- the default should be to look for total coverage
- the predicates should reflect the actual state of the path only
- the 'canXXX' predicates test for possible covering mutation
I set out to "discover" what operations we actually need on the LocationQuery
interface, in order to build a "coordinate resolver" on top. It seems like
this set of operations is clear by now.
It comes somewhat as a surprise that this API is so small. This became possible
through the idea of a ''child iterator'' with the additional ability to delve down and
expand one level of children of the current element. Such can be ''implemented''
by relying on techniques similar to the "Monads" from functional programming.
Let's see if this was a good choice. The price to pay is a high level of ''formal precision''
when dealing with the abstraction barrier. We need to stick strictly to the notion of a
''logical path'' into a tree-like topology, and we need to be strong enough never to
give in and indulge with "the concrete, tangible". The concrete reality of a tree
processing algorithm with memory management plus backtracking is just to complex
to be handled mentally. So either stick to the rules or get lost.
yet some more trickery to get around this design problem.
I just do not want to rework IterSource right now, since this will be
a major change and require more careful consideration.
Thus introduce a workaround and mark it as future work
Using this implementation, "child expansion" should now be possible.
But we do not cover this directly in Unit test yet
we need to layer our Navigator implementation on top,
since this object needs to capture a reference to the "current position".
This is necessary to be able to derive the child position by extending
and then to form a child navigator -- which is the essence of
implementing expandChildren()
...this was a difficult piece of consideration and analysis.
In the end I've settled down on a compromise solution,
with the potential to be extended into the right direction eventually...
Since this now requires to import iter-adapter-stl.hpp and iter-source.hpp
at the same time, I decided to drop the convenience imports of the STL adapters
into namespace lib. There is no reason to prefer the IterSource-based adapters
over the iter-adapter-stl.hpp variants of the same functionality.
Thus better always import them explicitly at usage site.
...actual implementation of the planned IterSource packaging is only stubbed.
But I needed to redeclare a lot of ctors, which doesn't seem logical
And I get a bad function invocation from another test case which worked correct beforehand.
...which was deliberately represented in an asymmetric way, to verify the
design's ability to cope with such implementation intricacies. So basically
we have to kick in at LEVEL == 1 and access the implementation differently.
This exercise just shows again, that treating tree structures recursively
is the way to go, and we should do similar when coding up the query-API
for the real GTK toolkit based window elements...
this fixes a silly mistake:
obviously we want named sub-nodes, aka. "Attributes",
but we used the anonymous sub-nodes instead, aka. "Children"
Incidentally, this renders the definitions also way more readable;
in fact the strange post-fix naming notation of the original version
was a clear indication of using the system backwards....
the intention is to rely solely upon this abstract interface
in order to navigate the structure of the actual UI, so the
resolution process remains decoupled from the technicalities
of the actual UI toolkit set.
Through implementation of the corresponding unit test we'll determine
what it actually takes to build such a path resolution algorithm...