6772e94994
implement simple constant frame timings descriptor
2012-10-10 05:20:10 +02:00
157e3b6867
test-driven brainstorming: define default timings...
2012-10-10 05:20:10 +02:00
2cb254365c
some musing about timing constraints and quantisation
2012-10-10 05:20:10 +02:00
3768791c76
considerations how to connect exit nodes to external outputs
2012-10-10 05:18:58 +02:00
288b737718
dummy playback: stub the required operations
2012-10-10 05:18:58 +02:00
ec659b7141
a better way to inject the Render-Engine Mock
...
instead of (ab)using the Timings spect for a
runtime switch, better use the existing
MockInjector facility and thus turn the
mock engine mode into a global switch
2012-10-10 05:18:57 +02:00
24911dc990
solution to integrate an Engine Mock implementation
2012-10-10 05:18:57 +02:00
687102feb3
planning next steps: how to transform DummyPlayer into a real player
2012-10-10 05:18:57 +02:00
f5290a99a3
OutputSlot : simulated usage protocol passes unit test
...
OutputSlotProtocol_test
Some parts are still missing
- timings
_ initialisation
2012-01-08 03:06:32 +01:00
8de4ecc8ac
add diagnostic messages showing each connection access
...
currently the problem seems to be we're
accessing the wrong connection...
2012-01-07 21:22:35 +01:00
5cc034d26b
refactor ScopedCollection to use an init() function
2012-01-07 04:44:48 +01:00
e41065101a
switch OutputSlot to use the ScopedCollection
...
..hehe, makes the code way more sane
2012-01-06 03:16:22 +01:00
f047069284
rearrange OutputSlot ConnectionStateManager
...
... shape the various APIs more clearly,
make most functions protected
2011-12-31 20:33:50 +01:00
d27e3b15a9
clarify the handling of specific output operation modes (e.g. number of channels)
2011-12-23 02:22:38 +01:00
fa0588b584
refactor to simplify generating a PlayProcess
2011-12-18 02:02:55 +01:00
c4bc53b6f6
how to pass a render configuration strategy when creating a new play process
2011-12-17 22:37:53 +01:00
6852a6feff
WIP refactor building of the active render feeds
...
RenderConfigurator becomes an internal strategy
controlled by the PlayService
2011-12-17 04:45:42 +01:00
bda0dea990
clarify the relation of PlayProcess, CalcStream and EngineFacade
2011-12-17 02:20:48 +01:00
76b24ce50d
WIP draft the building of a render CalculationStream
2011-12-10 03:18:48 +01:00
aef3d50ffd
implement basics of the diagnostic OutputSlot
...
...specific diagnostic facilities still lacking
2011-12-08 23:02:19 +01:00
b9d1899486
cleanup: rectify Proc-Layer namespaces (II)
2011-12-02 17:50:44 +01:00
eb79a00cf4
cleanup: rectify Proc-Layer namespaces (I)
2011-12-02 16:10:03 +01:00
f75e55a060
nail down a lot of OutputSlot implementation details
2011-11-08 02:59:56 +01:00
59dfb7c660
start drafting a (dummy) output slot implementation
...
this implicates a first attempt to build a
dummy buffer provider implementation.
Mostly just defining stubs here....
2011-11-07 01:57:33 +01:00
a88ccd219d
extract the diagnostic BufferProvider into separate header
2011-11-07 00:07:53 +01:00
7ab7c8073d
remold OutputSlot implementation structure
...
Better solution where to place the extension points
to be implemented by concrete output systems
2011-11-06 02:37:22 +01:00
63dbc89b6f
draft implementation setup for OutputSlot baseclass
2011-11-05 16:51:24 +01:00
ca0ae9c120
stubbed relevant parts of BufferProvider and OutputSlot
2011-10-19 02:47:11 +02:00
7efde06569
some stubs to make it compile...
2011-09-25 19:26:03 +02:00
3125d1c573
a first draft for the Engine Interface
2011-09-25 19:26:03 +02:00
f8842c75ed
WIP draft OutputSlot internal transitions
2011-09-25 19:26:01 +02:00
7adb8149db
back to test-driven brainstorming again
2011-09-25 19:26:00 +02:00
a199bff92b
BufferProvider as a frontend to buffer management
2011-09-25 19:26:00 +02:00
650e73c454
OutputSlot: draft buffer handover protocol, remove the diferent models
2011-09-25 19:25:59 +02:00
f46cc26851
factor out convenience shortcut
...
transform iterator and wrap result into IterSource
2011-09-25 19:25:59 +02:00
585adb88b6
Refactoring: use the output Feed as intermediary construction step
2011-09-25 19:25:58 +02:00
511d08adad
WIP: bilding a PlayProcess...
2011-09-25 19:25:58 +02:00
9e53053944
WIP: draft building a PlayProcess
2011-09-25 19:25:58 +02:00
dea1fa57a2
draft play process structure; clarify handling of multiple channels
2011-09-25 19:25:58 +02:00
a19562942c
further considerations regarding output and output slots
2011-09-25 19:25:57 +02:00
4ece135257
cont.. drafting OutputSlot
2011-09-25 19:25:56 +02:00
a379476414
create outline of PlayService, add stubs for Play::Controller
2011-09-25 19:25:56 +02:00
1b0cb56dcc
implement PlayOut subsystem and draft OutputDirector
2011-09-25 19:25:55 +02:00
971dea6f6a
PlayService: basic definition and link to facade
2011-09-25 19:25:55 +02:00
ae36b2d941
stubs and adjustments to get it through the compiler
2011-09-25 19:25:52 +02:00
9004818d63
further planning the features of time::Change
2011-09-25 19:25:51 +02:00
20f95ca26f
draft the player facade interface
2011-09-25 19:25:50 +02:00
cb6453afe1
detailed planning how to build the player subsystem
...
key idea is to grow and rework the design of the
DummyPlayer to yield the full featured Player
2011-09-25 19:25:49 +02:00
899ffa60ca
WIP create (planned) new entities for the player subsystem
2011-09-25 19:25:49 +02:00
c3d0fda495
remove superfluous type qualifier
2011-01-19 11:32:38 +01:00
3f1b7651e9
GPL header whitespace
2010-12-17 23:28:49 +01:00
93af4ed017
refactor the C++ thread-wrapper, remove JoinHandle
2010-01-24 14:05:32 +01:00
8c21f21acc
namespace cleanup: bring Singleton and Factory into lib::
2009-10-11 05:57:41 +02:00
3f9902f682
fix possible race in dummy player: sync on tick thread termination
2009-06-19 00:40:31 +02:00
d740d9734d
re-enable test for waiting on thread termination
2009-06-05 05:35:24 +02:00
ebf625acae
cleanup and comment
2009-02-09 02:40:57 +01:00
379ec7a126
refactor the dummy player facade to be in namespace lumiera
2009-02-09 01:42:28 +01:00
268f8cbc4c
refactor interfaceproxy.cpp to rather include the definitions
...
this allows to put the proxy definitions alongside with the
actually implementing service, which makes much more sense
than having all in one huge interfaceproxy.cpp file
2009-02-09 01:21:01 +01:00
b0e6468293
some testing and debugging
2009-02-08 04:10:37 +01:00
32c2c85abc
add the impl. of the periodic playback function, now pushing output up to GUI
2009-02-08 02:00:55 +01:00
e1dd3cac74
WIP allocating and using a display slot (impl of Display facade interface)
2009-02-06 22:52:06 +01:00
6fb86a2caf
WIP setUp of an output slot, connecting playback_controller
2009-02-04 05:23:43 +01:00
7de661f4c9
WIP factor out all signal dispatching from playback-controller into DisplayService and DisplayerSlot
...
DisplayService is intended to implement the Display facade and additionally
manage N display output sinks (DisplayerSlot). Now the playback-controller
contains just the bare controller logic, all services like tick generation
or signal dispatching have been factored out... makes me feel better :-)
2009-02-02 05:25:49 +01:00
e23417cfc0
WIP quick'n dirty Tick service implementation
2009-02-01 01:24:33 +01:00
e78383b044
WIP continue with the skeleton of a DisplayService within the GUI
2009-02-01 00:43:21 +01:00
ee950d6255
some cleanup and re-ordering
2009-01-31 23:42:56 +01:00
cbd27b0418
Completely reworked the design of the DummyPlayer API, now using the handle
...
this allows the C++ version to provide automatic lifecycle management for
the play process, while both versions of the API (C and C++) impose only
one level of indirection.
2009-01-28 02:49:20 +01:00
a8285878ac
fix some logging flags after merge
2009-01-25 03:27:16 +01:00
e524e8c528
Fix the most obvious lockups ... but the design still doesn't feel right for me!
2009-01-24 21:33:41 +01:00
58512e8a34
First version working again. Thread handling is not stable and stop hangs though
2009-01-23 20:23:24 +01:00
6c3492396c
Refactoring: switch gui::PlaybackController to use the player service
2009-01-23 04:15:58 +01:00
791b09142a
Refactoring: extract test image generation code into a separate class
2009-01-23 03:05:21 +01:00