor=#f0f0f0><td><a href="class129413.html#refclass129413" target = "projectFrame"><b>RelativeLocation</b></a></td><td>class</td><td></td></tr> <tr bgcolor=#f0f0f0><td><a href="class129413.html#refclass129413" target = "projectFrame"><b>RelativeLocation</b></a></td><td>class</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="class133893.html#refclass133893" target = "projectFrame"><b>RelType</b></a></td><td>class</td><td>the possible kinds of RelativePlacements</td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refattribute128133" target = "projectFrame"><b>relType</b></a></td><td>attribute</td><td>the kind of relation denoted by this Placement</td></tr> <tr bgcolor=#f0f0f0><td><a href="index.html#refattribute128133" target = "projectFrame"><b>relType</b></a></td><td>attribute</td><td>the kind of relation denoted by this Placement</td></tr>
<tr bgcolor=#f0f0f0><td><a href="class133893.html#refclass133893" target = "projectFrame"><b>RelType</b></a></td><td>class</td><td>the possible kinds of RelativePlacements</td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refoperation132741" target = "projectFrame"><b>remove</b></a></td><td>operation</td><td>remove the given asset &lt;i&gt;together with all its dependants&lt;/i&gt; from the internal DB</td></tr> <tr bgcolor=#f0f0f0><td><a href="index.html#refoperation132741" target = "projectFrame"><b>remove</b></a></td><td>operation</td><td>remove the given asset &lt;i&gt;together with all its dependants&lt;/i&gt; from the internal DB</td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refclass diagram128389" target = "projectFrame"><b>Render Entities</b></a></td><td>class diagram</td><td></td></tr> <tr bgcolor=#f0f0f0><td><a href="index.html#refclass diagram128389" target = "projectFrame"><b>Render Entities</b></a></td><td>class diagram</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refactivity parameter128005" target = "projectFrame"><b>Render Request</b></a></td><td>activity parameter</td><td></td></tr> <tr bgcolor=#f0f0f0><td><a href="index.html#refactivity parameter128005" target = "projectFrame"><b>Render Request</b></a></td><td>activity parameter</td><td></td></tr>

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@ -46,8 +46,8 @@
<tr bgcolor=#f0f0f0><td><a href="class138885.html#refclass138885" target = "projectFrame"><b>SimpleClip</b></a></td><td>class</td><td>Elementary clip consisting of only one media stream</td></tr> <tr bgcolor=#f0f0f0><td><a href="class138885.html#refclass138885" target = "projectFrame"><b>SimpleClip</b></a></td><td>class</td><td>Elementary clip consisting of only one media stream</td></tr>
<tr bgcolor=#f0f0f0><td><a href="class128906.html#refclass128906" target = "projectFrame"><b>SmartPointer</b></a></td><td>class</td><td></td></tr> <tr bgcolor=#f0f0f0><td><a href="class128906.html#refclass128906" target = "projectFrame"><b>SmartPointer</b></a></td><td>class</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refclass view128266" target = "projectFrame"><b>SmartPointers</b></a></td><td>class view</td><td></td></tr> <tr bgcolor=#f0f0f0><td><a href="index.html#refclass view128266" target = "projectFrame"><b>SmartPointers</b></a></td><td>class view</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refrelation141957" target = "projectFrame"><b>source</b></a></td><td>relation</td><td>media source of this clip</td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refrelation142469" target = "projectFrame"><b>source</b></a></td><td>relation</td><td>the media source this clip referes to</td></tr> <tr bgcolor=#f0f0f0><td><a href="index.html#refrelation142469" target = "projectFrame"><b>source</b></a></td><td>relation</td><td>the media source this clip referes to</td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refrelation141957" target = "projectFrame"><b>source</b></a></td><td>relation</td><td>media source of this clip</td></tr>
<tr bgcolor=#f0f0f0><td><a href="class133765.html#refclass133765" target = "projectFrame"><b>Source</b></a></td><td>class</td><td>Source Node: represents a media source to pull data from.</td></tr> <tr bgcolor=#f0f0f0><td><a href="class133765.html#refclass133765" target = "projectFrame"><b>Source</b></a></td><td>class</td><td>Source Node: represents a media source to pull data from.</td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refartifact134277" target = "projectFrame"><b>source</b></a></td><td>artifact</td><td>Representation of a Media source</td></tr> <tr bgcolor=#f0f0f0><td><a href="index.html#refartifact134277" target = "projectFrame"><b>source</b></a></td><td>artifact</td><td>Representation of a Media source</td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refdeployment diagram129797" target = "projectFrame"><b>Source Overview</b></a></td><td>deployment diagram</td><td></td></tr> <tr bgcolor=#f0f0f0><td><a href="index.html#refdeployment diagram129797" target = "projectFrame"><b>Source Overview</b></a></td><td>deployment diagram</td><td></td></tr>

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@ -21,7 +21,7 @@
<tr bgcolor=#f0f0f0><td><a href="index.html#refattribute130181" target = "projectFrame"><b>theApp_</b></a></td><td>attribute</td><td>holds the single instance and triggers initialization</td></tr> <tr bgcolor=#f0f0f0><td><a href="index.html#refattribute130181" target = "projectFrame"><b>theApp_</b></a></td><td>attribute</td><td>holds the single instance and triggers initialization</td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refrelation128261" target = "projectFrame"><b>theFixture</b></a></td><td>relation</td><td></td></tr> <tr bgcolor=#f0f0f0><td><a href="index.html#refrelation128261" target = "projectFrame"><b>theFixture</b></a></td><td>relation</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refrelation131717" target = "projectFrame"><b>theTimeline</b></a></td><td>relation</td><td></td></tr> <tr bgcolor=#f0f0f0><td><a href="index.html#refrelation131717" target = "projectFrame"><b>theTimeline</b></a></td><td>relation</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="class128138.html#refclass128138" target = "projectFrame"><b>Thread</b></a></td><td>class</td><td>We can basically reuse the Thread class design from cinelerra2, Thread becomes a baseclass for all Threads </td></tr> <tr bgcolor=#f0f0f0><td><a href="class128138.html#refclass128138" target = "projectFrame"><b>Thread</b></a></td><td>class</td><td>We can basically reuse the Thread class design from Cinelerra2, Thread becomes a baseclass for all Threads </td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refattribute128261" target = "projectFrame"><b>time</b></a></td><td>attribute</td><td></td></tr> <tr bgcolor=#f0f0f0><td><a href="index.html#refattribute128261" target = "projectFrame"><b>time</b></a></td><td>attribute</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refartifact134789" target = "projectFrame"><b>time</b></a></td><td>artifact</td><td>unified representation of a time point, including conversion functions</td></tr> <tr bgcolor=#f0f0f0><td><a href="index.html#refartifact134789" target = "projectFrame"><b>time</b></a></td><td>artifact</td><td>unified representation of a time point, including conversion functions</td></tr>
<tr bgcolor=#f0f0f0><td><a href="class134917.html#refclass134917" target = "projectFrame"><b>Time</b></a></td><td>class</td><td>denotes a temporal position (time point), based on timeline start.<br /><br />investigate posix.4 realtime timers, wrap these here</td></tr> <tr bgcolor=#f0f0f0><td><a href="class134917.html#refclass134917" target = "projectFrame"><b>Time</b></a></td><td>class</td><td>denotes a temporal position (time point), based on timeline start.<br /><br />investigate posix.4 realtime timers, wrap these here</td></tr>
@ -43,12 +43,12 @@
<tr bgcolor=#f0f0f0><td><a href="index.html#refoperation134405" target = "projectFrame"><b>treat</b></a></td><td>operation</td><td></td></tr> <tr bgcolor=#f0f0f0><td><a href="index.html#refoperation134405" target = "projectFrame"><b>treat</b></a></td><td>operation</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refoperation129797" target = "projectFrame"><b>treat</b></a></td><td>operation</td><td>This operation is to be overloaded for the specific MObject subclasses to be treated.</td></tr> <tr bgcolor=#f0f0f0><td><a href="index.html#refoperation129797" target = "projectFrame"><b>treat</b></a></td><td>operation</td><td>This operation is to be overloaded for the specific MObject subclasses to be treated.</td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refoperation130309" target = "projectFrame"><b>treat</b></a></td><td>operation</td><td></td></tr> <tr bgcolor=#f0f0f0><td><a href="index.html#refoperation130309" target = "projectFrame"><b>treat</b></a></td><td>operation</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refoperation130693" target = "projectFrame"><b>treat</b></a></td><td>operation</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refoperation130565" target = "projectFrame"><b>treat</b></a></td><td>operation</td><td></td></tr> <tr bgcolor=#f0f0f0><td><a href="index.html#refoperation130565" target = "projectFrame"><b>treat</b></a></td><td>operation</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refoperation130437" target = "projectFrame"><b>treat</b></a></td><td>operation</td><td></td></tr> <tr bgcolor=#f0f0f0><td><a href="index.html#refoperation130437" target = "projectFrame"><b>treat</b></a></td><td>operation</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refoperation130693" target = "projectFrame"><b>treat</b></a></td><td>operation</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refoperation130053" target = "projectFrame"><b>treat</b></a></td><td>operation</td><td></td></tr> <tr bgcolor=#f0f0f0><td><a href="index.html#refoperation130053" target = "projectFrame"><b>treat</b></a></td><td>operation</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refoperation129925" target = "projectFrame"><b>treat</b></a></td><td>operation</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refoperation130181" target = "projectFrame"><b>treat</b></a></td><td>operation</td><td></td></tr> <tr bgcolor=#f0f0f0><td><a href="index.html#refoperation130181" target = "projectFrame"><b>treat</b></a></td><td>operation</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refoperation129925" target = "projectFrame"><b>treat</b></a></td><td>operation</td><td></td></tr>
</table> </table>
</body> </body>
</html> </html>

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@ -20,23 +20,23 @@
<tr bgcolor=#f0f0f0><td><a href="index.html#refattribute130949" target = "projectFrame"><b>version</b></a></td><td>attribute</td><td>version number of the thing or concept represented by this asset. Of each unique tuple (name, category, org) there will be only one version in the whole system. Version 0 is reserved for internal purposes. Versions are considered to be ordered, and any higher version is supposed to be fully backwards compatible to all previous versions.</td></tr> <tr bgcolor=#f0f0f0><td><a href="index.html#refattribute130949" target = "projectFrame"><b>version</b></a></td><td>attribute</td><td>version number of the thing or concept represented by this asset. Of each unique tuple (name, category, org) there will be only one version in the whole system. Version 0 is reserved for internal purposes. Versions are considered to be ordered, and any higher version is supposed to be fully backwards compatible to all previous versions.</td></tr>
<tr bgcolor=#f0f0f0><td><a href="class133509.html#refclass133509" target = "projectFrame"><b>VFrame</b></a></td><td>class</td><td></td></tr> <tr bgcolor=#f0f0f0><td><a href="class133509.html#refclass133509" target = "projectFrame"><b>VFrame</b></a></td><td>class</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refartifact134021" target = "projectFrame"><b>vframe</b></a></td><td>artifact</td><td>a buffer and render process holding a Video frame</td></tr> <tr bgcolor=#f0f0f0><td><a href="index.html#refartifact134021" target = "projectFrame"><b>vframe</b></a></td><td>artifact</td><td>a buffer and render process holding a Video frame</td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refclass instance133381" target = "projectFrame"><b>vid1</b></a></td><td>class instance</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refclass instance131973" target = "projectFrame"><b>vid1</b></a></td><td>class instance</td><td></td></tr> <tr bgcolor=#f0f0f0><td><a href="index.html#refclass instance131973" target = "projectFrame"><b>vid1</b></a></td><td>class instance</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refclass instance129925" target = "projectFrame"><b>vid_A</b></a></td><td>class instance</td><td></td></tr> <tr bgcolor=#f0f0f0><td><a href="index.html#refclass instance133381" target = "projectFrame"><b>vid1</b></a></td><td>class instance</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refclass instance131717" target = "projectFrame"><b>vid_a</b></a></td><td>class instance</td><td></td></tr> <tr bgcolor=#f0f0f0><td><a href="index.html#refclass instance131717" target = "projectFrame"><b>vid_a</b></a></td><td>class instance</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refclass instance129413" target = "projectFrame"><b>vid_A</b></a></td><td>class instance</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refclass instance134021" target = "projectFrame"><b>vid_a</b></a></td><td>class instance</td><td></td></tr> <tr bgcolor=#f0f0f0><td><a href="index.html#refclass instance134021" target = "projectFrame"><b>vid_a</b></a></td><td>class instance</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refclass instance129413" target = "projectFrame"><b>vid_A</b></a></td><td>class instance</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refclass instance129925" target = "projectFrame"><b>vid_A</b></a></td><td>class instance</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refclass instance128645" target = "projectFrame"><b>vid_A</b></a></td><td>class instance</td><td></td></tr> <tr bgcolor=#f0f0f0><td><a href="index.html#refclass instance128645" target = "projectFrame"><b>vid_A</b></a></td><td>class instance</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refclass instance131077" target = "projectFrame"><b>video</b></a></td><td>class instance</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refclass instance134533" target = "projectFrame"><b>video</b></a></td><td>class instance</td><td></td></tr> <tr bgcolor=#f0f0f0><td><a href="index.html#refclass instance134533" target = "projectFrame"><b>video</b></a></td><td>class instance</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refclass instance131077" target = "projectFrame"><b>video</b></a></td><td>class instance</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refclass instance133765" target = "projectFrame"><b>video</b></a></td><td>class instance</td><td></td></tr> <tr bgcolor=#f0f0f0><td><a href="index.html#refclass instance133765" target = "projectFrame"><b>video</b></a></td><td>class instance</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refclass instance132741" target = "projectFrame"><b>video</b></a></td><td>class instance</td><td></td></tr> <tr bgcolor=#f0f0f0><td><a href="index.html#refclass instance132741" target = "projectFrame"><b>video</b></a></td><td>class instance</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refclass instance130949" target = "projectFrame"><b>video1</b></a></td><td>class instance</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refclass instance134277" target = "projectFrame"><b>video1</b></a></td><td>class instance</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refclass instance128517" target = "projectFrame"><b>video1</b></a></td><td>class instance</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refclass instance133637" target = "projectFrame"><b>video1</b></a></td><td>class instance</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refclass instance129157" target = "projectFrame"><b>video1</b></a></td><td>class instance</td><td></td></tr> <tr bgcolor=#f0f0f0><td><a href="index.html#refclass instance129157" target = "projectFrame"><b>video1</b></a></td><td>class instance</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refclass instance134277" target = "projectFrame"><b>video1</b></a></td><td>class instance</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refclass instance132997" target = "projectFrame"><b>video1</b></a></td><td>class instance</td><td></td></tr> <tr bgcolor=#f0f0f0><td><a href="index.html#refclass instance132997" target = "projectFrame"><b>video1</b></a></td><td>class instance</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refclass instance128517" target = "projectFrame"><b>video1</b></a></td><td>class instance</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refclass instance130949" target = "projectFrame"><b>video1</b></a></td><td>class instance</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refclass instance133637" target = "projectFrame"><b>video1</b></a></td><td>class instance</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="class140165.html#refclass140165" target = "projectFrame"><b>Visitable</b></a></td><td>class</td><td></td></tr> <tr bgcolor=#f0f0f0><td><a href="class140165.html#refclass140165" target = "projectFrame"><b>Visitable</b></a></td><td>class</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refpackage130949" target = "projectFrame"><b>visitor</b></a></td><td>package</td><td>sub-namespace for visitor library implementation</td></tr> <tr bgcolor=#f0f0f0><td><a href="index.html#refpackage130949" target = "projectFrame"><b>visitor</b></a></td><td>package</td><td>sub-namespace for visitor library implementation</td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refartifact139141" target = "projectFrame"><b>visitor</b></a></td><td>artifact</td><td>Acyclic Visitor library</td></tr> <tr bgcolor=#f0f0f0><td><a href="index.html#refartifact139141" target = "projectFrame"><b>visitor</b></a></td><td>artifact</td><td>Acyclic Visitor library</td></tr>

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@ -4,7 +4,7 @@
<html xmlns="http://www.w3.org/1999/xhtml"> <html xmlns="http://www.w3.org/1999/xhtml">
<head> <head>
<title>/mnt/Lager/heim/devel/cin3/doc/devel/uml/navig</title> <title>/mnt/Lager/heim/devel/lumi/doc/devel/uml/navig</title>
<link rel="stylesheet" href="style.css" type="text/css" /> <link rel="stylesheet" href="style.css" type="text/css" />
</head> </head>
<body bgcolor="#ffffff"> <body bgcolor="#ffffff">

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@ -22,18 +22,18 @@
<tr bgcolor=#f0f0f0><td><a href="index.html#refpackage129157" target = "projectFrame"><b>BackendLayer</b></a></td><td></td><td></td></tr> <tr bgcolor=#f0f0f0><td><a href="index.html#refpackage129157" target = "projectFrame"><b>BackendLayer</b></a></td><td></td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refpackage130565" target = "projectFrame"><b>builder</b></a></td><td>src</td><td>sourcecode package<br /><br />The Builder creating the Render Engine,<br />located within the MObject Subsystem</td></tr> <tr bgcolor=#f0f0f0><td><a href="index.html#refpackage130565" target = "projectFrame"><b>builder</b></a></td><td>src</td><td>sourcecode package<br /><br />The Builder creating the Render Engine,<br />located within the MObject Subsystem</td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refpackage128901" target = "projectFrame"><b>Builder</b></a></td><td></td><td></td></tr> <tr bgcolor=#f0f0f0><td><a href="index.html#refpackage128901" target = "projectFrame"><b>Builder</b></a></td><td></td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refpackage129" target = "projectFrame"><b>cinelerra3</b></a></td><td></td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refpackage128645" target = "projectFrame"><b>codegen</b></a></td><td></td><td>This package is used to organize code generation by BOUML. It is considered useless after having generated the initial code skeleton.</td></tr> <tr bgcolor=#f0f0f0><td><a href="index.html#refpackage128645" target = "projectFrame"><b>codegen</b></a></td><td></td><td>This package is used to organize code generation by BOUML. It is considered useless after having generated the initial code skeleton.</td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refpackage129413" target = "projectFrame"><b>common</b></a></td><td>src</td><td>sourcecode package<br /><br />Common library and helper classes</td></tr> <tr bgcolor=#f0f0f0><td><a href="index.html#refpackage129413" target = "projectFrame"><b>common</b></a></td><td>src</td><td>sourcecode package<br /><br />Common library and helper classes</td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refpackage128517" target = "projectFrame"><b>CommonLib</b></a></td><td></td><td></td></tr> <tr bgcolor=#f0f0f0><td><a href="index.html#refpackage128517" target = "projectFrame"><b>CommonLib</b></a></td><td></td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refpackage130693" target = "projectFrame"><b>controller</b></a></td><td>src</td><td>sourcecode package<br /><br />The Processing and Render Controller,<br />located within the MObject Subsystem</td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refpackage129029" target = "projectFrame"><b>Controller</b></a></td><td></td><td></td></tr> <tr bgcolor=#f0f0f0><td><a href="index.html#refpackage129029" target = "projectFrame"><b>Controller</b></a></td><td></td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refpackage130693" target = "projectFrame"><b>controller</b></a></td><td>src</td><td>sourcecode package<br /><br />The Processing and Render Controller,<br />located within the MObject Subsystem</td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refpackage128138" target = "projectFrame"><b>design</b></a></td><td></td><td></td></tr> <tr bgcolor=#f0f0f0><td><a href="index.html#refpackage128138" target = "projectFrame"><b>design</b></a></td><td></td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refpackage128005" target = "projectFrame"><b>design</b></a></td><td></td><td>All things concering the big picture.<br />Not a real code package, rather a container for design drafts, specifications, decisions.</td></tr> <tr bgcolor=#f0f0f0><td><a href="index.html#refpackage128005" target = "projectFrame"><b>design</b></a></td><td></td><td>All things concering the big picture.<br />Not a real code package, rather a container for design drafts, specifications, decisions.</td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refpackage130309" target = "projectFrame"><b>engine</b></a></td><td>src</td><td>sourcecode package<br /><br />The Core Render Engine</td></tr> <tr bgcolor=#f0f0f0><td><a href="index.html#refpackage130309" target = "projectFrame"><b>engine</b></a></td><td>src</td><td>sourcecode package<br /><br />The Core Render Engine</td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refpackage130821" target = "projectFrame"><b>error</b></a></td><td></td><td>Namespace for Exception Kinds</td></tr> <tr bgcolor=#f0f0f0><td><a href="index.html#refpackage130821" target = "projectFrame"><b>error</b></a></td><td></td><td>Namespace for Exception Kinds</td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refpackage128773" target = "projectFrame"><b>GUI</b></a></td><td></td><td>GUI is here just a container to hold any entities considered to be User Interface related, which is not in focus for this Design draft</td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refpackage129797" target = "projectFrame"><b>gui</b></a></td><td>src</td><td>sourcecode package<br /><br />User Interface classes go here</td></tr> <tr bgcolor=#f0f0f0><td><a href="index.html#refpackage129797" target = "projectFrame"><b>gui</b></a></td><td>src</td><td>sourcecode package<br /><br />User Interface classes go here</td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refpackage128773" target = "projectFrame"><b>GUI</b></a></td><td></td><td>GUI is here just a container to hold any entities considered to be User Interface related, which is not in focus for this Design draft</td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refpackage129" target = "projectFrame"><b>lumiera</b></a></td><td></td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refpackage130181" target = "projectFrame"><b>mobject</b></a></td><td>src</td><td>sourcecode package<br /><br />MObject Subsystem<br />including the Session (EDL), Builder and Processing Controller</td></tr> <tr bgcolor=#f0f0f0><td><a href="index.html#refpackage130181" target = "projectFrame"><b>mobject</b></a></td><td>src</td><td>sourcecode package<br /><br />MObject Subsystem<br />including the Session (EDL), Builder and Processing Controller</td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refpackage128261" target = "projectFrame"><b>MObject</b></a></td><td></td><td></td></tr> <tr bgcolor=#f0f0f0><td><a href="index.html#refpackage128261" target = "projectFrame"><b>MObject</b></a></td><td></td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refpackage129669" target = "projectFrame"><b>proc</b></a></td><td>src</td><td>sourcecode package<br /><br />All classes belonging to the (middle) processing layer</td></tr> <tr bgcolor=#f0f0f0><td><a href="index.html#refpackage129669" target = "projectFrame"><b>proc</b></a></td><td>src</td><td>sourcecode package<br /><br />All classes belonging to the (middle) processing layer</td></tr>

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@ -22,7 +22,7 @@
<tr bgcolor=#f0f0f0><td><a href="class136453.html#refattribute130437"><b>id</b></a></td><td><a href="class136453.html#refclass136453"><b>Asset</b></a></td><td>Asset primary key.</td></tr> <tr bgcolor=#f0f0f0><td><a href="class136453.html#refattribute130437"><b>id</b></a></td><td><a href="class136453.html#refclass136453"><b>Asset</b></a></td><td>Asset primary key.</td></tr>
<tr bgcolor=#f0f0f0><td><a href="class136453.html#refattribute130565"><b>name</b></a></td><td><a href="class136453.html#refclass136453"><b>Asset</b></a></td><td>element ID, comprehensible but sanitized. The tuple (category, name, org) is unique.</td></tr> <tr bgcolor=#f0f0f0><td><a href="class136453.html#refattribute130565"><b>name</b></a></td><td><a href="class136453.html#refclass136453"><b>Asset</b></a></td><td>element ID, comprehensible but sanitized. The tuple (category, name, org) is unique.</td></tr>
<tr bgcolor=#f0f0f0><td><a href="class139141.html#refrelation144133"><b>nodes</b></a></td><td><a href="class139141.html#refclass139141"><b>DoAttach</b></a></td><td></td></tr> <tr bgcolor=#f0f0f0><td><a href="class139141.html#refrelation144133"><b>nodes</b></a></td><td><a href="class139141.html#refclass139141"><b>DoAttach</b></a></td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="class136453.html#refattribute130821"><b>org</b></a></td><td><a href="class136453.html#refclass136453"><b>Asset</b></a></td><td>origin or authorship id. Can be a project abbreviation, a package id or just the authors nickname or UID. This allows for the compnent name to be more generic (e.g. "blur"). Default for all assets provided by the core cinelerra-3 codebase is "cin3".</td></tr> <tr bgcolor=#f0f0f0><td><a href="class136453.html#refattribute130821"><b>org</b></a></td><td><a href="class136453.html#refclass136453"><b>Asset</b></a></td><td>origin or authorship id. Can be a project abbreviation, a package id or just the authors nickname or UID. This allows for the compnent name to be more generic (e.g. "blur"). Default for all assets provided by the core Lumiera codebase is "lumi".</td></tr>
<tr bgcolor=#f0f0f0><td><a href="class139141.html#refattribute131461"><b>point</b></a></td><td><a href="class139141.html#refclass139141"><b>DoAttach</b></a></td><td>identifying the point where the nodes should be attached</td></tr> <tr bgcolor=#f0f0f0><td><a href="class139141.html#refattribute131461"><b>point</b></a></td><td><a href="class139141.html#refclass139141"><b>DoAttach</b></a></td><td>identifying the point where the nodes should be attached</td></tr>
<tr bgcolor=#f0f0f0><td><a href="class128389.html#refrelation147205"><b>subTracks</b></a></td><td><a href="class128389.html#refclass128389"><b>Track</b></a></td><td>Child tracks in a tree structure</td></tr> <tr bgcolor=#f0f0f0><td><a href="class128389.html#refrelation147205"><b>subTracks</b></a></td><td><a href="class128389.html#refclass128389"><b>Track</b></a></td><td>Child tracks in a tree structure</td></tr>
<tr bgcolor=#f0f0f0><td><a href="class136453.html#refattribute130949"><b>version</b></a></td><td><a href="class136453.html#refclass136453"><b>Asset</b></a></td><td>version number of the thing or concept represented by this asset. Of each unique tuple (name, category, org) there will be only one version in the whole system. Version 0 is reserved for internal purposes. Versions are considered to be ordered, and any higher version is supposed to be fully backwards compatible to all previous versions.</td></tr> <tr bgcolor=#f0f0f0><td><a href="class136453.html#refattribute130949"><b>version</b></a></td><td><a href="class136453.html#refclass136453"><b>Asset</b></a></td><td>version number of the thing or concept represented by this asset. Of each unique tuple (name, category, org) there will be only one version in the whole system. Version 0 is reserved for internal purposes. Versions are considered to be ordered, and any higher version is supposed to be fully backwards compatible to all previous versions.</td></tr>

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@ -1,8 +1,8 @@
/* /*
MediaAccessFacade - functions for querying media file and channels. MediaAccessFacade - functions for querying media file and channels.
Copyright (C) CinelerraCV Copyright (C) Lumiera.org
2007, Hermann Vosseler <Ichthyostega@web.de> 2008, Hermann Vosseler <Ichthyostega@web.de>
This program is free software; you can redistribute it and/or This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as modify it under the terms of the GNU General Public License as

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@ -1,8 +1,8 @@
/* /*
MEDIAACCESSFACADE.hpp - functions for querying media file and channels. MEDIAACCESSFACADE.hpp - functions for querying media file and channels.
Copyright (C) CinelerraCV Copyright (C) Lumiera.org
2007, Hermann Vosseler <Ichthyostega@web.de> 2008, Hermann Vosseler <Ichthyostega@web.de>
This program is free software; you can redistribute it and/or This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as modify it under the terms of the GNU General Public License as

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@ -2,8 +2,8 @@
CINELERRA.h - global definitions and common types CINELERRA.h - global definitions and common types
Copyright (C) CinelerraCV Copyright (C) Lumiera.org
2007, Christian Thaeter <ct@pipapo.org> 2008, Christian Thaeter <ct@pipapo.org>
Hermann Vosseler <Ichthyostega@web.de> Hermann Vosseler <Ichthyostega@web.de>
This program is free software; you can redistribute it and/or This program is free software; you can redistribute it and/or

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@ -1,8 +1,8 @@
/* /*
Appconfig - for global initialization and configuration Appconfig - for global initialization and configuration
Copyright (C) CinelerraCV Copyright (C) Lumiera.org
2007, Christian Thaeter <ct@pipapo.org> 2008, Christian Thaeter <ct@pipapo.org>
This program is free software; you can redistribute it and/or This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as modify it under the terms of the GNU General Public License as

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@ -1,8 +1,8 @@
/* /*
APPCONFIG.hpp - for global initialization and configuration APPCONFIG.hpp - for global initialization and configuration
Copyright (C) CinelerraCV Copyright (C) Lumiera.org
2007, Christian Thaeter <ct@pipapo.org> 2008, Christian Thaeter <ct@pipapo.org>
Hermann Vosseler <Ichthyostega@web.de> Hermann Vosseler <Ichthyostega@web.de>
This program is free software; you can redistribute it and/or This program is free software; you can redistribute it and/or

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@ -1,8 +1,8 @@
/* /*
Cmdline - abstraction of the usual commandline, a sequence of strings Cmdline - abstraction of the usual commandline, a sequence of strings
Copyright (C) CinelerraCV Copyright (C) Lumiera.org
2007, Hermann Vosseler <Ichthyostega@web.de> 2008, Hermann Vosseler <Ichthyostega@web.de>
This program is free software; you can redistribute it and/or This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as modify it under the terms of the GNU General Public License as

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@ -1,8 +1,8 @@
/* /*
CMDLINE.hpp - abstraction of the usual commandline, a sequence of strings CMDLINE.hpp - abstraction of the usual commandline, a sequence of strings
Copyright (C) CinelerraCV Copyright (C) Lumiera.org
2007, Hermann Vosseler <Ichthyostega@web.de> 2008, Hermann Vosseler <Ichthyostega@web.de>
This program is free software; you can redistribute it and/or This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as modify it under the terms of the GNU General Public License as

View file

@ -1,8 +1,8 @@
/* /*
Error - Cinelerra Exception Interface Error - Cinelerra Exception Interface
Copyright (C) CinelerraCV Copyright (C) Lumiera.org
2007, Hermann Vosseler <Ichthyostega@web.de> 2008, Hermann Vosseler <Ichthyostega@web.de>
This program is free software; you can redistribute it and/or This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as modify it under the terms of the GNU General Public License as

View file

@ -1,8 +1,8 @@
/* /*
ERROR.hpp - Cinelerra Exception Interface ERROR.hpp - Cinelerra Exception Interface
Copyright (C) CinelerraCV Copyright (C) Lumiera.org
2007, Hermann Vosseler <Ichthyostega@web.de> 2008, Hermann Vosseler <Ichthyostega@web.de>
This program is free software; you can redistribute it and/or This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as modify it under the terms of the GNU General Public License as

View file

@ -1,8 +1,8 @@
/* /*
FACTORY.hpp - template for object/smart-pointer factories FACTORY.hpp - template for object/smart-pointer factories
Copyright (C) CinelerraCV Copyright (C) Lumiera.org
2007, Hermann Vosseler <Ichthyostega@web.de> 2008, Hermann Vosseler <Ichthyostega@web.de>
This program is free software; you can redistribute it and/or This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as modify it under the terms of the GNU General Public License as

View file

@ -1,8 +1,8 @@
/* /*
MULTITHREAD.hpp - generic interface for multithreading primitives MULTITHREAD.hpp - generic interface for multithreading primitives
Copyright (C) CinelerraCV Copyright (C) Lumiera.org
2007, Christian Thaeter <ct@pipapo.org> 2008, Christian Thaeter <ct@pipapo.org>
Hermann Vosseler <Ichthyostega@web.de> Hermann Vosseler <Ichthyostega@web.de>
This program is free software; you can redistribute it and/or This program is free software; you can redistribute it and/or

View file

@ -1,8 +1,8 @@
/* /*
SINGLETON.hpp - configuration header for singleton factory SINGLETON.hpp - configuration header for singleton factory
Copyright (C) CinelerraCV Copyright (C) Lumiera.org
2007, Hermann Vosseler <Ichthyostega@web.de> 2008, Hermann Vosseler <Ichthyostega@web.de>
This program is free software; you can redistribute it and/or This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as modify it under the terms of the GNU General Public License as

View file

@ -1,8 +1,8 @@
/* /*
SINGLETONFACTORY.hpp - template for implementing the singleton pattern SINGLETONFACTORY.hpp - template for implementing the singleton pattern
Copyright (C) CinelerraCV Copyright (C) Lumiera.org
2007, Hermann Vosseler <Ichthyostega@web.de> 2008, Hermann Vosseler <Ichthyostega@web.de>
This program is free software; you can redistribute it and/or This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as modify it under the terms of the GNU General Public License as

View file

@ -1,8 +1,8 @@
/* /*
SINGLETONPOLICIES.hpp - how to manage creation, lifecycle and multithreading SINGLETONPOLICIES.hpp - how to manage creation, lifecycle and multithreading
Copyright (C) CinelerraCV Copyright (C) Lumiera.org
2007, Hermann Vosseler <Ichthyostega@web.de> 2008, Hermann Vosseler <Ichthyostega@web.de>
This program is free software; you can redistribute it and/or This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as modify it under the terms of the GNU General Public License as

View file

@ -1,8 +1,8 @@
/* /*
SINGLETONPRECONFIGURE - declare the configuration of some Singleton types in advance SINGLETONPRECONFIGURE - declare the configuration of some Singleton types in advance
Copyright (C) CinelerraCV Copyright (C) Lumiera.org
2007, Hermann Vosseler <Ichthyostega@web.de> 2008, Hermann Vosseler <Ichthyostega@web.de>
This program is free software; you can redistribute it and/or This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as modify it under the terms of the GNU General Public License as

View file

@ -1,8 +1,8 @@
/* /*
MOCKINJECTOR.hpp - replacement singleton factory for injecting Test-Mock objects MOCKINJECTOR.hpp - replacement singleton factory for injecting Test-Mock objects
Copyright (C) CinelerraCV Copyright (C) Lumiera.org
2007, Hermann Vosseler <Ichthyostega@web.de> 2008, Hermann Vosseler <Ichthyostega@web.de>
This program is free software; you can redistribute it and/or This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as modify it under the terms of the GNU General Public License as

View file

@ -1,8 +1,8 @@
/* /*
RUN.hpp - helper class for grouping, registering and invoking testcases RUN.hpp - helper class for grouping, registering and invoking testcases
Copyright (C) CinelerraCV Copyright (C) Lumiera.org
2007, Christian Thaeter <ct@pipapo.org> 2008, Christian Thaeter <ct@pipapo.org>
Hermann Vosseler <Ichthyostega@web.de> Hermann Vosseler <Ichthyostega@web.de>
This program is free software; you can redistribute it and/or This program is free software; you can redistribute it and/or

View file

@ -1,8 +1,8 @@
/* /*
Suite - helper class for running collections of tests Suite - helper class for running collections of tests
Copyright (C) CinelerraCV Copyright (C) Lumiera.org
2007, Hermann Vosseler <Ichthyostega@web.de> 2008, Hermann Vosseler <Ichthyostega@web.de>
This program is free software; you can redistribute it and/or This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as modify it under the terms of the GNU General Public License as

View file

@ -1,8 +1,8 @@
/* /*
SUITE.hpp - helper class for running collections of tests SUITE.hpp - helper class for running collections of tests
Copyright (C) CinelerraCV Copyright (C) Lumiera.org
2007, Hermann Vosseler <Ichthyostega@web.de> 2008, Hermann Vosseler <Ichthyostega@web.de>
This program is free software; you can redistribute it and/or This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as modify it under the terms of the GNU General Public License as

View file

@ -1,8 +1,8 @@
/* /*
Suite - helper class for running collections of tests Suite - helper class for running collections of tests
Copyright (C) CinelerraCV Copyright (C) Lumiera.org
2007, Hermann Vosseler <Ichthyostega@web.de> 2008, Hermann Vosseler <Ichthyostega@web.de>
This program is free software; you can redistribute it and/or This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as modify it under the terms of the GNU General Public License as

View file

@ -1,8 +1,8 @@
/* /*
TESTOPTION.hpp - handle cmdline for invoking Testsuite TESTOPTION.hpp - handle cmdline for invoking Testsuite
Copyright (C) CinelerraCV Copyright (C) Lumiera.org
2007, Hermann Vosseler <Ichthyostega@web.de> 2008, Hermann Vosseler <Ichthyostega@web.de>
This program is free software; you can redistribute it and/or This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as modify it under the terms of the GNU General Public License as

View file

@ -1,8 +1,8 @@
/* /*
Time - unified representation of a time point, including conversion functions Time - unified representation of a time point, including conversion functions
Copyright (C) CinelerraCV Copyright (C) Lumiera.org
2007, Hermann Vosseler <Ichthyostega@web.de> 2008, Hermann Vosseler <Ichthyostega@web.de>
This program is free software; you can redistribute it and/or This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as modify it under the terms of the GNU General Public License as

View file

@ -1,8 +1,8 @@
/* /*
TIME.hpp - unified representation of a time point, including conversion functions TIME.hpp - unified representation of a time point, including conversion functions
Copyright (C) CinelerraCV Copyright (C) Lumiera.org
2007, Hermann Vosseler <Ichthyostega@web.de> 2008, Hermann Vosseler <Ichthyostega@web.de>
This program is free software; you can redistribute it and/or This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as modify it under the terms of the GNU General Public License as

View file

@ -1,8 +1,8 @@
/* /*
TYPELIST.hpp - typelist meta programming facilities TYPELIST.hpp - typelist meta programming facilities
Copyright (C) CinelerraCV Copyright (C) Lumiera.org
2007, Hermann Vosseler <Ichthyostega@web.de> 2008, Hermann Vosseler <Ichthyostega@web.de>
This program is free software; you can redistribute it and/or This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as modify it under the terms of the GNU General Public License as

View file

@ -1,8 +1,8 @@
/* /*
util.cpp - helper functions implementation util.cpp - helper functions implementation
Copyright (C) CinelerraCV Copyright (C) Lumiera.org
2007, Hermann Vosseler <Ichthyostega@web.de> 2008, Hermann Vosseler <Ichthyostega@web.de>
This program is free software; you can redistribute it and/or This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as modify it under the terms of the GNU General Public License as

View file

@ -1,8 +1,8 @@
/* /*
UTIL.hpp - collection of small helper functions used "everywhere" UTIL.hpp - collection of small helper functions used "everywhere"
Copyright (C) CinelerraCV Copyright (C) Lumiera.org
2007, Hermann Vosseler <Ichthyostega@web.de> 2008, Hermann Vosseler <Ichthyostega@web.de>
This program is free software; you can redistribute it and/or This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as modify it under the terms of the GNU General Public License as

View file

@ -1,8 +1,8 @@
/* /*
Vistitable,Tool,Applicable - Acyclic Visitor library Vistitable,Tool,Applicable - Acyclic Visitor library
Copyright (C) CinelerraCV Copyright (C) Lumiera.org
2007, Hermann Vosseler <Ichthyostega@web.de> 2008, Hermann Vosseler <Ichthyostega@web.de>
This program is free software; you can redistribute it and/or This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as modify it under the terms of the GNU General Public License as

View file

@ -1,8 +1,8 @@
/* /*
VISITOR.hpp - Generic Visitor library implementation VISITOR.hpp - Generic Visitor library implementation
Copyright (C) CinelerraCV Copyright (C) Lumiera.org
2007, Hermann Vosseler <Ichthyostega@web.de> 2008, Hermann Vosseler <Ichthyostega@web.de>
This program is free software; you can redistribute it and/or This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as modify it under the terms of the GNU General Public License as

View file

@ -1,8 +1,8 @@
/* /*
VISITORDISPATCHER.hpp - visitor implementation details VISITORDISPATCHER.hpp - visitor implementation details
Copyright (C) CinelerraCV Copyright (C) Lumiera.org
2007, Hermann Vosseler <Ichthyostega@web.de> 2008, Hermann Vosseler <Ichthyostega@web.de>
This program is free software; you can redistribute it and/or This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as modify it under the terms of the GNU General Public License as

View file

@ -1,8 +1,8 @@
/* /*
VISITOR.hpp - Acyclic Visitor library VISITOR.hpp - Acyclic Visitor library
Copyright (C) CinelerraCV Copyright (C) Lumiera.org
2007, Hermann Vosseler <Ichthyostega@web.de> 2008, Hermann Vosseler <Ichthyostega@web.de>
This program is free software; you can redistribute it and/or This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as modify it under the terms of the GNU General Public License as

View file

@ -1,4 +1,4 @@
# Copyright (C) CinelerraCV # Copyright (C) Lumiera.org
# 2007, Christian Thaeter <ct@pipapo.org> # 2007, Christian Thaeter <ct@pipapo.org>
# #
# This program is free software; you can redistribute it and/or # This program is free software; you can redistribute it and/or

View file

@ -1,8 +1,8 @@
/* /*
condition.c - condition variable condition.c - condition variable
Copyright (C) CinelerraCV Copyright (C) Lumiera.org
2007, Christian Thaeter <ct@pipapo.org> 2008, Christian Thaeter <ct@pipapo.org>
This program is free software; you can redistribute it and/or This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as modify it under the terms of the GNU General Public License as

View file

@ -1,8 +1,8 @@
/* /*
condition.h - condition variables condition.h - condition variables
Copyright (C) CinelerraCV Copyright (C) Lumiera.org
2007, Christian Thaeter <ct@pipapo.org> 2008, Christian Thaeter <ct@pipapo.org>
This program is free software; you can redistribute it and/or This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as modify it under the terms of the GNU General Public License as

View file

@ -1,8 +1,8 @@
/* /*
error.c - Cinelerra Error handling error.c - Cinelerra Error handling
Copyright (C) CinelerraCV Copyright (C) Lumiera.org
2007, Christian Thaeter <ct@pipapo.org> 2008, Christian Thaeter <ct@pipapo.org>
This program is free software; you can redistribute it and/or This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as modify it under the terms of the GNU General Public License as

View file

@ -1,8 +1,8 @@
/* /*
error.h - Cinelerra Error handling error.h - Cinelerra Error handling
Copyright (C) CinelerraCV Copyright (C) Lumiera.org
2007, Christian Thaeter <ct@pipapo.org> 2008, Christian Thaeter <ct@pipapo.org>
This program is free software; you can redistribute it and/or This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as modify it under the terms of the GNU General Public License as

View file

@ -1,8 +1,8 @@
/* /*
framerate.c - framerate calculations framerate.c - framerate calculations
Copyright (C) CinelerraCV Copyright (C) Lumiera.org
2007, Christian Thaeter <ct@pipapo.org> 2008, Christian Thaeter <ct@pipapo.org>
This program is free software; you can redistribute it and/or This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as modify it under the terms of the GNU General Public License as

View file

@ -1,8 +1,8 @@
/* /*
framerate.h - framerate calculations framerate.h - framerate calculations
Copyright (C) CinelerraCV Copyright (C) Lumiera.org
2007, Christian Thaeter <ct@pipapo.org> 2008, Christian Thaeter <ct@pipapo.org>
This program is free software; you can redistribute it and/or This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as modify it under the terms of the GNU General Public License as

View file

@ -3,8 +3,8 @@
Copyright (C) Copyright (C)
2003, 2005 Christian Thaeter <chth@gmx.net> 2003, 2005 Christian Thaeter <chth@gmx.net>
Copyright (C) CinelerraCV Copyright (C) Lumiera.org
2007, Christian Thaeter <ct@pipapo.org> 2008, Christian Thaeter <ct@pipapo.org>
This program is free software; you can redistribute it and/or This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as modify it under the terms of the GNU General Public License as

View file

@ -1,8 +1,8 @@
/* /*
locking.h - shared declarations for all locking primitives locking.h - shared declarations for all locking primitives
Copyright (C) CinelerraCV Copyright (C) Lumiera.org
2007, Christian Thaeter <ct@pipapo.org> 2008, Christian Thaeter <ct@pipapo.org>
This program is free software; you can redistribute it and/or This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as modify it under the terms of the GNU General Public License as

View file

@ -1,8 +1,8 @@
/* /*
mutex.c - mutex mutex.c - mutex
Copyright (C) CinelerraCV Copyright (C) Lumiera.org
2007, Christian Thaeter <ct@pipapo.org> 2008, Christian Thaeter <ct@pipapo.org>
This program is free software; you can redistribute it and/or This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as modify it under the terms of the GNU General Public License as

View file

@ -1,8 +1,8 @@
/* /*
mutex.h - mutal exclusion locking mutex.h - mutal exclusion locking
Copyright (C) CinelerraCV Copyright (C) Lumiera.org
2007, Christian Thaeter <ct@pipapo.org> 2008, Christian Thaeter <ct@pipapo.org>
This program is free software; you can redistribute it and/or This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as modify it under the terms of the GNU General Public License as

View file

@ -1,8 +1,8 @@
/* /*
plugin.c - Cinelerra Plugin loader plugin.c - Cinelerra Plugin loader
Copyright (C) CinelerraCV Copyright (C) Lumiera.org
2007, Christian Thaeter <ct@pipapo.org> 2008, Christian Thaeter <ct@pipapo.org>
This program is free software; you can redistribute it and/or This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as modify it under the terms of the GNU General Public License as

View file

@ -1,8 +1,8 @@
/* /*
plugin.h - Plugin loader plugin.h - Plugin loader
Copyright (C) CinelerraCV Copyright (C) Lumiera.org
2007, Christian Thaeter <ct@pipapo.org> 2008, Christian Thaeter <ct@pipapo.org>
This program is free software; you can redistribute it and/or This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as modify it under the terms of the GNU General Public License as

View file

@ -1,8 +1,8 @@
/* /*
references.c - strong and weak references references.c - strong and weak references
Copyright (C) CinelerraCV Copyright (C) Lumiera.org
2007, Christian Thaeter <ct@pipapo.org> 2008, Christian Thaeter <ct@pipapo.org>
This program is free software; you can redistribute it and/or This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as modify it under the terms of the GNU General Public License as

View file

@ -1,8 +1,8 @@
/* /*
references.h - strong and weak references references.h - strong and weak references
Copyright (C) CinelerraCV Copyright (C) Lumiera.org
2007, Christian Thaeter <ct@pipapo.org> 2008, Christian Thaeter <ct@pipapo.org>
This program is free software; you can redistribute it and/or This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as modify it under the terms of the GNU General Public License as

View file

@ -1,8 +1,8 @@
/* /*
rwlock.c - read/write locks rwlock.c - read/write locks
Copyright (C) CinelerraCV Copyright (C) Lumiera.org
2007, Christian Thaeter <ct@pipapo.org> 2008, Christian Thaeter <ct@pipapo.org>
This program is free software; you can redistribute it and/or This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as modify it under the terms of the GNU General Public License as

View file

@ -1,8 +1,8 @@
/* /*
rwlock.h - read/write locks rwlock.h - read/write locks
Copyright (C) CinelerraCV Copyright (C) Lumiera.org
2007, Christian Thaeter <ct@pipapo.org> 2008, Christian Thaeter <ct@pipapo.org>
This program is free software; you can redistribute it and/or This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as modify it under the terms of the GNU General Public License as

View file

@ -1,8 +1,8 @@
/* /*
time.h - Time and frame calculations time.h - Time and frame calculations
Copyright (C) CinelerraCV Copyright (C) Lumiera.org
2007, Christian Thaeter <ct@pipapo.org> 2008, Christian Thaeter <ct@pipapo.org>
This program is free software; you can redistribute it and/or This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as modify it under the terms of the GNU General Public License as

View file

@ -1,8 +1,8 @@
/* /*
time.h - Time calculations time.h - Time calculations
Copyright (C) CinelerraCV Copyright (C) Lumiera.org
2007, Christian Thaeter <ct@pipapo.org> 2008, Christian Thaeter <ct@pipapo.org>
This program is free software; you can redistribute it and/or This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as modify it under the terms of the GNU General Public License as

View file

@ -1,8 +1,8 @@
/* /*
main.cpp - start the Cinelerra Application main.cpp - start the Lumiera Application
Copyright (C) CinelerraCV Copyright (C) Lumiera.org
2007, Christian Thaeter <ct@pipapo.org> 2008, Christian Thaeter <ct@pipapo.org>
Hermann Vosseler <Ichthyostega@web.de> Hermann Vosseler <Ichthyostega@web.de>
This program is free software; you can redistribute it and/or This program is free software; you can redistribute it and/or
@ -32,7 +32,7 @@ using cinelerra::Appconfig;
int main (int argc, char* argv[]) int main (int argc, char* argv[])
{ {
cout << "*** Cinelerra NLE for Linux ***" << endl cout << "*** Lumiera NLE for Linux ***" << endl
<< " Version: " << Appconfig::get("version") << endl; << " Version: " << Appconfig::get("version") << endl;
return 0; return 0;
} }

View file

@ -2,8 +2,8 @@
NOBUGCFG.h - global configuration and definitions for NoBug NOBUGCFG.h - global configuration and definitions for NoBug
Copyright (C) CinelerraCV Copyright (C) Lumiera.org
2007, Christian Thaeter <ct@pipapo.org> 2008, Christian Thaeter <ct@pipapo.org>
Hermann Vosseler <Ichthyostega@web.de> Hermann Vosseler <Ichthyostega@web.de>
This program is free software; you can redistribute it and/or This program is free software; you can redistribute it and/or

View file

@ -2,8 +2,8 @@
PRE.hpp - precompiled header collection PRE.hpp - precompiled header collection
Copyright (C) CinelerraCV Copyright (C) Lumiera.org
2007, Christian Thaeter <ct@pipapo.org> 2008, Christian Thaeter <ct@pipapo.org>
Hermann Vosseler <Ichthyostega@web.de> Hermann Vosseler <Ichthyostega@web.de>
This program is free software; you can redistribute it and/or This program is free software; you can redistribute it and/or

View file

@ -1,8 +1,8 @@
/* /*
Asset} - Superinterface: bookeeping view of "things" present in the session Asset} - Superinterface: bookeeping view of "things" present in the session
Copyright (C) CinelerraCV Copyright (C) Lumiera.org
2007, Hermann Vosseler <Ichthyostega@web.de> 2008, Hermann Vosseler <Ichthyostega@web.de>
This program is free software; you can redistribute it and/or This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as modify it under the terms of the GNU General Public License as

View file

@ -1,8 +1,8 @@
/* /*
ASSET.hpp - Superinterface: bookeeping view of "things" present in the session ASSET.hpp - Superinterface: bookeeping view of "things" present in the session
Copyright (C) CinelerraCV Copyright (C) Lumiera.org
2007, Hermann Vosseler <Ichthyostega@web.de> 2008, Hermann Vosseler <Ichthyostega@web.de>
This program is free software; you can redistribute it and/or This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as modify it under the terms of the GNU General Public License as
@ -116,7 +116,7 @@ namespace asset
/** /**
* Superinterface describing especially bookeeping properties. * Superinterface describing especially bookeeping properties.
* As of 09/2007, there are four <b>Kinds</b> of Assets, each * As of 09/2008, there are four <b>Kinds</b> of Assets, each
* comprising a sub-Interface of the Asset Interface: * comprising a sub-Interface of the Asset Interface:
* <ul><li>asset::Media representing mediafiles</li> * <ul><li>asset::Media representing mediafiles</li>
* <li>asset::Proc representing media data processing components (e.g. Effects)</li> * <li>asset::Proc representing media data processing components (e.g. Effects)</li>

View file

@ -1,8 +1,8 @@
/* /*
BuildInstruct - Instructions for building some configuration of render nodes. BuildInstruct - Instructions for building some configuration of render nodes.
Copyright (C) CinelerraCV Copyright (C) Lumiera.org
2007, Hermann Vosseler <Ichthyostega@web.de> 2008, Hermann Vosseler <Ichthyostega@web.de>
This program is free software; you can redistribute it and/or This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as modify it under the terms of the GNU General Public License as

View file

@ -1,8 +1,8 @@
/* /*
BUILDINSTRUCT.hpp - Instructions for building some configuration of render nodes. BUILDINSTRUCT.hpp - Instructions for building some configuration of render nodes.
Copyright (C) CinelerraCV Copyright (C) Lumiera.org
2007, Hermann Vosseler <Ichthyostega@web.de> 2008, Hermann Vosseler <Ichthyostega@web.de>
This program is free software; you can redistribute it and/or This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as modify it under the terms of the GNU General Public License as

View file

@ -1,8 +1,8 @@
/* /*
Category - tree like classification of Assets Category - tree like classification of Assets
Copyright (C) CinelerraCV Copyright (C) Lumiera.org
2007, Hermann Vosseler <Ichthyostega@web.de> 2008, Hermann Vosseler <Ichthyostega@web.de>
This program is free software; you can redistribute it and/or This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as modify it under the terms of the GNU General Public License as

View file

@ -1,8 +1,8 @@
/* /*
CATEGORY.hpp - tree like classification of Assets CATEGORY.hpp - tree like classification of Assets
Copyright (C) CinelerraCV Copyright (C) Lumiera.org
2007, Hermann Vosseler <Ichthyostega@web.de> 2008, Hermann Vosseler <Ichthyostega@web.de>
This program is free software; you can redistribute it and/or This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as modify it under the terms of the GNU General Public License as

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@ -1,8 +1,8 @@
/* /*
Clip(Asset) - bookkeeping (asset) view of a media clip. Clip(Asset) - bookkeeping (asset) view of a media clip.
Copyright (C) CinelerraCV Copyright (C) Lumiera.org
2007, Hermann Vosseler <Ichthyostega@web.de> 2008, Hermann Vosseler <Ichthyostega@web.de>
This program is free software; you can redistribute it and/or This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as modify it under the terms of the GNU General Public License as

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