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1079 commits

Author SHA1 Message Date
7fcee74960 formatting helper to join a collection into a string
Ouch!
Why does C++ lack the most basic everyday stuff?
It needn't be performant. It needn't support some fancy
higher order container. Just join the f***ing strings.

use Bosst??  -- OMG!! pulls in half the metra programming library
and tries to work on any concievable range like object. Just
somehow our Lumiera Forward Iterators aren't "range-like" enough
for boost's taste.

Thus let's code up that fucking for-loop ourselves, once and forever.
2015-08-16 01:35:28 +02:00
03e87d4d33 fix several warnings spotted by GCC-4.9.2
as usual, the compiler was right in most cases
Several typedefs are really just leftovers from copy-n-paste
2015-08-16 01:18:58 +02:00
a4e985b4ac silence obnoxious warning
I'd never imagine that this superficial draft will sit there
for 5+ years without me getting any chance to continue with that topic.

this is so saddening, so I turned off the warning :-/
2015-08-16 01:18:42 +02:00
8e16149a25 Ticket #155: rename Track -> Fork (II)
actual renaming of types and variables in the entire code base
2015-05-31 02:03:24 +02:00
7c7a07b54f Ticket #155: rename the Track-MObject to "Fork"
In Lumiera, "Tracks" are not what you'd expect from
conventional video editing software. They are a mere
grouping devide, and are also used to implement the
"media bins" and tool palettes.

But having "folders" on the timeline would be likewise
confusing, as would be to have a "branch" or "tree".
To get out of that dilemma, we chose an understandable
but deliberately somewhat strange name: "Fork"

It was common understanding on the Mailinglist that we
should handle this renaming in a tuned-down and discrete
way: The UI will continue to show "Tracks" for a familiar
sight and "Bins" in the Asset section. But Lumiera developers
will be nudged to accomodate by renaming the entity in
source code accordingly
2015-05-30 22:09:26 +02:00
07822182d9 player: planning play proces memory management 2015-05-30 17:52:44 +02:00
dece405801 LANDING: transition to GTK-3
This switches the Lumiera UI from GTK-2 to GTK-3
Unfortunately, this move breaks two crucial features, which have been
disabled for now: the display of video and our custom timeline widget.

Since both of these require some reworking, which in fact has already
started, we prefer to do the library and framework switch right away.
2015-05-30 17:11:41 +02:00
9a9e17578c extended planning to define the operation of UI-Bus and model update
this includes a decision about the tree diff representation and handling format
2015-01-17 16:08:56 +01:00
28d18a7326 refactoring: better name for the query focus shifting operation
previously this operation was named 'attach', which an be confused
with attching an object to this location. Indeed, the session interface
even offers such an attach function. By renaming the focus moving
operation into QueryFocus::shift(Scope), this ambiguity is resolved
2015-01-08 15:13:27 +01:00
a3d89e304f minor style fix 2015-01-02 11:48:02 +01:00
3dccb77245 clean-up: use dashes in filenames 2014-10-23 23:04:33 +02:00
41a711120c planning the access structure to session content
initial considerations; there is a concurrency problem, since
all of session handling within Proc is deliberately not threadsafe.
Thus the decision is to make this the gui::model::SessionFacade's responsibility
2014-10-19 05:54:20 +02:00
964a372d67 Fix re-entrance in Application shutdown(#954)
doh...
this happens when you draft some quite intricate logic and then
get sidelined with other tasks for several years. Mind me, I didn't
even recall that I had treated this whole issue and created
a clean-up thread.

A full fledged implementation would have a real lifecycle and
thus detect the re-entrance; but since none of the components
to be managed by the OutputDirector is even remotely planned
or even coded, the functions were just drafted as stubs.

Which caused us happily to create yet another clean-up thread
whenever the subsystem-runner signalled "please shut down".
2014-10-14 04:10:54 +02:00
4ef4f2bdc5 Protect against re-entrance(#954)
This is a safety guard and should never be activated.
2014-10-14 03:46:12 +02:00
9dfd3fc981 phase out some use of auto_ptr
TODO: the toolfactory needs a redesign anyway,
this was just placeholder code added in a very early
state of the Lumiera project. We have way better memory
managing facilities at hand now
2014-09-15 02:03:10 +02:00
d064623bab Reworked MultiFact(#388): switch in the new implementation 2014-09-14 23:58:05 +02:00
685f4327f5 Fix: remove explicitly given hash function, use the automatic bridge instead
Since we have now a generic bridge to supply std::hash functions based on
an exisiting boost::hash function, we removed the explicit std::hash
specialisation for "Placement-ID".

This caused the PlacementIndex implementation to fail at compilation
with a quite obscure error, which in fact seems to be caused by the
absence of any specific specialisation. The symptom is that a iterator
range could not be assigned to the predefined iterator type of
std::unordered_multimap, due to a mismatch in the embedded traits type

__umap_traits<__cache_default<_Key, _Hash>::value>>

While I didn't track down that problem entirely, to verify my hypothesis,
the problem can be avoided by using the default -- which is now to
pick up an existing boost::hash function for this type and use this
to generate the std::hash function.
2014-08-26 03:04:14 +02:00
e35a45a65e tricky header reordering to support a hackish-workaround (#944)
right now we have to defeat an unfortunate static assertion in
the standard library, which is expected to go away in the future.
We use a hack to hijack the problematic definition with the preprocessor,
which requires our header to be first.
2014-08-17 08:03:21 +02:00
561e036e0b remove any remaining use of boost::lambda
obsolete now, we can use the lambdas of the stock language
2014-05-12 01:12:45 +02:00
c2ea15695e amend harmless PlacementIndex test failures. Test Suite PASS
c++11 uses another hashtable implementation.
This uncovered some poorly written tests, which relied on
objects being returned in a specific order. As far as poissible,
we're using generic query functions now to get our test objects.

But these tests still rely on a specifically crafted test index content,
which as such is acceptable IMHO. The only remaining problem is
that we check the order of generated output in some tests, and this
order is still implementation dependent.
2014-05-11 02:08:53 +02:00
027386d76c DOC: Tighten the build requirements to C++11 and Boost-1.55 2014-04-29 09:51:00 +02:00
44970ed96e unsuccessful attempt to bridge between std::hash and boost::hash_value (Ticket #722) 2014-04-03 22:43:35 +02:00
7be1b7d35d Switch from TR1 preveiw to the new standard headers
- functional
- memory
- unordered collections
2014-04-03 22:42:48 +02:00
5be52d4a55 Ticket #925: remove LUID from interface/plugin specifications
In the November developer meeting, Christian and I agreed that
it's best to remove that offending LUID specifications altogether.

Those embedded LUIDs where one of the issues blocking the transition to C++11
2014-03-16 02:21:07 +01:00
4ef1883c04 settle and implement some long standing concerns regarding #920
- what the dispatch operation actally is
- where the deadlines are established
2013-11-18 02:25:27 +01:00
a640283e4c introduce typedef for Frame numbers (see #882) 2013-11-18 00:01:43 +01:00
608ae3efd8 continue development where we left before the release effort 2013-11-17 23:05:15 +01:00
888099466f release prep: remove defunct autotools buildsystem 2013-10-29 03:47:50 +01:00
6822a9e2fb DOC: reorganise the Doxygen configuration and structure
- upgrade the configuration to a current version
- provide a frontpage with cross-links to other documentation
- define a set of modules; relevant classes and files can be
  added to these, to create a exploration path for new readers
- fix a lot of errors in documentation comments
- use a custom configuration for the documentation pages
- tweak the navigation, the sections and further arrangements
2013-10-25 06:34:38 +02:00
974c670d41 fix **** in doxygen comments
to make them stand out more prominently, some entity comments
where started with a line of starts. Unfortunately, doxygen
(and javadoc) only recogise comments which are started exactly
with /**

This caused quite some comments to be ignored by doxygen.
Credits to Hendrik Boom for spotting this problem!

A workaround is to end the line of stars with *//**
2013-10-24 23:06:36 +02:00
a344604f1b Clang(#928): adjustments regarding scope and visibility
Clang doesn't allow to declare a private nested class as friend.
This is unfortunate, but likely correct to the letter of the standard.

As a workaround, now we're creating the instances within a static
function of DependencyFactory -- in the end this improves readability


A second issue fixed with this changeset is the scope of the
marker function. Clang is right, this isn't ADL, thus an inline
friend definition is simply not visible outside the class.
2013-10-20 21:51:28 +02:00
0ea37402d2 Ticket #934: switch entire code-base to use the new Singleton factory
lib::Depend<TY>  works as drop-in replacement for lib::Singleton<TY>

This changeset removes the convoluted special cases like
SingletonSub and MockInjector.
2013-10-20 03:19:36 +02:00
567ab3819b WIP: draft an improved version of the Singleton factory
...this would both improve our general design and circumvent
the problems with Clang and static variables
2013-10-14 01:18:56 +02:00
6d064cb7b7 Clang(#928): clarify instantiation of dependent template
clang-3.2 requires a clarification here (while previous versions
of clang and GCC automatically resolved the ambiguity by assuming
use of a nested, dependent template).
2013-10-06 23:15:49 +02:00
cb80d4001a Clang(#928): refactor OutputSlot implementation to resolve a scoping problem
Clang is more insistent when it comes to enforcing 'protected' visibility.
Since in this case the basic design can be considered sane and optimal, the
only (and obvious) solution is to nest the PIMPL into a default base class
for implementation; this mirrors the structure of the interface.
2013-09-27 23:25:51 +02:00
4ea20f0e74 Clang(#928): fix inconsistencies and compilation problems
Compilation with Clang 3.0 (which is available in Debian/stable) fails,
mostly due to some scoping and naming inconsistencies which weren't detected
by GCC. At some instances, Clang seems to have problems to figure out a
perfectly valid type definition; these can be resolved by more explicit
typing (which is preferrable anyway)
2013-09-27 23:23:13 +02:00
ef535d9897 provide a dummy job for unit testing 2013-09-02 00:26:04 +02:00
3688cbe9a5 WIP: draft scheduler interface and diagnostics 2013-09-01 19:48:17 +02:00
bcbd05d7eb reorganise some boost::format usage
using our util::_Fmt front-end helps to reduce the code size,
since all usages rely on a single inclusion of boost::format

including boost::format via header can cause quite some code bloat


NOTE: partial solution, still some further includes to reorganise
2013-09-01 17:36:05 +02:00
febce1282c standard hash value for jobs (prerequisite for #786)
this is mostly a diagnostic facility; the actual scheduling
of jobs doesn't rely on hash values.
2013-09-01 02:30:14 +02:00
bb0b4578ec move job planning implementation to separate compilation unit 2013-09-01 02:26:46 +02:00
3932a820a3 Job and JobClosure now located in the backend
- adjust namespaces
- fix imports
- forward the failure reason to the JobClosure implementation
2013-08-30 02:00:35 +02:00
488efdf783 WIP: relocate job descriptor into backend (Ticket #926) 2013-08-30 01:23:07 +02:00
79370ad494 FrOSCon: review of job and job definition 2013-08-24 15:53:05 +01:00
ecf65a70fb start a draft to shape the high-level interface for the Scheduler 2013-08-19 04:12:03 +02:00
f9cd80560c complilation fixes 2013-08-18 03:16:49 +02:00
86e76bf7fe define setup and chaining of render planning chunks (#920) 2013-08-17 03:37:36 +02:00
d192c42faa fill in the definition how a job can be created 2013-08-17 01:35:07 +02:00
160dafebdb WIP re-read the code, try to understand the problem to be solved
unfortunately there was an interruption of more than a month
since my last Lumiera contribution
2013-08-13 01:16:29 +02:00
1f1d478da2 WIP: move building of the follow-up anchor into the new closure 2013-06-16 04:36:32 +02:00
84281d5b60 WIP: CalcStream initialisation
especially: where to establish the effective Timings.

also fixed several compilation errors
2013-06-15 04:02:48 +02:00
77066ee3ce WIP: how to start the actual calculation streams within EngineService
this draft fills in the structure how to get from an invocation
of the engine service to the starting of actual CalcStream instances.

Basically the EngineService implementation is repsonsile to
instruct the Segmentation to provide a suitable Dispatcher.
2013-06-03 05:25:13 +02:00
723096d3f2 WIP introduce a new kind of job closure to perform the planning
this might help solving that gordian knot related to the TimeAnchor,
the Dispatcher and the introduction of a possible playback strategy
2013-06-02 03:09:18 +02:00
082822fde8 relocate the JobClosure interface to be defined alongside of Job
This is necessary since the implementation of the job functions
calls through the VTable of the interface JobClosure. Thus this
interface (and the VTable definition) needs to reside within
some compilation unit linked together with the basic job class.

TODO: move class Job entirely into the Backend
2013-05-31 02:59:32 +02:00
56be672358 WIP: reworking the dispatcher interface
the goal is still how to introduce a playback strategy
2013-05-30 02:10:56 +02:00
8982223a4d pondering about a suitable definition of a planning chunk (#920)
mostly this seems to be a matter of getting the terms
and meaning of the involved entities straight
2013-05-21 04:35:25 +02:00
e0c5b18740 draft indicator (helper) to support tree navigation 2013-04-29 01:36:32 +02:00
25be40bb4a change PlanningStepGenerator end-of-sequence logic
basically I've changed my mind to prefer an
infinite JobPlanningSequence, which is just
evaluated partially. This removes the need to
embody the logic of planning chunk generation,
which really is a different concern.
2013-02-11 03:23:10 +01:00
7ada9ff291 consider how to integrate a playback mode strategy 2013-02-11 03:19:24 +01:00
30409e66bd WIP: considering how to support non-linear playback modes 2013-01-13 23:20:20 +01:00
aca90f7ce8 DONE: mechanics of job planning 2013-01-12 14:36:01 +01:00
2b0e6d63c9 stop condition for chunk wise job planning 2013-01-12 12:49:26 +01:00
a4411d00b1 DONE: time anchor and latency handling for job planning 2013-01-12 12:38:33 +01:00
e40f3fe97f introduce a render engine configuration facade 2013-01-12 11:17:29 +01:00
18605b0c19 handling of real time start offset
decision: the base for any deadline calculations
is the expected real time corresponding to the grid origin.
This value is contained in the Timings record.
2013-01-12 08:36:35 +01:00
72e5557d1e locate the real time / nominal within engine::TimeAnchor
this clarifies the relation of TimeAnchor and Timings,
the latter act as a general spec and abstracted grid,
while the latter actually performs the conversion and
deadline checking
2013-01-11 18:12:40 +01:00
d18e36708d re-read the code
OMG....
2013-01-11 16:48:28 +01:00
4ede0453be resolve the remaining liblumieracommon.so dependency problems
now this library doesn't refer to any symbols from
Proc-Layer anymore. Resolving these problems
highlighted IMHO a serious shortcomming of our
interface system, which hinders the building
of abstractions at interface level
2013-01-04 07:45:18 +01:00
ef9a6e6f11 note some unresolved problems with our DummyPlayer 2013-01-04 06:00:35 +01:00
3d628b6eee fix ill-guided linking of the DummyPlayer facade object type info
DummyPlayer is experimental code,
but actually we've established the convention
to linke the facade-proxies into common/interfaceproxy.cpp
2013-01-04 04:34:01 +01:00
1328ef4aa6 solution: how to retrieve syntactic representation
there is now a mechanism to allow sprcialised queries
to generate this syntactic representation only on demand

The actual concrete representation e.g. for scope queries
still remains TODO, but this won't really change
until we target the integration of a real resoloution engine
2013-01-02 04:18:05 +01:00
e902757a14 (DRAFT) refactor the way how to retrieve the syntactic query representation
there can't be a callback from the base ctor;
instead the subclass must pass a QueryText definition
2012-12-29 00:31:24 +01:00
a1d98eb457 restore and fix some broken tests
..more to come, especially several of the
QueryResolver based tests are still broken
2012-12-27 03:31:09 +01:00
933e486cf9 clarify some aspects of Session lifecycle
- consider especially where the reset of internal indices happens
- actively purge the Assets, the ConfigRules and Defaults
2012-12-27 02:31:58 +01:00
41f2820781 allow to clear the global Asset registration (#154) 2012-12-27 01:45:52 +01:00
384ee68129 allow simple query-for-pipe again (revert)
while refactoring, I thought it might be a good idea
only to use Query objects. But in this special case,
most often you'd just want to pass in a simple query
with a literal query string. So this convenience shortcut
indeed makes sense.
2012-12-26 02:20:11 +01:00
873d6c3d5c re-activate some tests 2012-12-26 02:01:26 +01:00
1f6e71272a simplify fake config rules table access
- since std::map is itself a smart-ptr, there is no need for an indirection
- directly use QueryKey as table key
2012-12-26 01:13:36 +01:00
d73c2fa842 adapt the fake-config-rules to use the new Query::Builder 2012-12-25 01:16:19 +01:00
bccb7a11b5 restore defs-registry Unit test 2012-12-22 22:01:51 +01:00
1bde72cccf implement another builder function; adapt OutputDesignation 2012-12-11 04:45:18 +01:00
08ff817afd implement builder/accesor function; adapt StructFactory 2012-12-09 02:42:36 +01:00
d306bb3cdf fix includes 2012-12-03 00:18:18 +01:00
a79ba2c507 refactor use of HashVal typedef (#722) 2012-12-02 23:03:37 +01:00
5dfe5e099f refactor namespaces for query and defaults manager 2012-12-01 08:44:07 +01:00
626b1d4356 re-arrange query- rules- and resolver facilities within Core
the rules-based configuration and query system
will be located within the core application,
while the concrete implementation facilities
are expected to reside within the session or
maybe also the GUI.

This is kind of a 'rochade' refactoring to resolve
circular library dependencies and confine the parts
dependant on the session and MObjects to the Proc-Layer

And while we're in the middle of chainsaw surgery,
we'll concentrate further query-based facilities
alongside the config-rules within the App core.
2012-11-27 02:17:21 +01:00
dd8a88d095 adjustments and stubbing to get it past the compiler 2012-11-26 01:22:01 +01:00
b5a7055f29 move Query interface to Lib 2012-11-25 02:29:52 +01:00
baefd74ae7 prepare refactoring of the Query interface 2012-11-25 02:04:19 +01:00
62bfccd67b cleanup: remove the old factory template
This template was a leftover from the early days
of Lumiera development and doesn't provide any
substantial value as an abstraction.

For the more intricate cases, we're using the
lib::MultiFact template, which allows to install
several "fabrication" functions at runtime
2012-10-14 01:30:08 +02:00
954ebefc4c draft implementation of the PlanningStepGenerator 2012-10-10 05:20:24 +02:00
44435fd1db clarify and settle the relation between Dispatcher and PlanningStepGenerator
the solution is to introduce a superinterface
and let Dispatcher augment that with the specific parts.
This way, the Job planning only has to rely on the
rather generic stuff (TimeAnchor, FrameCoord)

NOTE: this commit makes the whole JobPlanning machinery
compilable for the first time!
2012-10-10 05:20:23 +02:00
3300d00cc8 WIP working towards a solution for generating frame location sequences
..the Idea is to rely on some kind of service,
to break the cyclic dependency with the Dispatcher.
But I seem unable to find a natural location or
concept to house that service.
2012-10-10 05:20:23 +02:00
ce5b940d39 WIP consider how to seed the evaluation of a JobTicket 2012-10-10 05:20:23 +02:00
14e6086488 better do initialisation by ctor 2012-10-10 05:20:22 +02:00
30cf0b5718 implementation of JobTicket::ExplorationState 2012-10-10 05:20:22 +02:00
062e1bbdc1 explicate the JobPlanningSequence definition
..causing the compiler to instantiate the
involved templates, i.e. get the complete
pipeline definition through the compiler
2012-10-10 05:20:22 +02:00
b52a1a8366 refactor JobTicket to remove the double layering
basically we had two lines of doubly nested capsules, due to
using the IterAdaptor template. Actually, the evaluation stack
within JobTicket can be considered an implementation detail and
thus doesn't require an iterator interface; the intention is to
use this through JobPlanning solely.

Thus this reworking removes the special iterator within JobTicket,
but retains the idea of exposing the "current" JobTicket through
a smart pointer or  operator->()

work done during the FrOSCon travel
2012-10-10 05:20:21 +02:00
66defdc0cb refactor JobPlanning to encapsulate all state mechanics into a "state core"
especially the exploration stack is pushed down
first successful definition of all the JobPlanning classes

just the framework of classes necessary to pass the compiler;
all implementation is still stubbed
2012-10-10 05:20:21 +02:00
a3bc69cc77 maybe a breakthrough on the job planning design quest?
why the hell is getting this design about right
such a chellenging task. Anyway, seems to be the
first step ahead after numerous failed attempts
2012-10-10 05:20:21 +02:00
e073d05f58 new header to define some class partially noncopyable 2012-10-10 05:20:20 +02:00
016a739a5c WIP back to the original problem: how to dispatch jobs...
brainstorming how to implement the job planning stage

the idea is to built on top of the IterExplorer,
but have the "stack" of re-evaluation integrated
into a custom type, which exploits the static
node network structure to avoid heap allocations

solution idea: again use a builder function?
2012-10-10 05:20:20 +02:00
378ebe21f0 Fix naming of Iteration control API functions (closes #410)
comes in handy now, since IterStateWrapper uses a similar API
2012-10-10 05:20:15 +02:00
fa15a38016 draft JobTicket implementation datastructure
...but need an extension on our iterator helpers
to build a suitable functional datastructure
for generating Jobs.
2012-10-10 05:20:15 +02:00
3ef1fb7697 linked list helper template finished and passes test 2012-10-10 05:20:14 +02:00
ddff8b654b WIP investigating the relation of Jobs, JobTicket and Closure in detail 2012-10-10 05:20:14 +02:00
4ceec90b9e design decision how to invoke a job
without any trickery, we'll always get two indirections.
Thus, the decision is to turn the 2nd indirection
into a VTable call; this way, basically the JobClosure
also acts as job functor itself.
2012-10-10 05:20:13 +02:00
0320bc4b2c considering the relation of Job and JobClosure 2012-10-10 05:20:13 +02:00
bb43c03ef9 stub all the job generating functions required for the dispatcher interface 2012-10-10 05:20:13 +02:00
79bd8b71e3 better treat the building of a continuation job separately 2012-10-10 05:20:13 +02:00
08d266819d re-read my own code and pick up the design work
..next question is: how to shape the dispatcher interface,
in order to support ongoing chunk wise planning
of new jobs, including a continuation
2012-10-10 05:20:13 +02:00
7941865d5d implement anchor against current system time
using CLOCK_REALTIME for now
2012-10-10 05:20:12 +02:00
882bcf07ae define stubs for accessing the wall clock time (->Backend) 2012-10-10 05:20:12 +02:00
aa01813f52 TimeAnchor: draft calculating the start delay for rendering 2012-10-10 05:20:12 +02:00
ee1450a81a rectify frame dispatch invocation 2012-10-10 05:20:12 +02:00
393a447861 test setup: simulated build proecss results, mock model port 2012-10-10 05:20:12 +02:00
f8f011bb44 rework Job representation
make class Job a real subclass of the
job definition struct and turn the
JobClosure into a trampoline
2012-10-10 05:20:12 +02:00
1e54b5d3e6 stubbing some job functions 2012-10-10 05:20:11 +02:00
db68577b4a clarify relation of Job, JobTicket and channel number 2012-10-10 05:20:11 +02:00
875342fa40 initial draft for the job representation
this draft is based on
 - Cehteh's draft for the scheduler
 - my plannings about segmentation and JobTicket

it defines "Job" as a closure which can be invoked
from plain-C, using the information in the
job descriptor datastructure
2012-10-10 05:20:11 +02:00
e9dbb3bdb1 stubs for some important components of play/engine (JobTicket...)
also touches the question how to represent the job
descriptor datastructure. @Cehteh: I've just pasted
in your preliminary data struct definitinons
from the relevant mailing list discussions.
2012-10-10 05:20:11 +02:00
568fadd526 draft some steps of the dispatch operation 2012-10-10 05:20:10 +02:00
6772e94994 implement simple constant frame timings descriptor 2012-10-10 05:20:10 +02:00
157e3b6867 test-driven brainstorming: define default timings... 2012-10-10 05:20:10 +02:00
2cb254365c some musing about timing constraints and quantisation 2012-10-10 05:20:10 +02:00
a4e3383367 turn Dispatcher into an interface 2012-10-10 05:20:09 +02:00
e581246f63 forming some entities to support the dispatch step 2012-10-10 05:19:56 +02:00
3768791c76 considerations how to connect exit nodes to external outputs 2012-10-10 05:18:58 +02:00
288b737718 dummy playback: stub the required operations 2012-10-10 05:18:58 +02:00
2eb39704fc test-driven brainstorming: how to use the dummy playback?
this is an idea how to test a test setup :)
2012-10-10 05:18:58 +02:00
7e7ecc5d51 draft: integrating an engine mock implementation 2012-10-10 05:18:58 +02:00
ec659b7141 a better way to inject the Render-Engine Mock
instead of (ab)using the Timings spect for a
runtime switch, better use the existing
MockInjector facility and thus turn the
mock engine mode into a global switch
2012-10-10 05:18:57 +02:00
24911dc990 solution to integrate an Engine Mock implementation 2012-10-10 05:18:57 +02:00
687102feb3 planning next steps: how to transform DummyPlayer into a real player 2012-10-10 05:18:57 +02:00
f5290a99a3 OutputSlot : simulated usage protocol passes unit test
OutputSlotProtocol_test

Some parts are still missing
 - timings
 _ initialisation
2012-01-08 03:06:32 +01:00
d732e7e211 Lumiera Forward Iterators: remove support for post-increment 2012-01-08 01:14:36 +01:00
8de4ecc8ac add diagnostic messages showing each connection access
currently the problem seems to be we're
accessing the wrong connection...
2012-01-07 21:22:35 +01:00
73cfef69c8 fix some problems with OutputSlotProtocol_test
still WIP...
 - there is a logical contradiction with the frame numbers
 - somehow, in diagnostics, we access the wrong sequence instance
2012-01-07 06:40:21 +01:00
5cc034d26b refactor ScopedCollection to use an init() function 2012-01-07 04:44:48 +01:00
e41065101a switch OutputSlot to use the ScopedCollection
..hehe, makes the code way more sane
2012-01-06 03:16:22 +01:00
f047069284 rearrange OutputSlot ConnectionStateManager
... shape the various APIs more clearly,
make most functions protected
2011-12-31 20:33:50 +01:00
06c7c27252 merge diagnostic facilities 2011-12-31 06:49:31 +01:00
dbb63ffc08 perfer STATIC_ASSERT to check for suitable placement-New buffer size
Still incomplete, but already this small change
detected an error in the output-designation. Cough.
2011-12-28 06:42:18 +01:00
50885a065b move asside lib/format.hpp
...to make room for a new more specialised header
2011-12-27 07:44:49 +01:00
24a8d6a926 generalised diagnostic context passes unit test 2011-12-24 05:57:28 +01:00
451b0abec5 spelling and typos 2011-12-24 05:48:31 +01:00
d27e3b15a9 clarify the handling of specific output operation modes (e.g. number of channels) 2011-12-23 02:22:38 +01:00
7fc8473337 fix some size_t printf specs (32/64bit problem) 2011-12-19 03:02:48 +01:00
fa0588b584 refactor to simplify generating a PlayProcess 2011-12-18 02:02:55 +01:00
c4bc53b6f6 how to pass a render configuration strategy when creating a new play process 2011-12-17 22:37:53 +01:00
6852a6feff WIP refactor building of the active render feeds
RenderConfigurator becomes an internal strategy
controlled by the PlayService
2011-12-17 04:45:42 +01:00
bda0dea990 clarify the relation of PlayProcess, CalcStream and EngineFacade 2011-12-17 02:20:48 +01:00
76b24ce50d WIP draft the building of a render CalculationStream 2011-12-10 03:18:48 +01:00
8362145039 spelling and comments 2011-12-10 03:13:45 +01:00
477b443191 implement diagnostic OutputSlot simple frame tracking
...should be enough to run tests against the OutputSlot interface
2011-12-09 01:03:02 +01:00
aef3d50ffd implement basics of the diagnostic OutputSlot
...specific diagnostic facilities still lacking
2011-12-08 23:02:19 +01:00
77548e74c6 document a weakness of boost::hash for strings 2011-12-03 03:18:03 +01:00
7fd28e23eb cleanup configflags to use uint instead of char
using char for those flag template parameters
was never a good idea. It won't save us any space
and makes debugging harder
2011-12-03 03:16:08 +01:00
d9f84a9bfd clean up lib/meta namespaces 2011-12-03 03:15:59 +01:00
b9d1899486 cleanup: rectify Proc-Layer namespaces (II) 2011-12-02 17:50:44 +01:00
eb79a00cf4 cleanup: rectify Proc-Layer namespaces (I) 2011-12-02 16:10:03 +01:00
89a9202c6c cleanup: remove precompiled headers
we don't need them and they even tend to
increase build times due to unnecessary
compound-includes at some core headers
2011-12-01 23:32:34 +01:00
7ba8ff432f BufferProvider interface finished thus far.
simulated lifecycle passes unit test
2011-11-26 00:09:59 +01:00
55a77bdd73 factor out and treat the attaching of objects separately
this is an advanced feature not required
in the standard buffer usage cycle
2011-11-25 20:23:31 +01:00
ce25be6fa3 refactor relation of BuffHandle and BufferDescriptor
they are now tightly coupled and assumed to
work together; there is no need to relay half
of BuffHandle's interface through BufferDescriptor
2011-11-25 18:20:01 +01:00
d6b069fbbd clean-up after refactoring 2011-11-25 17:29:06 +01:00
eed6d8cd1e split out obsolete ChannelDescriptor for later refactoring
Meanwhile, BuffHanle became way more concrete,
making the separation of any kind of buffer or channel
type management concievable.

Thus: extract the obsolete ChannelDescriptor
and use switch at any location where the old
(superseeded) buffer handle is still referred
2011-11-25 17:16:33 +01:00
74702ebecd address the next test... 2011-11-24 03:33:23 +01:00
2ae1e3c8f9 test/dummy buffer provider finished and passes test 2011-11-21 03:26:08 +01:00
d6de8c8d1a implement some missing nits and bits 2011-11-21 02:28:44 +01:00
91b74ad7bd implement missing parts of test/dummy buffer provider 2011-11-20 01:35:52 +01:00
3830ff7ce1 refactor the test/dummy provider, based on ScopedPtrVect solely
instead of using a vector directy, move the
additionally required functinoality in the
utility class. This forced me to adjust
the IterAdapter, to allow working with
STL algorithms
2011-11-19 17:51:08 +01:00
27449c1438 implementation details of a test/dummy provider 2011-11-18 01:23:50 +01:00
623bb401af clarify implementation extension points of BufferProvider
decide especially how to pass on the implementation
defined data like e.g. pointers to storage extents
2011-11-15 04:47:31 +01:00
d1d0f66fa8 allow LocalKey to carry arbitrary pointers or hashes as payload
...used to piggyback opaque implementation data,
deliberately no typecheck here
2011-11-15 04:46:00 +01:00
6bc94cccb5 WIP refactor BufferProvider public and protected API 2011-11-14 01:43:29 +01:00
890b6e8366 WIP implementation details of diagnostic BufferProvider 2011-11-13 04:20:14 +01:00
ca0aa23479 BufferProvider default impl: attaching a type 2011-11-12 00:36:53 +01:00
fd94367b9e stubs and changes to make the test compile 2011-11-11 23:33:59 +01:00
fe1ae51b49 WIP draft test for internal test buffer provider
a test to cover a helper for writing tests ;-)
2011-11-11 01:44:01 +01:00
f75e55a060 nail down a lot of OutputSlot implementation details 2011-11-08 02:59:56 +01:00
59dfb7c660 start drafting a (dummy) output slot implementation
this implicates a first attempt to build a
dummy buffer provider implementation.
Mostly just defining stubs here....
2011-11-07 01:57:33 +01:00
c8458ab397 improved diagnostics 2011-11-07 00:50:03 +01:00
a88ccd219d extract the diagnostic BufferProvider into separate header 2011-11-07 00:07:53 +01:00
7ab7c8073d remold OutputSlot implementation structure
Better solution where to place the extension points
to be implemented by concrete output systems
2011-11-06 02:37:22 +01:00
63dbc89b6f draft implementation setup for OutputSlot baseclass 2011-11-05 16:51:24 +01:00
d6e88c85e0 finish buffer metadata; cover state transitions
BufferMetadata complete and working for now
2011-11-02 01:34:05 +01:00
931dc3f883 draft: automatically invoke an attached ctor/dtor functor 2011-10-30 05:35:36 +01:00
ccd130966b finish and pass the first round of tests
still missing:
- implementation of a Mock frame
- automatical invocation of the TypeHandler
2011-10-30 02:19:10 +02:00
e7f0211711 better solution for calculating the Key for a concrete Entry 2011-10-30 01:17:31 +02:00
f849ca62d9 implement metadata storage (hash)table
not passing all tests yet
2011-10-29 02:41:56 +02:00
c91e703682 rename the core type BufferMetadata
makes the purpose more clear, and moreover
it matches the header filename
2011-10-28 01:18:22 +02:00
c8cdf914eb review metadata storage, stub the actual access operations 2011-10-28 01:11:39 +02:00
9af0fb096f WIP draft implementation of buffer metadata creation/storage 2011-10-24 02:14:08 +02:00
c4ff87c3a8 decide about the basic way to implement concrete buffer metadata 2011-10-24 01:03:56 +02:00
76a6407a5e better formulation for the buffer metadata state machine 2011-10-23 22:07:39 +02:00
d48dc3b025 fix glitch in test definition
uncovered since rand() is now properly seeded
prior to each testsuite run
2011-10-21 02:41:20 +02:00
ca0ae9c120 stubbed relevant parts of BufferProvider and OutputSlot 2011-10-19 02:47:11 +02:00
991eec8185 draft test to simulate a complete buffer metadata usage cycle 2011-10-17 02:00:48 +02:00
1772659a00 start implementing buffer metadata records 2011-10-16 00:06:57 +02:00