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627 commits

Author SHA1 Message Date
b6bdcc068d Library: investigate how a »zip iterator« can be built
Basically I am sick of writing for-loops in those cases
where the actual iteration is based on one or several data sources,
and I just need some damn index counter. Nothing against for-loops
in general — they have their valid uses — sometimes a for-loop is KISS

But in these typical cases, an iterator-based solution would be a
one-liner, when also exploiting the structured bindings of C++17

''I must admit that I want this for a loooooong time —''
...but always got intimidated again when thinking through the fine points.
Basically it „should be dead simple“ — as they say

Well — — it ''is'' simple, after getting the nasty aspects of tuple binding
and reference data types out of the way. Yesterday, while writing those
`TestFrame` test cases (which are again an example where you want to iterate
over two word sequences simultaneously and just compare them), I noticed that
last year I learned about the `std::apply`-to-fold-expression trick, and
that this solution pattern could be adapted to construct a tuple directly,
thereby circumventing most of the problems related to ''perfect forwarding''

So now we have a new util function `mapEach` (defined in `tuple-helper.hpp`)
and I have learned how to make this application completely generic.

As a second step, I implemented a proof-of-concept in `IterZip_test`,
which indeed was not really challenging, because the `IterExplorer`
is so very sophisticated by now and handles most cases with transparent
type-driven adaptors. A lot of work went into `IterExplorer` over the years,
and this pays off now.

The solution works as follows:
 * apply the `lib::explore()` constructor function to the varargs
 * package the resulting `IterExplorer` instantiations into a tuple
 * build a »state core« implementation which just lifts out the three
   iterator primitives onto this ''product type'' (i.e. the tuple)
 * wrap it in yet another `IterExplorer`
 * add a transformer function on top to extract a value-tuple for each ''yield'

As expected, works out-of-the-box, with all conceivable variants and wild
mixes of iterators, const, pointers, references, you name it....

PS: I changed the rendering of unsigned types in diagnostic output
    to use the short notation, e.g. `uint` instead of `unsigned int`.
    This dramatically improves the legibility of verification strings.
2024-11-22 22:07:39 +01:00
dcbde6d163 Library: shorten display of unsigned types
I changed the rendering of unsigned types in diagnostic output
to use the short notation, e.g. `uint` instead of `unsigned int`.
This dramatically improves the legibility of verification strings.

Moreover, I took the opportunigy to look through the existing page
with codeing style guides to explicitly write down some conventions
formed over years of usage.

I did not just »make up« those light heartedly, rather these conventions
are the result of a craftsman's ''attentive observation and self-reflection.''
2024-11-22 22:02:45 +01:00
26bf32525b Invocation: build test-data manipulation function
* based on reproducible data in `TestFrame`
 * using Murmur64A hash-chaining to »mark« with a parameter

This emulates the simplest case of 1:1 processing and can also be applied ''in-place''
2024-11-21 00:50:39 +01:00
68e668e0a3 DOC: add short inline summary for May / June Developer Meetings
...considerations how to approach the next topic, which is the »Node Invocation«
2024-06-25 18:22:40 +02:00
c0d5341b15 Invocation: capture idea for sharpened invocation structure
- the starting point is the idea to build a dedicated ''turnout system''
- `StateAdapter`, `BuffTable` ⟶ `FeedManifold` and _Invocation_ will be fused
- actually, the `TurnoutSystem` will be ''pulled'' and orchestrate the invocation
- the structure is assumed to be recursive

The essence of the Node-Invocation, as developed 2009 / 2011 remains intact,
yet it will be organised along a clearer structure
2024-05-12 17:27:07 +02:00
9a435a667e Invocation: start with some rename-refactorings
... to plot a clearer understanding of the intended usage
2024-05-11 16:39:58 +02:00
0d5f95704f DOC: add short inline summary for Mar / Apr Developer Meetings
..some conclusions from Scheduler performance testing
2024-05-07 16:17:19 +02:00
177e241060 Scheduler-test: investigate extended loads with different patterns
The behaviour seems consistent and the schedule breaks at the expected point.
At first sight, concurrency seems slightly to low; detailed investigation
however shows that this is due to the structure of the load graph,
and in fact the run time comes close to optimal values.
2024-04-18 01:39:28 +02:00
c934e7f079 Scheduler-test: reduce impact of scale adjustments on breakpoint-search
the `BreakingPoint` tool conducts a binary search to find the ''stress factor''
where a given schedule breaks. There are some known deviations related to the
measurement setup, which unfortunately impact the interpretation of the
''stress factor'' scale. Earlier, an attempt was made, to watch those factors
empirically and work a ''form factor'' into the ''effective stress factor''
used to guide this measurement method.

Closer investigation with extended and elastic load patters now revealed
a strong tendency of the Scheduler to scale down the work resources when not
fully loaded. This may be mistaken by the above mentioned adjustments as a sign
of a structural limiation of the possible concurrency.

Thus, as a mitigation, those adjustments are now only performed at the
beginning of the measurement series, and also only when the stress factor
is high (implying that the scheduler is actually overloaded and thus has
no incentive for scaling down).

These observations indicate that the »Breaking Point« search must be taken
with a grain of salt: Especially when the test load does ''not'' contain
a high degree of inter dependencies, it will be ''stretched elastically''
rather than outright broken. And under such circumstances, this measurement
actually gauges the Scheduler's ability to comply to an established
load and computation goal.
2024-04-18 01:39:27 +02:00
1d4f6afd18 Scheduler-test: complete and document the Load-peak tests
- use parameters known to produce a clean linear model
- assert on properties of this linear model

Add extended documentation into the !TiddlyWiki,
with a textual account of the various findings,
also including some of the images and diagrams,
rendered as SVG
2024-04-12 02:23:31 +02:00
1316ee2c7f Scheduler-test: adjust contention mitigation as result of testing
Investigate the behaviour over a wider range of job loads,
job count and worker pool sizes. Seemingly the processing
can not fully utilise the available worker pool capacity.

By inspection of trace-dumps, one impeding mechanism could
be identified: the »stickiness« of the contention mitigation.
Whenever a worker encounters repeated contention, it steps up
and adds more and more wait cycles to remove pressure from the
schedule coordination. As such this is fine and prevents further
degradation of performance by repeated atomic synchronisation.
However, this throttling was kept up needlessly after further
successful work-pulls. Since job times of several milliseconds
can be expected on average in media processing, such a long
retention would spread a performance degradation over a duration
of several frames. Thus, the scheme for step-down was changed
to decrease the throttling by a power series rather than just
documenting the level.
2024-04-12 02:23:31 +02:00
a6a9155cd9 Scheduler-test: measurements documented 2024-04-09 17:10:21 +02:00
f7918bbfa3 DOC: add notice about Feb-2024 Developer Meeting
...again no separate summary, as the meeting was used for
technical discussion and brainstorming (GTK and Scheduler testing)
2024-02-26 21:50:42 +01:00
e71c05d985 DOC: review and fill in some details regarding the scheduler tests 2024-01-23 21:01:56 +01:00
43bfcf4c08 DOC: Meeting summary -- first draft 2024-01-22 12:47:53 +01:00
88b6ca4b43 DOC: add notice about December-2023 Developer Meeting
...there is no summary this time, since the meeting was used
for extended technical discussions about methods to test the scheduler
2024-01-09 00:15:15 +01:00
29699991a0 Scheduler-test: watch statistics with increasing stress
- repeated invocations of the same test setup for statistics
- the usual nasty 64-node graph with massive fork out
- limit concurrency to 4 cores
- tabulate data to look for clues regarding a trigger criteria

Hypothesis: The Scheduler slips off schedule when all of the
following three criteria are met:
- more than 55% glitches with Δ > 2ms
- σ > 2ms
- ∅Δ > 4ms
2024-01-02 18:44:20 +01:00
f04035a030 Scheduler-test: draft calculation of level-weight based schedule
...the idea is to use the sum of node weights per level
to create a schedule, which more closely reflects the distribution
of actual computation time. Hopefully such a schedule can then be
squeezed or stretched by a time factor to find out a ''breaking point'',
at which the Scheduler is no longer able to keep up.
2023-12-29 01:07:26 +01:00
67036f45b0 Scheduler-test: Integration-test now running smoothly
The last round of refactorings yielded significant improvements
 - parallelisation now works as expected
 - processing progresses closer to the schedule
 - run time was reduced

The processing load for this test is tuned in a way to overload the
scheduler massively at the end -- the result must be correct non the less.

There was one notable glitch with an assertion failure from the memory manager.
Hopefully I can reproduce this by pressing and overloading the Scheduler more...
2023-12-18 23:34:10 +01:00
da57e3dfcd Scheduler-test: ''can demonstrate running a synthetic load'' (closes #1346)
* added benchmark over synchronous execution as point of reference
 * verified running times and execution pattern
 * Scheduler **behaves as expected** for this example
2023-12-11 23:53:25 +01:00
7847e3156c Scheduler-test: investigate processing patterns
Some test-runs performed excitingly smooth,
but in one case the processing was was drastically delayed,
due to heavy contention. The relevance of this incident is not clear yet,
since this test run uses a rather atypical load with very short actual work jobs.

Anyway, the dump-logs are documented with this commit.
2023-12-09 04:30:35 +01:00
50dbc18daf DOC: November-2023 Developer Meeting Summary 2023-11-09 02:49:08 +01:00
23f6f731f1 DOC: update technical docs to reflect recent development
At various places, concepts and drafts from the early stage of the
Lumiera Project are still reflected in the online documentation pages.
During the last months, development focussed on the Render Engine,
causing a shift in some parts of the design, and obsoleting other
parts altogether (notably we consider to use IO_URING for async IO)
2023-10-25 00:02:08 +02:00
c76e5488bd Scheduler: plot steps towards integration
(1) SchedulerInvocation_test
    »Layer-1« : Queue operation

(2) SchedulerCommutator_test
    »Layer-2« : Activity execution

(3) SchedulerUsage_test
    Component End-to-End
2023-10-16 23:57:22 +02:00
3af6a54219 Library/Application: complete technology switch (closes #1279)
As follow-up to the rework of thread-handling, likewise also
the implementation base for locking was switched over from direct
usage of POSIX primitives to the portable wrappers available in
the C++ standard library. All usages have been reviewed and
modernised to prefer λ-functions where possible.

With this series of changes, the old threadpool implementation
and a lot of further low-level support facilities are not used
any more and can be dismantled. Due to the integration efforts
spurred by the »Playback Vertical Slice«, several questions of
architecture could be decided over the last months. The design
of the Scheduler and Engine turned out different than previously
anticipated; notably the Scheduler now covers a wider array of
functionality, including some asynchronous messaging. This has
ramifications for the organisation of work tasks and threads,
and leads to a more deterministic memory management. Resource
management will be done on a higher level, partially superseding
some of the concepts from the early phase of the Lumiera project.
2023-10-16 01:44:04 +02:00
c4dcdb93c4 DOC: October-2023 Developer Meeting summary 2023-10-12 01:42:02 +02:00
dc143f5c87 DOC: add Benny as author 2023-09-15 03:40:53 +02:00
86d8a85f3b DOC: text improved and checked. All main points covered. 2023-09-14 22:25:08 +02:00
ee6420246f September-2023 Developer Meeting summary 2023-09-14 03:36:57 +02:00
4524145420 DOC: review and minor layout tweaks 2023-09-14 03:14:35 +02:00
620430640b Relocate source files for graphics
...a better place seems to be doc/devel/draw,
where also SVG files created with Inkscape are stored
2023-09-14 02:13:13 +02:00
075e11f205 DOC: small improvements 2023-09-12 12:31:16 +02:00
5d8c36720a DOC: add map of technical documentation to the overview page 2023-08-30 18:50:04 +02:00
8172512538 DOC: language improvements (Website support markup proposal) 2023-08-29 01:13:32 +02:00
ff4acb04d7 Activity-Lang: investigate ways to verify invocation sequences
The EventLog seems to provide all the building blocks, but we need
some higher level special matchers (and maybe we also want to hide
some of the basic EventLog matchers). A soulution might be to wrap
the EventMatcher and delegate all follow-up builder calls.

This seems adequate, since the EventLog-Matcher is basically used as black box,
building up more elaborate matchers from the provided basic matchers...


Spent some time again to understand how EventLog matching works.

My feelings towards this piece of code are always the same: it is
somewhat too "tricky", but I am not aware of any other technique
to get this degree of elaborate chained matching on structured records,
short of building a dedicated matching engine from scratch.

The other alternative would be to use a flat textual log (instead of
the structured log records from EventLog), but then we'd have to
generate quite intricate regular expressions from the builder,
and I'm really doubtful it would be easier and clearer....
2023-08-13 20:49:30 +02:00
25c8579695 Job-Planning: new draft - organise the overall planning process
- introduce a new entity: RenderDrive
- it supersedes the CalcPlanCalculation, but is managed by CalcStream
- moreover, the RenderDrive will house a IterTreeExplorer-Pipeline
- define the concerns and relationships more clearly (see Drawing)
- prerequisite to disentangle the Job-planning "mechanics"
2023-04-17 04:51:38 +02:00
bcd2b3d632 PlaybackVerticalSlice: design analysis for Frame Dispatcher and Scheduler
- decision: the Monad-style iteration framework will be abandoned
- the job-planning will be recast in terms of the iter-tree-explorer
- job-planning and frame dispatch will be disentangled
- the Scheduler will deliberately offer a high-level interface
- on this high-level, Scheduler will support dependency management
- the low-level implementation of the Scheduler will be based on Activity verbs
2023-04-14 04:43:39 +02:00
197a840ffa PlaybackVerticalSlice: plan for the next integration effort 2023-04-04 06:11:36 +02:00
bc330f0525 MERGE: Join completed GUI developments (closes: #1230)
All preceding integration work (#1014 and #1099) completed.
Ready to start on the [ticket:1221 »Playback Vertical Slice«]...
2023-03-22 23:56:08 +01:00
8d9846837d Timeline: document use of custom CSS rules
The drawing code extracts style information from some "virtual"
widgets, which serve as logical placeholder for the actual nested
structure of tracks.

For sake of demonstration, I used rather obvious colours and
also all kinds of margin and padding; a screenshot was added
with annotations to indicate where some specific style settings
are utilised from the drawing code
2023-03-17 01:10:33 +01:00
fc74fbcd4f Timeline: complete integration of bracket drawing into the Layout
- pick up all relevant values from CSS
- also control the width of the StaveBracket
- observe the given overall height

Moreover, complete documentation drawing in Inkscape
and add a page to the TiddlyWiki, describing the principles
underlying this design and construction.
2023-03-05 04:00:49 +01:00
47108fa2d8 Timeline: expand and document system of marker style classes
.timeline__head : The complete header container on the left side
.timeline__navi : navigation control at top
.timeline__pbay : container holding the patchbay on the left side
.fork__head     : each individual TrackHeadWidget (possibly nested)
.fork__control  : container for the control components for each track scope
.fork__bracket  : the StaveBracket drawing to indicate the nesting structure
2023-03-03 18:36:33 +01:00
c2bb45f2dd Timeline: manually extract construction coordinates from FreeCAD
Identify the elements of the construction geometry in the "Sketch"
object in the FreeCAD document and paste the corresponding coordinate
values into the SVG drawing prepared for documentation.

The arc segment parameters seemingly are given in radians;
and while FreeCAD uses the common mathematical right-handed orientation,
the orientation in SVG is applied clockwise rather.
2023-02-26 01:29:13 +01:00
ef4401a185 Timeline: rearrange drawing in accordance to construction
...since the construction is determined now (and was worked out in FreeCAD),
the SVG will serve to document the construction; thus the drawing
primitives are rearranged to use the unscaled reference coordinates
to be extracted from the FreeCAD document; all scaling and placement
in the SVG document will be applied through common groups.
2023-02-25 15:32:35 +01:00
3ad5eaa9ba Timeline: construct a design for track scope brackets
My idea was to use the brackets from musical notation as inspiration;
if you know some principles of typography, it is rather straight-forward
to come up with a pleasing design of such a bracket, using a
cascade of golden ratio relationships.

BUT ... all of this is geometry, and translating that into a symbolic
or numerical calculation is excessively complicated. Thus I looked
for ways to use some geometry or CAD software to build such a construction.

The geometry software I tired was woefully inadequate for this task.
Using the Constraint system in FreeCAD, building the construction went
smooth and straight forward, but then I was unable to export that drawing
in a way indicating the construction clearly.

So in the end, I'll have to hand-pick the resulting numerical coordinates
from the FreeCAD XML document and integrate them directly into Cairo
drawing code...
2023-02-25 01:49:58 +01:00
2eb82d1da0 Rfc: clarify my reasons for the rejection
After sleeping some nights over it, rework the wording to make
my reasoning more clear and remove any possibly insulting undertone.
I have seen what I describe here, happening over and over again --
and several times I myself was the one cooking up "simplifications",
which caused lots of pain further down the road.
2023-02-09 01:05:42 +01:00
4c748c543b Rfc: overrule and push the "Scripting language Lua" back to draft.
During the last years, I became more and more doubtful and regretted
that decision. In hindsight, the fundamental conflict was present
already in the original discussion.

My own experience showed me again and again: skipping the hard work
of specification for sake of some kind of fluid prototyping rarely
leads to anything solid. If "time to market" counts, this can be
a viable strategy though...
2023-02-04 02:08:25 +01:00
0b9f2e2c31 DOC: Eventloop -> event-loop
...small Fix in the diagram proposed by Benny,
improves readability for the non-technical reader
2022-10-07 15:27:54 +02:00
05afb717b8 DOC: indicate the "Playback Vertical Slice"
this is just an "interpretation" of the current architecture diagram,
created for inclusion into the developer report, indicating those components
to be augmented and integrated to get a simple render/playback to work
2022-10-03 22:12:25 +02:00
8b6991e0f5 ElementBox: establish basic styling
We are using buttons now, but the standard theme introduces a lot of padding arount button's contents.
Thus we need to consider ways to address the compound of widgets forming an ElementBox; moreover,
this is the classical situation where the BEM notation helps to clarify the intention....

The problem leading to custom styling here is the padding within buttons;
the default stylesheet seemingly adds a min-width and min-height setting,
and some padding within the Button; based on systematic CSS class names,
it is possible to remove these settings specifically for buttons
within the IDLabel in general (no need to treat only the case of an EventBoxLabel
-- IDLabel could become a custom widget on its own
2022-10-02 03:57:16 +02:00
ab8d1f3fb2 DOC: new section on GUI styles
As we continue with building the backbone of the UI,
and abundance of detail information regaring Layout and styling
will be encountered -- it is tantamount to have a place to
write those findings down....
2022-10-01 20:44:07 +02:00
c05abb88ab ElementBox: complete (base) implementation of size constrained layout
Further extended GTK code survey to clarify the role of the minimum_size,
it is indeed ignored by most standard containers, but it is actually
used by Gtk::Layout as starting point for the query sequence. Thus
it does not make sense to treat minimum and natural size differently;
both queries should be responded by returning our size constraint.

Unless we define additional borders and margins in the CSS, we can be sure
that GTK will base the size allocation on the exact values returned
from the get_required_* functions.

These functions will be invoked only from within the Event Loop
and after the ctor is finished, but before the first "draw".
They will be re-invoked on each "size change" event and on each
focus change (since a focus change may change the style and thus
the actual extension).
2022-09-30 01:55:12 +02:00
42730da612 DOC: Rework and complete the Architecture diagramm
Especially Steam Layer was confusing;
Re-arranged components to indicate relations and weight
2022-09-22 23:42:08 +02:00
80377eb744 DOC: Draft rework of the Architecture diagram
On my visit to Benny in the Black forest,
we decided to concentrate on a "Playback Vertical Slice"
and to announce that in the development report, using an
architecture diagram...
2022-09-20 00:06:27 +02:00
ed7e3b4b32 ElementBox: extract builder qualifier support as library implementation
Complete the investigation and turn the solution into a generic
mix-in-template, which can be used in flexible ways to support
this qualifier notation.

Moreover, recapitulate requirements for the ElementBoxWidget
2022-08-28 23:36:27 +02:00
4caf790339 Library: verify PlantingHandle's extended capabilities
- move construct into the buffer
- directly invoke the payload constructor through PlantingHandle
- reconsider type signature and size constraint
- extend the unit test
- document a corner case of c++ "perfect forwarding",
  which caused me some grief here
2021-05-07 22:50:13 +02:00
8b5f6b0dea DOC: update and rework documentation regarding command access
In 2017, I did a first design draft, followed by a design critique,
which partially obsoleted some ideas regarding command binding.

Mostly, the reason to abandon parts of that initial design was
due to the fact, that to many actual construction details of the
UI framework were not worked out at that time.

Thus I rather focussed on (re)-building a backbone for the timeline display,
in order to support that kind of flexibility aspired within the session model.


Now, when re-visiting the topic of an UI gesture (using simple dragging
of a clip in the timeline as an example for a first draft), I picked up
some of those planned structures, but tend to bind them together in
a slightly different way -- more akin to a state machine and less
in the way of an LR-parser.

This chagneset updates the relevant part within the TiddlyWiki
and the corresponding UML drawing to better reflect my actual thinking.
2021-04-16 18:14:33 +02:00
acb674a9d2 Project: update and clean-up Doxygen configuration
...in an attempt to clarify why numerous cross links are not generated.
In the end, this attempt was not very successful, yet I could find some breadcrumbs...

- file comments generally seem to have a problem with auto link generation;
  only fully qualified names seem to work reliably

- cross links to entities within a namespace do not work,
  if the corresponding namespace is not documented in Doxygen

- documentation for entities within anonymous namespaces
  must be explicitly enabled. Of course this makes only sense
  for detailed documentation (but we do generate detailed
  documentation here, including implementation notes)

- and the notorious problem: each file needs a valid @file comment

- the hierarchy of Markdown headings must be consistent within each
  documentation section. This entails also to individual documented
  entities. Basically, there must be a level-one heading (prefix "#"),
  otherwise all headings will just disappear...

- sometimes the doc/devel/doxygen-warnings.txt gives further clues
2021-01-24 19:35:45 +01:00
710e35c87a Fix some further mentions and links to Cinelerra-CV
as indicated by Igor Vladimirsky
2020-12-11 23:48:30 +01:00
b002a5e0b3 DOC: fill in explanations for all subsystems (closes #1145) 2020-02-23 08:21:22 +01:00
4294960940 DOC: complete rewrite of the Application-main documentation
No new information added, rather removed lots of technical details,
which do not belong into design documentation. And try to present
the existing information more comprehensively
2020-02-23 05:28:43 +01:00
0ce192975d DOC: rename the old SubsystemLifecycle page
..at that time, that page was hastily written do document an
somewhat controversial implementation draft, which later on evolved
into the Application-main object Lumiera relied on since then.

Recently, a dedicated page dealing with subsystems and lifecycle
has been added to the Architecture section; so this page here
should be rewritten to focus on the "Application realm" as such.
2020-02-23 03:06:31 +01:00
b2b5cf0f6d MERGE: upgrade to Debian/Buster and to C++17 2020-02-22 02:16:25 +01:00
421a2ed49a C++17: some related clean-up 2020-02-21 23:55:09 +01:00
beb8406abe Project: switch to C++17 (closes: #1138)
Signed-off-by: Ichthyostega <prg@ichthyostega.de>
2020-02-21 21:10:51 +01:00
8a5f1bc8d7 Diff-Listener: add a similar simplistic demo for opaque binding
based on a TreeMutator binding to a STL vector

...because this is probably the most frequently used case
2019-12-13 01:05:04 +01:00
e3cde9b78d Timeline: fabricate a (test/dummy) population diff for a more complex track
The population message is just made up, in order to create more interesting structures
in the UI and so to further the development of the timeline display.

For the actual structure I choose to mirror my example drawing in draw/UI-TimelineLayout-1.png
which is also used in the TiddlyWiki, on the #GuiTimelineView tiddler

https://lumiera.org/wiki/renderengine.html#GuiTimelineView
2019-07-20 01:24:17 +02:00
8ffab2f002 Dependencies: get rid of boost-regexp (see #995)
Mostly, std::regexp can be used as a drop-in replacement.

Note: unfortunately ECMA regexps do not support lookbehind assertions.
This lookbehind is necesary here because we want to allow parsing values
from strings with additional content, which means we need explicitly to
exclude mismatches due to invalid syntax.

We can work around that issue like "either line start, or *not* one of these characters.


Alternatively we could consider to make the match more rigid,
i.e we would require the string to conain *only* the timecode spec to be parsed.
2019-06-24 02:41:02 +02:00
ab90d9c71d Functions-Commands: discard the ability to compare functors for equivalence (closes #294)
evil hack R.I.P
2019-06-23 19:45:30 +02:00
77805a5c8c Timeline: handle notification of structural updates 2019-06-20 18:53:12 +02:00
df02258547 Timeline: use a sequence of structure description verbs
...like
 * ruler
 * gap
 * content
 * open/close sub scope
...
2019-04-06 18:21:26 +02:00
ab02e47501 DOC: a drawing to explain the 3D structure of the Track controls in the UI
Even while EveryoneElese indulges in cool "flat" UI graphics,
we still think that a plausible 3D structure of UI widgets supports intuitive user interaction


As an asside, this commit fixes a mistake with the licenses of several of these documentation drawings.
I am the author of all these SVGs and thus can fix such a license glitch without much ado.
These drawing shall be licensed in accordance to the general rule for Lumiera Documentation,
which is to use a Libre-style license, here CC-by-sa (which does *not* limit commercial use)
2019-04-05 23:46:38 +02:00
7b7ec310b3 Dispatcher: rename in accordance to the layer
so now we've got a "SteamDispatcher" ... cute ;-)
2018-12-10 00:12:52 +01:00
d3d7ea35ad Global-Layer-Renaming: fix remaining textual usages and IDs in the code
- most notably the NOBUG logging flags have been renamed now
 - but for the configuration, I'll stick to "GUI" for now,
   since "Stage" would be bewildering for an occasional user
 - in a similar vein, most documentation continues to refer to the GUI
2018-12-10 00:09:56 +01:00
480104b945 Global-Layer-Renaming: adapt the build system to the new layer names
...with one exception: I'll retain the name "gui" for the final product to be built.
2018-11-16 15:25:28 +01:00
02c5809707 Global-Layer-Renaming: adjust namespace qualification 2018-11-15 23:59:23 +01:00
6261779531 Global-Layer-Renaming: rearrange directories
backend -> vault
proc -> steam
gui -> stage
2018-11-15 23:28:03 +01:00
9e951e1eeb Global-Layer-Renaming: adapt lots of documentation 2018-11-15 21:13:52 +01:00
24d421c6ed DOC: decide to pull through with the layer renaming 2018-11-15 19:40:12 +01:00
c52d5b640f DOC: settle on names and definition for the three Layers
and write the discussion section for the RfC
2018-11-15 18:28:39 +01:00
cc2ff520ed DOC: Plan to rename the three Layers
Considering this since some time, since it more and more occurred to me
the existing conventional names are a misfit. And they are dull and clumsy.

This fall, I mentioned it to Benny, and he seemed to be rather favourable towards that idea,
which encourages me just to go ahead. Unfortunately, I am alone on the coding frontier
right now, which has several downsides, but at least it gives me the ability
to pull off radical moves.
2018-11-15 16:06:55 +01:00
03d5600f57 MERGE: recent doc and website improvements 2018-11-12 02:05:42 +01:00
Christian Thäter
d726535c98 infrastructure to test the documentation standalone
The goal is to run the build_website.sh script in the doc/ dir
(for local testing purposes only, not on the server)

added to doc/.gitignore because:
	/broken_links
		the linkchecker generates it

	/documentation
		symlink to ./ to fix links

	/css
	/js
	/page.conf
	/images
		symlink to some local copy of the
		lumiera-website checked out

	/menu.html
		fill with (to create a fake empty page):
		<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2 Final//EN">
		<TITLE>no menu</TITLE>

	.*
	*~
		ignore hidden and backup files

Then from the 'doc' dir:
 python -m SimpleHTTPServer 8010 &
 echo http://localhost:8010 >.baseurl
 /path/to/build_website.sh

to generate the documentation. Other build_website.sh options work as well.
2018-11-01 04:38:17 +01:00
2d4e58db02 Timeline: consider how to manage size and layout of timeline contents
bottom line is to do most autmatically, and to establish a slave-relation
navigation-area -> timeline-ruler
header-pane-content -> corresponding track-body

this can be accomplished mostly by connecting the aproprieate signals,
thus these widgets will live within the Layout-Manager, which consequently
is renamed into TimelineLayout
2018-10-27 17:27:29 +02:00
6ce66fc354 Switch to HTTPS: also adjust protocol for the ASCIIDOC generated links 2018-10-26 17:47:18 +02:00
cd557f50ec DemoGuiRoundtrip: successfully completed (closes #1999) 2018-10-06 17:42:22 +02:00
5b14e83ebf NotificationDisplay: investigate options to organise error display markup
...just to decide not to follow-up too much on that topic right now.
As it turns out, GTK seems to be lacking in that respect. I have plotted
some ideas how we could work around that discrepancy in future...

And for this simple DemoGuiRoundtrip, we'll just use direct styling,
but we'll store a table of bookmarks for the error entries, allowing
us to add further features later on top
2018-09-23 16:20:24 +02:00
0626444855 Improve where transport controls are actually defined
Paragraph ordering was somewhat confusing: you talk about
transport controls before defining what they actually are. Better
to define them first so that the reader knows what you are talking
about.
2018-09-14 22:01:01 +02:00
8fd1941c14 supply the definition for the term 'Viewer Switch Board' 2018-09-14 21:43:53 +02:00
860da2d401 Review glossary and add missing definition
Noticed the term 'viewer switch board'.
Is mentioned in the intro.txt. Need defining and mentioning etc

Add stupid definition of a Viewer Switch Board
2018-09-14 21:37:59 +02:00
e4ef2e9dde DOC: Improve slightly 'Lumiera As seen From Outer Space' 2018-09-14 21:37:59 +02:00
99ea662876 Fix gramatical error 2018-09-14 21:26:58 +02:00
9cf5c4c37e Add link to Mailing List and IRC under contributing
The important page on contacting Lumiera was buried below
somewhere in Contributing to Lumiera. This information must
be provided top-level and easily accessible. So I've added it,
maybe not terribly suitably, to the tutorials page. However its
position there is saved and justified by placing it under the
tutorial on contributing to Lumiera.
Maybe someone has a better idea.
2018-09-14 21:26:57 +02:00
2bd38e46c1 Add xmlto dependency 2018-09-14 21:26:57 +02:00
f4244b9d96 Fix GDL-mm build
Description of building GDL-mm was defect.
2018-09-14 21:26:57 +02:00
aea64d1fbc Fix and update some links
- Cinelrra-CV is now at cinelerra-cv.org
- Fix links to the embedded Reports of Openhub.net
2018-09-14 21:23:06 +02:00
433543a2c7 DOC: some doxygen fixes 2018-09-14 21:06:14 +02:00
551920e952 UiElement: decide upon the design variant to use for expand() / reveal() (#1162) 2018-09-14 21:06:13 +02:00
1f98895a89 DOC: start a documentation page with coding policies for the UI-Layer 2018-09-14 21:06:13 +02:00
eca06a8309 UI-Lifecycle: build trigger point for content population into InteractionDirector (closes #1151)
In the end, I decided against building a generic service here,
since it pretty much looks like a one-time problem.

Preferrably UI content will be pushed or pulled on demand,
rather than actively coding content from within the UI-Layer
2018-08-04 16:02:00 +02:00