Commit graph

4496 commits

Author SHA1 Message Date
f05b3f56c0 Library/IterSource: allow for mix-in extension of the IterSource interface
...at least when using a wrapped Lumiera Iterator as source.
Generally speaking, this is a tricky problem, since real mix-in interfaces
would require the base interface (IterSource) to be declared virtual.

Which incurres a performance penalty on each and every user of IterSource,
even without any mix-in additions. The tricky part with this is to quantify
the relevance of such a performance penalty, since IterSource is meant
to be a generic library facility and is a fundamental building block
on several component interfaces within the architecture.
2017-12-23 18:55:26 +01:00
64ba7bf372 TreeExplorer: now able to pick up and wrap an IterSource 2017-12-23 18:32:25 +01:00
9f171682ce Navigator: resolve problem with including anonymous namespace
...yet I do not want to move all of the traits over into the
publicly visible lib::iter_explorer namespace -- I'm quite happy
with these traits being clearly marked as local internal details
2017-12-23 00:42:18 +01:00
a459468e3e Navigator: draft how building of the iterator might work
NOTE it just type checks right now,
but since meta programming is functional programming, this means
with >90% probability that it might actually work this way....
2017-12-23 00:24:56 +01:00
77c5573c80 Navigator: draft a navigation helper interface
...which also happens to include sibling and child iteration;
this is an attempt to reconcile the inner contradictions of the design
(we need both absolute flexibility for the type of each child level iterator
 yet we want just a single, generic iterator front-end)
2017-12-22 22:37:39 +01:00
1ca890d1b6 Navigator: decide how specifically to build on top of TreeExplorer
...this was a difficult piece of consideration and analysis.
In the end I've settled down on a compromise solution,
with the potential to be extended into the right direction eventually...
2017-12-22 19:35:36 +01:00
08489b5900 Library: avoid spurious copy in string-join
surprise: the standard for-Loop causes a copy of the iterator.
From a logical POV this is correct, since the iterator is named,
it can not just be moved into the loop construct and be consumed.

Thus: write a plain old-fashioned for loop and consume the damn thing.
So the top-level call into util::join(&&) decides, if we copy or consume
2017-12-17 03:15:18 +01:00
1fdeb08f19 TreeExplorer: finished and unit test PASS
several extensions and convenience features are conceivable,
but I'll postpone all of them for later, when actual need arises

Note especially there is one recurring design challenge, when creating
such a demand-driven tree evaluation: more often than not it turns out
that "downstream" will need some information about the nested tree structure,
even while, on the surfice, it looks as if the evaluation could be working
completely "linearised". Often, such a need arises from diagnostic features,
and sometimes we want to invoke another API, which in turn could benefit
from knowing something about the original tree structure, even if just
abstracted.

I have no real solution for this problem, but implementing this pipeline builder
leads to a pragmatic workaround: since the iterator already exposes a expandChildren(),
it may as well expose a depth() call, even while keeping anything beyond that
opaque. This is not the clean solution you'd like, but it comes without any
overhead and does not really break the abstraction.
2017-12-17 03:02:00 +01:00
7ed1948a89 TreeExplorer: refactor to make depth() reflect the logical expansion depth
...so sad.
The existing implementation was way more elegant,
just it discarded an exahusted parent element right while in expansion,
so effectively the child sequence took its place. Resolved that by
decomposing the iterNext() operation. And to keep it still readable,
I make the invariant of this class explicit and check it (which
caught yet another undsicovered bug. Yay!)
2017-12-16 19:21:22 +01:00
add5046c6e TreeExplorer: maybe pragmatic workaround for the remaining design problem
instead of building a very specific collaboration,
rather just pass the tree depth information over the extended iterator API.
This way, "downstream" clients *can* possibly react on nested scope exploration
2017-12-16 06:18:44 +01:00
46287dac0e TreeExplorer: Monads are of limited usefulnes
...and there is a point where to stop with the mere technicalities,
and return to a design in accordance with the inner nature of things.

Monads are a mere technology, without explicatory power as a concept or pattern

For that reason
 - discard the second expansion pattern implemented yesterday,
   since it just raises the complexity level for no given reason
 - write a summary of my findings while investigating the abilities
   of Monads during this design excercise.
 - the goal remains to abandon IterExplorer and use the now complete
   IterTreeEplorer in its place. Which also defines roughly the extent
   to wich monadic techniques can be useful for real world applications
2017-12-11 02:21:32 +01:00
4ef1801a6f TreeExplorer: draft how depth-first-to-leafs might be implemented
...it can sensibly only be done within the Expander itself.
Question: is this nice-to-have-feature worth the additional complexity
of essentially loading two quite distinct code paths into a single
implementation object?

As it stands, this looks totally confusing to me...
2017-12-11 02:20:15 +01:00
4d21baea6b Bugfix: rectify a moronic tuple type rebinding introduced with #988
At that time, our home-made Tuple type was replaced by std::tuple,
and then the command framework was extended to also allow command invocation
with arguments packaged as lib::diff::Record<GenNode>

With changeset 0e10ef09ec
A rebinding from std::tuple<ARGS...> to Types<ARGS> was introduced,
but unfortunately this was patched-in on top of the existing Types<ARGS...>
just as a partial specialisation.

Doing it this way is especially silly, since now this rebinding also kicks
in when std::tuple appears as regular payload type within Types<....>

This is what happened here: We have a Lambda taking a std::tuple<int, int>
as argument, yet when extracting the argument type, this rebinding kicks in
and transforms this argument into Types<int, int>
Oh well.
2017-12-11 02:20:15 +01:00
13d32916ee TreeExplorer: implement simple auto-expansion
...just expand children instead of normal iteration;
works out of the box, since expansion itself performs a iteration step.
2017-12-10 00:24:36 +01:00
fd5d44f6ca TreeExplorer: draft next case -- auto-expand children
this leads to either unfolding the full tree depth-first,
or, when expanding eagerly, to delve into each sub-branch down to the leaf nodes

Both patterns should be simple to implement on top of what we've built already...
2017-12-09 19:42:22 +01:00
e242053620 TreeExplorer: document wrapping into IterSource 2017-12-09 18:41:35 +01:00
c7e37c29e6 TreeExplorer / IterSource: document design mismatch (-> Ticket #1125)
IterSource should be refactored to have an iteration control API similar to IterStateWrapper.
This would resolve the need to pass that pos-pointer over the abstraction barrier,
which is the root cause for all the problems and complexities incurred here
2017-12-09 06:24:57 +01:00
d56c2295ae TreeExplorer: fix remaining problem and get the test to pass
...but for now the price is that we need to punch a hole into IterAdapter.
And obviously, this is all way to tangled and complex on implementation level.
2017-12-09 04:30:17 +01:00
7f6bfc1e45 TreeExplorer: implement wrapping opaquely into an IterSource 2017-12-09 01:17:50 +01:00
681cfbfd8c TreeExplorer: add warning due to the moving builder operations
this was a design decision, but now I myself run into that obvious mistake;
thus not sure if this is a good design, or if we need a dedicated operation
to finish the builder and retrieve the iterable result.
2017-12-08 05:34:28 +01:00
ce1ee71955 TreeExplorer: clarify base initialisation
as it turned out, when "inheriting" ctors, C++14 removes the base classes' copy ctors.
C++17 will rectify that. Thus for now we need to define explicitly that
we'll accept the base for initialising the derived. But we need do so
only on one location, namely the most down in the chain.
2017-12-08 05:32:04 +01:00
aa008d6d4a TreeExplorer: draft my requirements for packaging a TreeExplorer pipeline as IterSource
Since this now requires to import iter-adapter-stl.hpp and iter-source.hpp
at the same time, I decided to drop the convenience imports of the STL adapters
into namespace lib. There is no reason to prefer the IterSource-based adapters
over the iter-adapter-stl.hpp variants of the same functionality.
Thus better always import them explicitly at usage site.


...actual implementation of the planned IterSource packaging is only stubbed.
But I needed to redeclare a lot of ctors, which doesn't seem logical
And I get a bad function invocation from another test case which worked correct beforehand.
2017-12-07 05:48:36 +01:00
160a5e5465 TreeExplorer: cover further flavours of predicate definition 2017-12-07 02:19:19 +01:00
e9e7004a2e TreeExplorer: simple implementation based on eager pulling and an Invariant
lazy pulling would require us to store an additional bool
(the way the FilterIterator from itertools does)
2017-12-07 02:19:14 +01:00
2eacde7f2c TreeExplorer: draft the filter operation
should be low hanging fruit now....
2017-12-06 02:33:32 +01:00
085b304a38 TreeExplorer: finish test coverage of expand+transform 2017-12-06 02:02:22 +01:00
9e9c6c3ec6 TreeExplorer: solve refresh-problem when expanding children
We need a way for higher layers to discard their caching and re-evaluate,
once some expansion layer was invoked to replace the current element with
its (functionally defined) "children" -- otherwise the first child will
remain obscured by what was there beforehand.

Solution is to pass such manipulation calls through the full chain of
decorators, allowing them to refresh themselves when necessary. To achieve
that technially, we add a base layer to absorb any such call passed down
through the whole decorator chain -- since we can not assume that the
parent, the original source core implements those manipualation calls
like expandChildren()
2017-12-06 00:43:43 +01:00
b8cf274de6 Refactoring: extract new duck detectors
due to switching from ADL extension points to member functions,
we now need to detect a "state core" type in a different fashion.
The specific twist is that we can not spell out the full signature
in all cases, since the result type will be formed as a consequence
of this type detection. Thus there are now additional detectors to
probe for the presence of a specific function name only, and the
distinction between members and member functions has been sharpened.
2017-12-05 06:05:33 +01:00
52edf7d930 Refactoring: switch IterStateWrapper to member function based API
Considering the fact that we are bound to introduce yet another iteration control function,
because there is literally no other way to cause a refresh within the IterTreeExplorer-Layers,
it is indicated to reconsider the way how IterStateWrapper attaches to the
iteration control API.

As it turns out, we'll never need an ADL-free function here;
and it seems fully adequate to require all "state core" objects to expose
the API as argument less member function. Because these reflect precisely
the contract of a "state core", so why not have them as member functions.
And as a nice extra, the implementation becomes way more concise in
all the cases refactored with this changeset!

Yet still, we stick to the basic design, *not* relying on virtual functions.
So this is a typical example of a Type Class (or "Concept" in C++ terminology)
2017-12-05 03:28:00 +01:00
ca270028a9 TreeExplorer: transform-operation implemented and covered in test 2017-12-04 04:34:27 +01:00
b5453cc429 TreeExplorer: reimplementation with simpler design
- always layer the TreeExplorer (builder) on top of the stack
- always intersperse an IterableDecorator in between adjacent layers
- consequently...
  * each layer implementation is now a "state core"
  * and the source is now always a Lumiera Iterator

This greatly simplifies all the type rebindings and avoids the
ambiguities in argument converison. Basically now we can always convert
down, and we just need to pick the result type of the bound functor.

Downside is we have now always an adaptation wrapper in between,
but we can assume the compiler is able to optimise such inline
accessors away without overhead.
2017-12-04 04:34:26 +01:00
e58e4553f4 TreeExplorer: make the Core -> Core design work, kind of
...yet this seems like a rather bad idea,
it breeds various problems and requires arcane trickery to make it fly

==> abandon this design
==> always intersperse an IterableDecorator between each pair of Layers
2017-12-04 04:34:24 +01:00
94d5801712 Library: add move-support to ItemWrapper
...especially relevant in the context of TreeExplorer,
where the general understanding is that the "Data Source" (whatever it is)
will be piggy-backed into the pipeline builder, and this wrapping is
conceived as being essentially a no-op.

It is quite possible we'll even start using such pipeline builders
in concert with move-only types. Just consider a UI-navigator state
hooked up with a massive implementation internal pointer tree attached
to all of the major widgets in the UI. Nothing you want to copy in passing by.
2017-12-04 04:26:43 +01:00
1df77cc4ff Library: investigate and fix an insidious problem with move-forwarding (util::join / transformIter)
As it turned out, we had two bugs luring in the code base,
with the happy result of one cancelling out the adverse effects of the other

:-D

 - a mistake in the invocation of the Itertools (transform, filter,...)
   caused them to move and consume any input passed by forwarding, instead
   of consuming only the RValue references.
 - but util::join did an extraneous copy on its data source, meaning that
   in all relevant cases where a *copy* got passed into the Itertools,
   only that spurious temporary was consumed by Bug #1.

(Note that most usages of Itertools rely on RValues anyway, since the whole
point of Itertools is to write concise in-line transformation pipelines...)

*** Added additional testcode to prove util::stringify() behaves correct
    now in all cases.
2017-12-04 04:23:30 +01:00
63a49bccfd Library: define string conversion trait more precisely
It is pointless to include pointers....
A pointer to string is not "basically a string",
and char is handled explicitly anyway.
2017-12-04 03:53:36 +01:00
e379ad82c6 Library: typeof obsoleted by decltype
Replace the remaining usages of the GNU extension 'typeof()'
by the now-standard 'decltype()' operator
2017-12-04 03:53:36 +01:00
c65c5f812b Library: put the new type rebinding trait into general use
Obsoletes and replaces the ad-hoc written type rebindings from
iter-adapter and friends. The new scheme is more consistent and does
less magic, which necessitates an additional remove_pointer<IT> within
the iterator adaptors. Rationale is, "pointer" is treated now just as
a primitive type without additional magic or unwrapping, since it is
impossible to tell generically if the pointer or the pointee was
meant to be the "value"
2017-12-02 02:51:51 +01:00
847593f18b Investigation: resolve the mystery and fix the problem
Oh well.
This kept me busy a whole day long -- and someone less stubborn like myself
would probably supect a "compiler bug" or put the blame on the language C++

So to stress this point: the compiler behaved CORRECT

Just SFINAE is dangerous stuff: the metafunction I concieved yesterday requires
a complete type, yet, under rather specific circumstances, when instantiating
mutually dependent templates (in our case lib::diff::Record<GenNode> is a
recursive type), the distinction between "complete" and "incomplete"
becomes blurry, and depends on the processing order. Which gave the
misleading impression as if there was a side-effect where the presence
of one definition changes the meaning of another one used in the same
program. What happened in fact was just that the evaluation order was
changed, causing the metafunction to fail silently, thus picking
another specialisation.
2017-12-02 02:51:51 +01:00
b104508685 Library: extract type diagnostics test helpers 2017-12-01 03:51:54 +01:00
674201f5ea Library: finish new form of the type rebinding trait 2017-12-01 03:25:51 +01:00
1047f2f245 Library: decide on the overall shape of the type rebinding helper
- we do strip references
- we delegate to nested typedefs

Hoever, we do *not* treat const or pointers in any way special --
if the user want to strip or level these, he has to do so explicitly.
Initially it seemed like a good idea to do something clever here, but
on the long run, such "special treatment" is just good for surprises
2017-12-01 02:43:27 +01:00
dce09ebe0d Library: better use a dedicated detector metafunction
...and check for presence of *all three* standard type bindings

 - value_type
 - reference
 - pointer
2017-11-30 23:41:12 +01:00
6bb288bf20 Library: search for a way to rebind to nested definitions
...automatically whenever those are present.
Up to now, we hat that as base case, which limited usage to those cases
where we already know such nested definitions are actually present
2017-11-30 23:28:00 +01:00
60301f7523 Library: need an augmented version of the iterator type rebinding helper
yet another quick-n-dirty hack turned into an useful everyday helper...

but at least I need it to be symmetric in and universally applyable
2017-11-30 21:02:36 +01:00
a3a64147c1 TreeExplorer: implementation draft for the transform-operation
attempt to re-use the same traits as much as possible

NOTE: new code not passing compiler yet, but refactored old code
      does, and still passes unit test
2017-11-30 03:52:32 +01:00
5b86b660ae TreeExplorer: draft functionality of transform-operation 2017-11-28 03:53:09 +01:00
884af619a1 Library: change IterStateWrapper to delayed start-of-evaluation
this is a subtle change which, given all interfaces were used in a logically
consistent way, should not cause any observable change to the yielded elements.
But it changes runtime behaviour, insofar now the evalutaion is initiated
lazily, when first requesting a result type. Prior to this change, the
constructor immediately issued a call to the yield() extension point,
which presumably has the side-effect of preparing the core and initiating
any embedded evaluation, in order to get at the first result; it might
even detect an empty state.

Given the fact that all access operations on the iterator front-end perform
an empty check (and possibly throw at that point), this call is redundant.
2017-11-27 05:56:03 +01:00
134821ca15 DOC: document some of the language limitations highlighted by this research 2017-11-27 05:39:47 +01:00
d8f7a22123 TreeExplorer: cover all the remaining cases supported for the expansion functor 2017-11-27 05:07:06 +01:00
86856390e1 TreeExplorer: cover expansion using a different result type
here using a lambda with side-effect and returning a reference to
a STL collection with the children, which is managed elsewhere.
2017-11-27 05:07:06 +01:00
77c3226948 TreeExplorer: identify yet another subtle type inference problem
surprising behaviour encountered while covering more cases

...obviously the return type of ExpandFunctor::operator()
was inferred as value, even while the invoked functor, from which
this type was deduced, clearly returns a reference.

Solution is simple not to rely on inference, moreover since we know
the exact type in the enclosing scope, thanks to the refactoring which
made this ExpandFunctor a nested class

NOTE:
as it turned out, this is not a compiler bug,
but works as defined by the language:
on return type inference, the detected type is decayed,
which usually helps to prevent returning a reference to a temporary
2017-11-27 05:02:57 +01:00
89005dbeb7 TreeExplorer: fix spurious copy of iterator (argument) on functor invocation
...since our iterators *always* yield a reference to the exposed element,
we can *always* get that referency into the nested yield to obtain the value
2017-11-26 22:29:51 +01:00
9e96ea8323 TreeExplorer: documentation of technicalities 2017-11-25 03:56:44 +01:00
76a11b3730 TreeExplorer: rename and refactor for readability
...while this implementation works now, it is still very complex and intricate.
I am still doubtful this is a good approach, but well, we need to try that route....
2017-11-25 03:54:41 +01:00
bb948bff34 TreeExplorer: working solution to accept generic lambda
but possible only for the iterator -> iterator case

Since we can not "probe" a generic lambda, we get only one shot:
we can try to bind it into a std::function with the assumed signature
2017-11-25 02:16:21 +01:00
4098e2024d TreeExplorer: Sketch how it might be possible to accept generic lambdas
...based on the research from yesterday
2017-11-24 23:48:56 +01:00
3614085ff7 Library: improve the function-signature detector to work as guard with enable_if
This is a consequence of the experiments with generic lambdas.
Up to now, lib::meta::_Fun<F> failed with a compilation error
when passing the decltype of such a generic lambda.

The new behaviour is to pick the empty specialisation (std::false_type) in such cases,
allowing to guard explicit specialisations when no suitable functor type
is passed
2017-11-24 23:48:56 +01:00
18553f22b2 TreeExplorer: cover both variants of functor signature by unit test (PASS) 2017-11-23 03:29:26 +01:00
c5311a116a TreeExplorer: concept how to generalise the expansion functor
Basically we want to support two distinct cases, just by slightly adapting
the invocation of the expansion functor:

Case-1: classical monadic flatMap:
        the Functor accepts a value yielded by the source iterator
        and builds a new "expaneded" iterator

Case-2: manipulation of opaque implementation state
        the Functor knows internal details of the source iterator
        and thus takes the source iterator as such as argument,
        performs some manipulation and then builds a new sub-iterator

A soulution to reconcile those two distinct cases can be built
with the help of a generic lambda
2017-11-23 03:06:02 +01:00
f10e66e4ae TreeExplorer: design a solution to handle expansion of children
this solution makes me feel somewhat queasy..
stacking several adaptors and wrappers and traits on top of each other.

Well, it type checks and passes the test, so let's trust functional programming
2017-11-20 01:03:44 +01:00
d10c5a4f77 TreeExplorer: draft the core (explore) operation
The plan is to use a monad-like scheme, but allow for a lot of leeway
with respect to the src and value types of the expand functor.
A key idea is to allow for a *different* state core than used in the source
2017-11-19 20:36:19 +01:00
cbb35d7161 TreeExplorer: add shortcut to adapt STL container automatically
...selecting the iterator or const iterator as apropriate
2017-11-19 17:35:00 +01:00
fd3d6fb60e TreeExplorer: first testcase, build either from Lumiera-Iterator or use StateCore
TODO: also wrap any suitable STL iterable.
we need a one-shot solution here
2017-11-19 02:28:48 +01:00
fe3feee67a Library: metafunction to detect support for a specific extension point
such a detector function can be used to enable some template specialisation
based on the fact that a target type exposes the desired extension point
2017-11-19 01:43:19 +01:00
9460f79039 WIP: draft how to figure out the kind of iterator
...but does not work as intended:
 * just forming an IterStateWrapper does not trigger SFINAE cleanly in all cases
 * IterStateWrapper can be formed, even when some of the extension points are missing;
   this will be uncovered only later, when actually using one of the operations

but beyond that, the basic type selection logic can work this way
2017-11-18 19:28:57 +01:00
a7bdc05091 WIP: draft first testcase
...just wrapping various kinds of iterators
2017-11-18 18:40:30 +01:00
c3b04af76f TreeExplorer: decide upon the steps towards implementation
Here, the tricky question remains, how to relate this evalutaion scheme
to the well known monadic handling of collections and iterators.

It seems, we can not yet decide upon that question, rather we should
first try to build a concrete implementation of the envisioned algorithm
and then reconsider the question later, to what extent this is "monadic"
2017-11-18 03:00:59 +01:00
782b4f949f TreeExplorer: extended analysis regarding tree expanding and backtracking computation (#1117)
This can be seen as a side track, but the hope is
by relying on some kind of monadic evaluation pattern, we'll be
able to to reconcile the IterExplorer draft from 2012 with the requirement
to keep the implementation of "tree position" entirely opaque.

The latter is mandatory in the use case here, since we must not intermingle
the algorithm to resolve UI-coordinates in any way with the code actually
navigating and accessing GTK widgets. Thus, we're forced to build some kind
of abstraction barrier, and this turns out to be surprisingly difficult.
2017-11-17 21:43:50 +01:00
ca35891c41 Navigator: implement the mutation operations defined thus far
...so the only thing not yet implemented is the actual path resolution algorithm
2017-10-30 03:10:51 +01:00
e035dbc54a UI-Coordinates: support for truncating a given spec
...implemented within the builder.
Will shorten and discard extraneous storage,
but not expand and allocate new one
2017-10-30 02:59:56 +01:00
5530bbede8 Navigator: decide upon the fine points of meaning
anchorage vs. coverage
partial vs total
possible anchorage
possible coverage
2017-10-30 01:47:29 +01:00
4b6b4ad708 LocationQuery: now able to handle perspective info properly
...which was deliberately represented in an asymmetric way, to verify the
design's ability to cope with such implementation intricacies. So basically
we have to kick in at LEVEL == 1 and access the implementation differently.

This exercise just shows again, that treating tree structures recursively
is the way to go, and we should do similar when coding up the query-API
for the real GTK toolkit based window elements...
2017-10-29 16:00:08 +01:00
750b124f88 Library: complement the pseudo-iterator by a IterSource front-end 2017-10-29 15:31:34 +01:00
0682e449a3 Library: a pseudo-iterator to yield just a single value
...which can be helpful when a function usually returns a somewhat dressed-up iterator,
but needs to return a specific fixed value under some circumstances
2017-10-29 14:51:51 +01:00
7e241d9a11 Library: a little bit of modernising and overhaul
- fix some warnings due to uninitialised members
  (no real problem, since these members get assigned anyway)
- use a lambda as example function right in the test
- use move initialisation and the new util::join
2017-10-29 13:22:25 +01:00
f0a32c986a LocationQuery: fix bugs and omissions 2017-10-28 02:06:05 +02:00
800407637a LocationQuery: compensate for the special representation of perspective info
this assymetry in representation was introduced deliberately,
to test the design's ability to cope with such complications
2017-10-28 01:12:06 +02:00
c39442a287 LocationQuery: recast syntax for inline structure definitions
this fixes a silly mistake:
obviously we want named sub-nodes, aka. "Attributes",
but we used the anonymous sub-nodes instead, aka. "Children"

Incidentally, this renders the definitions also way more readable;
in fact the strange post-fix naming notation of the original version
was a clear indication of using the system backwards....
2017-10-28 00:17:56 +02:00
16abe82cde LocationQuery: fix a segfault due to ill guided conversion path 2017-10-27 05:12:28 +02:00
1406aa5532 Library: allow Initialisiation of a GenNode from a Rec::Mutator
up to now, we allowed only initialisation with a precisely matching type.
But this special case seems worth supporting, since it typically occurs
within the "object builder" syntax based on Rec::Mutator
2017-10-24 03:51:06 +02:00
198dcc622a Bugfix Library: forward initialiser properly into GenNode
...to avoid unnecessary copy.
Especially relevant for initialising a sub-Record from the object builder syntay "MakeRec()"
2017-10-24 02:44:47 +02:00
5f9b8eb18c LocationQuery: draft the other query functions as recursive drill-down
Note: Unit test still fails...
2017-10-23 04:13:38 +02:00
75a7ecb6b3 LocationQuery: draft simple coverage check
ugly while loop....
maybe recursive?
2017-10-23 04:12:31 +02:00
144cc97e1b LocationQuery: draft simple coverage check
ugly while loop....
maybe recursive?
2017-10-23 03:17:18 +02:00
240459c550 LocationQuery: implement simple resolution of explicit anchoring by window-ID 2017-10-23 02:16:57 +02:00
fd3777de54 Navigator: draft the trivial resolution case
...based on the abstract LocationQuery interface
2017-10-21 23:47:27 +02:00
78a9ae875b Navigator: initial draft of the LocationQuery interface
the intention is to rely solely upon this abstract interface
in order to navigate the structure of the actual UI, so the
resolution process remains decoupled from the technicalities
of the actual UI toolkit set.

Through implementation of the corresponding unit test we'll determine
what it actually takes to build such a path resolution algorithm...
2017-10-21 23:37:04 +02:00
0dd516a298 Navigator: consider how to approach path resolution
obviously, we get a trivial case, when the path is explicit,
and we need a tricky full blown resolution with backtracking
when forced to interpolate wildcards to cover a given UICoord
spec against the actual UI topology.

Do we need it?
 * actually not right now
 * but already a complete implementation of the ViewSpec concept
   requires such a resolution
2017-10-21 01:53:13 +02:00
2d5717bfd7 Navigator: continue draft of UI coordinate resolver 2017-10-18 03:40:26 +02:00
7b2c98474f Navigator: initial draft of a UI coordinate resolver
...which in turn will drive the design of the LoactionQuery API
2017-10-16 02:39:22 +02:00
25c4e6b506 UI:Coordinates: Fix indentation 2017-10-13 21:41:13 +02:00
ed76151d14 UI-Coordinates: value representation finished and unit test PASS (#1106) 2017-10-03 00:57:23 +02:00
f23b02b841 UI-Coordinates: implement simple locally decideable predicates 2017-10-02 23:41:03 +02:00
d9555701ac UI-Coordinates: implement a partial "sub path" order 2017-10-02 23:06:23 +02:00
3d8d383ca8 UI-Coordinates: add relational operators for partial order
It is not possible to inherit through boost operators
and defining them explicitly is not that much fuss either.
Plus we avoid the boost include on widely used header
2017-10-02 22:18:00 +02:00
42277c5760 UI-Coordinates: need to spell out all ctors explicitly
the usual drill...
once there is one additional non explicit conversion ctor,
lots of preferred conversion paths are opened under various conditions.

The only remedy is to define all ctors explicitly, instead of letting the
compiler infer them (from the imported base class ctors). Because this way
we're able to indicate a yet-more-preferred initialisation path and thus
prevent the compiler from going the conversion route.

In the actual case, the coordinate Builder is the culprit; obviously
we need smooth implicit conversion from builder expressions, and obviously
we also want to restrict Builder's ctors to be used from UICoord solely.

Unfortunately this misleads the compiler to do implement a simple copy construction
from non const reference by going through the prohibited Builder ctor, or to
instantiate the vararg-ctor inherited from PathArray.

Thus better be explicit and noisy...
2017-10-02 22:17:56 +02:00
5127414773 UI-Coordinates: next steps to cover
- allow tab specification to be elided
- simple comparisons between UI coordinates
- local query predicates
2017-10-02 18:39:18 +02:00
18d1e7a280 UI-Coordinates: polish test and consider next steps
After completing the self-contained UICoord data elements,
the next thing to consider might be how to resolve UI coordinates
against an actual window topology. We need to define a suitable
command-and-query interface in order to build and verify this
intricate resolution process separated from the actual UI code.
2017-10-02 18:11:21 +02:00
5c113b058d UI-Coordinates: better name the local component UIC_PATH 2017-10-02 16:51:45 +02:00
286b1829fe UI-Coordinates: implement path split and appending of multiple components
Unit test passes thus far
2017-10-02 06:49:50 +02:00
835b964e63 UI-Coordinates: implement append / prepend mutation 2017-10-02 06:45:50 +02:00
7826d6dc24 UI-Coordinates: implement low-level data manipulation incl. storage expansion 2017-10-02 06:45:45 +02:00
ee5bc046ae UI-Coordinates: draft how the builder manipulates content 2017-10-02 00:38:22 +02:00
ebed6fff1a UI-Coordinates: draft structure of the builder-API 2017-10-01 23:25:23 +02:00
5097637f0d UI-Coordinates: basic unit test PASS 2017-10-01 21:54:35 +02:00
1079d51c7e UI-Coordinates: implement named component access 2017-10-01 21:37:04 +02:00
ac38f0f963 UI-Coordinates: implement string representation 2017-10-01 21:10:18 +02:00
3a8f639a12 UI-Coordinates: implement reverse lookup 2017-10-01 20:12:45 +02:00
6322f1bc3c UI-Coordinates: define next steps to cover 2017-10-01 20:04:12 +02:00
8c694b6ec0 UI-Coordinates: PathArray abstraction finished and unit test PASS 2017-10-01 06:08:54 +02:00
107e9008e5 UI-Coordinates: bugfix to pass unit test thus far
whew!
2017-10-01 03:58:42 +02:00
5dfd135595 Library: remove redundant checks from IterAdapter implementation
Explicitly assuming that those functions are called solely from IterAdapter
and that they are implemented in a typical standard style, we're able to elide
two redundant calls to the checkPoint() function. Since checkPoint typically performs
some non-trivial checks, this has the potential of a significant performance improvement

- we check (and throw ITER_EXHAUST) anyway from operator++, so we know that pos is valid
- the iterate() function ensures checkPoint is invoked right after iterNext,
  and thus the typical standard implementation of iterNext need not do the same
2017-10-01 03:25:33 +02:00
a08fba5880 UI-Coordinates: establish contract 2017-10-01 01:30:53 +02:00
294efb0321 UI-Coordinates: finish iteration control logic 2017-09-30 21:34:55 +02:00
d7dd01ad62 UI-Coordinates: change subscript to expose const& 2017-09-30 20:03:05 +02:00
21e2227d50 UI-Coordinates: simplify copy initialisation
deliberately skip calls to the default ctor, since we're copying anyway
2017-09-30 19:57:13 +02:00
0bef215350 UI-Coordinates: switch internal path array storage to Literal
...since that is what it meant to be.
To allow this chance, I've now added a default ctor to lib::Literal,
defaulting to the Symbol::EMPTY (the interned empty string)
2017-09-30 18:32:08 +02:00
dd45d6110d Library: Literal now default constructible to empty string
The class Literal is used as a thin wrapper to mark the fact that
some string parameter or value is assumed to be given *literally*

For the contract this indicates
- that storage is somewhere
- storage is not owned and managed by Literal
- yet storage guaranteed to exist during the whole lifetime of the program
- Literal can not be altered
- Literal is transparently convertible to const char *


Currently I am in the course of building some path abstraction, and for that
task it makes sense to hold an array of Literals (instead of pointers), just
because it expresses the intent way more clear. I do not see anything in the
above mentioned contract to prohibit a default constructed Literal, with the
empty string being the most obvious choice.

Note: there is the class Symbol, which derives from Literal. Symbol takes
arbitrary strings, but *interns* them into a static symbol table.
2017-09-30 17:45:38 +02:00
1138898989 UI-Coordinates: implement indexed access
...under the assumption that the content is normalised,
which means
- leading NULL is changed to Symbol::EMPTY
- missing elements in the middle are marked as "*"
- trailing NULL in extension storage is handled by adjusting nominal extension size
2017-09-30 02:48:25 +02:00
ab391d3dfa UI-Coordinates: implement size()
...which is the first step towards standard storage handling
2017-09-30 02:17:13 +02:00
9378badf6b UI-Coordinates: integrate the initialisation split
...as developed in during the metaprogramming investigation
2017-09-30 00:46:52 +02:00
a839cac02b UI-Coordinates: memory management for PathArray extension storage 2017-09-29 18:04:28 +02:00
73adcdf2e0 UI-Coordinates: initial draft for PathArray storage
after various fruitless attempts to rely somehow on the array variant of unique_ptr,
I ended up with a hand coded version of an heap allocated array, managed automatically
2017-09-29 15:03:14 +02:00
4348cd462c Metaprogramming: extend testcase and remould pickInit to support arbitrary arguments
as it turned out, the solution from yesterday works only with uniform argument lists,
but not with arbitrarily mixed types. Moreover the whole trickery with the
indices was shitty -- better use a predicate decision on template argument level.
This simple solution somehow just didn't occur to me...
2017-09-29 02:35:15 +02:00
636ab6e608 Metaprogramming: integrate the new facilities into the library 2017-09-29 00:51:13 +02:00
dc35a1a6e5 Investigation: add a solution for default initialisation of missing arguments
...still somewhat unsatisfactory, because
- no clear compile error message when invoking pickArg with insufficient arguments
- the default initialisation case in SelectVararg is duplicated and messy
2017-09-28 03:58:09 +02:00
3f9565a156 Investigation: augment index iterator to deal with insufficient arguments
basically we want "all the rest" of the arguments to go to the recursive delegate
2017-09-28 01:40:23 +02:00
3f8606c474 Metaprogramming(#987): extract some variadic sequence helpers
some time ago we abandoned our own tuple type in favour of std::tuple
Since then, the helpers and ported utilities provide some generic helpers
to deal with variadic argument sequences, especially to build index sequences,
which in turn can be used to "pick" individual arguments from a variadic parameter pack.

The expectation is for this part of the support library gradually to grow and
in parts to replace the existing type sequence processing helpers. The expectation
is that we'll retain the basic type sequence, lib::meta::Types, but retrofit it
to rely on variadic arguments
2017-09-28 00:19:52 +02:00
4b67521e26 Metaprogramming(#987): mark planned transition to variadic arguments
since the adoption of C++11, we gradually transition our metaprogramming helpers
to support and rely on variadic template parameters. For the time being,
we just augment existing facilities when it comes in handy, yet some more
heavyweight lifting and overall clean-up remains to be done eventually.
2017-09-28 00:10:45 +02:00
3ad3f11f1e Investigation: slightly improved similar solution 2017-09-27 02:46:01 +02:00
e5dc7ba2bc Investigation: dissect argument packs
start investigation on generic techniques to dissect an variadic argument pack
2017-09-26 19:23:03 +02:00
372512006f UI-Coordinates: use a recursive implementation layout
this is a more or less arbitrary guess regaring performance requirements
2017-09-25 00:26:19 +02:00
5e1c25aaf5 UI-Coordinates: extract PathArray base abstraction into a library class 2017-09-24 22:50:42 +02:00
4082526ec6 UI-Coordinates: stub basic path element iteration 2017-09-24 21:14:26 +02:00
6073dbfcaf UI-Coordinates: stub basic access operations (WIP) 2017-09-24 17:20:47 +02:00
feb8414016 UI-Coordinates: stub to pass compilation 2017-09-23 02:25:52 +02:00
afda9e0a69 UI-coordinates: also need to define a topological addressing scheme (#1106) 2017-09-10 00:32:31 +02:00
fef0a812c1 DockAccess: start implementation draft for the DSL 2017-09-09 23:30:44 +02:00
b27681ec4f DockAccess: design a configuration DSL 2017-09-08 18:50:39 +02:00
a9797e4a4f DockAccess: analysis continued...
exploring the idea of a configuration DSL.
As a first step, this could be a simple internal DSL,
implemented as a bunch of static functor objects, which are internally bound
and thus implemented by the ViewLocator within InteractionDirector
2017-09-08 03:53:52 +02:00
753c895035 DockAccess: consider a generic ID addessing scheme for the UI (#1005)
...based on a selection of Model types and an access strategy
2017-09-03 01:04:00 +02:00
0ad387f5c9 DockAccess: create a ViewLocator service
responsible for access and allocation of component views.
Internally wired to the PanelLocator within the global WindowLocator

This setup settles those nasty qeustions of crosswise top-level access
2017-09-02 19:28:57 +02:00
4f77075d9c DockAccess: integrate a PanelLocator intermediary
...into the WindowLocator
This is to become a low-level query and acess front-end
and will be implemented just by traversing the windowList_
2017-09-02 19:03:00 +02:00
0614ca36ca DockAccess: consider how to access view components. Rename WindowList (#1104)
this starts work on a new UI global topic (#1004)

- coin a new term: "view component"
- distinction between veiw component and Panel
- consider how to locate view components
- WindowList becomes WindowLocator
2017-09-02 18:36:58 +02:00
5b445a2361 InfoBox: extract into dedicated widget 2017-09-02 00:51:06 +02:00
ee67e4914c InfoBox: scroll to the last inserted line reliably
need to use a text mark; we can simplify this task somewhat
by exploiting the fact that the text cursor is a default defined text mark
2017-09-01 01:02:48 +02:00
2d2a549341 InfoBox: add a simple text display widget 2017-09-01 00:28:43 +02:00
a91b444ade InfoBox: draft the next preliminary implementation steps (#1002)
...I need a quick-n-dirty temporary solution,
just to have a place to display some messages in the UI asynchronously
2017-08-31 20:32:49 +02:00
45b3a990f2 DemoGuiRoundtrip: add new dock for UI experiments (#1099)
...after investigating problems related to the management of docking pane contents
2017-08-31 20:15:52 +02:00
29246621df UI-Dispatch: remove unnecessary intermediary function
...since the generateErrorResponse() in UiDispatcher already adds some
explanatory boilerplate to the message; and we can not do anything beyond
publishing the message into the UI message box
2017-08-31 14:53:15 +02:00
526fd3ca16 UI-Dispatch: add generic catch-all error handler
...to ensure no exception can escape at top level of the actions
dispatched asynchronously into the UI event thread
2017-08-25 17:38:51 +02:00
6b56b46b6a Library: disambiguate forwarding assignment
we allow assignment to the element embedded within the wrapper.
Yet obviously we need specific implementations for assignment
to the container itself. Thus we define the templated
assignment operator such as to render the explicit specialisation
a better match than anything generated from the templated
operator
2017-08-22 19:37:44 +02:00
f72b97bd9c Library: add move operations to ItemWrapper 2017-08-20 22:09:37 +02:00
e46d23bd62 GCC-5 compatibility: need 1/3 more inline buffer space
GCC-5 requires more storage for some basic data types
Most notably std::string is now way larger than void*
2017-08-17 13:24:34 +02:00
937ad64596 DiffMessage: now uniformly plays the role of MutationMessage (closes #1066) 2017-08-13 07:25:32 +02:00
82a12115c3 DiffMessage: complete documentation 2017-08-13 07:25:32 +02:00
f7402ef89d Library: allow to consume an iterator while taking the snapshot 2017-08-13 07:25:32 +02:00
255958b23b Library: fix yet another misconception in iterator comparison
...again the situation when we want to use Lumiera iterators
in a stadard "for each" loop
2017-08-13 00:07:38 +02:00
7e9bb1fb5d DiffMessage: elaborate integration test... 2017-08-12 23:02:00 +02:00
b45ffe5cbe DiffMessage: fix insidious initialisation bug (related to #963)
basically DiffMessage has a "take everything" ctor, which happens
to match on type DiffMessage itslef, since the latter is obviously
a Lumiera Forward Operator. Unfortunately the compiler now considers
this "take everyting" ctor as copy constructor. Worse even, such a
template generated ctor qualifies as "best match".

The result was, when just returing a DiffMessage by value form a
function, this erroneous "copy" operation was invoked, thus wrapping
the existing implementation into a WrappedLumieraIterator.

The only tangible symptom of this unwanted storage bloat was the fact
that our already materialised diagnostics where seemingly "gone". Indee
they weren't gone for real, just covered up under yet another layer of
DiffMessage wrapping another Lumiera Forward Iterator
2017-08-12 18:16:06 +02:00
5fbc4b84bf DiffMessage: switch to moving DiffMessage over the bus
basically the opaque-buffer based MutationMessage implementation is obsoleted now
2017-08-12 17:59:02 +02:00
32f2d6ed9a IterSource: optimise hand-over at construction
by moving, we can avoid the generation of up to 3 additional shared copies
of the DataHandle. The whole invocation now works without touching any shared count
and thus without incurring a memory barrier...
2017-08-12 16:27:30 +02:00
06ff5c4e71 DiffMessage: complete test of diagnostic output 2017-08-12 14:33:26 +02:00
efc27fd07b DiffMessage: draft content diagnostics wrapper 2017-08-12 05:55:31 +02:00
d4ac2d78e2 C++11: improve moving and forwarding of iterators
this becomes more relevant now, since the actual MutationMessage iterators
are implemented in terms of a shared_ptr to IterSource. Thus, when building
processing pipelines, we most definitively want to move that smart-ptr into
the destination, since this avoids touching the shared count and thus avoids
generating unnecessary memory barriers.
2017-08-12 03:01:35 +02:00
4a2384e242 DiffMessage: add further convenience ctor for varargs
hey... all my dream constructors became true
2017-08-12 03:00:38 +02:00
380fa5bb38 DiffMessage: add further convenience ctors for STL containers 2017-08-11 22:23:51 +02:00
7dc0fdd67a DiffMessage: implement convenience ctor to build from Lumiera Iterator 2017-08-11 21:27:51 +02:00
9e4f3f3314 metaprogramming: switch util-foreach to variadic templates (#967)
...likewise low hanging fruit
2017-08-11 20:35:53 +02:00
a731b3caf4 metaprogramming: get rid of the remaining boost::enable_if usages
...low hanging fruit
2017-08-11 20:23:46 +02:00
8c1a43a6b3 metaprogramming: switch util-foreach to our own enable_if implementation
...allows us to get rid of quite some boost-includes
Incidentally, "our own" implementation is equivalent to both the
boost implementation and the implementation from C++14
It is just a bit more concise to write.
2017-08-11 20:02:37 +02:00
9ad0dd9918 DiffMessage: start with drafting the most simple test case
damn it!
why the hell is the C++ language so tedious to write....
even after years of practice you need hours to get the most basic stuff to fly
2017-08-11 18:34:23 +02:00
9d5d758f0c IterSource: use human readable source type diagnostics 2017-08-11 17:08:49 +02:00
dfd3dc1275 DiffMessage: reshape IterAdapter to allow for custom diagnostics
since we do not want to increase the footprint, we're bound to reuse
an existing VTable -- so IterAdapter itself is our only option.
Unfortunately we'll need to pass that through one additional
decoration layer, which is here the iterator; to be able to
add our string conversion there, we need to turn that into
a derived class and add a call to access the underlying
container, which gets us into element type definition mess....
2017-08-11 16:56:18 +02:00
f6baef16c5 DiffMessage: consider to unite the handling of mutation messages (#1066) 2017-08-11 15:23:33 +02:00
f498f3be1b mark next steps to address
- error handling
 - settle MutationMessage
2017-08-11 02:37:29 +02:00
fdcf431a9b DiffMesage: use as payload within MutationMessage and pass Diff by RValue
now this highlights the unsettled decision still the more,
as can be seen by all that unnecessary copying. Basically we move the
Diff into the lambda-closure, from there into an anonymous instance,
from there into the embedded Buffer in MutationMessage, which again
just happens to sit in the closure storage when the action is invoked.
And all of this copying just to move the DiffMessage for consumption
into the TreeMutator...

thus by #1066 we should really get rid of the MutationMessage class altogether!
2017-08-11 02:00:54 +02:00
fd0a011ea4 DiffMessage: bold attempt towards a way to produce diffs (#1066)
actually I do not know much regarding the actual situation when,
within the Builder run, we're able to detect a change and generate
a diff description. However, as a first step, I'll pick IterSrouce
as a base interface and use a "generation context", which is to be
passed by shared-ptr
2017-08-11 00:59:10 +02:00
ae5e324a93 Commands: switch default invocation path to variadic templates (#967) 2017-08-10 22:17:02 +02:00
c324d2e594 Proc-Commands: remove a function we likely won't need ever (closes #291) 2017-08-10 21:52:51 +02:00
2344d5b03f UI-top-level: implement external UI-Shutdown-Trigger 2017-08-10 20:58:00 +02:00
5299185c2b differentiate the severity levels for user notification (#1102)
basically we want a non-modal notification box in the UI,
which normally stays out of the way. A good example of how such
can be accomplished can be found in the Ardour UI.

This leads to the conclusion that we want to differentiate between
varoius degees of severity; some error conditions just can not be
ignored, and must be indicated in an obvious way, e.g. a prominent
nonmodal pop-up to appear for some seconds, while others just warant
an unobstrusive warning sign
2017-08-10 20:57:59 +02:00
805e6047ba UI-Dispatch: document some implementation intricacies 2017-08-10 20:57:59 +02:00
d8c19c7a32 UI-Dispatch: complete implementation of the hand-over (closes #1098)
...by integrating and wiring a Glib::Dispatcher
2017-08-10 20:57:43 +02:00
768a07f181 UI-Dispatch: draft the dispatcher invocation 2017-08-10 17:14:44 +02:00
07c9ed15e8 UI-Dispatch: how to integrate into the NotificationService
WIP setup of an empty framework
2017-08-10 16:24:36 +02:00
a7ad82c935 Library: can optimise IterStack pop()
...by moving out the element to be extracted;
because of RVO it will in fact be move constructed into
the storage of the caller
2017-08-07 00:20:55 +02:00
70e1a5b922 convert ScopedCollection to rely on C++11
- variadic templates
- type traits
- use uniqe_ptr to manage storage (instead of boost::scoped_array)
2017-08-06 18:21:25 +02:00
0b621e71c5 Library: fix a suptle misconception in the design of IterAdapter
again surprising how such fundamental bugs can hide for years...

Here the reason is that IterAdapter leaves the representation of "NIL" to
its instantiation / users; some users (here in for example the ScopedCollection)
can choose to allow for different representations of "NIL", but the comparison
provided by IterAdapter just compares the embedded pos by face value.
2017-08-06 16:58:22 +02:00
c96fcc1c6a UI-Dispatch: basic CallQueue implementation PASS 2017-08-05 17:59:55 +02:00
56def9f6d7 Library: expose some diagnostics on IterStack / IterQueue by default
seems like most usages will want to expose this kind of diagnostics for unit testing
and in fact the queue or stack nature is the primary nature of this entity,
while iterability comes as additional trait
2017-08-05 17:57:25 +02:00
3dea3c0fa0 UI-Dispatch: draft basic interface of a queue helper (#1098) 2017-08-05 17:36:32 +02:00
9b285a95c0 UI-Integration: plan the next steps to drive this topic ahead (#1099, #1098)
- concept for a first preliminary implementation of dispatch into the UI thread
 - define an integration effort to build a complete working communication chain
2017-08-05 17:36:32 +02:00
1e81b8d61a Settle proper activation of the external UI interfaces (#1098)
This change was caused by investigation of UI event loop dispatch;
since the GTK UI is designed to run single threaded, any invocation
from other threads need to be diepatched explicitly.

A possible way to achieve this is to use Glib::Dispatcher, which
in turn requires that the current thread (which is in this case the UI thread)
already holds a Glib::MainContext

This prompted me to create a tight link between the external facade interfaces
of the UI and the event loop itself. What remains to be settled is how
to hand over arguments to the action in the main loop
2017-08-05 17:36:32 +02:00
74ca087cd3 Remove the public C++ interface of the GUI-starter plugin
This plugin is essentially an implementation detail, and there is no
mechanism yet to use several different implementations of the interface.

Thus it is pointless to expose the lifecycle methods on a public interface,
while there is no way to obtain an instance of this interface, since the
latter is confined to the internals of the UI subsystem lifecycle
2017-08-03 23:11:01 +02:00
9cf868c9cd after a long break: find my way back into what has to be done.... 2017-08-03 20:34:42 +02:00
c96845ab65 GTK evolution: abandon Gtk::Main and start event loop directly (closes #1032)
After investigation of current GTK and GIO code, I came to the conclusion
that we do *not* want to rely on the shiny new Gtk::Application, which
provides a lot of additional "convenience" functionality we do neither
need nor want. Most notably, we do not want extended desktop integration
like automatically connecting to D-Bus or exposing application actions
as desktop events.

After stripping away all those optional functions and extensions, it turns
out the basic code to operate the GTK main event loop is quite simple.
This changeset extracts this code from the (deprecated) Gtk::Main and
integrates it directly in Lumiera's UI framework object (UiManager).
2017-05-19 23:42:55 +02:00
f089a34934 UI-Lifecycle: tie UI-Bus and UI-Manager directly to GtkLumiera
this is just a tiny change to make things more othogonal.
Now the unwinding and calls to any GTK / Widget dtors happen *after*
emitting the term signal from UI shutdown. Which means, the other subsystems
are shutting down (in their dedicated threads) as well, thus lowering
the probability of some action still using the UI and triggering an exception
2017-05-19 18:12:58 +02:00
5e172ff6a0 UI-top-level: reactivate the updateActionState function as NOP
as it turned out, the former functionality was deactivated in 2009
with changeset 6151415

The whole concept seems to be unfinished, and needs to be reworked
and integrated with "Views and Perspectives" (whatever that is...)

See also #1097
2017-05-19 17:00:41 +02:00
a3ed982da4 UI-top-level: fix GTK framework initialisation order 2017-05-19 17:00:41 +02:00
09dec65950 UI-top-level: drop the UI Application singleton
integrate the remaining functionality of GtkLumiera into the GUI starter plug-in
2017-05-19 17:00:37 +02:00
1ed4bd2c4c UI-top-level: the former Application Object (GtkLumiera) is obsoleted now
All the backbone functionality has been factored out into dedicated facilities
2017-05-19 16:57:16 +02:00
e59e8d0ab5 UI-top-level: consider how to rework the UI main object (#1067)
Gtk::Main is deprecated, but the new solution, instantiating a
Gtk::Application object does not match our use case, since we handle
all application concerns already and just need a Gtk main loop to run.

Anyway, it became clear that the "main object" will be the new UiManager.
As a first step, I've now moved the (deprecated) Gtk::Main object
down there. Next step (planned) will be to inherit from Gio::Application
and clone some functionality from Gtk::Application
2017-05-03 02:37:48 +02:00
0c073ad6e2 fix diagnostic type formatting
...again to make it work with GCC-5,
also to allow more leeway using various compilers

Explanation: we use a helper function to abbreviate the
demangled type names to make diagnostic ouput more readable.
Obviously such a function needs to be adjusted to the
way concrete compilers generate their type output; GCC-5
slightly differs to GCC-4.9 here, so I've made the regular
expressions a bit more flexible
2017-05-02 21:01:41 +02:00
46192cadbf fix some issues with static initialisation order
...also uncovered by compiling with GCC-5
2017-05-02 21:01:41 +02:00
d29e4e2d6f GCC-5 compatibility: ambiguity in overload resolution
we have a catch-all template operator to get a string converted
or pretty printed output from "any object". Unfortunately
this overload counts equivalent to another overload by
the IO manipulators. Solution is to define both operarators
similar in the first argument, thus turing the overload
for the IO manipulators into the more specific overload
due to the explicitly given second argument
2017-05-02 00:09:48 +02:00
37cdfaba54 GCC-5 compatibility: remove the last remaining auto_ptrs 2017-05-01 21:43:10 +02:00
9262af1346 GCC-5 compatibility: remove unnecessary forward declaration
a bit over the top anyway: string will inevitably be included sooner or later
2017-05-01 18:38:52 +02:00
5cb5ad3507 Menu-Actions: just log unimplemented actions for now (closes #1085)
this topic is basically settled by now.
Mostly by delegating to other entites not-yet-implemented :-D
2017-04-23 18:46:58 +02:00
e29a31a32a Menu-Actions: relocate some further global operations
...which do not really belong into the Actions class,
but can be delegated within the global context
2017-04-23 18:28:32 +02:00
790530bc2d Menu-Actions: inline the directly forwarded actions (#1085)
as a result of the preceding refactorings, we have created a
top level UI context, and most actions are now just forwarede
to a dedicated entity within this globalCtx, mostly to the
InteractionDirector.

Thus we're able to get rid of the one-liner functions in
the Actions class by directly delegating to the respective
entity from within the menu definition lambda.

Is this safe?
Under the assumption that the global context outlives the
GTK main loop, this is safe.
2017-04-23 18:26:23 +02:00
216fd9d882 Menu-Actions: write action definition more compact with helper lambda
- get rid of some syntactic noise
- move the defining closure to the begin and the varargs to the end
2017-04-23 16:24:56 +02:00
1ccf54fa41 CmdAccess: draft some further command invocations
...which opens more questions than it solves at the moment.
Especially note #1096, the question how to refer to object-IDs
Maybe we need to enable sending EntryIDs via GenNode?

Anyway, the magic spell is broken now: we have a way how to
establish commands and how to issue them from the UI, with full integration
of UI-Bus, layer separation facade, instance management and ProcDispatcher

Looks like a stepping stone
2017-04-17 23:16:57 +02:00
4e7c64bf39 CmdAccess: **Big Bang** wire the first real command from UI down into the Session
...just the implementation within SessManagerImpl is not yet there P-)
So everything remains as defunct as before, but at least: "yes we can"
2017-04-17 21:54:36 +02:00
6a80053395 CmdAccess: reworked draft for context-bound commands and resolver expressions 2017-04-17 21:20:51 +02:00
10c2e4b9a9 CmdAccess: rename the front-end to CmdContext to clarify the purpose 2017-04-17 20:00:07 +02:00
82d66cef73 CmdAccess: discard the InvocationTrail concept
after extended analysis, it turned out to be a "placeholder concept"
and introduces an indirection, which can be removed altogether

- simple command invocation happens at gui::model::Tangible
- it is based on the command (definition) ID
- instance management happens automatically and transparently
- the extended case of context-bound commands will be treated later,
  and is entirely self-contained
2017-04-17 18:21:52 +02:00
8c7ac997de CmdAccess: replace existing usages of InvocationTrail 2017-04-17 16:57:09 +02:00
876c1dd1fd Commands: change implementation frame to include the command-ID
while the initial design treated the commands in a strictly top-down manner,
where the ID is known solely to the CommandRegistry, this change and information
duplication became necessary now, since by default we now always enqueue and
dispatch anonymous clone copies from the original command definition (prototype).

This implementation uses the trick to tag this command-ID when a command-hanlde
is activated, which is also the moment when it is tracked in the registry.
2017-04-17 03:09:12 +02:00
471fa5b9c4 CommandInstanceManager: fix error check accidentally killing the local instance
due to the refactorings, the instance was moved out prior to checking for
bound arguments. This is ammended now, albeit at the price of passing an
additional flagn and some tricky boolean conditions
2017-04-17 01:51:27 +02:00
3922bb58e1 Commands: fix and adapt instance management test 2017-04-17 01:51:27 +02:00
bb7bba5dc2 Commands: add API to unbind and discard command arguments
this seems like an obvious functionality and basically harmless,
since commands are designed to be inherently stateful, which is reflected
in all the internal storage holders to expos an assignment operator
(even while the actual implementation is based on placement new instead
of assigning values into the storage, and thus even supports immutable
values). The only possible ramification is that argument values must
be default constructible
2017-04-16 19:21:29 +02:00
410c36d2c3 Commands: change semantics of command instance management (#1089)
in accordance to the design changes concluded yesterday.
 - in the standard cases we now check the global registry first
 - automatically create anonymous clone copy from global commands
 - reorganise code internally to use common tail implementation
2017-04-16 18:27:05 +02:00
079ad715b0 Commands: change API to allow moving commands into the dispatcher queue 2017-04-16 16:16:26 +02:00
67e1032f7d Commands: draft the changes to be done with command instance management
...as consequence to be drawn from the design critique
2017-04-16 02:51:38 +02:00
5f6854621e Command-Cycle: remove the separate 'bang!' message
as it turns out, we can always trigger commands right away,
the moment all arguments are known. Thus it is sufficient to
send a single argument binding message, which allows us to
get rid of a lot or ugly complexities (payload visitor).
2017-04-14 23:45:35 +02:00
35a4e7705b CmdAccess: expand on the DSL draft 2017-04-14 03:22:08 +02:00
aecef2a8f4 Commands: refactor integration into SessionCommandService (#1089)
It seems more adequate to push the somewhat intricate mechanics
for the "fall back" onto generic commands down into the implementation
level of CommandInstanceManager. The point is, we know the standard
usage situation is to rely on the instance manager, and thus we want
to avoid redundant table lookups, only to support the rare case of
fallback to global commands. The latter is currently used only from
unit-tests, but might in future also be used by scripts.

Due to thread safety considerations, I have refrained from handing
out a direct reference to the command token sitting in the registry,
even while not doing so incurs a small runtime penalty (accessing
the shared ref-count for creating a copy of the smart-handle).
This is the typical situation where you'd be tempted to sacrifice
sanity for the sake of an imaginary performance benefit, which
in fact is dwarfed by all the machinery of UI-Bus and argument
passing via GenNode.
2017-04-09 19:11:40 +02:00
45f86e42e4 Commands: Instance management integrated in SessionCommandService
but I am not happy with the implementation yet: the maybeGet just
doesn't feel right. Likely it will be a better idea to push that
fallback mechanism generally down into the CommandInstanceManager?
2017-04-09 03:58:38 +02:00
0dad15209d Commands: add new slot into SessionCommand facade
for the operation to start a new command cycle and open a new instance
2017-04-09 03:01:12 +02:00
a53032cfc5 Analysis regarding the next step, integration of InstanceManagement into SessionCommand facade 2017-04-09 01:34:18 +02:00
22c1a1d189 Commands: rename some of the planned components for command access
...to make the names more handy
2017-04-08 16:24:36 +02:00
a4527c5e75 Commands: Instance management implementation finished (#1089) 2017-04-08 15:42:51 +02:00
32a76a5703 SymbolTable: needs proper locking (#158)
this might turn into lock contention problem, but better optimise
a correct implementation than fix a fast yet broken one.

Hint: SessionCommandFunction_test demonstrates that the
symbol table can be corrupted by creating Symbol instances
in parallel without proper locking. So yes, this is for real.
2017-04-08 02:27:51 +02:00
3f17e6558e Symbol: clean-up of some occasional usages
hereby overlooking the elephant in the room: EntryID could switch to Symbol now
2017-04-08 00:40:04 +02:00
baa4111358 Symbol: use a dedicated hash function
since Symbol instance are now backed by a symbol table,
we can use a much faster hash function by just hashing the
pointer into the symbol table, since the Symbol string content
is already checked at initialisation.
2017-04-07 23:34:35 +02:00
2204066a94 Symbol: test coverage for empty and bool
oh yeah
yet another opportunity for mistakes
2017-04-07 20:06:19 +02:00
4df59678a3 Symbol: rework initialisation and introduce a "bottom" Symbol
Up to now, we tolerated null pointers in Literal instances.
But we can not tolerate passing a null cString to Symbol initialisation.
Rather, hereby we introduce a dedicated "bottom" Symbol, a valid "null object"
2017-04-07 19:25:21 +02:00
23c412bc42 Symbol: rework equality comparisons (#417)
For this task, I've also investigated to use boost::operators
This would only incur a negligible penalty on build times and executable sizes,
however, I don't consider the boost based solution to improve readability,
since many of these comparisons are tricky or subtly different.

Moreover, since boost::operators needs to be mixed-in, the initialisation
of Symbol objects becomes difficult, not to mention the additional base class
information visible in the debugger when inspecting Symbol or Literal objects

For that reason, I decided *against* using Boost here and coded up
all the operators in all combinations manually
2017-04-07 18:04:49 +02:00
29b8b2b8bc Symbol: switch to using the symbol-table as backing implementation (#158)
...which means, from now on identical input strings
will produce the same Symbol object (embedded pointer).

TODO: does not handle null pointers passed in as c-String properly
2017-04-07 06:34:41 +02:00
f7d4a3c83e Commands: draft test case to cover lifecycle sanity checks 2017-04-06 20:40:18 +02:00
d37037fc22 Commands: change policy to disallow duplicate command instances
just by reasoning from the concept, an instance should always correspond
to a single invocation trail. Having several sets of invocation state
compete with each other, means to keep them distinct, otherwise the
implicit state is going to be corrupted
2017-04-06 18:32:01 +02:00
0446f49e7d resolve some further uses implicit bool conversion trickery (closes #178) 2017-04-02 06:49:05 +02:00
afe07bdb16 decommission the safe-bool-idiom (closes #477)
obsoleted by C++11

 * in most cases, it can be replaced by an explicit conversion operator
 * especially for the Lumiera Forward Iterators, we need an implicit conversion
2017-04-02 06:42:23 +02:00
9c21164ae6 Doxygen Fixes (#1062)
This changeset fixes a huge pile of problems, as indicated in the
error log of the Doxygen run after merging all the recent Doxygen improvements

unfortunately, auto-linking does still not work at various places.
There is no clear indication what might be the problem.
Possibly the rather unstable Sqlite support in this Doxygen version
is the cause. Anyway, needs to be investigated further.
2017-04-02 04:22:51 +02:00
26651a0a86 Fix notorious warning
...especially nasty on full rebuild
2017-04-01 23:59:37 +02:00
05aaa74422 MERGE Doxygen clean-up done during the last months 2017-04-01 23:59:00 +02:00
a9cb417320 Enable move-initialisation on command activation 2017-04-01 19:26:23 +02:00
0b63cdd88e Modernise lib::Handle
...to enable move initialisation

And while we're at it, also drop the obsolete 'safe bool idiom'
2017-04-01 18:57:44 +02:00
16737eb74c Commands: adjustments due to the change to anonymous instances
this is indeed a change of concept.
A 'command instance' can not be found through the official
Command front-end anymore, since we do not create a registration.
This allows us to avoid decorating command IDs with running counters
2017-04-01 02:56:49 +02:00
97e42f75ee Commands: code up implementation of CommandInstanceManager
interesting new twist: we do not even need to decorate with a running number,
since we'll get away with an anonymous command instance, thanks to Command
being a smart-handle
2017-04-01 02:33:15 +02:00
ce71ae1ae4 Symbol-Table: use a more decent hack (#158)
it is not *that* hard to behave in a somewhat sane manner here.
And even more: this *is* basically the symbol table implementation we need.

Thus we only need to build the right front-end now...
2017-04-01 02:33:15 +02:00
3dcd84232c Symbol-Table hack: the disease starts to spread (#158)
we need a real symbol table implementation, so we can assemble symbols
and then intern them. This was the whole purpose of inventing the class Symbol
2017-04-01 02:33:15 +02:00
99d23570cd Commands: test driven stubbing.... 2017-04-01 02:33:15 +02:00
a91d03b60a Commands: draft usage of CommandInstanceManager (#1089) 2017-04-01 02:33:15 +02:00
12a7d96d9f Adjust logging for command definitions to be quiet by default
...otherwise our log will be flooded with command definition messages soon

NOTE: to see all command definitions happening, set into environment:

NOBUG_LOG='command:TRACE
2017-04-01 02:33:11 +02:00
95af930a71 Commands: finish CommandSetup helper (#1088)
this is a prerequisite for command instance management:
We have now an (almost) complete framework for writing actual
command definitions in practice, which will be registered automatically.

This could be complemented (future work) by a script in the build process
to regenerate proc/cmd.hpp based on the IDs of those automatic definitions.
2017-03-31 18:30:29 +02:00
e7d24febee Commands: add automatic registration ON_GLOBAL_INIT
...which makes the unit test PASS
2017-03-31 04:36:26 +02:00
49102ff18f Commands: define typical standard usage of CommandSetup 2017-03-31 04:14:45 +02:00
b303bcebc0 Commands: complete the test case
verify the commands where indeed defined as given by the lambda
2017-03-31 03:27:26 +02:00
27c2f843da Commands: ensure the CommandDef is not messed up by copying
...better make it noncopyable to enforce the builder-style use.

In the recent test, I observed strange behaviour when erroneously passing
the CommandDef by value; the command seemed to be registered just fine,
but afterwards, the registry was empty. I must admit I don't understand
this, just from reading the code in CommandDef and Command it should
work just fine to activate a copy of the originally started CommandDef;
anyway, I didn't care to track that issue down, rather make the
CommandDef noncopyable as it should have been right from start.
2017-03-19 06:07:54 +01:00
de7b9f87ed Commands: ensure the commands where actually defined by the closures
...next step in the CommandSetup_test
2017-03-19 06:03:17 +01:00
09b91197d3 Commands: now able to define commands by lambda!
...just pipe all passed functor-like objects
through the reworked function signature trait
2017-03-19 04:09:25 +01:00
58898997d8 Function-Tools: get rid of the old-style FunctionSignature template
...it is now completely redundant, even superseded by the new _Fun
signature trait (which additionally also handles lambdas)
2017-03-19 04:09:24 +01:00
9a0b72e8ca Function-Tools: include the investigation code as unit test
...since there is not any test coverage for this trait, which
turned out to be quite deeply rooted in the system by now and
handles several rather subtle special cases
2017-03-19 02:29:39 +01:00
efad48c831 Function-Tools: new improved function signature trait including lambda support (#994)
move the reworked solution in place,
replacing the existing workarounds, partial solutions and variations
2017-03-19 02:07:18 +01:00
0b7559ce9a Function-Tools: include lambdas into the investigation
...and move the tail-call of the template instantiation into try.cpp


This experiment clearly shows the discrepancy now:
 - binding a member pointer directly into a function object will expand the argument list
 - but binding a similar lambda into a function object won't
   (it is not necessary due to the context capture)

The result is that we need to drop support for one of those cases,
and it is clear that the member poiter will be the looser...
2017-03-19 00:19:07 +01:00
4ff07b62f1 Functor-Tools: reshape generic function signature trait to integrate Lambdas (#994)
As a first step towards a gradual rework of our function metaprogramming helpers,
this change prepends a generic case for all kinds of functors to our existing
solution, which up to now was entirely based on explicit specialisations.

C++11 supplied the new language construct 'decltype(EXPR)', which allows us
to capture any class with an function operator, which also includes the Lambdas.

The solution was proposed 2011 on StackOverflow
http://stackoverflow.com/questions/7943525/is-it-possible-to-figure-out-the-parameter-type-and-return-type-of-a-lambda/7943765#7943765

We used it already with success within our TreeMutator.
But obviously the goal should be to unite all the function trait / metaprogramming helpers,
which unfortunately is a more expensive undertaking, since it also involves
to get rid of the explicit specialisations and retrofit our Types<XXX...> helper
to rely on variadic templates rather than on loki-style typelists.


This first step here is rather conservative, since we'll still rely on our
explicit specialisations in most cases. Only the Lambdas will go through the
new, generic case, and from there invoke the specialisation for member functions.
The latter need to be rectified as well, which is subject of the next changeset...
2017-03-18 22:06:44 +01:00
e9948084fc Commands: integrate inline command definition by lambda
...this was the problematic part of the whole design attempted here,
and seemingly it works like a charm!
2017-03-18 17:56:41 +01:00
180b1224e7 Commands: implement invocation of enqueued command definitions 2017-03-18 05:28:56 +01:00
d044abe3c7 Commands: implement the registration queue for command definitions 2017-03-18 04:40:16 +01:00
29ce5b9c69 Commands: define interface for installing a command definition
The idea is to assign a lambda, which will be enqueued by side-effect.
implementation is just stubbed.
2017-03-18 03:52:18 +01:00
833193342f Commands: define basic properties of unbound CommandSetup 2017-03-18 03:20:05 +01:00
b865acf758 Commands: decide about the basic concept how commands are to be defined (#215)
The point in question is how to manage these definitions in practice,
since we're about to create a huge lot of them eventually. The solution
attempted here is heavily inspired by the boost-test framework
2017-03-18 01:55:45 +01:00
c251f9c2a9 Commands: establish location for defining commands 2017-03-17 21:07:12 +01:00
ff42530f25 push on the topic of global action definitions (#1085)
...because this topic serves as a vehicle to elaborate various core concepts
of the UI backbone, especially how to access, bind and invoke Proc-Layer commands
2017-03-14 04:30:02 +01:00
789246fc3a draft a concept for command instantiation (#1070) 2017-03-08 04:25:33 +01:00
4acb9be4d2 Library: singleton / lib::Depend should be rewritten eventually (#1086) 2017-03-05 01:01:08 +01:00
41ea59176c UI-top-level: include global help controller ("wizzard") 2017-03-02 23:49:23 +01:00
8d27585976 Menu-Actions: add stubs to forward session operations to InteractionDirector 2017-03-02 23:08:01 +01:00
d37fa89a5e reorder actions in the file menu
- we do not need an "open" action especially for projects
- a generic "open" for any will suffice, depending on the context
2017-03-02 22:15:12 +01:00
36024e0786 fail UI when main menu is misconfigured
...there is no point in running an obviously misconfigured application.
2017-03-02 21:49:13 +01:00
02d8744f25 UI-top-level: Considerations regarding control structure (#1085) 2017-03-02 18:01:11 +01:00
198ccff396 UI-top-level: install presentation state recording service (#1081) 2017-02-19 04:46:13 +01:00
60adaa5639 UI-top-level: simplify name and namespace
the (Presentation)StateManager interface and implementation
seems to fit in more into the ctrl package
2017-02-19 04:27:09 +01:00
4f1def6366 UI-top-level: setup wiring of interacton control core components 2017-02-19 03:46:00 +01:00
4784605771 move a using clause down 2017-02-19 03:17:08 +01:00
a1240c8acd UI-top-level: connect the asset managment section to the UI-Bus 2017-02-19 03:02:42 +01:00
cddc5afe41 UI-top-level: establish top-level model and control structure 2017-02-19 02:50:55 +01:00
f1f7b06d90 UI-top-level: introduce new entities for Interaction Control (#979, #1078, #1080)
In fact this also introduces various new concepts and represents
a fundamental decision regarding the organisation of the UI
2017-02-18 02:54:50 +01:00
65cae05333 remove yet another wildcard include 2017-02-18 00:28:31 +01:00
b82b1f4460 UI-top-level: rearrange and split out styling/theming into dedicated class
gradually UiManager turnes into proper shape for that kind of class
2017-02-18 00:28:31 +01:00
3e6b2ae51f UI-top-level: rearrange various file locations
"workspace" is no longer the de-facto backbone of the UI,
rather, we got a global context residing in "ctrl"
2017-02-17 21:16:42 +01:00
de7e47fa21 UI-top-level: solve several of the previously tricky wiring problems
...this solution feels good thus far
2017-02-14 03:43:41 +01:00
e94b294121 UI-top-level: wiring in accordance to the new global context
this pretty much resolves most of the uncertainities:
we now get a set of mutually dependent services, each of which
is aware of each other member's capabilities, but accesses those
only through this partner's API
2017-02-14 03:42:03 +01:00
f8eb640dd7 UI-top-level: decision to form a cohesive top-level context (#1067) 2017-02-14 03:01:19 +01:00
4f302eb81b pondering over the top-level UI structure.... 2017-02-13 01:19:33 +01:00
dcd19ed2bd fix definition of raw string
the parens need to be innermost
2017-02-12 00:39:22 +01:00
c84f5e00e6 add a similar function to find the window with keyboard focus
...added for sake of completeness, since it is low hanging fruit
2017-02-11 23:51:47 +01:00
ca49a949c0 supply a function to find the currently active workspace window
Idea is to use the window list, which should hold any workspace window
ever created, and pick the first one marked as 'active' by GTK
(whatever that means)
2017-02-11 23:45:50 +01:00
fa7fbb3554 remove top-level default include 2017-02-11 23:40:26 +01:00
8a912926ec UI-top-level: integrate and wire the new InteractionDirector 2017-02-11 00:09:20 +01:00
27c8e78cf5 UI-top-level: invent a new backbone entity to link between model and interaction state
After quite some pondering, it occured to me that we both
- need some top-level model::Tangible to correspond to the RootMO in the session
- need some Controller to handle globally relevant actions
- need a way to link action invocation to transient interaction state (like focus)

This leads to the introduction of a new top-level controller, which is better
suited to fill that role than the depreacted model-controller or the demoted window-manager


looks like we're in management business here  ;-)
we chop off heads, slaughter the holy cows and then install -- a new manager
2017-02-10 23:10:17 +01:00
eb42db537f implement opening the initial top level window 2017-02-08 04:08:55 +01:00
8a10862372 write the global menu definition as C++11 raw string 2017-02-08 04:08:15 +01:00
02ba010d2c UI-top-level: define the menu bindings by lambda
...allows us to get rid of a lot of sigc boilerplate syntax.
The downside is that the resulting functors are not sigc::trackable.
This seems adequate here, since the whole top-level UI backbone is
maintained by GtkLumiera, and thus ensured to exist as long as the
main GTK event loop is running.

WARNING: beware of creating "wild" background thrads in the UI, without
proper scheduling of any communication via the event loop!
2017-02-02 21:52:22 +01:00
0f2fa24a01 UI-top-level: turn Actions helper into header-only definition
no need for a further translation unit,
rather, definition of global menu now becomes part of the
ui-manager.cpp translation unit, which allows for some additional
inlining and simplifications by the compiler
2017-02-02 21:28:11 +01:00
52d2bad6db UI-top-level: turn Actions into a PImpl
it turns out to be essentially an implementation detail,
it is a builder class and it acts as closure for the bound
menu actions, but it is not accessed after initialisation.

This allows to reduce the header inclusion load significantly
2017-02-02 20:59:54 +01:00
f913f30499 UI-top-level: reshape Actions
start with drilling down unnecessary includes
2017-02-02 20:51:03 +01:00
fb8923036d reduce unnecessary header includes 2017-02-02 19:57:01 +01:00
04cb0790e8 fix missing initialisation 2017-02-02 19:41:58 +01:00
0f5280a4f0 UI-top-level: draft a concept how to attach actions to the current window (#1069)
This is a very pervasive change and basically turns the whole top-level
of the GTK-UI bottom-up. If this change turns out right, it would likely
solve #1048

WARNING: in parts not implemented, breaks UI
2017-02-01 03:55:20 +01:00
865ee11621 UI-top-level: push down Config access to actual usage site (#1067)
...allows us to get rid of the access key constants and the
accessor functions in GtkLumiera
2017-02-01 03:46:30 +01:00
4e1641f192 sketchy workaround for access to the PlayController (#1072)
...which itself is obsolete and needs to be redesigned from scratch.
For now we create a local instance of this obsolete PlaybackController
in each viewer panel and we use a static accessor function to just some
instance. Which would break if we start playback with multiple viewer
panels. But we can't anyway, since the Player itself is also a broken
leftover from an obsoleted design study from the early days.

so why care...
2017-01-28 01:11:04 +01:00
6aec1adb38 resolve ambiguity with std::ref vs boost::ref
unfortunately boost/program-options make the boost reference-wrapper visible
And it doesn't help to alias to std::ref at the definition site of the
problematic function (in TimeControl), because this itself is picked up
via ADL

So this is not really a solution, rather a workaround, in the hope
that boost will clean-up this ambiguity eventually
2017-01-28 01:09:16 +01:00
c09eb3e1ed remove the obsolete Project and Controler from ctor arguments
...this (finally) allows us to get rid of these elements within GtkLumiera.
Our Model will be represented in a quite different way (via UI-Bus).
2017-01-27 23:30:38 +01:00
0bdc4e1bb4 QA: mark all wildcard includes in the GUI code (#1071)
as a rule, one should not rely on "using namespace xyz",
since this makes organisation of minimal header includes near impossible.
You end up with mass includes in some "top level" headers, resulting
in painfully slow compilation turnaround times.

In exceptional cases, using namespace foo might be adequate though
2017-01-27 22:47:01 +01:00
d49983d4cb identify items which force GtkLumiera to be a singleton
- WindowList (ex WindowManager)
- Project & Controller

the latter ones are defunct and can be replicated down into each
of the old timeline pannel instances. They just serve the purpose
to keep this old code barely functional, so it can be used as reference
for building the new timeline
2017-01-27 22:17:58 +01:00
86d6e11505 demote the WindowManager to be a petty window list (#1964)
the only adequate thing you can do with managers is to demote them.
2017-01-27 20:48:01 +01:00
a6fb10b9e0 clean-up the WindowManager source (#1064)
in one of the preceding refactorings, I've extracted most of the
functionality from WindowManager, to make it more focussed
2017-01-27 20:22:52 +01:00
1cb2567557 Ui-top-level: use a sincle UiManager instance
instead of letting each window create its own "private interface"
2017-01-26 22:02:45 +01:00
43bd5c3f57 further decisions regarting the UI top-level 2017-01-26 20:51:43 +01:00
7a51a0bd18 split functionality according to concerns (#1067)
window handling -> WindowManager
styles, icons, themes  -> UiManager
2017-01-23 01:13:38 +01:00
735563ebc5 Rectify UI top-level -- introduce a global UiManager (#1067)
There seems to be a mismatch in the arrangement of the top-level entities
 * we support multiple windows, yet from reading the code, you'd ge the impression we aren't really aware we have multiple top-level windows
 * the `WindowManager` is the core UI manager, which feels like a mix-up in concerns
 * the `WorkspaceWindow::createUI()` does the global UI initialisation. Again, we have multiple workspace windows.
 * `GtkLumiera::main()` creates a `Model` and a `Controller` in local function scope, but stores the `WindowManager` in an object field.
 * it seems, for that very reason, `GtlLumiera` needed to be a singleton, to allow by-name access to "the" `WindowManager`
 * needless to say, this causes a host of problems when shutting down the UI.

The idea is to introduce a dedicated UiManager, to deal with the central
framework induced concerns solely, and to demote the WindowManager and the
WorkspaceWindows to care only for their local concerns
2017-01-23 00:40:17 +01:00
6baff38beb GuiNotification: actually pass the calls through the interface system 2017-01-20 04:23:00 +01:00
ffd2b079df GuiNotification: use placeholder for the yet unsolved diff passing problem
see Ticket #1066
2017-01-20 03:46:48 +01:00
0d5ca55019 GuiNotification: define outline of this service interface 2017-01-20 03:27:32 +01:00
8105be399e GuiNotification: demote this service to be just a BusTerm
in fact it just does not fulfil any of the behavioural properties
of a full-fledged UI-Element. All it needs is an uplink bus connection,
so let's just keep it as that

Sidenote: I've realised today that such a "free standing" BusTerm
without registration in Nexus is a good idea and acceptable solution.
2017-01-20 02:40:38 +01:00
8f2023dea3 Nexus/CoreService: verify shutdown cycle
yes, it's a cycle and indeed quite tricky.
Just verified it (again) with the debugger and saw all
dtor calls happening in the expected order. Also the number
of Nexus registration is sane
2017-01-20 02:23:24 +01:00
06a61773fa Nexus/CoreService: consider handling of bus connections.
Now I've realised that there are two degrees of connectedness.
It is very much possible to have a "free standing" BusTerm, which
only allows to send uplink messages. In fact, this is how CoreService
is implemented, and probably it should also the way how to connect
the GuiNotification service...
2017-01-20 01:54:49 +01:00
cb31b145c3 GuiStart: further streamlined the invocation code
due to investigating that Heisenbug, I understand the storage layout
more clearly. It occured to me that there is no reason to copy the
terminationHandler (functor) into an instance variable, since it is
easily possible to keep all of the invocation and error handling
confined within the scope of the run function, i.e. on stack.

So the effective memory layout does not change, but the legibility
of the code is improved, since we're able to remove the dtor and
simplyfy the ctor and avoid most of the member fields.
2017-01-19 23:52:30 +01:00
2354c53a50 GuiStart / Shutdown: nailed the Heisenbug
Reason was some insideous detail regarding Lambdas:
When a Lambda captures context, a *closure* is created.
And while the Lambda itself is generated code, pretty much
like an anonymous function, the closure depends on the context
that was captured. In our case here, the Lambda used to start
the thread was the problem: it captured the termCallback functor
from the argument of the enclosing function. In fact it did not
help or change anything if we successively package that lambda
into a function objet and store this by value, because the
lambda still refers to the transient function context present
on stack at the moment it was captured.

The solution is to revert back to a bind expression, since this
creates a dedicated storage for the bound function arguments
managed within the bind-functor. This makes us independent
from the call context
2017-01-19 23:41:32 +01:00
22be990631 GuiStart / shutdown: chasing a Heisenbug 2017-01-19 23:08:09 +01:00
4ba8032a60 Nexus/CoreService: fix sanity check on shutdown
...because some Bus connections stem from elements which are
member of CoreService, thus the'll still be connected when the
sanity check in the dtor runs

But even with this fix, we still get a SEGFAULT
2017-01-19 23:08:09 +01:00
aec700f1b1 GuiNotification: connect to UI-Bus by inheriting from Controller
TODO
 - is this actually a sensible idea, from a design viewpoint?
 - in which way to bind GuiNotification for receiving diff messages?
 - Problem with disconnnecting from Nexus on shutdown
2017-01-19 23:08:09 +01:00
1bd3eabe7d GUI-start: replace the chained termination functors with a lambda
This is the solution I found out when implementing the ProcDispatcher;
looks way more readable to me
2017-01-19 23:08:08 +01:00
df84de2e81 Library: remove the dispatchSequenced helper
...such can be done way more succinctly with Lambdas now
2017-01-19 23:08:08 +01:00
2045132d3e SessionCommand: multithreaded stress test PASS (closes #1046)
Writing and debugging such tests is always an interesting challenge...

Fortunately this exercise didn't unveil any problem in the newly written
code, only some insidious problems in the test fixture itself. Which
again highlights the necessity, that each *command instance* needs
to be an independent clone from the original *command prototype*,
since argument binding messages and trigger messages can appear
in arbitrary order.
2017-01-14 08:37:46 +01:00
1bebb0ef8d SessionCommand: draft a massive multithreaded stress test 2017-01-14 04:19:58 +01:00
3395d002bd Library: helper to produce threadsafe member-IDs for a family of objects
This is a little bit of functionality needed again and again;
first I thought to use the TypedCounter, but this would be overkill,
since we do not actually need different instances, and we do not need
to select by type when incrementing the counter. In fact, we do not
even need anything beyond just allocating a number.

So I made a new class, which can be used RAII style
2017-01-14 03:07:48 +01:00
0b0575050d SessionCommand: second function test PASS 2017-01-13 09:01:05 +01:00
b52ab62caf SessionCommand: define function test for message based invocation
the intention is to cover more of the full invocation path,
without running all of the application infrastructure. So this
second test cases simulates how messages are handled in CoreService,
where the CommandHandler (visitor) actually invokes the SessionCommand
facade
2017-01-13 08:26:41 +01:00
edcf503da1 Command-Framework: enable the use of immutable types as state memento 2017-01-13 01:10:05 +01:00
c799c7644c Library: finish adapter to snapshot non-assignable values
this was a spin-off activity from writing the SessionCommand
function(integration) test, where I noted that we can't just
capture "a time value" as command memento
2017-01-12 23:41:20 +01:00
963524254b better provide a dedicated equality operator
basically this is not necessary, since the compiler figures out
to use the conversion to target type when attempting to resolve
an equality comparison. But it helps to avoid ambiguities in cases
where several conversion paths do exist, e.g. when comparing string
with C-string
2017-01-12 20:09:09 +01:00
b6e0497f8b verify instance management
..including the singleton instance in NullValue<Tracker>
2017-01-12 08:02:55 +01:00
f4cd96428c verify a case with indeed non-assignable entities (lumiera Time)
explicitly observed with the debugger that the call path is sane;
the code looks innocuous, but it is quite magic how the compiler
picks precisely the right ctors and inserts conversions apropriately
2017-01-12 07:30:33 +01:00
e60abf66c0 get this wrapper basically to compile
the simple case of an embedded pointer actualy works already
2017-01-12 06:27:31 +01:00
9ba2618844 Library: draft a wrapper to snapshot a non assignable value 2017-01-12 05:21:29 +01:00
3a5790e422 add preliminary magic to dispatch test commands without much ado
command processing against the session is not yet implemented,
so to allow for unit testing, we magically recognise all commands
starting with "test." and invoke them directly within the Dispatcher.

With this addition, the basic functionality of the dispatcher works now
2017-01-11 06:09:34 +01:00
3cc3f69471 SessionCommand: draft the idea of a function(integration) test 2017-01-11 04:19:43 +01:00
104b71e8aa Timehandling: allow default initialisation for Offset values
From a purely logical viewpoint, it looked sensible to require an actual
value for an offset, especially since our time values are immutable.
But this has the unfortunate consequence that we'd be unable to use
an offset value as parameter for any command, since we store the arguments
as tuple and the tuple type has a default constructor. We might be able
to get around that problem, but such looks brittle to me; it is just
plain surprising for anyone not familiar with the internals of the
command system.

For that reason, I've now added a default ctor to the Offset type
2017-01-11 04:09:32 +01:00
2e9bd78791 consider to extend the command handling protocol on UI-Bus (#1058) 2017-01-09 03:24:17 +01:00
38b908d510 CoreService: simple (and obvious) implementation of command handling (#1046)
disregarding all doubts due to the massive indirection
and deferring the question where command-IDs are actually to be allocated....
2017-01-09 02:32:56 +01:00
cfbbb750f8 considerations regarding the integration of commmand invocations (#1046)
not quite sure how to get the design straight.
Also a bit concerned because we'll get this much indirections;
the approach to send invocations via the UI-Bus needs to prove its viability
2017-01-09 01:22:43 +01:00
c2c6262be6 mark where command handling needs to be integrated (#1046) 2017-01-07 03:18:39 +01:00
c0337abcaf Application: from now on start the »session subsystem« (closes #699) 2017-01-07 02:48:51 +01:00
2535e1b554 DispatcherLoop: no timeout turnaround necessary in idle state
...since the session loop will be notified on any change via the
interface, adding a command will activate the loop, and the builder
timeout is handled separately via the dirty state. So there is no
need to spin around the loop in idle state.

As a aside, timeout waiting on a condition variable can be intentional
and should thus not be logged as an error automatically. It is up to the
calling context to decide if a timeout constitutes an exceptional situation.

It is always a trade-off performance vs. readability.
Sometimes a single-threaded implementation of self-contained logic
is preferable to a slightly more performant yet obscure implementation
based on our threadpool and scheduler.
2017-01-07 02:46:34 +01:00
dd041ff80c Library: thread self recognition implemented and tested (closes #1054) 2017-01-07 01:01:39 +01:00
d74f1447f3 Library: thread self recognition feature defined (#1054) 2017-01-06 23:26:33 +01:00
458fda4058 DispatcherLoop implementation complete (closes #1049)
Did a full review of state and locking logic, seems airtight now.
- command processing itself is unimplemented, we log a TODO message for now
- likewise, builder is not implemented
- need to add the deadlock safeguard #1054
2017-01-05 23:36:42 +01:00
b0b662f200 DispatcherLoop: fix race on initialisation 2017-01-05 22:35:33 +01:00
3915e3230e DispatcherLoop: add wake-up notification on state change 2017-01-05 21:40:37 +01:00
f26ef5230c CommandQueue: finish integration into ProcDispatcher
...leaving out the *actual operations* of
- command dispatch
- builder run
2017-01-05 20:43:53 +01:00
1b970cd943 Session-Subsytem(#318): finish review of locking and lifecycle sanity
This subsystem as such can be considered as implemented now,
while several details still wait to be filled in.
2017-01-05 03:38:46 +01:00
3809240312 ProcDispatcher(#318): forgo joining the loop thread to avoid deadlock
Due to object scoping we can conclude reliably that the only one
ever to delete the DispacherLoop object will be the the loop thread
from within this object itself, when invoking the termination callback.

Btw, the lock on the inner object was insufficient and will be
replaced by taking the outer lock
2017-01-05 02:00:35 +01:00
567b00aa21 DOC: follow-up of removing boost::scoped_ptr 2017-01-05 01:20:34 +01:00
cd8844b409 clean-up: kill Boost scoped_ptr
std::unique_ptr is a drop-in replacement
2017-01-05 00:56:46 +01:00
77303ad007 Session-Subsystem(#318): investigation of locking sanity (ongoing...)
Found an inconsistency and a deadlock!
See proc-dispatcher.cpp, the lambda embedded into the start() operation!
2017-01-04 01:44:35 +01:00
34686713d4 Proc-Layer: Builder is not a subsystem (anymore)
We found out that it's best to run it single threaded
within the session loop thread. This does not mean the Builder
itself is necessarily single threaded, but the Builder's top level
will block any other session operation, and this is a good thing.
For this reason it makes more sense to have the Builder integrated
as a component into the session subsystem.
2017-01-03 21:10:27 +01:00
282829956b ProcDispatcher: integrate queue and finish preliminary implementation draft
TODO: the wakeup / notification on changes still needs to be done consistently
2016-12-25 22:26:16 +01:00
3010c87008 CommandQueue: basic queue behaviour implemented and tested 2016-12-25 21:52:52 +01:00
b58427e49f Command-Framework: mark anonymous commands
It turns out we *do* support the use of anonymous commands
(while it is not clear yet if we really need this feature).

Basically, client code may either create and register a new
instance from another command used as prototype, by invoking
Command::storeDef(ID). Or, alternatively it may just invoke
newInstance() on the command, which creates a new handle
and a valid new implementation (managed by the handle as
smart-ptr), but never stores this implementation into the
CommandRegistry. In that case, client code may use such a
command just fine, as long as it cares to hold onto that
handle; but it is not possible to retrieve this command
instance later by symbolic ID.

In the light of this (possible) usage pattern, it doesn't
make sense to throw when accessing a command-ID. Rather, we
now return a placeholder-Symbol ("_anonymous_")
2016-12-25 21:46:58 +01:00
387a553e98 Lib: fix warning regarding subobject-linkage
And yes, this warning is for real, while the compiler has no way
to decide if there is actual danger lurking. A type with internal
linkage (e.g. defined in an anonymous namespace) will be treated
by the linker as a separate entity on each encounter (i.e. in
each distinct compilation unit). When multiple translation units
start collaborating on such a type, they *might* be referring
to different memory locations, while semantically the intention
is to refer to the same location.

And since we're dealing with a library facility here, *we* have
likewise now power to ensure proper usage, so we better be cautious.
2016-12-25 20:09:24 +01:00
b5590fb22c CommandQueue: prepare for an unit test 2016-12-25 18:49:57 +01:00
b6d5cd1c76 SessionCommandService implemented by delegating to the ProcDispatcher 2016-12-23 23:42:27 +01:00
b3f0605b9b SessionCommand-facade: consider how to expose command invocation
after reading some related code, I am leaning towards a design
to mirror the way command messages are sent over the UI-Bus.

Unfortunately this pretty much abandons the possibility to
invoke these operations from a client written in C or any
other hand made language binding. Which pretty much confirms
my initial reservation towards such an excessively open
and generic interface system.
2016-12-23 07:26:00 +01:00
386c15f039 obviously a better name
...since it became customary to have make_tuple, make_shared, make_unique
2016-12-23 04:24:22 +01:00
1a4b6545a0 maximum munch
...feels like X-mas
2016-12-23 04:23:03 +01:00
39060297ee ProcDispatcher: solve the sync waiting for a "checkpoint"
...based on the logic of the whole loop
2016-12-22 21:36:03 +01:00
8bbc0fb97f more clean-up and comments 2016-12-22 19:35:42 +01:00
ad6a2ef090 ProcDispatcher: fix possible race at startup 2016-12-22 18:42:12 +01:00
0d436deb9e clean-up and comments for the implementation finished thus far 2016-12-22 04:04:41 +01:00
99b9af0a74 Looper: loop control logic unit test PASS 2016-12-22 03:28:41 +01:00
96def6b1ba Looper: elaborate implementation
looks doable indeed...
2016-12-22 03:12:14 +01:00
196696a8d0 Looper: draft possible implementation
seemingly a quite simple "trap door" mechanism is sufficient
2016-12-21 03:56:56 +01:00
ef6ecf3dd0 Looper: rework the spec for the builder triggereing behaviour
...still don't know how to implement it, but now it is at least
specified more correct, with respect to the implementation of the loop
2016-12-21 03:15:36 +01:00
6073df3554 Looper: other (better?) idea how to handle "builder dirty" automatically
...this means to turn Looper into a state machine.
Yet it seems more feasible, since the DispatcherLoop has a nice
checkpoint after each iteration through the while loop, and we'd
keep that whole builder-dirty business completely confined within
the Looper (with a little help of the DispatcherLoop)

Let's see if the state transition logic can actually be implemented
based just on such a checkpoint....?
2016-12-20 03:53:48 +01:00
bae3d4b96f mark a solution how to create a safeguard against deadlock on session shutdown
....if by some weird coincidence, a command dispatched into the session
happens to trigger session shutdown or re-loading, this will cause a deadlock,
since decommissioning of session data structures must wait for the
ProcDispatcher to disable command processing -- and this will obviously
never happen when in a callstack below some command execution!
2016-12-20 02:35:45 +01:00
b873f7025b ProcDispatcher: mark some next tasks to care for 2016-12-16 23:26:56 +01:00
53ed0e9aa3 ProcDispatcher: consider and document the fine points of operational semantics
there are some pitfalls related to timing and state,
especially since some state changes are triggered, but not immediately reached
2016-12-16 23:11:19 +01:00
8ee08905b3 Looper: extend test coverage 2016-12-16 20:38:00 +01:00
30254da95f Looper: implement core operation control logic 2016-12-16 19:21:06 +01:00
af92ed505b Looper: implementation 2016-12-16 18:34:04 +01:00
7b860947b1 ProcDispatcher: skeleton of the processing loop
including a draft of the Looper control component and the
invocation of the object monitor for waiting on condition var
2016-12-15 22:15:20 +01:00
00077d0431 ProcDispatcher: decide on requirements and implementation structure (#1049) 2016-12-15 20:48:35 +01:00
7e65dda771 draft request to halt the dispatcher loop 2016-12-15 06:21:59 +01:00
86f446c197 better control of the shutdown sequence
holding the SessionCommandService in a unique_ptr allows us to
close the Interface reliably *before* the Loop is halted.
2016-12-15 05:54:48 +01:00
a3c22b8aff SessionCommandService to be operated by the DispatcherLoop 2016-12-15 05:38:12 +01:00
715d3d2890 fix indentation 2016-12-15 05:31:56 +01:00
4d45dfd4be introduce CommandDispatch interface
this allows to let the DispatcherLoop actually serve
as implementation facility for the SessionCommandService
2016-12-15 05:21:03 +01:00
1ec883787a DOC: decision about where to home the SessionCommandService
After some consideration, it became clear that this service implementation
is closely tied to the DispatcherLoop -- which will consequently be
responsible to run and expose this service implementation
2016-12-15 05:07:40 +01:00
479f4170c2 implement activated state
need to keep state variables on both levels,
since the session manager (lifecycle) "opens" the session
for external access by starting the dispatcher; it may well happen
thus that the session starts up, while the *session subsystem*
is not(yet) started
2016-12-14 04:57:08 +01:00
a853851447 add complete locking to the ProcDispatcher
on both levels
- the front-end needs locking to ensure consistent state (memory barrier)
- the back-end nees locking to coordinate command processing
2016-12-14 04:18:58 +01:00
4c30c349aa change the way command dispatching is controlled by the session
"command dispatching" == the public session interface
so we'll better implement this important causal link directly,
instead of some obscure trickery with lifecycle events.
2016-12-14 03:59:13 +01:00
8b354ab721 consider and rectify session lifecycle
turns out that I've created a race and consistency problem
just by a silly idiotic fixation on performance. Never ever
leave out a lock to "improve" performance, mind me.
2016-12-14 03:48:30 +01:00
8da9858056 draft skeleton of the dispatcher loop thread 2016-12-13 04:45:00 +01:00
1a8408afb5 rework ProcDispatcher to run dispatcher thread as PImpl
note the idea is to have a joinable thread, where deleting
the enclosing object blocks until the thread is finished
2016-12-13 04:34:28 +01:00
08e426047b define session subsystem lifefycle (#318)
...by forwarding over the static interface to the ProcDispatcher
2016-12-13 04:32:37 +01:00
014a828c63 next task: implement minimal "Session subsystem" (#318)
mark TODOs in code to make that happen.
Actually, it is not hard to do so, it just requires to combine
all the existing building blocks. When this is done, we can define
the "Session" subsystem as prerequisite for "GUI" in main.cpp

Unless I've made some (copy-n-paste) mistake with defining the facades,
this should be sufficient to pull up "the Session" and automatically
let the Gui-Plugin connect against the SessionCommandService
2016-12-12 03:45:21 +01:00
c144d15e65 add two placeholder functions for now
...soon to be replaced by the actual stuff, but right now
I am only concerned with getting all the boilerplate straight
2016-12-12 03:16:29 +01:00
4975712b5e copy-n-paste-programming to define SessionCommand interface / service
...the sheer amount of mechanical replacements scattered all over these
files might be a vivid indication, that the design of the interface system
is subobptimal ;-)
2016-12-12 03:09:08 +01:00
64e303999e WIP: start definition of SessionCommand interface 2016-12-12 02:55:32 +01:00
a51c9b9a63 clean-up: rename header to reflect interface name 2016-12-12 02:10:52 +01:00
b6e7caf737 Guistart(#1045): relocate opening of GuiNotification into the CoreServices
up to now this happened from the GuiRunner, which was a rather bad idea
- it can throw and thus interfer with the startup process
- the GuiNotification can not sensibly be *implemented* just backed
  by the GuiRunner. While CoreService offers access to the necessary
  implementation facilities to do so
2016-12-12 01:49:11 +01:00
5e9b3be985 better name for the interface function actually to launch the UI 2016-12-12 01:46:03 +01:00
4fc1126a28 clean-up: mark subsystem implementations with noexcept and override
throw() is deprecated
noexcept behaves similar, but allows for optimisations and will be
promoted to a part of the signature type in C++17
2016-12-12 01:18:19 +01:00
79800bb6eb workaround for shutdown problems due to circular UI-Bus topology
so the true reason is an inner contradiction in the design
- I want it to be completely self similar
- but the connection to CoreService does not conform
- and I do not want to hard code CoreService into the Nexus classdefinition

So we treat CoreService as uplink für Nexus and Nexus as uplink for CoreService,
with the obvious consequences that we're f**ed at init and shutdown.

And since I want to retain the overall design, I resort to implement
a short circuit detector, which suppresses circular deregistration calls
2016-12-11 01:34:32 +01:00
e75152b29d install and activate UI-Bus in the actual GUI (#1043)
Decision was made to use the CoreService as PImpl to organise
all those technical aspects of running the backbone. Thus,
the Nexus (UI-Bus hub) becomes part of CoreService
2016-12-10 04:01:06 +01:00
562b47166d identify problems with existing UI lifecycle (#1048) 2016-12-10 03:10:34 +01:00
4322c90367 set up dummy-session-connection to implement this scaffolding
...and as first step towards an UI-Session connection:
actually include the Nexus and the CoreService in to ui-bus.cpp
2016-12-10 01:58:58 +01:00
a54990de7c define the plan for some scaffolding to drive the UI-Session connection (#1042)
...following a similar idea as employed when developing the Player-Engine connection
2016-12-10 01:21:08 +01:00
1627edd96f define (preliminary) diff bindings for a MarkerWidget
...problem is, I actually don't know much about what kinds of markers
we'll get, and how we handle them. Thus introducing a marker kind
is just a wild guess, in order to get *any* tangible attribute
2016-12-04 00:29:50 +01:00
6eeb23df9e define the diff bindings for the ClipPresenter 2016-12-04 00:23:32 +01:00
803a71cc31 define the diff bindings for the TrackPresenter
Phew, convoluted.
And I was doubtful that we need to support multiple typed child collection
Well, we get three such collections already in the first real world example...
2016-12-04 00:03:24 +01:00
bd42793db7 DOC: a gentle introduction to diff binding
...it occurred to me that very likely a casual reader of the code
will encounter here the first instance of such a diff binding function.

I am well aware this looks intimidating (and it is a tricky technical detail)
Even more so, if what you expect is just some access to a shared data model,
you might be completely puzzled by this code and nor recognise its importance.
2016-12-03 23:37:17 +01:00
81febc27e1 define the diff bindings for TimelineController
- set the name field
- manage a nested collection of markers

All based on boilerplate code copied from my diff binding tests
2016-12-03 22:59:03 +01:00
c5eff7f4c5 markers can appear at various scopes
need to add them at the respective levels into the structural model
2016-12-03 22:37:41 +01:00
5d077ae5b4 add the necessary widgets to be maintained by the Presenters 2016-12-03 22:01:44 +01:00
9b8fae1a9b (re)consider the problem how to deal with mandatory/optional object fields
this is a tricky problem and a tough decision.
After quite some pondering I choose to enforce mandatory fields
through the ctor, and not to allow myself cheating my way around it
2016-12-03 19:37:52 +01:00
8666daca94 flesh out the buildup of the control hierarchy
TODO
 - define the actual diff bindings
 - find out how to inject the views
2016-12-03 06:22:21 +01:00
f995dd51e2 define creation and control structure of TimelineWidget 2016-12-03 05:42:34 +01:00
14588dbc19 clarify the principles of UI - Core collaboration
it occurred to me that effectively we abandoned the use of
a business facade and proxy model in the UI. The connection
becomes entirely message based now.

To put that into context, the originally intended architecture
never came to life. The UI development stalled before this could
happen; possibly it was also hampered by the "impedance mismatch"
between our intentions in the core and such a classical, model centric
architecture. Joel several times complained that he felt blocked; but
I did not really understand this issue. Only recently, when I came to
adapting the timeline display to GTK-3, I realised the model centric
approach can not possibly work with such an open model as intended
in our case. It would lead to endless cascades of introspection.
2016-12-02 20:07:31 +01:00
3ffd511a76 consider lifecycle and instance management of the timeline 2016-12-02 19:34:38 +01:00
b946884228 fix compilation
...shows again why its not adwisable to use wildcard namespace include.
Well, the old timeline code is going away soon, and for the rewritten new one,
we'll learn from such structural problems
2016-12-02 04:36:42 +01:00
0b1bc6a579 define and document the building blocks of the new timeline UI
these are just empty class files, but writing a basic description
for each made me flesh out a lot of organisational aspects of what
I am about to build now
2016-12-02 01:53:00 +01:00
67beeab25a start with actual rework of the timeline display
draft a concept for timeline layout management
2016-12-01 21:01:45 +01:00
df46c3f901 Doxygen: fill in missing file level headlines for Proc-Layer (Player) 2016-11-09 23:40:46 +01:00
fb15c258ea Doxygen: fill in missing file level headlines for Proc-Layer (top-level) 2016-11-09 23:17:02 +01:00
bfccd99623 Doxygen: fill in missing file level headlines for Proc-Layer (Session) 2016-11-09 22:22:55 +01:00
6577a392e3 Doxygen: fill in missing file level headlines for Proc-Layer (Builder) 2016-11-09 20:43:45 +01:00
bb139a5c73 Doxygen: fill in missing file level headlines for some supplemental code 2016-11-09 20:09:19 +01:00
846e9af174 Doxygen: fill in missing file level headlines for Proc-Layer (Engine II) 2016-11-09 19:50:16 +01:00
9676d17366 Doxygen: fill in missing file level headlines for Proc-Layer (Engine I) 2016-11-09 19:13:52 +01:00
a5c9951012 Doxygen: fill in missing file level headlines for Proc-Layer (Controller) 2016-11-08 14:34:39 +01:00
88405c3f2a Doxygen: fill in missing file level headlines for Proc-Layer (Assets) 2016-11-08 14:18:28 +01:00
faa9cfca14 Doxygen: fill in missing file level headlines for Proc-Layer 2016-11-08 13:33:17 +01:00
8e6936d0ad Doxygen: fill in missing file level headlines for the Library 2016-11-08 13:18:05 +01:00
545a07db33 Doxygen: fill in missing file level headlines for the Library (timecode handling) 2016-11-07 16:22:04 +01:00
933cd81c18 Doxygen: fill in missing file level headlines for the Library (test helpers) 2016-11-07 15:51:41 +01:00
a3a245ec19 Doxygen: fill in missing file level headlines for the Library (metaprogramming) 2016-11-07 15:39:13 +01:00
311ed218cb Doxygen: fill in missing file level headlines for the GUI (2) 2016-11-06 14:38:12 +01:00
b258bc9275 Doxygen: fill in missing file level headlines for the GUI 2016-11-06 14:19:14 +01:00
f694f9aa2d Doxygen: fill in file level headlines for further application core services 2016-11-04 22:29:24 +01:00
aa335b5605 Doxygen: fill in missing file level headlines for config and query frameworks
Added warning tags to several headers of the first config system draft from 2008
since this effort is stalled and likely to be implemented differently
2016-11-04 21:26:56 +01:00
ddc915db41 Doxygen: fill in missing file level headlines for the Backend 2016-11-03 19:37:38 +01:00
dbc75fac7d Doxygen: we missed the plain C code 2016-11-03 18:26:43 +01:00
6339a288dd Doxygen: insert actual filename into those automatically added file comments
HOWTO
for F in $(find src -type f \( -name '*.cpp' -or -name '*.hpp' \)  -exec egrep -q '§§§' {} \; -print);
    do D=$(basename $F);
       sed -r -e"s/§§§/$D/" $F ;
done
2016-11-03 18:22:31 +01:00
48e9b7594a Doxygen: identify all files lacking a @file comment
reason is, only files with a @file comment will be processed
with further documentation commands. For this reason, our Doxygen
documentation is lacking a lot of entries.

HOWTO:
find src -type f \( -name '*.cpp' -or -name '*.hpp' \) -not -exec egrep -q '\*.+@file' {} \; -print -exec sed -i -r -e'\_\*/_,$ { 1,+0 a\
\
\
/** @file §§§\
 ** TODO §§§\
 */
}' {} \;
2016-11-03 18:20:10 +01:00
1e642dc805 Inv(#1020): remove debugging output
...done thus far!
2016-11-01 23:44:42 +01:00
1fbade3a67 Inv(#1020): find a reliable way to determine extension of the canvas
bottom line
- seems we need to do that manually
- must wait until in the on_draw() callback
- use Container::foreach() to visit all child widgets
- Layout::set_size()
2016-11-01 23:20:43 +01:00
6fd0045a65 Inv(#1020): adjust curtom drawing for scrolled viewport
this makes the custom drawing stiched to the absolute canvas,
allowing to move around with the help of the scrollbars...
2016-10-30 17:08:41 +01:00
90cc17b733 Inv(#1020): learn how to draw a simple line
here we draw a red diagnoal line behind the embedded widgets.
2016-10-30 02:55:38 +01:00
1255a4fc04 Inv(#1020): framework for custom drawing 2016-10-30 02:15:01 +01:00
ae07329ada Inv(#1020): expand some widgets by text change 2016-10-29 18:17:58 +02:00
f8d8a89220 Inv(#1020): reorganise tooltips and accelerators 2016-10-29 18:09:03 +02:00
1b9a45930b Inv(#1020): control extension of the scrollable area
this uncovers some possible problem in GTK (#1037)
2016-10-29 17:53:52 +02:00
9397f064c7 Inv(#1020): add some tooltips
...to describe the implemented experiments
2016-10-29 16:22:06 +02:00
e4bf84657c Inv(#1020): erase arbitrary child widgets 2016-10-29 16:05:37 +02:00
8348696a56 Inv(#1020): add function to align all widgets in a single row
...which allows us to verify consistency of z-order
2016-10-29 15:40:23 +02:00
03a9611608 Inv(#1020): iteration and moving of children 2016-10-29 03:26:07 +02:00
94a0adcb5b Inv(#1020): place widgets irregularily
- partially overlapping
- beyond the scrollable area
2016-10-29 00:51:28 +02:00
e7d284783b Inv(#1020): place widgets on canvas
- randomly
- partially overlapping
- event dispatch works as expected
2016-10-28 17:32:43 +02:00
5897d1ffad clean-up: unnecessary includes
they'll hamper the investigation by causing extended compilation round-trip
2016-10-28 16:54:03 +02:00
f3e791d1ac Ticket #1034 : leave note at dlclose() call 2016-10-28 16:54:02 +02:00
12f1165765 Inv(#1020): add code to monitor clean-up by GTK
I am still suspicious the cleanup mechanism for child widgets works as expected...
But right now, we can't verify that, since on shutdown we get an assertion failure
from ld.so "dl-close.c: 762: _dl_close: Assertion `map->l_init_called' failed!"
Seems we're loading the GUI plugin not properly
2016-10-27 23:36:20 +02:00
dd9f34e93a Inv(#1020): prepare Investigation
- define tasks to be addressed during investigation
- read documentation, identify problematic aspects
- prepare a child widget class to be placed on the canvas
2016-10-27 22:57:46 +02:00
2350998fdb setup layout for experiments (closes #1021) 2016-10-27 04:15:20 +02:00
0888e0afe7 new empty dock for research and experiments (#1020)
My intention is to use this space for experiments first,
and then as a construction site for a rewrite of the
custom timeline widget.

We really need a rewrite here, in order to be properly
aligned to the standard way of writing such a custom widget,
and also to build our first connection to the UI-Bus and then
remove the old placeholder UI model
2016-10-27 02:57:23 +02:00
3bb76f2f2c move asside old code to make room for investigation
...goal is to have a new dockable panel,
where we'll build the new timeline widget eventually.

Signed-off-by: Ichthyostega <prg@ichthyostega.de>
2016-10-26 18:44:27 +02:00
c8b6e7a699 mark some code smells (#1026) 2016-10-26 18:44:27 +02:00
2d8a595038 Finish AbstractTangible_test and the basic UI-Element protocol
closes #975 and #992
2016-10-04 03:50:44 +02:00
22f06dca23 Bugfix: must init TreeMutator explicitly now
as consequence of previous fix.
Also, when building the preconfigured TreeMutator for GenNode,
the init hook must be called explicitly now.
2016-10-04 03:24:44 +02:00
1725a31df1 Bugfix: insidious dangling pointer caused by move after construction
Damn sideeffect of the suppport for move-only types: since we're
moving our binding now into place /after/ construction, in some cases
the end() iterator (embedded in RangeIter) becomes invalid. Indeed this
was always broken, but didn't hurt, as long as we only used vectors.

Solution: use a dedicated init() hook, which needs to be invoked
*after* the TreeMutator has been constructed and moved into the final
location in the stack buffer.
2016-10-03 23:54:09 +02:00
bada8ecffd TreeMutator binding: fix collection binding to support move-only types
unintentionally we used copy construction in the builder expression,
wenn passing in the CollectionBinding to the ChildCollectionMutator.

The problem is that CollectionBinding owns a shaddow buffer, where
the contents of the target collection are moved temporarily while
applying the diff. The standard implementation of copy construction
would cause a copy of that shaddow buffer, which boils down to
a copy of the storage of the target collection.

If we want to support move-only types in the collection, most notably
std::unique_ptr, we can thus only use the move constructor. Beyond that
there is no problem, since we're only ever moving elements, and new
elements will be move constructed via emplace() or emplace_back()
2016-10-03 20:08:54 +02:00
d58f8c853a TreeMutator binding: extend collection binding to support std::map
actually this is a pragmatic extension for some special use cases,
and in general rather discurraged, since it contradicts the
established diff semantics. Yet with some precaution, it should
be possible to transport information via an intermediary ETD

Map -> ETD -> Map
2016-10-03 19:31:59 +02:00
15ac0d6310 clean-up: remove one leftover of Ref::THIS (#996)
for the record: while it is indeed sweet-and-simple to support Ref::THIS
here, it is near impossible to represent it in general, in a setup with
multiple "onion-layers". The reason is, we'd have to incorporate such
special treatment into the /selector predicate/, which in turn undermines
the ability to pick the right onion layer to handle a given diff verb,
since "Ref::THIS" is a generic marker and we have no other data to base
the decision in the selector on.
2016-10-03 17:33:30 +02:00
ffcfa7afd4 WIP: draft a concrete TreeMutator binding for MockElm
...this is the first attempt to integrate the Diff-Framework into (mock) UI code.
Right now there is a conceptual problem with the representation of attributes;
I tend to reject idea of binding to an "attribute map"
2016-10-03 01:59:47 +02:00
c8ad698ac4 MutationMessage: limit to treating of gui::model::Tangible
the generic typing to DiffMutatble does not make much sense,
since the desired implementation within gui::ctrl::Nexus
is bound to work on Tangibles only, since that is what
the UI-Bus stores in the routing table
2016-10-02 23:51:45 +02:00
b251b9a022 MutationMessage: generic implementation based on the DiffMutable interface 2016-10-02 23:34:07 +02:00
76fc444437 MutationMessage: implementation draft 2016-10-02 22:21:17 +02:00
f0de986399 Library: allow to immediately emplace a subclass type into InPlaceBuffer
Up to now, InPlaceBuffer used to default construct an instance of the
Interface class, and then you'd need to invoke the `create()` function
to actually create the desired subclass. This is not only inefficient,
but rules out the use of abstract interfaces / base classes.

Unfortunately, there is no way in C++ to specify an explicit template argument list
on ctor calls, so we resort to the trick of passing an additional dummy marker argument
2016-10-02 22:15:55 +02:00
d2e4f826ed UI-Bus/mutation: expand on draft for mutation message 2016-10-01 23:09:08 +02:00
d87111f703 DOC: MutationMessage 2016-10-01 22:36:52 +02:00
27ba8d5896 UI-Bus/mutation: draft idea for mutation message on UI-Bus 2016-09-30 22:23:55 +02:00
6c3024adcd UI-Bus/mutation: search for ways how to integrate Diff processing 2016-09-30 18:13:04 +02:00
2a26cef010 remove leftovers of first diff-applicator implementation
...obsoleted by new generic implementation
2016-09-08 18:30:27 +02:00
4267d3d1d7 application via TreeMutator is now the default
remove the intermediary header
2016-09-05 04:36:07 +02:00
a066650eb7 remove the now obsolete, dedicated first diff implementation
yay! this piece of code has served its purpose:
it was the blueprint to build a way better design and implementation,
which can now cover this "generic tree" case as a special case as well
2016-09-05 04:05:31 +02:00
840d9e4397 make Rec::Mutator as such diff mutable
this adds kind of an extension point to diff::Record<GenNode>::Mutator,
which is then actually defined (implemented) within the diff framework.

This allows the TreeDiffTraits automatically to use this function
to get a TreeMutator for a given Rec::Mutator. Which in turn allows
the generic version of DiffApplicator automatically to attach and
bind to a Record<GenNode>

together this allows us to ditch the explicit specialisation
and dedicated, hand-written implementation of DiffApplication
to GenNode in favour of using the TreeMutator and friends.
2016-09-05 02:25:07 +02:00
ebb3ccb589 clean-up: move PlantingHandle over to the OpaqueHolder facility
...where it belongs; it is entirely generic
and we'd expect more usage on APIs for callbacks
2016-09-04 23:21:15 +02:00
5c0baba2eb finish implementation of GenNode - TreeMutator binding
some minor code clean-up and comments;
the solution dafted yesterday is the way to go.
2016-09-04 20:55:21 +02:00
17f8922775 solution (draft) for the type field problem
unit test PASS

but the resulting code is hard to understand
should refactor it to use a binding class
similar to the other binding cases
2016-09-03 22:34:36 +02:00
a73e5ffffe TreeMutator binding: change handling of AFTER(Ref::ATTRIBS)
this is a subtle change in the semantics of the diff language,
actually IMHO a change towards the better. It was prompted by the
desire to integrate diff application onto GenNode-trees into the
implementation framework based on TreeMutator, and do away with
the dedicated implementation.

Now it is a matter of the *selector* to decide if a given layer
is responsible for "attributes". If so, then *all* elements within
this layer count as "attribute" and an after(Ref::ATTRIBS) verb
will fast forward behind *the end of this layer*

Note that the meta token Ref::ATTRIBS is a named GenNode,
and thus trivially responds to isNamed() == true
2016-09-02 18:40:16 +02:00
05768e4ac5 first part of unit-test for GenNode TreeMutator-binding PASS
needed to use a forward function declaration within the
lambda for recursive scope mutator building, since otherwise
everything is inline and thus the compilation fails when it
comes to deducing the auto return type of the builder.

Other than that, the whole mechanics seem to work out of the box!
2016-09-02 03:10:27 +02:00
e00d6c2a4c reorganise inclusion of TreeMutator-DSL builders
previously they where included in the middle of tree-mutator.hpp
This was straight forward, since the builder relies on the classes
defined in the detail headers.

However, the GenNode-binding needs to use a specifically configured
collection binding, and this in turn requires writing a recursive
lambda to deal with nested scopes. This gets us into trouble with
circular definition dependencies.

As a workaround we now only *declare* the DSL builder functions
in the tree-mutator-builder object, and additionally use auto on
all return types. This allows us to spell out the complete builder
definition, without mentioning any of the implementation classes.
Obviously, the detail headers have then to be included *after*
the builder definition, at bottom of tree-mutator.hpp
This also allows us to turn these implementation headers into
completely normal headers, with namespaces and transitive #includes

In the end, the whole setup looks much more "innocent" now.

But beware: the #include of the implementation headers at bottom
of tree-mutator.hpp needs to be given in reverse dependency order,
due to the circular inclusion (back to tree-mutator.hpp) in
conjunction with the inclusion guards!
2016-09-02 01:29:32 +02:00
f907ff05d6 WIP: define binding behaviour for diff->GenNode
...need still to solve a problem with circular definition dependencies
2016-09-01 22:58:08 +02:00
c791763890 implement builder setup for Rec<GenNode>
this compiles just fine.
But we still need to define the concrete closures
to make it work with the actual contents of GenNode
2016-08-31 18:40:09 +02:00
a01435f367 WIP: outline of a new GenNode binding
...instead of using a hand written implementation,
the idea is to rely on the now implemented building blocks,
with just some custom closures to make it work.
2016-08-31 17:09:32 +02:00
3774960dcc finish and document some loose ends
...with the exception of a GenNode binding, the whole
diff application and binding framework is now built and ready for use
2016-08-29 22:14:03 +02:00
ffd40d86e7 finish integration test and TreeMutator binding (#992)
This implementation draft is now roughly complete
2016-08-29 19:39:19 +02:00
2814276387 a better name for the complex integration test 2016-08-29 17:52:35 +02:00
77ada853a2 verify and clean-up implementation diff application through TreeMutator
- esp. verify the proper inclusion of the Selector closure in all Operations
- straighten the implementation of Attribute binding
- clean-up the error checking helpers
2016-08-26 16:29:50 +02:00
22281d7323 deal with a mismatch between diff language and impl situation
- for sake of consistency, diff language requires INS
- but typically, that implementation will be NOP
2016-08-26 02:56:48 +02:00
fe4b46ad7c implement mutation of nested scopes 2016-08-26 02:42:19 +02:00
1b6a87324d implement value assignment through TreeMutator 2016-08-25 18:42:51 +02:00
cc91e5bba6 implement rest of the list diff verbs plus accept-until construct
basically just assembling the ready made building blocks now...
2016-08-25 17:48:40 +02:00
66022d623d reorder test definition accordingly: mutateAttribute()
similar reordering for the third part.
This time most operations are either passed down anyway,
or are NOP, since attribute binding has no notion of 'order'
2016-08-13 19:03:42 +02:00
4ea5b0d308 reorder test definition accordingly: mutateCollection()
similar reordering for the second part of the test...
2016-08-13 18:34:52 +02:00
e1687c1c18 supply missing implementation for after(Ref::ATTRIBS) to TestMutationTarget
yay! unit testing rocks.
Actually I changed the test definition for another reason, just to discover
that I've missed to implement that operation in this onion layer
2016-08-13 17:34:57 +02:00
c027ce4638 implement list diff verbs pick, del, find and skip.
now failing due to a contradiction in test fixture:
it is nonsensical to re-order attributes; rather, we should
cover re-ordering of children, to verify that the mutator binding
properly surpasses the attribute layers and forwards operations
to the lower layers responsible for handling child scopes...
2016-08-10 03:29:32 +02:00
0782dd4922 investigate and confirm the logic underlying the matchSrc, skipSrc and acceptSrc primitives
In Theory, acceptSrc and skipSrc are to operate symmetrically,
with the sole difference that skipSrc does not move anything
into the new content.

BUT, since skipSrc is also used to implement the `skip` verb,
which serves to discard garbage left back by a preceeding `find`,
we cannot touch the data found in the src position without risk
of SEGFAULT. For this reason, there is a dedicated matchSrc operation,
which shall be used to generate the verification step to properly
implement the `del` verb.

I've spent quite some time to verify the logic of predicate evaluation.
It seems to be OK: whenever the SELECTOR applies, then we'll perform
the local match, and then also we'll perform the skipSrc. Otherwise,
we'll delegate both operations likewise to the next lower layer,
without touching anything here.
2016-08-09 23:42:42 +02:00
43f3560b15 get the first diff verb to work
surprise surprise, no catastrophe thus far....
2016-08-08 14:20:54 +02:00
6e829e3f22 guard applicability by selector predicate
OMG ... this can't possibly work???!
2016-08-07 01:58:26 +02:00
18c9f95cbe integrate the first diff verb 'ins'
--> now it becomes obvious that we've mostly
missed to integrate the Selector predicate properly
in most bindings defined thus far. Which now causes
the sub-object binding to kick in, while actually
the sub-value collection should have handled
the nested values CHILD_B and CHILD_T
2016-07-31 00:33:26 +02:00
cbdc53e2d8 define a TreeMutator binding for our test::Opaque type
OMG, this is intricate stuff....
Questionable if anyone (other than myself) will be able
to get those bindings right???

Probably we'll need yet another abstraction layer to handle
the most common binding situations automatically, so that people
can use the diff framework without intricate knowledge of
TreeMutator construction.
2016-07-31 00:33:26 +02:00
2b424be57c deprecate planned Option monad
...since C++17 will likely ship an option type with the standard library
2016-07-31 00:33:26 +02:00
cbe29fead3 Library: allow for pretty-printing of smart-ptr values
- an extension to our custom toString and typeString helpers.
- currently just for shared_ptr and unique_ptr
- might add further overloads for other smart-ptr types
2016-07-31 00:33:26 +02:00
52918b069f metaprogramming: trait to detect smart-pointers 2016-07-31 00:33:26 +02:00
020940545c integrate the complete initialisation sequence
when about to consume the next diff sequence, the
scopeStack will be reset and a new root scope TreeMutator
will be placed into this top buffer
2016-07-31 00:33:26 +02:00
17c78f369c ScopeManager stack based implementation
integrated into the generic DiffApplicationStrategy.
The dedicated, explicit specialisation for DiffMutable is
no longer needed, since the generic template will degrade or
fall back to precisely this functionality, when the target
implements the DiffMutable interface
2016-07-31 00:33:26 +02:00
a7b5a88c60 integrate size traits and ScopeManager implementation 2016-07-31 00:33:25 +02:00
d1bbf01029 solution to integrate heap based storage for nested scopes 2016-07-31 00:33:25 +02:00
78c9b0835e solution draft for integration of the whole tree diff application machinery
This is the first skeleton to combine all the building blocks,
and it passes compilation, while of course most of the binding
implementation still needs to be filled in...
2016-07-31 00:33:25 +02:00
ed18e1161c WIP: code organisation - double layered architecture 2016-07-31 00:33:19 +02:00
40b032c9c2 WIP: code organisation - declaration and definition 2016-07-25 15:21:30 +02:00
0d2335c9ed WIP: code organisation - create dedicated implementation unit
It occurred to me, that 90% of this template specialisation
are entirely generic and not dependant on the actual target type.
While the compiler/linker is able to sort such a situation out,
this might lead to template bloat and possibly subtle errors.

So it seems more adequate to emit the generic part of the code
right away from within a dedicated translation unit within the
library module; so the vtable is already in place and only
the flexible part of the code needs to be re-emitted on
each usage site.
2016-07-24 15:16:06 +02:00
4a2340ca5e solution for access to "tree mutator building closure"
- default recommendation is to implement DiffMutable interface
- ability to pick up similar non-virtual method on target
- for anything else client shall provide free function mutatorBinding(subject)


PERSONAL NOTE: this is the first commit after an extended leave,
where I was in hospital to get an abdominal cancer removed.
Right now it looks like surgery was successful.
2016-07-21 19:29:16 +02:00
5744244f73 considerations how to access the "tree mutator building closure"
this is at the core of the integration problem: how do we expose
the ability of some opaque data structure to create a TreeMutator?

The idea is
 - to use a marker/capability interface
 - to use template specialisation to fabricate an instance of that interface
   based on the given access point to the opaque data structure
2016-06-14 02:33:28 +02:00
61627b26a0 WIP: first attempt to use a TreeMutator based binding
but unfortunately this runs straight into a tough problem,
which I tried to avoid and circumvent all the time:
At some point, we're bound to reveal the concrete type
of the Mutator -- at least to such an extent that we're
able to determine the size of an allocator buffer.

Moreover, by the design chosen thus far, the active
TreeMutator instance (subclass) is assumed to live within
the top-level of a Stack, which means that we need to
place-construct it into that location. Thus, either
we know the type, or we need to move it into place.
2016-06-11 19:40:53 +02:00
57b105bbc5 fix a re-entrance problem
initially, even the diff applicator was meant to be a
"throwaway" object. But then, on writing some tests,
it seemed natural to allow re-using a single applicator,
after having attached it to some target.

With that change, I failed to care for the garbage
left back in the "old" sequence after applying one diff;
since in the typical usage sequence, the first use builds
content from scratch, this problem starts to show up only
with the third usage, where the garbage left from the input
of the second usage appears at the begin of the "new sequence"

Solution is to throw away that garbage explicitly on re-entrance
2016-06-10 02:48:22 +02:00
6fa54411b3 improved log msg
..because actually we don't know if the intention is
to drop those waste elements -- and for sure this
discarding of waste does not happen through the
invocation logged here; rather it happens by
abandoning the scope
2016-06-09 01:21:06 +02:00
37cfdbb7e1 better name for nested handle type 2016-06-09 01:18:21 +02:00
ef27c09fa2 round-up and document the attribute binding and test 2016-06-09 01:10:52 +02:00
b5ab5df929 supply implementation, basically working already
so this test case is more or less finished,
just needs some more polishing and documentation
2016-06-05 17:26:48 +02:00
6eff16f21c supply missing implementation
standard case of attribute binding, i.e.
the setter invocation is fully functional now.
2016-06-05 16:31:29 +02:00
1ae3c1991d second round of this test implemented
...which mostly just is either ignoring the
operations or indicating failure on attempt to
'reorder' attributes (which don't have any notion of 'ordering')
2016-06-04 15:08:10 +02:00
76b898b602 amend the design and then implement the two concrete setter/mutator cases
overall, the structure of this implementation is still rather confusing,
yet any alternatives seem even less convincing

- if we want to avoid the delegation to base-class, we'd have
  to duplicate several functions and the combined class would
  handle two distinct concerns.
- any attempt to handle the IDs more "symmetrically" seems to
  create additional problems on one side or the other
2016-06-04 14:20:59 +02:00
ee99c405fd Reorganise implementation into base class + overlay
...as preparation for implementing the two flavours of
binding attributes either via  a setter lambda or via
creation of a nested mutator.
2016-05-29 03:01:27 +02:00
e5bbcb27d8 identify attributes through an EntryID (including type hash)
this also supersedes and removes the initial implementation
draft for attribute binding with the 'setAttribute' API
The elementary part of diff application incl. setting
new attribute values works by now.
2016-05-28 03:41:03 +02:00
5dbe877318 Library: add option to bypass the sanitising in EntryID
While in general it is fine to clean-up any entity IDs
to be US-ASCII alphanumerics (plus some allowed interpunction),
the GenNodes and also keys in object-bindings for diff are
considerd internal interfaces, assuming that any passed
ID symbol is already sanitised and checked. So the
sanitise operation can be skipped. This changeset
adds the same option directly to lib::EntryID,
allowing to create an EntryID that matches
a similar GenNode's (hash) ID.
2016-05-28 03:21:04 +02:00
16086caf42 explicit error message
...turns out that inclusion of format-string.hpp
is almost irrelevant, since diff/record.hpp already
includes even format-util.hpp
2016-05-28 01:49:03 +02:00
201b6542f2 API change to allow to detect missing attribute binding
The way we build this attribute binding, there is no single
entity to handle all attribute bindings. Thus the only way
to detect a missing binding is when none of the binding layers
was able to handle a given INS verb
2016-05-28 01:17:45 +02:00
4073cdf797 first part of the implementation of attribute binding
...the simple checks and direct assignment.
Passes compiler, but test fails where it shouldn't
2016-05-27 03:33:56 +02:00
34f6d38919 WIP: implant outline of the implementation
...again by overriding all TreeMutator operations
2016-05-27 02:08:29 +02:00
06102b74ad rename test (no change) 2016-05-26 02:16:34 +02:00
4571d3fb0f introduce new mutation primitive as pointed out by preceding analysis
to summarise, it turned out that it is impossible to
provide an airtight 'emptySrc' implementation when binding
to object fields -- so we distinguish into positive and
negative tests, allowing to loosen the sanity check
only for the latter ones when binding to object fields.
2016-05-24 23:43:55 +02:00
b47b4c3f94 flip logic of emptySrc -> hasSrc
..as concluded from the preceding analysis.
NOTE this entails a semantical change, since this
predicate is now only meant to be indicative, not conclusive

remarks: the actual implementation of the diff application process
as bound via the TreeMutator remains yet to be written...
2016-05-24 21:34:08 +02:00
72f9b4edb1 Analysis continued: inner contradictions of object field vs attribute
...after re-reading my own documentation, it occured to me that
we need to draw a border line and thus decide, what not to support
2016-05-21 17:55:48 +02:00
d3869d2280 Design/Analysis: Attribute TreeMutator binding
how can ordinary object fields be treated as "Attributes"
and thus tied into the Diff framework defined thus far.
This turns out to be really tricky, even questionable
2016-04-30 00:26:19 +02:00
835c43027d add support for Ref::THIS (questionable, #996)
while simple to add into the implementation, this whole feature
seems rather qestionable to me now, thus I've added a Ticket
to be revisited later.

In a nutshell, right here, when implementing the binding layer
for STL collections, it is easy to enable the framework to treat
Ref::THIS properly, but the *actual implementation* will necessarily
be offloaded onto each and every concrete binding implementation.
Thus client code would have to add support for an rather obscure
shortcut within the Diff language. The only way to avoid this
would be to change the semantics of the "match"-lambda: if this
binding would rather be a back-translation of implementation data
into GenNode::ID values, then we'd be able to implement Ref::THIS
natively. But such an approach looks like a way inferiour deisgn
to me; having delegated the meaning of a "match" to the client
seems like an asset, since it is both natural and opens a lot
of flexibility, without adding complexity.

For that reason I tend to avoid that shortcut now, in the hope
to be able to drop it entirely from the language
2016-04-18 01:21:38 +02:00
7bbfb4bc68 implement nested mutation of sub structures
...basically this worked right away and was easy to put together.
However, when considering how many components, indirections and
nested lambdas are working together here, I feel a bit dizzy...

:-/
2016-04-17 04:51:19 +02:00
69c63045e6 DOC: constituting elements of the TreeMutator
write down a first draft for a definiton section,
to describe the fundamental parts involved, when
applying a diff message onto implementation defined
data structures

After a break of tree weeks, I found it difficult to find may way
amidst all those various levels of abstraction. In addition to this
definition, we'll probably also need a high level overview of the
whole diff system operation.
2016-04-17 03:53:10 +02:00
8167fbff77 implement fast-forward and assignment to value
...all of this implementation boils down to slightly adjusting
the code written for the test-mutation-target. Insofar it pays off now
having implemented this diagnostic and demonstration first.

Moreover I'm implementing this basic scheme of "diff application"
roughly the fourth time, thus things kindof fall into place now.
What's really hard is all those layers of abstraction in between.

Lesson learned (after being off for three weeks, due to LAC and
other obligations): I really need to document the meaning of the
closures, and I need to document the "abstract operational semantics"
of diff application, otherwise no one will be able to provide
the correct closures.
2016-04-17 01:07:07 +02:00
7f42b9b7e7 draft third round of mutation operations to be implemented
...now about opening a sub mutator within a nested scope
2016-04-16 02:20:23 +02:00
54fb335a9c allow to "peek" into an embedded Record's type field
while I still keep my stance not to allow reflection and
switch-on-type, access to the internal / semantic type of
an embedded record seems a valid compromise to allow
to deal with collections of object-like children
of mixed kind.

Indirectly (and quite intentional) this also opens a loophole
to detect if a given GenNode might constitute a nested scope,
but with the for the actual nested element indeed to cary
a type symbol. Effectively this limits the use of this shortcut
to situations where the handling context does have some pre-established
knowledge about what types *might* be expected. This is precisely
the kind of constraint I intend to uphold: I do not want the
false notion of "total flexibility", as is conveyed by introspection.
2016-04-16 00:48:15 +02:00
ad6d348d8f make TreeMutator noncopyable to prevent dangling references
since we're moving elements around to apply the diff,
dangerous situation might arise in case anyone takes a copy
of the mutator. Thus we effectively limit the possible
usage pattern and only allow to build an anonymous
TreeMutator subclass through the Builder-DSL.

The concrete "onion layers" of the TreeMutator are now limited
- to be created by the chaining operations of the Builder DSl
- to be moved into target location, retaining ownership.
2016-03-26 02:01:31 +01:00
f9f2a225c3 implement content reordering mutation primitives
and cover result in test.
This also demonstrates that it is possible to install
a specific lambda on each usage
2016-03-26 01:22:40 +01:00
c49dd04b44 address an insidious dangling reference
I still feel somewhat queasy with this whole situation!
We need to return the product of the DSL/Builder by value,
but we also want to swap away the current contents before
starting the mutation, and we do not want a stateful lifecycle
for the mutator implementation. Which means, we need to swap
right at construction, and then we copy -- TADAAA!

Thus I'm going for the solution to disallow copying of the
mutator, yet to allow moving, and to change the builder
to move its product into place. Probably should even push
this policy up into the base class (TreeMutator) to set
everyone straight.

Looks like this didn't show up with the test dummy implementation
just because in this case the src buffer also lived within th
TestMutationTarget, which is assumed to sit where it is, so
effectively we moved around only pointers.
2016-03-26 00:48:38 +01:00
d98fde5b0e better verification in test
...actually iterate the populated collection
and verify each element in order. Also verify
and document the mutator's storage requirements
2016-03-25 23:12:54 +01:00
e84844142f implement inserting of new elements 2016-03-25 22:43:11 +01:00
91bf75d54a spelling in comments 2016-03-25 21:40:30 +01:00
fb1857423e implement mutation start and lifecycle
the whole implementation will very much be based on
my experiences with the TestMutationTarget and TestWireTap.
Insofar it was a good idea to implement this test dummy first,
as a prototype. Basically what emerges here is a standard pattern
how to implement a tree mutator:

- the TreeMutator will be a one-way-off "throwaway" object.
- its lifecylce starts with sucking away the previous contents
- consuming the diff moves contents back in place
- thus the mutator always attaches onto a target by reference
  and needs the ability to manipulate the target
2016-03-25 20:46:48 +01:00
1bf0753854 mark where function signature helpers should be refactored (#994) 2016-03-25 19:58:09 +01:00
e698a3800b verify signatures of binding lambdas
the collection binding can be configured with various
lambdas to supply the basic building blocks of the generated binding.

Since we allow picking up basically anything (functors,
function pointers, function objects, lamdas), and since
we speculate on inlining optimisation of lambdas, we can not
enforce a specific signature in the builder functions.

But at least we can static_assert on the effective signature
at the point where we're generating the actual binding configuration
2016-03-25 02:51:56 +01:00
7b6713bcab extend lamda-signature-extracting metafunction to several arguments 2016-03-25 02:25:51 +01:00
2098e69981 move metafunction to GenNode
because this is something of wider usage potential.
It allows us to detect if a type in question can be
placed within a GenNode
2016-03-24 21:32:56 +01:00
92d4e87ab9 raise a runtime error when unable to generate a sensible default collection binding
we can't generate a static assertion so easily here.
Problem is, when forming this type, we don't know if
the user will override and provide a custom binding
in some chained call within the nested DSL.

Might still be able to come up with some clever trick,
like e.g. returing an unsuitable marker type from these
dummy default implementations and then, later on, when
actually building the collection binding, to detect
those marker types and rise a static assert at that point.
This would at least give us a better error message,
and in theory, it should always be possible to
detect this kind of misuse at compile time
2016-03-24 17:44:58 +01:00
3b116fe6ef find a way to pick a default implementation for collection binding
...through the use of partial specialisation and SFINAE.
There are some rather specific (yet expectedly not uncommon) cases,
where we'd be able to provide a sensible default for the
- match predicate
- new element constructor
of the binding. While in all other cases, the user
has to provide an explicit implementation for these
crucial building blocks anyway.
2016-03-24 17:33:28 +01:00
4e6fd86c8d variant: change the method to check for suitable payload type
the reason is also to enable usage as metafunction,
to disable specialisations for some type which could
never live within a variant record in question
2016-03-24 17:33:28 +01:00
cb2a95627d WIP: specify first example binding...
...but does not compile, since all of the fallback functions
will be instantiated, even while in fact we're overriding them
right away with something that *can* be compiled.

this prompts me to reconsider and question the basic approach
with closures for binding, while in fact what I am doing here
is to implement an ABC.
2016-03-24 17:32:30 +01:00
df8ca071a8 first outline of test and aggregate initialisation problem
- the test will use some really private data types,
  valid only within the scope of the test function.

- invoking the builder for real got me into problems
  with the aggregate initialisation I'd used.
  Maybe it's the function pointers? Anyway, working
  around that by definint a telescope ctor
2016-03-19 16:47:40 +01:00
b4fb767109 default/fallback configuration for the collection binding
when setting up a binding to child elements within a STL collection,
all the variable elements are preconfigured to a more or less
disabled and inactive state.
2016-03-19 01:24:11 +01:00
c909a67388 reorg: split, trim down and comment 2016-03-18 20:52:35 +01:00
08657bf199 reorg: split off implementation details
the concern is for the structure of the builder to be
incomprehensible and completely buried within the
implementation details of the various binding layers
2016-03-18 20:03:27 +01:00
1b24453f5b set up the full builder definition chain 2016-03-18 19:35:48 +01:00
5579e9c86f draft a way to configure the binding to a STL collection
this is the most relevant binding layer for TreeMutator,
enabling to transform and mutate child elements managed
within a STL collection.
2016-03-18 00:31:04 +01:00
3646c5df72 rearrange logic to allow for chaining / layering
most of the mutation primitives return bool(true)
when /any/ layer or part of the TreeMuator was able
to cope with the diff verb.

This is based on the assumption to configure the
TreeMutator in such a way that at most one facility
will actually handle and apply a given verb. That is,
we'll assume that the TreeMutator acutally wraps and
adapts *one* custom data structure, to which the
diff has to be applied.

The TestWireTap is special, insofar it indeed targets
a *second* data structure, albeit not a "real" one,
just a dest and diagnostics dummy.
2016-03-12 01:01:26 +01:00
9ef32e0d62 complete dummy/proof-of-concept implementation of TreeMutator primitives
the first part of the unit test (now passing)
is able to demonstrate the full set of diff operations
just by binding to a TestMutationTarget.

Now, after verifying the design of those primmitive operations,
we can now proceed with bindings to "real" data structures
2016-03-11 21:30:25 +01:00
b0c6ba0777 switch implementation of TestMutationTarget to storing full GenNodes
when implementing the assignment and mutation primitives
it became clear that the original approach of just storing
a log or string rendered elements does not work: for
assignment, we need to locate an element by ID
2016-03-11 17:39:25 +01:00
1016d792b9 implement accept_until for the test-dummy 2016-03-10 20:53:36 +01:00
7cceff8708 fix logic bug in existing tree diff applicator
this one went through unnoticed, because the situation
is not covered in unit-test. The tests written thus fare
are more like a proof-of-concept. I didn't want to spend
weeks on writing extensive coverage of all corner cases,
at least not before all aspects of the tree diff protocol
are settled. Seemingly this backfires already
2016-03-10 20:41:11 +01:00
6d5f336d40 fix self-assignment bug 2016-03-10 20:15:19 +01:00
75a6b4c05d specify and stub the test thus far to complete API design
now the full API for the "mutation primitives" is shaped.
Of course the actual implementation is missing, but that
should be low hanging fuit by now.

What still requires some thinking though is how to implement
the selector, so we'll actually get a onion shaped decorator
2016-03-06 03:55:31 +01:00
d2e7e1e06d idea how to crack the (daunting) problem regarding mutator storage
basically we'll establish a collaboration where both sides
know only the interface (contract) of the partner; a safe margin
for allocation size has to be established through metaprogramming (TODO)
2016-03-06 02:26:42 +01:00
75de98fe4d get the unit test to pass again
what's problematic is that we leave back waste in the
internal buffer holding the source. Thus it doesn't make
sense to check if this buffer is empty. Rather the
Mutator must offer an predicate emptySrc().

This will be relevant for other implementations as well
2016-03-04 23:18:25 +01:00
1262ac997f Bugfix: logic in string join function
point is, a non empty iterator may sill yield an empty string
2016-03-04 23:16:34 +01:00
fcc2bc1e60 implement further re-ordering mutation primitives
...all for the first onion layer, which is a test dummy
2016-03-04 22:30:11 +01:00
1a20505c4f implement src position and simple match operation 2016-03-04 21:38:39 +01:00
6cf97f2478 forward operations to test/dummy onion layer
...first round of implementation happens here
2016-03-04 21:26:25 +01:00
b0ee330737 stub and decide about further part of the API 2016-03-04 21:13:49 +01:00
7d63167276 WIP: define usage of the reordering part of the mutation primitives
...this kind of settles the problem with the "opaque" position
2016-03-04 20:55:52 +01:00
9875c93ca7 add iteration and some diagnostics to the test 2016-03-04 19:23:21 +01:00
af50e84737 first partial implementation unit test PASS
that is, the dummy/diagnostic-implementation
of the first "mutation primitive", namely injectNew(elm)
2016-03-04 00:25:36 +01:00
d8fe9bce94 baseline of test-dummy implementation or a mutation target binding
- we're using the source / target buffer paradigm to implement the mutation
 - we're using Record<string> to account for "the current content"
2016-03-03 23:11:36 +01:00
3f8946c157 better naming of Record::Mutator content moving operation
while the original name, 'replace', conveys the intention,
this more standard name 'swap' reveals what is done
and thus opens a wider array of possible usage
2016-03-03 22:58:33 +01:00
48f519e785 align naming of mutation primitives
...convinced myself to retain an uniform naming scheme,
even while the implementation spans several onion-like layers
2016-03-03 22:02:01 +01:00
8bcd37df0a stub first round of mutation primitives to pass compiler again
now this feels like making progress again,
even when just writing stubs ;-)

Moreover, it became clear that the "typing" of typed child collections
will always be ad hoc, and thus needs to be ensured on a case by case
base. As a consequence, all mutation primitives must carry the
necessary information for the internal selector to decide if this
primitive is applicable to a given decorator layer. Because
otherwise it is not possible to uphold the concept of a single,
abstracted "source position", where in fact each typed sub-collection
of children (and thus each "onion layer" in the decorator chain)
maintains its own private position
2016-02-27 01:47:33 +01:00
bdf48e1b7b WIP: desperate attempt to get out of the design deadlock
Arrrrgh.
I go round in circles since hours now.
Whatever I attempt, it again relies on
yet further unsecured suppositions
2016-02-26 22:57:49 +01:00
a10db41d91 WIP: shaping a solution approach 2016-02-26 17:50:44 +01:00
2a037f49ee WIP: daft top layer of generic diff applicator
BUT the daunting question is how to deal with
the allocation of recursive mutator objects
2016-02-21 00:49:13 +01:00
dd1afef970 WIP: consider what kind of changes to support and how
especially the nagging question is:
- do we need to support children of mixed type
- and how can we support those, wihtout massively indirected calls
2016-02-20 00:19:01 +01:00
afbba968b5 WIP: decide how to target the task of mutating "unspecific" data structures 2016-02-19 20:25:30 +01:00
d22cc18c13 introduce a value assignment verb into the tree-diff-language
after sleeping one night over the problem, this seems to be
the most natural solution, since the possibility of assignment
naturally arises from the fact that, for tree diff, we have
to distinguish between the *identity* of an element node and
its payload (which could be recursive). Thus, IFF the payoad
is an assignable value, why not allow to assign it. Doing so
elegnatly solves the problem with assignment of attributes

Signed-off-by: Ichthyostega <prg@ichthyostega.de>
2016-02-19 17:22:41 +01:00
40b69e1fd2 planning: consider implications of tree-diff application to arbitrary data structures 2016-02-19 16:34:32 +01:00
c0ee98d73d planning: find out what the next steps would be like
...we want to attack the structural mutaion, finally
2016-02-17 01:38:04 +01:00
d7d90bf491 Element protocol: broadcast of state reset messages unit test PASS
This basically finishes definition of the fundamental
UI-Element and Bus protocol -- with one notable exception:
how to mutate elements by diff.

This will be the next topic to address
2016-02-14 05:03:08 +01:00
5bbf08adcb implement deleting of individual property state data 2016-02-14 04:29:40 +01:00
18b6a388a0 implement state reset handlers / mock handlers 2016-02-14 03:42:10 +01:00
44bb044eee message broadcast implementation unit test PASS
...was indeed dead easy to implement
2016-02-14 02:20:51 +01:00
8dac2a541a change the semantics of EventLog "clearing"
use the smart-ptr semantics to just detach from the log.
This allows other entities still to hold onto a joined log
2016-02-14 00:56:52 +01:00
4da75dd4d3 bus protocol change: special handling for reset state marks
- suppres sending redundant stat mark messages from MockElm
- emit a "reset" state mark when an actual reset happens
- let the PresentationStateManager discard recorded special state
  when receiving a "reset" mark for a given element
2016-02-13 23:48:34 +01:00
d57af50ad6 state manager storage implemented and covered by unit test
sigh.
If you want to feel slick and cool,
never dare to write any unit test....
2016-02-13 22:55:59 +01:00
f80982b52b gen-node: fix insidious data conssitency problem
I assumed that, since GenNode is composed of copyable and
assignable types, the standard implementation will do.
But I overlooked the run time type check on the opaque
payload type within lib::Variant. When a type mismatch
is detected, the default implementation has already
assigned and thus altered the IDs.

So we need to roll our own implementation, and to add
insult to injury, we can't use the copy-and-swap idiom either.
2016-02-13 22:55:59 +01:00
121cd41408 ouch: GCC-4.9 doesn't yet support the C++14 transparent comparators
This is actually a STL library feature, and was added precisely
for the reason encountered here: if we want logarithmic search,
we'll have to construct a new GenNode object, just to have something
for the set to invoke the comparison operator.

C++14 introduced the convention that the Comparator of the set
may define a marker type `is_transparent` alongside with a generic
comparison operator. But, as is obvious from the source code of
our GNU Standard library implementation, our std::set has no such
overload to make use of that feature

http://en.cppreference.com/w/cpp/container/set/find
http://stackoverflow.com/questions/20317413/what-are-transparent-comparators

The only good thing is that, just 10 minutes ago, I felt like
a complete moron because I'm writing a unit test for such a simple
storage class. ;-)
2016-02-13 22:55:59 +01:00
94fc160525 implementation of storage for state manager 2016-02-13 22:55:59 +01:00
94576af4df finialise simple state manager implementation
...and rearrange storage interface to suit
2016-02-13 22:55:59 +01:00
92d9a7323f implement state manager through stubbed storage functions
...push down the frontier by one level
2016-02-13 22:55:58 +01:00
071f49027f change presentation state manager API
...based on elementIDs rather, to avoid any
tangling and trickery with reconstructing IDs
2016-02-13 22:55:58 +01:00
c54dfd6a94 factor out generic map based state manager implementation 2016-02-13 22:55:58 +01:00
15c1343fae class name rochade
it occured to me that my "mock implementation" actually
is entirely generic, so it could as well be "the" implementation
2016-02-13 22:55:58 +01:00
49a42b4d50 add outline of corresponding storage implementation 2016-02-13 22:55:58 +01:00
ef04ebfb17 add skeleton of a mock implementation within test::Nexus 2016-02-13 22:55:58 +01:00
f58b2af228 stub new parts 2016-02-13 22:55:58 +01:00
1e5c1059d3 WIP: draft basics of state manager interface 2016-02-13 22:55:58 +01:00
26d0f50e47 state mark handling within the base element: unit test PASS
...and I made the decision *not* to consider any kind of
generic properties for now. YAGNI.

UI coding is notorious spaghetti code.
No point in fighting that, it is just the way it is,
because somewhere you're bound to get concrete, hands-on.
2016-02-13 22:55:58 +01:00
e9a649ff63 draft test for mesage dispatch to UI-Elements
seems to work already, just there is some mismatch
in the test verification code
2016-02-13 22:55:57 +01:00
0964e56c49 better use a named magic constant
right now, what we actually need here is just some integer,
so the GenNode payload is typed to int (or just to anything
different than a Record, because the Record signals that
we intend to bind, not to invoke the command)
2016-02-13 22:55:57 +01:00
fea6628b3c WIP some notes what could be addressed next 2016-02-13 22:55:57 +01:00
44785859ea convenience shortcut to simplify command invocation via Bus 2016-02-13 22:55:57 +01:00
41c8c948e3 explicit size check to generate a meaningful error message
the values.child() call would also do a bounds check,
but only to rise a error::Invalid "index out of bounds".
So now we generate a clear message to indicate that
actually a runtime-checked type mismatch caused this problem
2016-02-13 22:55:57 +01:00
35fbd9fa1e immutable-arguments(#989): add a first-class unit test (closes #989)
the functionality as such is already covered,
but it seems important enough to warrant a dedicated test.


incidentally, Duration still lacked a default ctor.
Time values are default constructible, yet immutable.
2016-02-07 02:59:03 +01:00
2a6e48d7b5 immutable-arguments(#989): verify the tuple builder can handle those too
incidentally, this uncovered yet another unwanted narrowing conversion,
namely from double via gavl_time_t to TimeValue or alternatively
from double via FSecs (= rational<long>) to Duration.

As in all the previos cases, actually the compiler is to blame,
and GCC-5 is known to get that one right, i.e. let the SFINAE fail
instead of passing it with a "narrowing conversion" warning.



Note: the real test for command binding with immutable types
can be found in BusTerm_test
2016-02-07 02:20:01 +01:00
e0f866092d rectify-design(#301): disentangle CmdClosure hierarchy
Completely removed the nested hierarchy, where
the top-level implementation forwarded to yet another
sub-implementation of the same interface. Rather, this
sub-implementation (OpClosure) is now a mere implementation
detail class without VTable, and without half-baked
re-implementation of the CmdClosure interface. And the
state-switch from unbound to bound arguments is now
implemented as a plain-flat boolean flag, instead of
hiding it in the VTable.

To make this possible, without having to rewrite lots of
tests, I've created a clone of StorageHolder as a
"proof-of-concept" dummy implementation, for the sole
purpose of writing test fixtures. This one behaves
similar to the real-world thing, but cares only
for closing the command operation and omits all
the gory details of memento capturing and undo.
2016-02-07 01:41:40 +01:00
9515e45723 evolution(#967): simplify by variadic arguments 2016-02-06 22:17:48 +01:00
a7cd8996aa immutable-arguments(#989): proof-of concept
seems to work as assumed; we'll just have to construct
a new holder tuple in place when binding arguments.
Doesn't look too bad for me
2016-02-06 19:42:41 +01:00
91e74b0456 clean-up(#301): separate inclusions by purpose
and remove some superfluous ones
2016-02-06 19:41:21 +01:00
9847888a00 make TimeSpan default constructible
...probably just an omission. TimeValue and Time are
also default constructible, and this makes sense, semantically.

Please note that Time values are *immutable* though.
Only TimeVar can be reassigned. This is so by design
2016-02-06 19:23:16 +01:00
37fb19ae0a refactoring: separate headers 2016-02-06 18:50:51 +01:00
2fbb7ba7c9 simplification(#301): use ctor chaining to remove clutter 2016-02-06 16:42:42 +01:00
be2179ea81 command-closure-design(#301): better naming of implementation classes
Seems this was part of the confusion when looking at
the inheritance graph: Names where almost reversed
to the meaning. the ArgumentHolder was *not* the
argument holder, but the top level closure. And
the class "Closure" was not "the" Closure, but
just the argument holder. ;-)
2016-02-06 16:29:06 +01:00
deb7a6758c add diagnostic output to the command implementation record
...allows better diagnostic in tests, when handling a command
through the new mock handling pattern within Test-Nexus
2016-02-05 23:55:07 +01:00
3faf586c56 format-frontend: print bool values textually
recently, I've introduced this ability in our toString template.
as it turned out, the bool type was not selected by our
boost::format frontend for special treatment, thus showing
just the fallback «bool»
2016-02-05 23:53:12 +01:00
20bdee4acc convenience ctor condition in Variant to build string from char literal
Because this is especially annoying when constructing any type
based on lib::Variant, which is assumed to hold a string.
2016-02-05 22:33:50 +01:00
3f22150ab3 back to topic: get all the arguments of command binding logged
...when the Test-Nexus processes a command binding message.
In the real system of course we do not want to log every bind message.

The challenge here is the fact that command binding as such
is opaque, and the types of the data within the bind message
are opaque as well. Finally I settled on the compromise
to log them as strings, but only the DataCap part;
most value types applicable within GenNode
have a string representation to match.
2016-02-05 15:55:22 +01:00
536a3a94b9 add special iteration mechanism to visit enclosed child data
the rationale is that I deliberately do not want to provide
a mechanism to iterate "over all contents in stringified form".
Because this could be seen as an invitation to process GenNode-
datastructures in an imperative way. Please recall we do not
want that. Users shall either *match* contents (using a visitor),
or they are required to know the type of the contents beforehand.
Both cases favour structural and type based programming over
dynamic run-time based inspection of contents

The actual task prompting me to add this iteration mechanism
is that I want to build a diagnostic, which allows to verify
that a binding message was sent over the bus with some
specific parameter values.
2016-02-05 04:03:11 +01:00
1913620f37 integrate new stringify() variant and add test coverage
...also for the existing variant, which packages an
arbitrary number of arguments in stringified form
into a given container type. Moreover, the new
form of stringify allows to write util::join
in a clearer way, eliminating the lambda.
2016-02-04 23:30:49 +01:00
0208451906 correctness: should use less-than comparison to detect iteration end
...since, semantically, the template param INT is expected to be
"number like", which implies to base the "in range" notion
on a comparison concept (e.g. we might use floating point numbers)
2016-02-04 22:58:17 +01:00
170bca7044 const correctness: should define the value without const
these typedefs are provided for client code to pick up
the actual type; and for value_type we'd expect the
type without any adornments
2016-02-04 22:53:39 +01:00
34feedf82f sanity: should have defined those operators inline
...this was clearly wrong; it went unnoticed just
because the linker cleans up duplicates of
template instantiations. (I'd expect GCC-5
to spot such errors)
2016-02-04 22:52:01 +01:00
8a33048cc7 simple number range iterator
very similar to boost::irange, but without heavyweight boost
includes, and moreover based on our Lumiera Forward Iterator concept

Such a inline-range construct makes writing simple tests easy
2016-02-04 22:01:48 +01:00
3fef76e1d7 command-binding(#990): add new GenNode based argument binding
based on the new generic tuple builder, we're now able to
add a new binding function into the command implementation
machinery, alongside the existing one. As it stands, the
latter will be used rather by unit tests, while the new
access path is what will be actually taken within
the application, when receiving argument binding
messages dispatched via the UI-Bus.
2016-01-29 00:59:34 +01:00
69d2a4148d tuple initialisation from GenNode: disallow any numerical conversion from LUID
since this is a quick-n-dirty workariound, until we're using GCC-5,
I'll err for the simple and safe side and disallow any conversion
from LuidH do some algebraic data type. The problem arises,
sincd LuidH defines a conversion to size_t, which depends
on the platform. So, without checking the actual NumericLimits,
there is no way we can allow a conversion to size_t in a
hard wired way, while disallowing a narrowing conversion
to 32bit unsigned int on 64bit platforms.

And in the end, we don't want conversions from LUID to
numeric values to happen automatically anyway. But of
course we *do* want automatic promotion from a LuidH
to a PlacementRef...
2016-01-28 21:21:41 +01:00
80ca498d79 put variant predicate interface in non-anonymous namespace
...to avoid warnings when deriving a publicly visible type
from that interface. Newer GCC and CLang versions emit
warnings when details from an anonymous implementation
namespace will leak into type signatures visible outside
the translation unit. In this case here, it's the VTable.
2016-01-28 21:05:07 +01:00
ae7912dc99 refactoring: move new library helpers into final destination 2016-01-28 15:19:09 +01:00
803292dda5 refactoring: towards a more generic formulation
because this element picking mechanism for tuples
looks like an instance of something generic.

At least I've written almost the same just some days ago
for the revised version of function-closure, where the
task was to replace a stretch of type arguments in
a given tuple type with a stretch of placeholder types
and then to build a modified ctor, which just fills
in the remaining arguments, while default constructing
the placeholder types. And if we look into the GNU
implementation of std::bind, they're using a similar
concept (with the difference that they're building
a functor object, where we use a type converter)


This refactoring also integrates some generally useful
bits into our standard metaprogramming helper collection
2016-01-27 12:38:16 +01:00
f743784bc9 add accessor for Nth child to our Record type 2016-01-23 17:10:44 +01:00
16597fcd99 extend command API to also accept a lib::diff::Rec<GenNode> for arguments
WIP: have to decide how the arguments can be unpacked
and how to generate proper runtime type mismatch errors.
2016-01-22 20:29:45 +01:00
1dc9642ec4 draft implementation of diagnostic command handler 2016-01-22 19:44:17 +01:00
005e665c13 clean-up design of the command handling patterns (#210)
this was a classical example of a muddled and messed-up design,
driven just by the fact that I wanted to "spare" some functions,
with the net effect of writing more functions, plus a proxy class
plus create a lot of confusion for the reader.

This was easy to resolve though, once I resorted to the
general adivice to make public interface methods final,
make the extension ponts protected and never
to chain two extension points
2016-01-22 15:25:08 +01:00
eaa12499f3 back to UI command invocation: basically implement a placeholder command
based on the previous experiments, this adds a fake operation
and a definition frame to hook this operation as pseudo Proc-Layer command

WIP: the invocation itself is not yet implemented.
     We need to build a custom invocation pattern for that,
     in order to be able to capture the instance-ID of the command
     on invocation

NOTE: also, because of #989, we can not bind a time value for this test
2016-01-22 12:19:25 +01:00
297f986b5f now able to remove our old Tuple type (closes #988)
all unit-tests PASS again
2016-01-20 01:25:40 +01:00
f6d04d4d02 refactoring(#988): switch correspoinging tests to std::tuple
...with this changeset, our own tuple type should be
basically disconnected and not used anymore
2016-01-19 23:53:20 +01:00
0e10ef09ec refactoring(#988): switch command framework to std::tuple
this was rather easy, since the stadard tuple is a drop-in replacement,
and we do nothing special here, beyond inheriting from a tuple type
2016-01-19 03:56:54 +01:00
fd2d56ca45 refactoring(#988): switch function-closure to std::tuple
not sure yet if any of this works, because the
technicalities of dealing with variadic types are
quite different to our LISP-style typelist processing.

The good news is that with variadic templates it is
indeed possible, to supply dynamically picked arguments
to another function taking arbitrary arguments.

This all relies on the feature to unpack argument packs,
and, more specifically, about the possiblity to "wrap"
this unpacking around interspersed function call syntax

template<size_t...i>
Xyz
do_something(MyTuple myTuple)
  {
    return Xyz (std::get<i> (myTuple) ... );
  }

Here the '...' will be applied to the i... and then
the whole std::get-construct will be wrapped around
each element. Mind bogging, but very powerful
2016-01-19 03:56:53 +01:00
3523b897c2 refactoring(#988): disentangle Tuple metafunctions
we made double use of our Tuple type, not only as a
generic record, but also as a metaprogramming helper.

This changeset replaces these helpers with other
metafunctions available for our typelists or type sequences

(with the exception of code directly related to Tuple itself,
since the intention is to delete this code alltogether shortly)
2016-01-17 00:19:10 +01:00
7ea7866163 design fix: use type sequences and lists coherently
there was a muddeled mix of type lists and type sequences,
and both where used for processing. Probably the origin
of that confusion was the design of our own Tuple class,
which is implemented based on typelists but accepts a
type sequence at the front-end. From there, a confusing
pattern of equivalence between lists and sequences emerged,
leading to several functions accepting "anything".

This misdesign is not eradicated yet, but in this specific
instance here, has cost me several hours to pinpoint a bug
introduced while refactoring.

See also #967 and #301
2016-01-17 00:19:10 +01:00
d784ea23f6 augment typelist definition to allow for rebinding
This definition -- together with the already existing specialisation
in typeseq-util, allows always to rebind from a given type-list back
to the corresponding type-sequence, by accessing the type member `Seq`
2016-01-16 04:03:08 +01:00
b033824342 fix spurious include
...which causes problems when a preceding include
has already dragged in <functional>

the actual problem is the std::hash hack, which probably
is even no longer possible and could be removed (but
I don't have the time to investigate this somewhat
tricky topic right now)

To prevent this confusing situation, I'm adding the
include of "lib/symbol.hpp", to ensure we do have
the actual definitions of string and Literal,
which trait.hpp just declares forward.

An note, lib/symbol.hpp also includes hash-standard.hpp
first, so we avoid triggering problematic situation
from a header (format-cout.hpp), which is pervasively used
all over the place....
2016-01-15 21:29:39 +01:00
627b11dcb7 stub the new functions 2016-01-15 04:57:49 +01:00
b2e0c8fa63 WIP: draft a test to verify the bus side of UI command invocation
basically this comes down to provide some convenience fixture
within the test::Nexus, which automatically generates and wires
mock commands.

Not sure if this is even possible to the extent envisioned here
2016-01-15 04:30:43 +01:00
5a5beebd15 marcro to indicate current test function on STDOUT
since our test.sh runner can be used to verify the
expected output printed by tests, working with these
output transcripts of larger tests can be hard at times.

These separators help to find who produced which output
and they prevent a regexp match to grep beyond the feed
of a single function (which can be a common problem
when using the self-diagnostic output of the facility
currently in test, which obviously will be similar
on any data printed.
2016-01-15 01:44:35 +01:00
ecd1375e92 fix and adjust broken test defintions. Closes #985 2016-01-10 12:25:45 +01:00
e518a19435 wrap-up(#985): resolve various leftovers
- replace remaining usages of typeid(T).name()
- add another type simplification to handle the STL map allocator
- clean-up usage in lib/format-string
- complete the unit tests
- fix some more bugs
2016-01-10 11:21:34 +01:00
b56f5a8945 type-display(#985): improvements and supplements
- a regexp based function to discard non-identifier chars
- nice human readable display of boolean values
2016-01-10 03:59:01 +01:00
21c02e3015 type-display(#985): implement extractor for simple type designator
using a heuristic approach on a merely lexical level
2016-01-10 02:02:18 +01:00
08c3d5d4c5 type-display(#985): implement better simplification scheme
use a regexp to scan for some known obnoxious prefixes
2016-01-10 00:31:13 +01:00
88120eba1a unit-test(#985): define more tests 2016-01-09 22:23:50 +01:00
c29af56d1c sanity: better not to unwrap Placements automatically
quite sure I never really meant to do that, just, at that time,
it seemed logical to treat Placement as yet another smart-ptr.
But in the light of what crucial entity Placement became meanwhile,
I can't imagine a single case where anyone wants to wrap away a
placement as if it was some shrink-wrap
2016-01-09 22:23:50 +01:00
6633cb03bd sanity: how to pass 'anything' properly to the type diagnostics function
turns out this is a tricky situation.
We want to accept pretty mutch everything, yet we want to get a grip
on anything object-like, so to reveal available RTTI information.
Now, given the way C++ template substitution works, the 'TY const&' overload
wins with only a few exceptions. The reason is, C++ invokes most functions
passing the concrete argument as reference, unless this is not possible,
because the concrete artument is a rvalue. The automatic reduction of
reference expressions does the rest. Consequently the overload with 'const&'
turns out to be the best match even when we invoke the function with a
pointer expression, which would then be made into a pointer-to-a pointer
by our forward call.

There are two remedies for this dilemma:
- make the second overload just typeStr (TY&)
- explicitly remove the second overload for pointers

The first solution unfortunately would rule out passing of anonymous
objects like concatenated strings; in fact it would rule out passing
rvalues as such. While the second solution, chosen here, works really
for everything, and also has the nice side effect of stripping away
any const, pointer and reference adornements elegantly before we
even start to analyse the type.

The only downside of this solution is that it looks intimidating
to the casual reader. Well, I'd say, get used to it.
2016-01-09 22:23:50 +01:00
334f542897 clean-up(#985): remove code superseded by this rework
now finally able to remove most of the cruft from format-util.hpp
and get rid of the infamous util::str
2016-01-09 02:05:23 +01:00
615f112f5c clean-up(#985): unify various type-indicating helpers
over time, we got quite a jungle with all those
shome-me-the-type-of helper functions.

Reduced and unified all those into
- typeString : a human readable, slightly simplified full type
- typeSymbol : a single word identifier, extracted lexically from the type

note: this changeset causes a lot of tests to break,
since we're using unmangeled type-IDs pretty much everywhere now.
Beore fixing those, I'll have to implement a better simplification
scheme for the "human readable" type names....
2016-01-09 02:05:23 +01:00
99c478768c generic-toString(#985): define streamlined converter
...based on all the clean-up and reorganisation done thus far,
we're now able to rebuild the util::str in a more direct and
sane way, and thus to disentangle the header inclusion problem.
2016-01-08 09:17:58 +01:00
034d5f99dc fix and adjust various test fixtures
due to the new automatic string conversion in operator<<
the representation of objects has changed occasionally.

I've investigated and verified all those incidents.
2016-01-08 00:16:14 +01:00
1dddbdaacc improve the diagnositc representation for time values
- especially mark Offsets and Durations
- fix possible number-overflow (time values are 64 bit!)
2016-01-08 00:13:59 +01:00
5e16431b44 fix a long standing Heisenbug in ScopedCollection_test
...other than intended, the bomb did explode on random occasions,
with an probability of about 4% (when rr >= 96).

Btw, there was also the mistake to throw an heap allocated
object by pointer. Damn Java habits.
2016-01-08 00:10:43 +01:00
b021a2e769 sharpen the formatting API: take arguments as const always 2016-01-07 20:17:07 +01:00
2c20d407fc mass clean-up: adapt usage of std::cout pretty much everywhere
- remove unnecessary includes
- expunge all remaining usages of boost::format
- able to leave out the expliti string(elm) in output
- drop various operator<<, since we're now picking up
  custom string conversions automatically
- delete diagnostics headers, which are now largely superfluous
- use newer helper functions occasionally

I didn't blindly change any usage of <iostream> though;
sometimes, just using the output streams right away
seems adequate.
2016-01-07 20:12:46 +01:00
6ae8dc62c7 supplement: a "Make P" free function for our smart-ptr
the usual drill...
only when wrapped into a factory function, RAII is really
airtight, even when used from within expression evaluation.

Thanks C++11 we're now able to provide such en passant
2016-01-07 00:38:20 +01:00
ed92b92158 formatting(#985): use custom string conversion with smart-ptr
our lib::P smart-pointer is built on top of std::shared_ptr,
while additionally delegating comparisons to the pointee.

In a similar vein, I've now added a custom string conversion,
delegating to the pointee, with a type-string as fallback.

Together with the built-in string conversion for output streams,
we should now be able to remove most of the explicit string
conversions and calls to util::str in all of our test code.

This removes the last roadblock towards disentangling the
pretty-printing header includes, which in turn should allow
us to remove any conditional code in the built-in string
conversion of GenNode, Variant and the like. Which basically
was the objective for ticket #985
2016-01-06 06:24:02 +01:00
2cf127e16a formatting(#985): define pretty-printing format for addresses
use a shortened display, showing only the last 4 bytes for diagnostics
since we're typically only interested in spotting "same" and "different",
while the full memory address is irrelevant
2016-01-06 06:24:02 +01:00
ee52a83cb2 stream-output(#985): use custom string conversions
provide a generic overload for the stream inserter operator<<
to use custom string conversions when applicable.

The overload will be disabled when a direct lexical conversion
is possible (which means, we can expect the output stream to
know allready how to print those values, like e.g. all kinds
of numbers).

Additionally, we provide a pretty-printing mechansim for pointers,
to show the address and possibly invoke a custom string conversion
on the pointee
2016-01-06 04:36:53 +01:00
60a7e7acb2 formatting-utils(#985): provide some basics
No more fiddling with printf just to show a number reliably!

simple functions to pretty-print addresses,
doubles and floats (fixed-point, with rounding).

Also make all these basic formatting helpers noexcept
2016-01-06 04:04:56 +01:00
1814b1fc69 type-traits(#985): rework and clean-up our type-traits
include the improved facility to detect the ability
for lexical cast. Also remove the boost dependency
and switch entirely to standard <type_traits>
2016-01-06 02:41:58 +01:00
5be35a407f toString(#985): new minimal string-conversion facility
now placed into the very basic header lib/meta/util.hpp
2016-01-05 23:55:18 +01:00
0c4495a451 reorganisation(#985): move basic typeString implementation into lib::meta
- simple function to pick up the mangled type
- pretty-printing is implemented in format-obj.cpp
- also move the demangleCxx()-Function to that location,
  it starts to be used for real, outside the test framework
2016-01-05 23:34:53 +01:00
f077c14d47 compiler evolution: get rid of a gcc-4.7 workaround
our minimal compiler requirement is gcc-4.9 since the
transition to Debian/Jessie as reference system.

gcc-4.9 is known to treat SFINAE on private fields properly
2016-01-05 23:16:18 +01:00
c104e28ebf inline(#985): provide our own minimal variant of enable_if
this is a stripped-down and very leightweight variant
of the well-known enable_if metaprogramming trick.

Providing this standard variant in a header with minimal
dependencies will allow us to phase out boost inclusions
from many further headers. As a plus, our own variant
is written such as to be more conciese in usage
(no "typename" and no acces of an embedded "::type" menber)
2016-01-05 22:00:53 +01:00
ff7ac5523f clean-up(#985): tighten basic header lib/meta/util.hpp
This header shall provide only very fundamental
metaprogramming helpers, since it is included pervasively
2016-01-05 22:00:53 +01:00
fec0a88753 investigation(#985): solution concept for generic stringify
this includes a reorganisation concept for the header includes,
a minimal version (with minimal include dependencies), and
a generic ostream inserter operator<<
2016-01-05 03:32:24 +01:00
d09a5846d4 basically a working solution for toString in ostream
...and learned a lot about the new type_traits on the way.

As it seems, it is not possible to get a clean error message
when passing an "object" with no custom string conversion;
instead, some overload for an rvalue-ostream kicks in.

probably I'll go for shoing a type string in these cases
2016-01-04 22:21:09 +01:00
83862d2c2d Bugfix: endless loop caused by self re-invocation
our util::_Fmt is more clever than boost::format;
unfortunately "this" is string convertible,
so we end up calling ourselfs until Segfault
2016-01-04 02:29:31 +01:00
b96fd1299d preparation(#985): purge any remaining direct uses of boost::format
now we use boost::format through our own front-end util::_Fmt
solely, which both helps to reduce compilation time and code size,
and gives us a direct string conversion, which automatically
uses any custom operator string() available on arguments.

While desirable as such, I did this conversion now, since
it allows us to get rid of boost::str, which in turn helps
to drill down any remaning uses of our own util::str
2016-01-04 01:38:04 +01:00
286a051088 fix broken logic when matching on events with classifier
the fixed version is actually more permissive,
insofar it matches any type of event, when ID = classifier
(or alternatively it matches events with type = classifier)
2016-01-03 05:11:25 +01:00
c9ea9de54d cover basic up-link and down-link communication in BusTerm_test 2016-01-03 03:37:52 +01:00
540151b56b provide a mock handler for commands and state marks
in the real system, this will be the task of the CoreService,
while here, in test mode, we allow to install handling closures
from the unit-test-code
2016-01-03 03:23:39 +01:00
fc5b59a848 change formatting helper to exploit RTTI (!)
our formatting helper for diagnostics output,
which is primarily used in the unit-tests,
first tries to invoke a custom string conversion.

If that is not possible, it falls back to printing
the demangled type name of the object in question.

With just a minor change we're able to evaluate RTTI here
and print the actual type name, instead of the static
supertype the compiler sees on invocation. We just rely
on the typeid(obj) built-in function.

The only catch is we have to strip the " const*" suffix
(and no, it is not possible to do that on metaprogramming
level, due to the special situation where we have a void*)

This also prompted me to write some util functions for
this often encountered task to check / remove a prefix or suffix
Hopefully I've got those functions correct and safe....
2016-01-02 22:32:42 +01:00
2e4d74747e implement logging overrides in the Test-Nexus implementation
the actual functionality is forwareded to the base class,
which is the regular Nexus Hub
2016-01-02 19:16:37 +01:00
3230660d86 implement, cover and use the log clearing function 2016-01-02 02:00:07 +01:00
c6945a452e need helper functionality for tests to scrap existing log contents
...this is necessary whenever the mocked facility covered
by log matching is managed automatically as singleton,
because then other test cases will leave garbage
in the log
2016-01-02 01:41:53 +01:00
603f9e2b7d DOC: fix some Doxygen link syntax
I worked under the erroneous assumption, that Doxygen
will use its internal entity-IDs as the link-IDs when
generating mardown-links. Yes, this seemed logical and
this would be the way I'd implement it....

But seemingly, Doxygen is not so consistent when it
comes to questions of syntax. The same holds true for
markdown, which lacking a coherent definition anyway.

Another problem is that Doxygen's auto-link generation
frequently fails, for reasons not yet clear to me.
Sometimes it seems to be necessary to give it a nudge
by including the \ref command. While I'm not willing
to go into focussed invstigation of Doxygen syntax
right now, at least I've done a search-and-replace
to remove the malformed links I've written the
last days
2015-12-27 03:16:49 +01:00
dddcbe9994 DOC: supply basics of UI-Bus and generic UI-element protocol
the initial draft of this concept is in place now, and
the first round of unit tests pass. I've got some understanding
of the purpose of the interactions and involved elements
and I'm confident this design is evolving in a sane way.

Note: extensive documentation is in the TiddlyWiki,
here I've just pasted and reworded some paragraphs from there
and integrated them into the Doxygen docs
2015-12-27 01:58:15 +01:00
b9ef66b221 provide and cover a mock implementation of receiving notification messages 2015-12-26 04:40:38 +01:00
3c24b4f8e4 should provide a generic entry point for all "state mark" messages 2015-12-26 03:03:46 +01:00
9aa1fec369 UI-Element protocol: clarify the role of the doExpand() extension point
and let the concrete extension point decide if the corresponding
state change was actually relevant and should be persisted
2015-12-26 00:59:16 +01:00
3a287bf134 implement the generic expand/collapse mechanism 2015-12-25 03:53:26 +01:00
a9552ceace add stubs for the specific implementation within Widget and Controller 2015-12-25 03:51:19 +01:00
5564a51a79 build/platform: make lib SigC++ available for GUI test code
Explanation: sigC++ was already linked as transitive dependency
from gtkmm, since it is used for the "signal-slot" system wihin GTK.
But now we want to use sigC++ itself from our generic UI-Backbone,
so we need to pick up the additional compiler and linker flags
and use them when building the relevant parts of both the application
and the test suite
2015-12-25 03:06:33 +01:00
4d1fcd6dcb implement logging/identification of mock UI elements 2015-12-25 00:41:14 +01:00
972045d8f8 fix a segfault caused by re-entrance
at the point when we're connecting a new node to the UI-Bus,
the new node's BusTerm is not yet initialised, since we need
the uplink connection we're about to create for setting up
this BusTerm.

Consequently, the new nodes's ID is not yet initialised,
so we need to pass this endpoint-ID explicitly to the
registration function.
2015-12-24 22:43:41 +01:00
38e6d635dc implement routing in the UI-Bus hub 2015-12-24 22:27:37 +01:00
37802fd699 complete wiring of nexus and core services
since, by definition, the Nexus is "the" up-link,
all we need is clever overriding of the relevant
handling functions, so the nexus will care for the routing,
while the CoreService cares for command and presentation
state handling
2015-12-19 04:05:21 +01:00
449fa16444 WIP: draft of the UI backbone setup
- front-end handle
- Nexus == routing hub
- CoreService == service access point for command invocation
2015-12-19 03:40:19 +01:00
0f793e0a79 untangle the setup of test nexus 2015-12-18 19:50:57 +01:00
f19ebd63d0 pondering about how to connect the central bus hub
...especially since we need a faked UI backbone for unit testing
2015-12-18 19:50:02 +01:00
af98d75da4 consider the bus side of the generic UI base in more detail
especially define the outline of the bus communication
and connection management
2015-12-18 01:02:19 +01:00
a9a6aabcbc return to topic: UI element protocol
next step will be to rig the mock element and set up
and cover the basic / generic element behaviour

This changeset
 - adapts the (planned) unit test to the semantic of
   the EventLog, which is now fully implemented

 - adjusts the function names on the public Tangible interface,
   to be better in line with the naming convention of the
   corrsponding operations on the UI-Bus:

   * "mark" operations are towards the UI element
   * "note" messages are from the UI element towards some
     state manager, which can be reached via the bus
2015-12-16 02:16:53 +01:00
cb4a0a6e60 change the EventLog header to store a "this" attribute
seems more logical than calling the attribute "ID",
especially since we're now able to use the on("xyz") matcher
2015-12-15 23:44:34 +01:00
c8068496d1 EventLog unit test PASS
so this turned out to be rather expensive,
while actually not difficult to implement.
On the way, I've learned
- how to build a backtracking matcher, based on
  a filtering (monadic) structure and chained lambdas
- learned the hard way how (not) to return a container
  by move-reference
- made first contact with the regular expressions
  now available from the standard library
2015-12-13 05:03:36 +01:00
d0cdae2cee implement matching on regular expressions 2015-12-13 03:24:25 +01:00
42a5668831 implement further match refinements (type, attribute, target) 2015-12-12 23:41:24 +01:00
941fe3a9b9 factor out util function to "stringify" arbitrary arguments
this function is of use also for creating a vector of strings
from a bunch of C-Strings, but it could also be used to
construct other stuff initialised by strings (e.g. RegExps)
2015-12-12 23:18:25 +01:00
33f7fe116a implement refinement filter on log entry's arguments.
Whew! functional programming is such a powerful concept.
You get additional refinement and lazy backtracking
basically for free....
2015-12-12 03:13:32 +01:00
5bc6919bdb implement the specialised event or call-matching logic 2015-12-12 02:23:12 +01:00
80ffdc1f05 provide the remaining, specialised logging calls 2015-12-12 01:35:38 +01:00
261bcc9fdb implement logging of "events" with additional ID / classifier 2015-12-12 01:28:42 +01:00
4522e209fb implement generic log entry with arbitrary fields 2015-12-12 01:24:52 +01:00
894ef68a8f EventLog: implement logging of function invocations 2015-12-12 01:01:46 +01:00
7d9108a079 diagnostics formatting helper: set limited precision for doubles
this deals with a recurring problem in test code:
very common "simple" fractional values can not be represented
precisely as binary floating point. The classical example is 0.1

Since this is a diagnostics facility, we can cheat around this
insidious problem by just setting a limited rendering precision.

Floating point numbers behave deterministic; you just need
to know how to deal with limited precision.
2015-12-12 00:55:28 +01:00
761154ae63 stub the code into submission.... 2015-12-11 20:02:30 +01:00
bf92333339 implement log joining in shared heap storage 2015-12-09 01:18:15 +01:00
cd8e6d874c EventLog: switch to shared PImpl
this is prerequisite for joining and sharing logs
2015-12-08 22:14:29 +01:00
09afbb0e12 change implementation technique: use flags instead of exceptions
abandon the use of an assertion exception to signal match failure,
rather use a final bool conversion to retrieve the results.

Error messages are now delivered by side effect into STDERR


The reason is we're unable to deliver the desisred behaviour
with the chosen DSL syntax in C++ ; on a second thought the
new approach is even better aligned with the overall way
we're writing tests in Lumiera. And we produce match-trace
messages to indicate the complete matching path now
2015-12-08 03:20:52 +01:00
b3881696e5 this solution for negative matches is not usable
implemented a solution to determine negative matches.
But because this solution relies on throwing from a destructor,
it is not possible to catch the resulting assertion failure.
Not sure why (AFAIK there is no second exception thrown
while unwinding the stack), but throwing from dtors is
considered "undefined behaviour" anyway.

So this solution is of limited use


beyond that solution, I'm not sure if the desired syntax
can be implemented at all in C++. Seems that we need to build
a bracketing construct, first to initiate a negated match
and finally, after all queries, to detect if there happened
any failure or not
2015-12-08 01:10:02 +01:00
272d62d5a3 log handling const correctness
adding log entries requires full access,
whereas matching log entries is const,
since it doesn't alter the log
2015-12-06 04:37:41 +01:00
a95f9a6cac draft how "log joining" shall work 2015-12-06 04:21:35 +01:00
c9d113be87 EventLog: implement match backwards
..based on the new IterCursor, which gives us the ability
to switch the iteration direction
2015-12-06 03:35:07 +01:00
eb208ea145 direction switching iterator unit test PASS 2015-12-06 02:28:47 +01:00
f9c0c4c3d0 WIP: draft a direction switching iterator
...we need that to allow matching backwards in the EventLog
2015-12-06 00:10:27 +01:00
5874b1b4dc change lib::Record string representation to handle empty parts better
...no need to enclose empty sections when there are no
attributes or no children. Makes test code way more readable.



TestEventLog_test PASS as far as implemented
2015-12-05 03:57:11 +01:00
00abf9f1f9 err: got the naming and the junctor condition backwards
the junctor is called "before" but searches ahead.
And in this case we do not need to *extend* the filter condition,
just replace it with a new one...
2015-12-05 03:37:25 +01:00
09a560dfac add explicit diagnostics to assertion failure
...and fix an error (header include order of diagnostics facility)
which prevented the first matcher implementation to work

the after()-match now works as expected
2015-12-05 03:13:01 +01:00
9300a0baaf code up the first event log matching predicate
this establishes the basic pattern used for implementation
Note: test still fails
2015-12-05 02:40:03 +01:00
38fd7d6d69 use the new extensible filter iterator to implement event log matching 2015-12-05 02:07:25 +01:00
6659a7dee1 augment extensible filter to add the obvious variations
that is
 - allow also for a disjunctive extension
 - allow for negated conditions
 - allow to flip the current condition

unit test PASS
2015-12-05 02:00:44 +01:00
0e41555402 extensible filter: add re-evaluation (test PASS)
this is the tiny bit of operational functionality needed on top:
whenever we're reconfiguring the predicate, we need to re-trigger
the evaluation (and clear the cached value)

n.b.: I've verified in debugger that the closure is
allocated on the heap and the functors are passed by value
2015-12-05 01:31:23 +01:00
075653a815 define the expected behaviour for an extensible filter iterator 2015-12-05 00:52:45 +01:00
68dd8a9e03 refine implementation draft: make FilterIter extensible on-the-fly
after looking into our various iterator tools,
it seems obvious that our filtering iterator implementation
has almost all of the required behaviour; we only need to
add a hook to rewrite and extend the filtering functor,
which can now nicely done with a lambda closure.

This means all memory management, if necessary, is
pushed into std::function and the automated memory
management for closures provided by the runtime.
2015-12-05 00:28:07 +01:00
41626c363e WIP: draft how to implement those chained EventLog matchers
the solver is a Monad; succesively flatMap more conditions
and try to get some element from the solution
2015-12-02 23:37:54 +01:00
d38b28da5b implement initial EventLog entry 2015-12-02 01:31:37 +01:00
b2542b86f7 stub and rectify interfaces defined thus far.
...compilation PASS again
2015-11-28 23:50:56 +01:00
d4c017fa73 WIP: settle on the Tangible interface 2015-11-28 21:43:09 +01:00
9af20b7cf6 WIP: BusTerm needs to be a concrete class
...providing the standard implementation of UI-Bus connectivity.
It seems reasonable to place all of the UI-Bus implementation into
a single translation unit
2015-11-28 20:55:28 +01:00
809ed36b56 WIP: draft initial test for event logging helper 2015-11-28 19:20:10 +01:00
1eda2a070b harmonise the form of the header include guards
no trailing underscore
2015-11-28 18:36:35 +01:00
2704ad4512 decide upon the actual mechanics of command binding and invocation 2015-11-28 08:15:32 +01:00
42cec6d604 decision to follow the generic approach (#978, #979) 2015-11-28 05:51:53 +01:00
7b16c6b130 fundamental concerns regarding command binding
prompted by first attempt to define the Tangible interface...
ZOMG! And I thought I might be able just to code-up that stuff
2015-11-28 01:20:40 +01:00
d04e6d74d8 WIP: arrange some elements needed for MockElm implementation 2015-11-27 19:24:00 +01:00
bb627fc1f8 draft of the UI-Bus communication structure
what you see here now is just the tip of the icebearg...
If we follow this route, the Lumiera UI will become way more
elaborate and responsive than average desktop applications
2015-11-26 21:10:38 +01:00
6a0b9980e3 After a looong break.... start reading code
wtf was I doing before that damn release and packaing business
2015-11-21 03:39:07 +01:00
2f13b9ee4a fix compilation problem with gcc-5
..while we should note at this point that the whole techique
of hijacking std::hash is superfluous now, since the standard libray
does no longer define a static assertion which defeats SFINAE
2015-11-20 02:53:31 +01:00
c5e96efed8 fix compilation problem with gcc-5
..while we should note at this point that the whole techique
of hijacking std::hash is superfluous now, since the standard libray
does no longer define a static assertion which defeats SFINAE
2015-11-20 02:53:16 +01:00
d68b881fab fix test failure due to compilation order (see #973)
some tests rely on additional diagnostics code being linked in,
which happens, when lib/format-util.hpp is included prior to
the instantiation of lib::diff::Record rsp. lib::Variant.

The reason why i opended this can of worms was to avoid includion
of this formatting and diagnostics code into such basic headers
as lib/variant.hpp or lib/diff/gen-node.hpp

Now it turns out, that on some platforms the linker will use
a later instantiation of lib::Variant::Buff<GenNode>::operator string
in spite of a complete instantiation of this virtual function
being available already in liblumierasupport.so

But the real reason is that -- with this trickery -- we're violating
the single definition rule, so we get what we deserved.

TODO (Ticket #973): at a later point in development we have to re-assess,
the precise impact of including lib/format-util.hpp into
lib/diff/gen-node.hpp
Right now I expect GenNode to be used pervasively, so I am
reluctant to make that header too heavyweight.
2015-11-15 02:11:08 +01:00
51a58aacae swallow errors on CSS loading
preliminary workaround for Ticket #972
On Debian/Jessie, we observed the following error
"gtk-lumiera.css:38:19Theming engine 'adwaita' not found"
even though the package gnome-themes-standard *is* installed

This allows at least to bring the UI up, even if loading
our custom theme and stylesheet fails.
2015-11-14 22:28:34 +01:00
03eb0ff8f1 Pre-release 0.pre.03
This is a development snaphot pre release of Lumiera.
It features codebase maintenance, upgrade to C++14 and GTK-3
and some work towards a Proc-GUI connection (unfinished)

Update README, AUTHORS, LICENSE and similar release docs.
2015-11-02 22:19:26 +01:00
0e615e531f DOC: extension of the diff framework to represent structural changes 2015-11-02 03:51:04 +01:00
4a3b077824 Bugfix: find verb should check for ID match
because otherwise we'd need to send a whole subtree
over the wire and then descend into it just to find an element.

This too is a ripple effect of making '==' deep
2015-11-01 23:11:55 +01:00
34d79ee8df tree-diff-application: unit test PASS
well... this was quite a piece of work
Added some documentation, but a complete documentation,
preferably to the website, would be desirable, as would
be a more complete test covering the negative corner cases
2015-11-01 07:03:47 +01:00
eb829e6994 Bugfix: yet another init problem after swapping contents
yeah, working with open fire is dangerous...

For performace reasons I've undercut the premise
to make GenNode / Record immutable. Now I'm dealing with
raw storage layout together with this quite hairy distinction
between "attribute scope" and "child scope"

In hindsight, it might have been better to implement Record
as a single list, and to maintain a shortcut pointer to jump
to the start of the attributes.
2015-11-01 04:49:22 +01:00
83bea7c6ef Bugfix: need also to init sub scopes
this is a consequence of b14943
we use now an explicit init() call, instead of preparing everything in the ctor
2015-11-01 04:12:55 +01:00
9e7680d688 allow for trace-logging the processed diff-tokens
run the program with NOBUG_LOG=diff:TRACE
2015-11-01 03:54:43 +01:00
289bc7114c implement mutation of the current element (_THIS_)
while implementing this, I've discovered a conceptual error:
we allow to accept attributes, even when we've already entered
the child scope. This means that we can not predictable get back
at the "last" (i.e. the currently touched) element, because this
might be such an attribute. So a really correct implementation
would have to memorise the "current" element, which is really
tricky, given the various ways of touching elements in our
diff language.

In the end I've decided to ignore this problem (maybe a better
solution would have been to disallow those "late" attributes?)
My reasoning is that attributes are unlikely to be full records,
rather just values, and values are never mutated. (but note
that it is definitively possible to have an record as attribute!)
2015-11-01 03:29:35 +01:00
daa13ab6dc implement anonymous pick or delete of children
...while I must admit that I'm a bit doubtful about that
language feature, but it does come in handy when manually
writing diff messages. The reason is the automatic naming
of child objects, which makes it often hard to refer to
a child after the fact, since the name can not be
reconstructed systematically.

Obviously the downside of this "anonymous pick / delete"
is that we allow to pick (accept) or even delete just
any child, which happens to sit there, without being
able to detect a synchronisation mismatch between
sender and receiver.
2015-11-01 02:33:35 +01:00
73eaa10caf semantics change: allow referral just by ID
i.e. flat match, not deep equality.
This allows to send just an Ref (with the ID) over the
wire to refer to an complete object to be picked, moved
or deleted on the receiver side.
2015-11-01 02:20:54 +01:00
b149432512 fix/change DiffApplicator to allow applying several diffs
basically we need a reset-Hook before applying the next diff,
because the existing elements need to be swaped and the
position reset to start
2015-10-31 05:15:47 +01:00
52b1a2b9ae wrong -- need to treat each case explicitly
and its better this way; those nested lambdas
where just a bit too much trickery
2015-10-31 04:43:18 +01:00
2dec96663f implement the last missing verb 'after' 2015-10-31 04:25:43 +01:00
614e1f81e5 Generic Record: implement equivalence of Record and RecRef in comparison
...that is, we have "magic" in the access functions, which allows
a RecRef to "stand-in" for the Record it points to
2015-10-30 22:02:09 +01:00
bc072ab336 Generic Record: change semantics of the "match" operation for objects
in the first version, I defined equality to just compare the IDs
But that didn't seem right, or what one would expect by the concept
of equality (this is a long standing discussion with persistent
object-relationally mapped data).

So I changed the semantics of equaility to be "deep".
As this means possiblty to visit a whole tree depth-first,
it seems reasonable to provide the shallow "identity-comparison" likewise.
And the most reaonable choice is to use the "matches(object)" API
for that, since, in case of objects, the matches was defined
as full equality, which now seems redundant.

Thus: from now on: obj.matches(otherObj)
means they share the same IDs
2015-10-30 21:44:43 +01:00
9267b57c54 fix endless recursion on copy initialisation from Ref
The Ref-GenNode is just a specifically constructed GenNode,
and intended to be sliced down to an ordinary GenNode
immediately after construction. It seems, GCC didn't "get that"
and instead emitted an recursive invocation of the same ctor,
which obviously leads to stack overflow.

Problem solved by explicitly coding the copy initialisation,
after the full definition of Ref is available.
2015-10-30 05:41:36 +01:00
0e769601b7 add explicit handling to change the typeID
the type is the only meta attribute supported by now,
thus the decision was to handle this manually, instead of
introducing a full scope for meta attributes. Unfortunately
this leads to an assymetry: while it is possible to send an
attribute named "type", which will be intercepted and used
as a new type ID, the type will not show up when iterating
or searching through attributes.

When applying a diff, the only possibility is to *insert*
a new type attribute, and we need to check and handle this
likewise manually.
2015-10-30 05:10:16 +01:00
e231a51dc6 implement closing nested scope and return to parent 2015-10-30 04:51:13 +01:00
1101ce7210 implement opening a nested child scope for diff application 2015-10-30 04:45:22 +01:00
c94bbcbb15 extend storage arrangement to deal with nested child objects
It is difficult to reconcile our general architecture for the
linearised diff representation with the processing of recursive,
tree-like data structures. The natural and most clean way to
deal with trees is to use recursion, i.e. the processor stack.
But in our case, this means we'd have to peek into the next
token of the language and then forward the diff iterator
into a recursive call on the nested scope. Essentially, this
breaks the separation between receiving a token sequence and
interpretation for a concrete target data structure.

For this reason, it is preferrable to make the stack an
internal state of the concrete interpreter. The downside of
this approach is the quite confusing data storage management;
we try to make the role of the storage elements a bit more
clear through descriptive accessor functions.
2015-10-30 03:11:33 +01:00
e5ffcf224f implementation: list diff operations in tree-diff-applicator
implement the list handling primitives analogous to the
implementation of list-diff-applicator -- just again with
the additional twist to keep the attribute and child scopes
separated.
2015-10-29 04:14:18 +01:00
2882d78755 implementation: simplest case (insert element)
...so now the stage is set. We can reimplement
the handling of the list diff cases here in the context
of tree diff application. The additional twist of course
being the distinction between attribute and child scope
2015-10-24 03:15:35 +02:00
4356315021 diff-language interpreter: prefer to take payload by const&
each language token of our "linearised diff representation"
carries a payload data element, which typically is the piece
of data to be altered (added, mutated, etc).

Basically, these elements have value semantics and are
"sent over wire", and thus it seems natural when the
language interpreter functions accept that piece of payload
by-value. But since we're now sending GenNode elements as
parameter data in our diff, which typically are of the
size of 10 data elements (640 bit on a 64bit machine),
it seems more resonable to pass these argument elements
by const& through the interpreter function. This still
means we can (and will indeed) copy the mutated data
values when applying the diff, but we're able to
relay the data more efficiently to the point where
it's consumed.
2015-10-24 02:42:13 +02:00
2b619d6622 implement RecordContentMutator - unit test pass 2015-10-24 01:49:07 +02:00
aa46940daa indicate how RecordContentMutator will be used 2015-10-23 21:08:33 +02:00
5cbdcc0f22 stub ContentMutator implementation 2015-10-23 20:55:02 +02:00
e438a9fe51 chosing an implementation approach for tree-diff-application 2015-10-23 19:24:34 +02:00
c90e6a6f65 on second thought: yet a better solution
...is to let the diff applicator work *on* a Rec::Mutator
This is outright natural -- why is it that I needed 2 days
to come up with this solution?
2015-10-23 01:32:47 +02:00
eabeee3b7b decide on the implementation approach for tree diff application
this boils down to the two alternatives
 - manipulate the target data structure
 - build an altered copy

since our goal is to handle large tree structures efficiently,
the decision was cast in favour of data manipulation
2015-10-23 00:40:02 +02:00
90f31df8c0 stub the diff verb operations.
passes compilation again
2015-10-09 03:44:38 +02:00
2704b38da6 WIP rework demonstration diff to be valid type-wise
so basically it's time to explicate the way
our diff language will actually be written.

Similar to the list diff case, it's a linear sequence
of verb tokens, but in this case, the payload value
in each token is a GenNode. This is the very reason
why GenNode was conceived as value object with an
opaque DataCap payload
2015-10-09 03:03:27 +02:00
f43fb2167f WIP demonstration draft continued... 2015-10-02 19:41:14 +02:00
eaba418d15 WIP start definition with a basic tree diff example... 2015-10-02 18:47:44 +02:00
6b32d1f37d fix inconsistency in conception of HierarchyOrientationIndicator
while it's still not really clear how we'll use this helper
and if we need it at all -- some weeks ago I changed its
semantics to be strictly based on the delta to a reference level.

Now this means, we could go below level zero, but this doesn't
make any sense in the context of navigating a tree. Actually,
our test case triggered this situation, which caused the
reference level to wrap around, since it is stored in an
unsigned variable.

Thus I'll add a precondition to keep the level positive,
and I'll change the test to comply.
2015-09-25 03:57:29 +02:00
08e7e3df15 prefer more readable bool operator spelling
especially the '!' for negation is sometimes too terse
and easily overlooked.
2015-09-25 03:12:04 +02:00
7b7d12d99e add internal / diagnostic display for low-level time values and time spans
Initially I've deliberately omitted those, to nudge towards
using time quantisation and TCode formatting for any external
representation of time values.

While this recommendation is still valid, the overloaded
string conversion turns out to be helpful for unit testing
and diagnostics in compound data structures.
See Record<GenNode>
2015-09-25 03:12:04 +02:00
6da0785d0a decision how to support tree exploration/reconstruction
initially the intention was to include a "bracketing construct"
into the values returned by the iterator. After considering
the various implementation and representation approaches,
it seems more appropriate just to expose a measure for the
depth-in-tree through the iterator itself, leaving any concerns
about navigation and structure reconstruction to the usage site.

As rationale we consider the full tree reconstruction as a very
specialised use case, and as such the normal "just iteration" usage
should not pay for this in terms of iterator size and implementation
complexity. Once a "level" measure is exposed, the usage site
can do precisely the same, with the help of the
HierarchyOrientationIndicator.
2015-09-24 20:59:04 +02:00
8e8a67e6df test fixes up to (not including) the iteration scope bracketing
...since for the latter I'll actually chose quite another
approach, based on the HierarchyOrientationIndicator
2015-09-17 19:39:34 +02:00
269ef07655 introduce special treatment for RecRef payload
The intention is to allow a Ref to "stand-in" for
a GenNode holding a full Record inline
2015-09-17 19:00:55 +02:00
7f2e328ab3 generalise containment check to anything that matches the GenNode
Whooa!
Templates are powerful.
programming this way is really fun.

under the assumption that the parts are logical,
all conceivable combinations of theses parts are bound to be correct
2015-09-11 20:25:39 +02:00
07f45a58de implement containment check based on iteration 2015-09-11 20:12:26 +02:00
3576b30cd2 formally complete implementation of GenNode iteration
it passes compilation, but the test still fails, since
I've changed the expected semantics of the iteration,
in the light of the insights I've gained during
re-investigation of the IterExplorer.

What I now actually intend is rather to embed a
HierarchyOrientationIndicator into the iterator,
instead of returning a special "bracket" marker
reference to indicate return from a nested scope.
2015-09-11 20:00:36 +02:00
823b4fd322 WIP: implement the recursive scope expansion
Only a Record payload constitutes a nested scope.
For all other (primitive) values, we return an empty iterator.
When used within ScopeExplorer, this implementation will just
lead to exposing any simple value once, while delving into
iteration of nested scopes
2015-09-11 19:23:40 +02:00
3f91997cf1 WIP: rearrange types to make the recursive iteration work
The only substantial change (besides compilation fixes) is
to confine the iteration to *const access*

This is a good thing; the whole Record/GenNode structure
was designed to represent immutable data, necessitating
a dedicated *Mutator* for any reshaping.
2015-09-11 18:41:18 +02:00
82ef5964ba Fix to use IterAdapter with generic "position" types
seemingly the operator-> was not yet used in any real scenario.
The whole point with IterAdapter is that it uses an opaque "location type",
which is owned by the controlling container. In many cases this will
actually be just a pointer into the container storage, but we
must not assume it is this way. Thus the only way to obtain a
(language) pointer is to dereference the "position type" and
take the address of the result
2015-09-11 18:32:08 +02:00
0d10e62851 WIP: draft a monad-like scope expanding iterator implementation
Initially I intended just to supply an addapter to use
the monadic IterExplorer for this recursive expansion
of GenNode contents. Investigating this approach was
relevant to highlight the minimum requirements for
such an evaluation mechanics: since our GenNode
is an hierarchical structure without back-links,
we are bound to use a stack at some point. And
since an Iterator is a materialised continuation,
we can not use the processor stack and are forced
to represent this stack in memory.

Yet, on second thought, we do not need the full power
of the IterExplorer monad; especially we do not need
to bind arbitrary functions into the monad, just one
single scope exploring function, implemented as
Variant visitor. Based on these observations, we can
"inline" the monad structure into a double nested
iterator, where the outer capsule carries a stack
of scopes to be explored.
2015-09-11 04:06:51 +02:00
25459028cc extend and adjust semantics of the HierarchyOrientationIndicator
This helper was drafted for the Job / JobPlanning and Scheduler
interface in 2013, but seemingly not yet put into action. While
in the original use case, we have a genuine measuerment for the
tree depth (given by the depth of the processing stack), in other
use cases we want to use to offset embedded within the indicator
itself for keeping track of the depth. Thus I add a second
mark operation, which usess the current offset to set a new
reference level. This has the consequence that the offset
has now to reflect the new reference point immediately
2015-09-04 22:15:44 +02:00
9e35ed0e49 IterExplorer: remove the hard wired safeguard value copy
Since C++ is not a real functional programming language and
has unsafe unmanaged pointers, it is not difficult to produce
dangling references within an extended evaluation pipeline
involving transient objects and pass-by-reference.

In the initial implementation, I built in a safeguard copy
into the signature of the Explorer function, to make sure even
a transiently dressed-up input value gets materialised before
proceeding with the source sequence. Unfortunately this safeguard
turns out as a roadblock now; we might as well take the input
by reference and return an "expanded" state by value. We might
even want to do the full "expansion" on referred state, when
we're able to ensure the source values remain in memory
until consumption.

Thus now the full power of decision is placed on the signature
of the explorer function. The expansion strategies of IterExplorer
will no longer attempt to "sanitise" the signature of the passed-in
function to prevent desaster; I've added some warnings into the
documentation to highlight that danger. Basically, if you want
to be clever, then you're bound to read and understand inticacies
of the implementation.

If in doubt, use values and copying. C++ is optimised for that.
2015-09-04 17:55:34 +02:00
794e70a64b augment function type rebinding helper
allow to pick the bare function signature from any "function like" entity

Note: we're still unsing our own Typelist construct to represent
the function argument types. Since we're now using C++11, this
could be replaced by varargs, and we could get rid of those
various overloads for different numbers of arguments.
Unfortunately this transition is linked to the usage of
argument tuples in our command framework (which could then be
replaced by std::tuple), and this is still a bit of rather
technical work, which I do not want to spend much time on
right now
2015-09-04 17:14:11 +02:00
e77bc625d6 fix typo in strategy name 2015-09-02 01:49:09 +02:00
be70e58441 considering how to implement the GenNode sequence iteration
remembered that some years ago I had to deal with a very similar problem
for planning the frame rendering jobs. It turned out, that the
iterator monad developed for this looks promising for our task at hand
2015-08-31 03:34:23 +02:00
bcd6308dee reorganise compilation units
this really turned into an implementation part of GenNode
2015-08-30 04:57:32 +02:00
a56ca7308f implement the data matching predicate on GenNode
TODO: need built-in special treatment for RecRef
2015-08-30 04:44:20 +02:00
efe97b9174 util: epsilon comparison for doubles
add the usual standard implementation to compare floating point numbers
based on the machine epsilon and the magnitude of the involved numbers
2015-08-30 04:14:28 +02:00
25f78bfa83 draft a more premissive matching predicate
the intention is to combine this with content iteration
to build containment check and find operations
2015-08-30 00:00:41 +02:00
b0368a6d2b full unit test coverage of equality
horay!
seems like madness?
well -- found and squashed a bug: equality on RecordRef
implicitly converted to GenNode(RecordRef), which always
generates new (distinct) IDs and so never succeeds. What
we really want is equality test on the references
2015-08-29 21:27:33 +02:00
261b51998a rewrite equality on GenNode to rely on the new Predicate-Visitor 2015-08-29 19:14:42 +02:00
4c59e16f06 add the visitor-predicate as a second option
contrary to the Visitor, accepting a Predicate is const,
and -- of course -- the Predicate invocation returns bool.

This can be used to implement comparison operators or
search functions on Variant based data structures.
2015-08-29 18:56:19 +02:00
de3726c856 integrate the new construction just to replace the existing visitor 2015-08-29 18:34:34 +02:00
a05c9f81a6 Segfault: one move to much
the temporary was destroyed before moving it out.
2015-08-29 01:46:24 +02:00
bb92b49340 GenNode diagnostics -- debugging 2015-08-28 23:09:10 +02:00
33a6294a9b implement the remaining attribute handling functions for Record<GenNode>
There is no generic implementation for these functions, since
they are highly dependent on the payload used within Record<TY>
Here we use Record<GenNode>, which turns the whole setup into an
recursive data type; we especially rely on the fact that each
GenNode has an embedded symbolic ID, and we use this ID to encode
the 'key' for named attributes
2015-08-28 18:27:23 +02:00
96791d4a45 fix omission in generic ID functions and add unit test
while in debugging, it turned out that the short type-prefix
was implemented in a too simplistic way; it fails on stuff
like 'lib::diff::Record<lib::diff::GenNode>'


while I must add, that the whole purpose of these ID functions
is somewhat unclear and needs to reveal itself as we move forward
2015-08-28 17:18:52 +02:00
aa96cb6dd1 implement full data-based equality for GenNode
initially my intention was to use the ID for equality test.
But on a second thought, this seemed like a bad idea, since
it confuses the concepts of equality and identity.

Note: at the moment, I do not know if we even need an equality test,
so it is provided here rather for sake of completeness. And this
means even more that we want an 'equality' implementation that
does what one would naively expect: compare the object identity
*and* compare the contents.
2015-08-28 16:12:04 +02:00
1024cea2c8 fix a mistake 2015-08-28 13:40:57 +02:00