Commit graph

1033 commits

Author SHA1 Message Date
a8e16a0f28 Navigator: identify and fix the bug
...which was basically harmless, no fundamental problem,
just a simple logical error on my behalf (using the wrong
depth level)
2017-12-26 14:40:51 +01:00
33ea1ebb79 Navigator: work around the clumsy design of IterExplorer (#1125)
yet some more trickery to get around this design problem.
I just do not want to rework IterSource right now, since this will be
a major change and require more careful consideration.

Thus introduce a workaround and mark it as future work

Using this implementation, "child expansion" should now be possible.
But we do not cover this directly in Unit test yet
2017-12-26 04:49:59 +01:00
c007fbda43 Navigator: res-structure inheritance chain to allow passing current position
we need to layer our Navigator implementation on top,
since this object needs to capture a reference to the "current position".

This is necessary to be able to derive the child position by extending
and then to form a child navigator -- which is the essence of
implementing expandChildren()
2017-12-26 04:28:02 +01:00
30a90166fb X-mas: switch demo-Child-Iterator to the new framework
...passes all the existing unit tests!
2017-12-24 23:30:22 +01:00
2ea2d38cb2 Navigator: build iterator front-end based on the new TreeExploer capabilities
...but not yet switched into the main LocationQuery interface,
because that would also break the existing implementation;
recasting this implementation is the next step to do....
2017-12-24 04:48:07 +01:00
a459468e3e Navigator: draft how building of the iterator might work
NOTE it just type checks right now,
but since meta programming is functional programming, this means
with >90% probability that it might actually work this way....
2017-12-23 00:24:56 +01:00
77c5573c80 Navigator: draft a navigation helper interface
...which also happens to include sibling and child iteration;
this is an attempt to reconcile the inner contradictions of the design
(we need both absolute flexibility for the type of each child level iterator
 yet we want just a single, generic iterator front-end)
2017-12-22 22:37:39 +01:00
1ca890d1b6 Navigator: decide how specifically to build on top of TreeExplorer
...this was a difficult piece of consideration and analysis.
In the end I've settled down on a compromise solution,
with the potential to be extended into the right direction eventually...
2017-12-22 19:35:36 +01:00
aa008d6d4a TreeExplorer: draft my requirements for packaging a TreeExplorer pipeline as IterSource
Since this now requires to import iter-adapter-stl.hpp and iter-source.hpp
at the same time, I decided to drop the convenience imports of the STL adapters
into namespace lib. There is no reason to prefer the IterSource-based adapters
over the iter-adapter-stl.hpp variants of the same functionality.
Thus better always import them explicitly at usage site.


...actual implementation of the planned IterSource packaging is only stubbed.
But I needed to redeclare a lot of ctors, which doesn't seem logical
And I get a bad function invocation from another test case which worked correct beforehand.
2017-12-07 05:48:36 +01:00
782b4f949f TreeExplorer: extended analysis regarding tree expanding and backtracking computation (#1117)
This can be seen as a side track, but the hope is
by relying on some kind of monadic evaluation pattern, we'll be
able to to reconcile the IterExplorer draft from 2012 with the requirement
to keep the implementation of "tree position" entirely opaque.

The latter is mandatory in the use case here, since we must not intermingle
the algorithm to resolve UI-coordinates in any way with the code actually
navigating and accessing GTK widgets. Thus, we're forced to build some kind
of abstraction barrier, and this turns out to be surprisingly difficult.
2017-11-17 21:43:50 +01:00
ca35891c41 Navigator: implement the mutation operations defined thus far
...so the only thing not yet implemented is the actual path resolution algorithm
2017-10-30 03:10:51 +01:00
e035dbc54a UI-Coordinates: support for truncating a given spec
...implemented within the builder.
Will shorten and discard extraneous storage,
but not expand and allocate new one
2017-10-30 02:59:56 +01:00
5530bbede8 Navigator: decide upon the fine points of meaning
anchorage vs. coverage
partial vs total
possible anchorage
possible coverage
2017-10-30 01:47:29 +01:00
4b6b4ad708 LocationQuery: now able to handle perspective info properly
...which was deliberately represented in an asymmetric way, to verify the
design's ability to cope with such implementation intricacies. So basically
we have to kick in at LEVEL == 1 and access the implementation differently.

This exercise just shows again, that treating tree structures recursively
is the way to go, and we should do similar when coding up the query-API
for the real GTK toolkit based window elements...
2017-10-29 16:00:08 +01:00
f0a32c986a LocationQuery: fix bugs and omissions 2017-10-28 02:06:05 +02:00
800407637a LocationQuery: compensate for the special representation of perspective info
this assymetry in representation was introduced deliberately,
to test the design's ability to cope with such complications
2017-10-28 01:12:06 +02:00
c39442a287 LocationQuery: recast syntax for inline structure definitions
this fixes a silly mistake:
obviously we want named sub-nodes, aka. "Attributes",
but we used the anonymous sub-nodes instead, aka. "Children"

Incidentally, this renders the definitions also way more readable;
in fact the strange post-fix naming notation of the original version
was a clear indication of using the system backwards....
2017-10-28 00:17:56 +02:00
16abe82cde LocationQuery: fix a segfault due to ill guided conversion path 2017-10-27 05:12:28 +02:00
5f9b8eb18c LocationQuery: draft the other query functions as recursive drill-down
Note: Unit test still fails...
2017-10-23 04:13:38 +02:00
75a7ecb6b3 LocationQuery: draft simple coverage check
ugly while loop....
maybe recursive?
2017-10-23 04:12:31 +02:00
144cc97e1b LocationQuery: draft simple coverage check
ugly while loop....
maybe recursive?
2017-10-23 03:17:18 +02:00
240459c550 LocationQuery: implement simple resolution of explicit anchoring by window-ID 2017-10-23 02:16:57 +02:00
fd3777de54 Navigator: draft the trivial resolution case
...based on the abstract LocationQuery interface
2017-10-21 23:47:27 +02:00
78a9ae875b Navigator: initial draft of the LocationQuery interface
the intention is to rely solely upon this abstract interface
in order to navigate the structure of the actual UI, so the
resolution process remains decoupled from the technicalities
of the actual UI toolkit set.

Through implementation of the corresponding unit test we'll determine
what it actually takes to build such a path resolution algorithm...
2017-10-21 23:37:04 +02:00
0dd516a298 Navigator: consider how to approach path resolution
obviously, we get a trivial case, when the path is explicit,
and we need a tricky full blown resolution with backtracking
when forced to interpolate wildcards to cover a given UICoord
spec against the actual UI topology.

Do we need it?
 * actually not right now
 * but already a complete implementation of the ViewSpec concept
   requires such a resolution
2017-10-21 01:53:13 +02:00
2d5717bfd7 Navigator: continue draft of UI coordinate resolver 2017-10-18 03:40:26 +02:00
7b2c98474f Navigator: initial draft of a UI coordinate resolver
...which in turn will drive the design of the LoactionQuery API
2017-10-16 02:39:22 +02:00
25c4e6b506 UI:Coordinates: Fix indentation 2017-10-13 21:41:13 +02:00
ed76151d14 UI-Coordinates: value representation finished and unit test PASS (#1106) 2017-10-03 00:57:23 +02:00
f23b02b841 UI-Coordinates: implement simple locally decideable predicates 2017-10-02 23:41:03 +02:00
d9555701ac UI-Coordinates: implement a partial "sub path" order 2017-10-02 23:06:23 +02:00
3d8d383ca8 UI-Coordinates: add relational operators for partial order
It is not possible to inherit through boost operators
and defining them explicitly is not that much fuss either.
Plus we avoid the boost include on widely used header
2017-10-02 22:18:00 +02:00
42277c5760 UI-Coordinates: need to spell out all ctors explicitly
the usual drill...
once there is one additional non explicit conversion ctor,
lots of preferred conversion paths are opened under various conditions.

The only remedy is to define all ctors explicitly, instead of letting the
compiler infer them (from the imported base class ctors). Because this way
we're able to indicate a yet-more-preferred initialisation path and thus
prevent the compiler from going the conversion route.

In the actual case, the coordinate Builder is the culprit; obviously
we need smooth implicit conversion from builder expressions, and obviously
we also want to restrict Builder's ctors to be used from UICoord solely.

Unfortunately this misleads the compiler to do implement a simple copy construction
from non const reference by going through the prohibited Builder ctor, or to
instantiate the vararg-ctor inherited from PathArray.

Thus better be explicit and noisy...
2017-10-02 22:17:56 +02:00
5127414773 UI-Coordinates: next steps to cover
- allow tab specification to be elided
- simple comparisons between UI coordinates
- local query predicates
2017-10-02 18:39:18 +02:00
18d1e7a280 UI-Coordinates: polish test and consider next steps
After completing the self-contained UICoord data elements,
the next thing to consider might be how to resolve UI coordinates
against an actual window topology. We need to define a suitable
command-and-query interface in order to build and verify this
intricate resolution process separated from the actual UI code.
2017-10-02 18:11:21 +02:00
5c113b058d UI-Coordinates: better name the local component UIC_PATH 2017-10-02 16:51:45 +02:00
286b1829fe UI-Coordinates: implement path split and appending of multiple components
Unit test passes thus far
2017-10-02 06:49:50 +02:00
835b964e63 UI-Coordinates: implement append / prepend mutation 2017-10-02 06:45:50 +02:00
7826d6dc24 UI-Coordinates: implement low-level data manipulation incl. storage expansion 2017-10-02 06:45:45 +02:00
ee5bc046ae UI-Coordinates: draft how the builder manipulates content 2017-10-02 00:38:22 +02:00
ebed6fff1a UI-Coordinates: draft structure of the builder-API 2017-10-01 23:25:23 +02:00
5097637f0d UI-Coordinates: basic unit test PASS 2017-10-01 21:54:35 +02:00
1079d51c7e UI-Coordinates: implement named component access 2017-10-01 21:37:04 +02:00
ac38f0f963 UI-Coordinates: implement string representation 2017-10-01 21:10:18 +02:00
6322f1bc3c UI-Coordinates: define next steps to cover 2017-10-01 20:04:12 +02:00
372512006f UI-Coordinates: use a recursive implementation layout
this is a more or less arbitrary guess regaring performance requirements
2017-09-25 00:26:19 +02:00
5e1c25aaf5 UI-Coordinates: extract PathArray base abstraction into a library class 2017-09-24 22:50:42 +02:00
4082526ec6 UI-Coordinates: stub basic path element iteration 2017-09-24 21:14:26 +02:00
6073dbfcaf UI-Coordinates: stub basic access operations (WIP) 2017-09-24 17:20:47 +02:00
feb8414016 UI-Coordinates: stub to pass compilation 2017-09-23 02:25:52 +02:00
afda9e0a69 UI-coordinates: also need to define a topological addressing scheme (#1106) 2017-09-10 00:32:31 +02:00
fef0a812c1 DockAccess: start implementation draft for the DSL 2017-09-09 23:30:44 +02:00
b27681ec4f DockAccess: design a configuration DSL 2017-09-08 18:50:39 +02:00
a9797e4a4f DockAccess: analysis continued...
exploring the idea of a configuration DSL.
As a first step, this could be a simple internal DSL,
implemented as a bunch of static functor objects, which are internally bound
and thus implemented by the ViewLocator within InteractionDirector
2017-09-08 03:53:52 +02:00
753c895035 DockAccess: consider a generic ID addessing scheme for the UI (#1005)
...based on a selection of Model types and an access strategy
2017-09-03 01:04:00 +02:00
0ad387f5c9 DockAccess: create a ViewLocator service
responsible for access and allocation of component views.
Internally wired to the PanelLocator within the global WindowLocator

This setup settles those nasty qeustions of crosswise top-level access
2017-09-02 19:28:57 +02:00
4f77075d9c DockAccess: integrate a PanelLocator intermediary
...into the WindowLocator
This is to become a low-level query and acess front-end
and will be implemented just by traversing the windowList_
2017-09-02 19:03:00 +02:00
0614ca36ca DockAccess: consider how to access view components. Rename WindowList (#1104)
this starts work on a new UI global topic (#1004)

- coin a new term: "view component"
- distinction between veiw component and Panel
- consider how to locate view components
- WindowList becomes WindowLocator
2017-09-02 18:36:58 +02:00
5b445a2361 InfoBox: extract into dedicated widget 2017-09-02 00:51:06 +02:00
ee67e4914c InfoBox: scroll to the last inserted line reliably
need to use a text mark; we can simplify this task somewhat
by exploiting the fact that the text cursor is a default defined text mark
2017-09-01 01:02:48 +02:00
2d2a549341 InfoBox: add a simple text display widget 2017-09-01 00:28:43 +02:00
a91b444ade InfoBox: draft the next preliminary implementation steps (#1002)
...I need a quick-n-dirty temporary solution,
just to have a place to display some messages in the UI asynchronously
2017-08-31 20:32:49 +02:00
45b3a990f2 DemoGuiRoundtrip: add new dock for UI experiments (#1099)
...after investigating problems related to the management of docking pane contents
2017-08-31 20:15:52 +02:00
29246621df UI-Dispatch: remove unnecessary intermediary function
...since the generateErrorResponse() in UiDispatcher already adds some
explanatory boilerplate to the message; and we can not do anything beyond
publishing the message into the UI message box
2017-08-31 14:53:15 +02:00
526fd3ca16 UI-Dispatch: add generic catch-all error handler
...to ensure no exception can escape at top level of the actions
dispatched asynchronously into the UI event thread
2017-08-25 17:38:51 +02:00
937ad64596 DiffMessage: now uniformly plays the role of MutationMessage (closes #1066) 2017-08-13 07:25:32 +02:00
5fbc4b84bf DiffMessage: switch to moving DiffMessage over the bus
basically the opaque-buffer based MutationMessage implementation is obsoleted now
2017-08-12 17:59:02 +02:00
f498f3be1b mark next steps to address
- error handling
 - settle MutationMessage
2017-08-11 02:37:29 +02:00
fdcf431a9b DiffMesage: use as payload within MutationMessage and pass Diff by RValue
now this highlights the unsettled decision still the more,
as can be seen by all that unnecessary copying. Basically we move the
Diff into the lambda-closure, from there into an anonymous instance,
from there into the embedded Buffer in MutationMessage, which again
just happens to sit in the closure storage when the action is invoked.
And all of this copying just to move the DiffMessage for consumption
into the TreeMutator...

thus by #1066 we should really get rid of the MutationMessage class altogether!
2017-08-11 02:00:54 +02:00
2344d5b03f UI-top-level: implement external UI-Shutdown-Trigger 2017-08-10 20:58:00 +02:00
5299185c2b differentiate the severity levels for user notification (#1102)
basically we want a non-modal notification box in the UI,
which normally stays out of the way. A good example of how such
can be accomplished can be found in the Ardour UI.

This leads to the conclusion that we want to differentiate between
varoius degees of severity; some error conditions just can not be
ignored, and must be indicated in an obvious way, e.g. a prominent
nonmodal pop-up to appear for some seconds, while others just warant
an unobstrusive warning sign
2017-08-10 20:57:59 +02:00
805e6047ba UI-Dispatch: document some implementation intricacies 2017-08-10 20:57:59 +02:00
d8c19c7a32 UI-Dispatch: complete implementation of the hand-over (closes #1098)
...by integrating and wiring a Glib::Dispatcher
2017-08-10 20:57:43 +02:00
768a07f181 UI-Dispatch: draft the dispatcher invocation 2017-08-10 17:14:44 +02:00
07c9ed15e8 UI-Dispatch: how to integrate into the NotificationService
WIP setup of an empty framework
2017-08-10 16:24:36 +02:00
9b285a95c0 UI-Integration: plan the next steps to drive this topic ahead (#1099, #1098)
- concept for a first preliminary implementation of dispatch into the UI thread
 - define an integration effort to build a complete working communication chain
2017-08-05 17:36:32 +02:00
1e81b8d61a Settle proper activation of the external UI interfaces (#1098)
This change was caused by investigation of UI event loop dispatch;
since the GTK UI is designed to run single threaded, any invocation
from other threads need to be diepatched explicitly.

A possible way to achieve this is to use Glib::Dispatcher, which
in turn requires that the current thread (which is in this case the UI thread)
already holds a Glib::MainContext

This prompted me to create a tight link between the external facade interfaces
of the UI and the event loop itself. What remains to be settled is how
to hand over arguments to the action in the main loop
2017-08-05 17:36:32 +02:00
74ca087cd3 Remove the public C++ interface of the GUI-starter plugin
This plugin is essentially an implementation detail, and there is no
mechanism yet to use several different implementations of the interface.

Thus it is pointless to expose the lifecycle methods on a public interface,
while there is no way to obtain an instance of this interface, since the
latter is confined to the internals of the UI subsystem lifecycle
2017-08-03 23:11:01 +02:00
9cf868c9cd after a long break: find my way back into what has to be done.... 2017-08-03 20:34:42 +02:00
c96845ab65 GTK evolution: abandon Gtk::Main and start event loop directly (closes #1032)
After investigation of current GTK and GIO code, I came to the conclusion
that we do *not* want to rely on the shiny new Gtk::Application, which
provides a lot of additional "convenience" functionality we do neither
need nor want. Most notably, we do not want extended desktop integration
like automatically connecting to D-Bus or exposing application actions
as desktop events.

After stripping away all those optional functions and extensions, it turns
out the basic code to operate the GTK main event loop is quite simple.
This changeset extracts this code from the (deprecated) Gtk::Main and
integrates it directly in Lumiera's UI framework object (UiManager).
2017-05-19 23:42:55 +02:00
f089a34934 UI-Lifecycle: tie UI-Bus and UI-Manager directly to GtkLumiera
this is just a tiny change to make things more othogonal.
Now the unwinding and calls to any GTK / Widget dtors happen *after*
emitting the term signal from UI shutdown. Which means, the other subsystems
are shutting down (in their dedicated threads) as well, thus lowering
the probability of some action still using the UI and triggering an exception
2017-05-19 18:12:58 +02:00
5e172ff6a0 UI-top-level: reactivate the updateActionState function as NOP
as it turned out, the former functionality was deactivated in 2009
with changeset 6151415

The whole concept seems to be unfinished, and needs to be reworked
and integrated with "Views and Perspectives" (whatever that is...)

See also #1097
2017-05-19 17:00:41 +02:00
a3ed982da4 UI-top-level: fix GTK framework initialisation order 2017-05-19 17:00:41 +02:00
09dec65950 UI-top-level: drop the UI Application singleton
integrate the remaining functionality of GtkLumiera into the GUI starter plug-in
2017-05-19 17:00:37 +02:00
1ed4bd2c4c UI-top-level: the former Application Object (GtkLumiera) is obsoleted now
All the backbone functionality has been factored out into dedicated facilities
2017-05-19 16:57:16 +02:00
e59e8d0ab5 UI-top-level: consider how to rework the UI main object (#1067)
Gtk::Main is deprecated, but the new solution, instantiating a
Gtk::Application object does not match our use case, since we handle
all application concerns already and just need a Gtk main loop to run.

Anyway, it became clear that the "main object" will be the new UiManager.
As a first step, I've now moved the (deprecated) Gtk::Main object
down there. Next step (planned) will be to inherit from Gio::Application
and clone some functionality from Gtk::Application
2017-05-03 02:37:48 +02:00
5cb5ad3507 Menu-Actions: just log unimplemented actions for now (closes #1085)
this topic is basically settled by now.
Mostly by delegating to other entites not-yet-implemented :-D
2017-04-23 18:46:58 +02:00
e29a31a32a Menu-Actions: relocate some further global operations
...which do not really belong into the Actions class,
but can be delegated within the global context
2017-04-23 18:28:32 +02:00
790530bc2d Menu-Actions: inline the directly forwarded actions (#1085)
as a result of the preceding refactorings, we have created a
top level UI context, and most actions are now just forwarede
to a dedicated entity within this globalCtx, mostly to the
InteractionDirector.

Thus we're able to get rid of the one-liner functions in
the Actions class by directly delegating to the respective
entity from within the menu definition lambda.

Is this safe?
Under the assumption that the global context outlives the
GTK main loop, this is safe.
2017-04-23 18:26:23 +02:00
216fd9d882 Menu-Actions: write action definition more compact with helper lambda
- get rid of some syntactic noise
- move the defining closure to the begin and the varargs to the end
2017-04-23 16:24:56 +02:00
1ccf54fa41 CmdAccess: draft some further command invocations
...which opens more questions than it solves at the moment.
Especially note #1096, the question how to refer to object-IDs
Maybe we need to enable sending EntryIDs via GenNode?

Anyway, the magic spell is broken now: we have a way how to
establish commands and how to issue them from the UI, with full integration
of UI-Bus, layer separation facade, instance management and ProcDispatcher

Looks like a stepping stone
2017-04-17 23:16:57 +02:00
4e7c64bf39 CmdAccess: **Big Bang** wire the first real command from UI down into the Session
...just the implementation within SessManagerImpl is not yet there P-)
So everything remains as defunct as before, but at least: "yes we can"
2017-04-17 21:54:36 +02:00
6a80053395 CmdAccess: reworked draft for context-bound commands and resolver expressions 2017-04-17 21:20:51 +02:00
10c2e4b9a9 CmdAccess: rename the front-end to CmdContext to clarify the purpose 2017-04-17 20:00:07 +02:00
82d66cef73 CmdAccess: discard the InvocationTrail concept
after extended analysis, it turned out to be a "placeholder concept"
and introduces an indirection, which can be removed altogether

- simple command invocation happens at gui::model::Tangible
- it is based on the command (definition) ID
- instance management happens automatically and transparently
- the extended case of context-bound commands will be treated later,
  and is entirely self-contained
2017-04-17 18:21:52 +02:00
8c7ac997de CmdAccess: replace existing usages of InvocationTrail 2017-04-17 16:57:09 +02:00
5f6854621e Command-Cycle: remove the separate 'bang!' message
as it turns out, we can always trigger commands right away,
the moment all arguments are known. Thus it is sufficient to
send a single argument binding message, which allows us to
get rid of a lot or ugly complexities (payload visitor).
2017-04-14 23:45:35 +02:00
35a4e7705b CmdAccess: expand on the DSL draft 2017-04-14 03:22:08 +02:00
a53032cfc5 Analysis regarding the next step, integration of InstanceManagement into SessionCommand facade 2017-04-09 01:34:18 +02:00
22c1a1d189 Commands: rename some of the planned components for command access
...to make the names more handy
2017-04-08 16:24:36 +02:00
9c21164ae6 Doxygen Fixes (#1062)
This changeset fixes a huge pile of problems, as indicated in the
error log of the Doxygen run after merging all the recent Doxygen improvements

unfortunately, auto-linking does still not work at various places.
There is no clear indication what might be the problem.
Possibly the rather unstable Sqlite support in this Doxygen version
is the cause. Anyway, needs to be investigated further.
2017-04-02 04:22:51 +02:00
26651a0a86 Fix notorious warning
...especially nasty on full rebuild
2017-04-01 23:59:37 +02:00
05aaa74422 MERGE Doxygen clean-up done during the last months 2017-04-01 23:59:00 +02:00
ff42530f25 push on the topic of global action definitions (#1085)
...because this topic serves as a vehicle to elaborate various core concepts
of the UI backbone, especially how to access, bind and invoke Proc-Layer commands
2017-03-14 04:30:02 +01:00
789246fc3a draft a concept for command instantiation (#1070) 2017-03-08 04:25:33 +01:00
41ea59176c UI-top-level: include global help controller ("wizzard") 2017-03-02 23:49:23 +01:00
8d27585976 Menu-Actions: add stubs to forward session operations to InteractionDirector 2017-03-02 23:08:01 +01:00
d37fa89a5e reorder actions in the file menu
- we do not need an "open" action especially for projects
- a generic "open" for any will suffice, depending on the context
2017-03-02 22:15:12 +01:00
36024e0786 fail UI when main menu is misconfigured
...there is no point in running an obviously misconfigured application.
2017-03-02 21:49:13 +01:00
02d8744f25 UI-top-level: Considerations regarding control structure (#1085) 2017-03-02 18:01:11 +01:00
198ccff396 UI-top-level: install presentation state recording service (#1081) 2017-02-19 04:46:13 +01:00
60adaa5639 UI-top-level: simplify name and namespace
the (Presentation)StateManager interface and implementation
seems to fit in more into the ctrl package
2017-02-19 04:27:09 +01:00
4f1def6366 UI-top-level: setup wiring of interacton control core components 2017-02-19 03:46:00 +01:00
4784605771 move a using clause down 2017-02-19 03:17:08 +01:00
a1240c8acd UI-top-level: connect the asset managment section to the UI-Bus 2017-02-19 03:02:42 +01:00
cddc5afe41 UI-top-level: establish top-level model and control structure 2017-02-19 02:50:55 +01:00
f1f7b06d90 UI-top-level: introduce new entities for Interaction Control (#979, #1078, #1080)
In fact this also introduces various new concepts and represents
a fundamental decision regarding the organisation of the UI
2017-02-18 02:54:50 +01:00
65cae05333 remove yet another wildcard include 2017-02-18 00:28:31 +01:00
b82b1f4460 UI-top-level: rearrange and split out styling/theming into dedicated class
gradually UiManager turnes into proper shape for that kind of class
2017-02-18 00:28:31 +01:00
3e6b2ae51f UI-top-level: rearrange various file locations
"workspace" is no longer the de-facto backbone of the UI,
rather, we got a global context residing in "ctrl"
2017-02-17 21:16:42 +01:00
de7e47fa21 UI-top-level: solve several of the previously tricky wiring problems
...this solution feels good thus far
2017-02-14 03:43:41 +01:00
e94b294121 UI-top-level: wiring in accordance to the new global context
this pretty much resolves most of the uncertainities:
we now get a set of mutually dependent services, each of which
is aware of each other member's capabilities, but accesses those
only through this partner's API
2017-02-14 03:42:03 +01:00
f8eb640dd7 UI-top-level: decision to form a cohesive top-level context (#1067) 2017-02-14 03:01:19 +01:00
4f302eb81b pondering over the top-level UI structure.... 2017-02-13 01:19:33 +01:00
dcd19ed2bd fix definition of raw string
the parens need to be innermost
2017-02-12 00:39:22 +01:00
c84f5e00e6 add a similar function to find the window with keyboard focus
...added for sake of completeness, since it is low hanging fruit
2017-02-11 23:51:47 +01:00
ca49a949c0 supply a function to find the currently active workspace window
Idea is to use the window list, which should hold any workspace window
ever created, and pick the first one marked as 'active' by GTK
(whatever that means)
2017-02-11 23:45:50 +01:00
fa7fbb3554 remove top-level default include 2017-02-11 23:40:26 +01:00
8a912926ec UI-top-level: integrate and wire the new InteractionDirector 2017-02-11 00:09:20 +01:00
27c8e78cf5 UI-top-level: invent a new backbone entity to link between model and interaction state
After quite some pondering, it occured to me that we both
- need some top-level model::Tangible to correspond to the RootMO in the session
- need some Controller to handle globally relevant actions
- need a way to link action invocation to transient interaction state (like focus)

This leads to the introduction of a new top-level controller, which is better
suited to fill that role than the depreacted model-controller or the demoted window-manager


looks like we're in management business here  ;-)
we chop off heads, slaughter the holy cows and then install -- a new manager
2017-02-10 23:10:17 +01:00
eb42db537f implement opening the initial top level window 2017-02-08 04:08:55 +01:00
8a10862372 write the global menu definition as C++11 raw string 2017-02-08 04:08:15 +01:00
02ba010d2c UI-top-level: define the menu bindings by lambda
...allows us to get rid of a lot of sigc boilerplate syntax.
The downside is that the resulting functors are not sigc::trackable.
This seems adequate here, since the whole top-level UI backbone is
maintained by GtkLumiera, and thus ensured to exist as long as the
main GTK event loop is running.

WARNING: beware of creating "wild" background thrads in the UI, without
proper scheduling of any communication via the event loop!
2017-02-02 21:52:22 +01:00
0f2fa24a01 UI-top-level: turn Actions helper into header-only definition
no need for a further translation unit,
rather, definition of global menu now becomes part of the
ui-manager.cpp translation unit, which allows for some additional
inlining and simplifications by the compiler
2017-02-02 21:28:11 +01:00
52d2bad6db UI-top-level: turn Actions into a PImpl
it turns out to be essentially an implementation detail,
it is a builder class and it acts as closure for the bound
menu actions, but it is not accessed after initialisation.

This allows to reduce the header inclusion load significantly
2017-02-02 20:59:54 +01:00
f913f30499 UI-top-level: reshape Actions
start with drilling down unnecessary includes
2017-02-02 20:51:03 +01:00
fb8923036d reduce unnecessary header includes 2017-02-02 19:57:01 +01:00
04cb0790e8 fix missing initialisation 2017-02-02 19:41:58 +01:00
0f5280a4f0 UI-top-level: draft a concept how to attach actions to the current window (#1069)
This is a very pervasive change and basically turns the whole top-level
of the GTK-UI bottom-up. If this change turns out right, it would likely
solve #1048

WARNING: in parts not implemented, breaks UI
2017-02-01 03:55:20 +01:00
865ee11621 UI-top-level: push down Config access to actual usage site (#1067)
...allows us to get rid of the access key constants and the
accessor functions in GtkLumiera
2017-02-01 03:46:30 +01:00
4e1641f192 sketchy workaround for access to the PlayController (#1072)
...which itself is obsolete and needs to be redesigned from scratch.
For now we create a local instance of this obsolete PlaybackController
in each viewer panel and we use a static accessor function to just some
instance. Which would break if we start playback with multiple viewer
panels. But we can't anyway, since the Player itself is also a broken
leftover from an obsoleted design study from the early days.

so why care...
2017-01-28 01:11:04 +01:00
c09eb3e1ed remove the obsolete Project and Controler from ctor arguments
...this (finally) allows us to get rid of these elements within GtkLumiera.
Our Model will be represented in a quite different way (via UI-Bus).
2017-01-27 23:30:38 +01:00
0bdc4e1bb4 QA: mark all wildcard includes in the GUI code (#1071)
as a rule, one should not rely on "using namespace xyz",
since this makes organisation of minimal header includes near impossible.
You end up with mass includes in some "top level" headers, resulting
in painfully slow compilation turnaround times.

In exceptional cases, using namespace foo might be adequate though
2017-01-27 22:47:01 +01:00
d49983d4cb identify items which force GtkLumiera to be a singleton
- WindowList (ex WindowManager)
- Project & Controller

the latter ones are defunct and can be replicated down into each
of the old timeline pannel instances. They just serve the purpose
to keep this old code barely functional, so it can be used as reference
for building the new timeline
2017-01-27 22:17:58 +01:00
86d6e11505 demote the WindowManager to be a petty window list (#1964)
the only adequate thing you can do with managers is to demote them.
2017-01-27 20:48:01 +01:00
a6fb10b9e0 clean-up the WindowManager source (#1064)
in one of the preceding refactorings, I've extracted most of the
functionality from WindowManager, to make it more focussed
2017-01-27 20:22:52 +01:00
1cb2567557 Ui-top-level: use a sincle UiManager instance
instead of letting each window create its own "private interface"
2017-01-26 22:02:45 +01:00
43bd5c3f57 further decisions regarting the UI top-level 2017-01-26 20:51:43 +01:00
7a51a0bd18 split functionality according to concerns (#1067)
window handling -> WindowManager
styles, icons, themes  -> UiManager
2017-01-23 01:13:38 +01:00
735563ebc5 Rectify UI top-level -- introduce a global UiManager (#1067)
There seems to be a mismatch in the arrangement of the top-level entities
 * we support multiple windows, yet from reading the code, you'd ge the impression we aren't really aware we have multiple top-level windows
 * the `WindowManager` is the core UI manager, which feels like a mix-up in concerns
 * the `WorkspaceWindow::createUI()` does the global UI initialisation. Again, we have multiple workspace windows.
 * `GtkLumiera::main()` creates a `Model` and a `Controller` in local function scope, but stores the `WindowManager` in an object field.
 * it seems, for that very reason, `GtlLumiera` needed to be a singleton, to allow by-name access to "the" `WindowManager`
 * needless to say, this causes a host of problems when shutting down the UI.

The idea is to introduce a dedicated UiManager, to deal with the central
framework induced concerns solely, and to demote the WindowManager and the
WorkspaceWindows to care only for their local concerns
2017-01-23 00:40:17 +01:00